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Side by Side Diff: ui/compositor/test/in_process_context_provider.cc

Issue 853353003: ui/compositor: Provide its own 'in process' ContextProvider. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: remove GrContextForWebGraphicsContext3D usage Created 5 years, 11 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "webkit/common/gpu/context_provider_in_process.h" 5 #include "ui/compositor/test/in_process_context_provider.h"
6 6
7 #include <set> 7 #include <set>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/callback_helpers.h" 10 #include "base/callback_helpers.h"
11 #include "base/debug/trace_event.h"
12 #include "base/lazy_instance.h"
11 #include "base/strings/stringprintf.h" 13 #include "base/strings/stringprintf.h"
12 #include "cc/output/managed_memory_policy.h" 14 #include "cc/output/managed_memory_policy.h"
13 #include "gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h" 15 #include "gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h"
14 #include "gpu/command_buffer/client/gles2_implementation.h" 16 #include "gpu/command_buffer/client/gles2_implementation.h"
15 #include "webkit/common/gpu/grcontext_for_webgraphicscontext3d.h" 17 #include "gpu/command_buffer/client/gles2_lib.h"
18 #include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h"
19 #include "third_party/skia/include/gpu/GrContext.h"
20 #include "third_party/skia/include/gpu/gl/GrGLInterface.h"
16 21
17 using gpu_blink::WebGraphicsContext3DInProcessCommandBufferImpl; 22 using gpu_blink::WebGraphicsContext3DInProcessCommandBufferImpl;
18 23
19 namespace webkit { 24 namespace ui {
20 namespace gpu {
21 25
22 class ContextProviderInProcess::LostContextCallbackProxy 26 namespace {
27
28 // Singleton used to initialize and terminate the gles2 library.
29 class GLES2Initializer {
30 public:
31 GLES2Initializer() { gles2::Initialize(); }
32
33 ~GLES2Initializer() { gles2::Terminate(); }
34
35 private:
36 DISALLOW_COPY_AND_ASSIGN(GLES2Initializer);
37 };
38
39 base::LazyInstance<GLES2Initializer> g_gles2_initializer =
40 LAZY_INSTANCE_INITIALIZER;
41
42 } // namespace
43
44 class InProcessContextProvider::LostContextCallbackProxy
23 : public blink::WebGraphicsContext3D::WebGraphicsContextLostCallback { 45 : public blink::WebGraphicsContext3D::WebGraphicsContextLostCallback {
24 public: 46 public:
25 explicit LostContextCallbackProxy(ContextProviderInProcess* provider) 47 explicit LostContextCallbackProxy(InProcessContextProvider* provider)
26 : provider_(provider) { 48 : provider_(provider) {
27 provider_->context3d_->setContextLostCallback(this); 49 provider_->context3d_->setContextLostCallback(this);
28 } 50 }
29 51
30 virtual ~LostContextCallbackProxy() { 52 virtual ~LostContextCallbackProxy() {
31 provider_->context3d_->setContextLostCallback(NULL); 53 provider_->context3d_->setContextLostCallback(NULL);
32 } 54 }
33 55
34 virtual void onContextLost() { 56 virtual void onContextLost() {
35 provider_->OnLostContext(); 57 provider_->OnLostContext();
36 } 58 }
37 59
38 private: 60 private:
39 ContextProviderInProcess* provider_; 61 InProcessContextProvider* provider_;
40 }; 62 };
41 63
42 // static 64 // static
43 scoped_refptr<ContextProviderInProcess> ContextProviderInProcess::Create( 65 scoped_refptr<InProcessContextProvider> InProcessContextProvider::Create(
44 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d, 66 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d,
45 const std::string& debug_name) { 67 const std::string& debug_name) {
46 if (!context3d) 68 if (!context3d)
47 return NULL; 69 return NULL;
48 return new ContextProviderInProcess(context3d.Pass(), debug_name); 70 return new InProcessContextProvider(context3d.Pass(), debug_name);
49 } 71 }
50 72
51 // static 73 // static
52 scoped_refptr<ContextProviderInProcess> 74 scoped_refptr<InProcessContextProvider>
53 ContextProviderInProcess::CreateOffscreen( 75 InProcessContextProvider::CreateOffscreen(
54 bool lose_context_when_out_of_memory) { 76 bool lose_context_when_out_of_memory) {
55 blink::WebGraphicsContext3D::Attributes attributes; 77 blink::WebGraphicsContext3D::Attributes attributes;
56 attributes.depth = false; 78 attributes.depth = false;
57 attributes.stencil = true; 79 attributes.stencil = true;
58 attributes.antialias = false; 80 attributes.antialias = false;
59 attributes.shareResources = true; 81 attributes.shareResources = true;
60 attributes.noAutomaticFlushes = true; 82 attributes.noAutomaticFlushes = true;
61 83
62 return Create( 84 return Create(
63 WebGraphicsContext3DInProcessCommandBufferImpl::CreateOffscreenContext( 85 WebGraphicsContext3DInProcessCommandBufferImpl::CreateOffscreenContext(
64 attributes, lose_context_when_out_of_memory), 86 attributes, lose_context_when_out_of_memory),
65 "Offscreen"); 87 "Offscreen");
66 } 88 }
67 89
68 ContextProviderInProcess::ContextProviderInProcess( 90 InProcessContextProvider::InProcessContextProvider(
69 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d, 91 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d,
70 const std::string& debug_name) 92 const std::string& debug_name)
71 : context3d_(context3d.Pass()), 93 : context3d_(context3d.Pass()),
72 destroyed_(false), 94 destroyed_(false),
73 debug_name_(debug_name) { 95 debug_name_(debug_name) {
74 DCHECK(main_thread_checker_.CalledOnValidThread()); 96 DCHECK(main_thread_checker_.CalledOnValidThread());
75 DCHECK(context3d_); 97 DCHECK(context3d_);
76 context_thread_checker_.DetachFromThread(); 98 context_thread_checker_.DetachFromThread();
77 } 99 }
78 100
79 ContextProviderInProcess::~ContextProviderInProcess() { 101 InProcessContextProvider::~InProcessContextProvider() {
80 DCHECK(main_thread_checker_.CalledOnValidThread() || 102 DCHECK(main_thread_checker_.CalledOnValidThread() ||
81 context_thread_checker_.CalledOnValidThread()); 103 context_thread_checker_.CalledOnValidThread());
82 } 104 }
83 105
84 blink::WebGraphicsContext3D* ContextProviderInProcess::WebContext3D() { 106 bool InProcessContextProvider::BindToCurrentThread() {
85 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
86 DCHECK(context_thread_checker_.CalledOnValidThread());
87
88 return context3d_.get();
89 }
90
91 bool ContextProviderInProcess::BindToCurrentThread() {
92 DCHECK(context3d_); 107 DCHECK(context3d_);
93 108
94 // This is called on the thread the context will be used. 109 // This is called on the thread the context will be used.
95 DCHECK(context_thread_checker_.CalledOnValidThread()); 110 DCHECK(context_thread_checker_.CalledOnValidThread());
96 111
97 if (lost_context_callback_proxy_) 112 if (lost_context_callback_proxy_)
98 return true; 113 return true;
99 114
100 if (!context3d_->InitializeOnCurrentThread()) 115 if (!context3d_->InitializeOnCurrentThread())
101 return false; 116 return false;
102 117
103 InitializeCapabilities(); 118 InitializeCapabilities();
104 119
105 std::string unique_context_name = 120 std::string unique_context_name =
106 base::StringPrintf("%s-%p", debug_name_.c_str(), context3d_.get()); 121 base::StringPrintf("%s-%p", debug_name_.c_str(), context3d_.get());
107 context3d_->traceBeginCHROMIUM("gpu_toplevel", 122 context3d_->traceBeginCHROMIUM("gpu_toplevel",
108 unique_context_name.c_str()); 123 unique_context_name.c_str());
109 124
110 lost_context_callback_proxy_.reset(new LostContextCallbackProxy(this)); 125 lost_context_callback_proxy_.reset(new LostContextCallbackProxy(this));
111 return true; 126 return true;
112 } 127 }
113 128
114 void ContextProviderInProcess::InitializeCapabilities() { 129 void InProcessContextProvider::InitializeCapabilities() {
115 capabilities_.gpu = context3d_->GetImplementation()->capabilities(); 130 capabilities_.gpu = context3d_->GetImplementation()->capabilities();
116 131
117 size_t mapped_memory_limit = context3d_->GetMappedMemoryLimit(); 132 size_t mapped_memory_limit = context3d_->GetMappedMemoryLimit();
118 capabilities_.max_transfer_buffer_usage_bytes = 133 capabilities_.max_transfer_buffer_usage_bytes =
119 mapped_memory_limit == 134 mapped_memory_limit ==
120 WebGraphicsContext3DInProcessCommandBufferImpl::kNoLimit 135 WebGraphicsContext3DInProcessCommandBufferImpl::kNoLimit
121 ? std::numeric_limits<size_t>::max() 136 ? std::numeric_limits<size_t>::max()
122 : mapped_memory_limit; 137 : mapped_memory_limit;
123 } 138 }
124 139
125 cc::ContextProvider::Capabilities 140 cc::ContextProvider::Capabilities
126 ContextProviderInProcess::ContextCapabilities() { 141 InProcessContextProvider::ContextCapabilities() {
127 DCHECK(lost_context_callback_proxy_); // Is bound to thread. 142 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
128 DCHECK(context_thread_checker_.CalledOnValidThread()); 143 DCHECK(context_thread_checker_.CalledOnValidThread());
129 return capabilities_; 144 return capabilities_;
130 } 145 }
131 146
132 ::gpu::gles2::GLES2Interface* ContextProviderInProcess::ContextGL() { 147 ::gpu::gles2::GLES2Interface* InProcessContextProvider::ContextGL() {
133 DCHECK(context3d_); 148 DCHECK(context3d_);
134 DCHECK(lost_context_callback_proxy_); // Is bound to thread. 149 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
135 DCHECK(context_thread_checker_.CalledOnValidThread()); 150 DCHECK(context_thread_checker_.CalledOnValidThread());
136 151
137 return context3d_->GetGLInterface(); 152 return context3d_->GetGLInterface();
138 } 153 }
139 154
140 ::gpu::ContextSupport* ContextProviderInProcess::ContextSupport() { 155 ::gpu::ContextSupport* InProcessContextProvider::ContextSupport() {
141 DCHECK(context3d_); 156 DCHECK(context3d_);
142 if (!lost_context_callback_proxy_) 157 if (!lost_context_callback_proxy_)
143 return NULL; // Not bound to anything. 158 return NULL; // Not bound to anything.
144 159
145 DCHECK(context_thread_checker_.CalledOnValidThread()); 160 DCHECK(context_thread_checker_.CalledOnValidThread());
146 161
147 return context3d_->GetContextSupport(); 162 return context3d_->GetContextSupport();
148 } 163 }
149 164
150 class GrContext* ContextProviderInProcess::GrContext() { 165 static void BindGrContextCallback(const GrGLInterface* interface) {
166 cc::ContextProvider* context_provider =
167 reinterpret_cast<InProcessContextProvider*>(interface->fCallbackData);
168
169 gles2::SetGLContext(context_provider->ContextGL());
170 }
171
172 class GrContext* InProcessContextProvider::GrContext() {
151 DCHECK(lost_context_callback_proxy_); // Is bound to thread. 173 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
152 DCHECK(context_thread_checker_.CalledOnValidThread()); 174 DCHECK(context_thread_checker_.CalledOnValidThread());
153 175
154 if (gr_context_) 176 if (gr_context_)
155 return gr_context_->get(); 177 return gr_context_.get();
156 178
157 gr_context_.reset(new GrContextForWebGraphicsContext3D(context3d_.get())); 179 // The GrGLInterface factory will make GL calls using the C GLES2 interface.
158 return gr_context_->get(); 180 // Make sure the gles2 library is initialized first on exactly one thread.
181 g_gles2_initializer.Get();
182 gles2::SetGLContext(ContextGL());
183
184 skia::RefPtr<GrGLInterface> interface =
185 skia::AdoptRef(skia_bindings::CreateCommandBufferSkiaGLBinding());
186 interface->fCallback = BindGrContextCallback;
187 interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(this);
188
189 gr_context_ = skia::AdoptRef(GrContext::Create(
190 kOpenGL_GrBackend, reinterpret_cast<GrBackendContext>(interface.get())));
191
192 return gr_context_.get();
159 } 193 }
160 194
161 bool ContextProviderInProcess::IsContextLost() { 195 bool InProcessContextProvider::IsContextLost() {
162 DCHECK(lost_context_callback_proxy_); // Is bound to thread. 196 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
163 DCHECK(context_thread_checker_.CalledOnValidThread()); 197 DCHECK(context_thread_checker_.CalledOnValidThread());
164 198
165 return context3d_->isContextLost(); 199 return context3d_->isContextLost();
166 } 200 }
167 201
168 void ContextProviderInProcess::VerifyContexts() { 202 void InProcessContextProvider::VerifyContexts() {
169 DCHECK(lost_context_callback_proxy_); // Is bound to thread. 203 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
170 DCHECK(context_thread_checker_.CalledOnValidThread()); 204 DCHECK(context_thread_checker_.CalledOnValidThread());
171 205
172 if (context3d_->isContextLost()) 206 if (context3d_->isContextLost())
173 OnLostContext(); 207 OnLostContext();
174 } 208 }
175 209
176 void ContextProviderInProcess::DeleteCachedResources() { 210 void InProcessContextProvider::DeleteCachedResources() {
177 DCHECK(context_thread_checker_.CalledOnValidThread()); 211 DCHECK(context_thread_checker_.CalledOnValidThread());
178 212
179 if (gr_context_) 213 if (gr_context_) {
180 gr_context_->FreeGpuResources(); 214 TRACE_EVENT_INSTANT0("gpu", "GrContext::freeGpuResources", \
piman 2015/01/21 02:07:36 nit: no need for \
215 TRACE_EVENT_SCOPE_THREAD);
216 gr_context_->freeGpuResources();
217 }
181 } 218 }
182 219
183 void ContextProviderInProcess::OnLostContext() { 220 void InProcessContextProvider::OnLostContext() {
184 DCHECK(context_thread_checker_.CalledOnValidThread()); 221 DCHECK(context_thread_checker_.CalledOnValidThread());
185 { 222 {
186 base::AutoLock lock(destroyed_lock_); 223 base::AutoLock lock(destroyed_lock_);
187 if (destroyed_) 224 if (destroyed_)
188 return; 225 return;
189 destroyed_ = true; 226 destroyed_ = true;
190 } 227 }
191 if (!lost_context_callback_.is_null()) 228 if (!lost_context_callback_.is_null())
192 base::ResetAndReturn(&lost_context_callback_).Run(); 229 base::ResetAndReturn(&lost_context_callback_).Run();
193 if (gr_context_) 230 if (gr_context_)
194 gr_context_->OnLostContext(); 231 gr_context_->abandonContext();
195 } 232 }
196 233
197 bool ContextProviderInProcess::DestroyedOnMainThread() { 234 bool InProcessContextProvider::DestroyedOnMainThread() {
198 DCHECK(main_thread_checker_.CalledOnValidThread()); 235 DCHECK(main_thread_checker_.CalledOnValidThread());
199 236
200 base::AutoLock lock(destroyed_lock_); 237 base::AutoLock lock(destroyed_lock_);
201 return destroyed_; 238 return destroyed_;
202 } 239 }
203 240
204 void ContextProviderInProcess::SetLostContextCallback( 241 void InProcessContextProvider::SetLostContextCallback(
205 const LostContextCallback& lost_context_callback) { 242 const LostContextCallback& lost_context_callback) {
206 DCHECK(context_thread_checker_.CalledOnValidThread()); 243 DCHECK(context_thread_checker_.CalledOnValidThread());
207 DCHECK(lost_context_callback_.is_null() || 244 DCHECK(lost_context_callback_.is_null() ||
208 lost_context_callback.is_null()); 245 lost_context_callback.is_null());
209 lost_context_callback_ = lost_context_callback; 246 lost_context_callback_ = lost_context_callback;
210 } 247 }
211 248
212 void ContextProviderInProcess::SetMemoryPolicyChangedCallback( 249 void InProcessContextProvider::SetMemoryPolicyChangedCallback(
213 const MemoryPolicyChangedCallback& memory_policy_changed_callback) { 250 const MemoryPolicyChangedCallback& memory_policy_changed_callback) {
214 // There's no memory manager for the in-process implementation. 251 // There's no memory manager for the in-process implementation.
215 } 252 }
216 253
217 } // namespace gpu 254 } // namespace ui
218 } // namespace webkit
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