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Unified Diff: resources/bookmark_manager/js/cr.js

Issue 853002: Updating the Chromium reference build for Windows. The continuous... (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/reference_builds/chrome/
Patch Set: Added the symbol files back. Created 10 years, 9 months ago
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Index: resources/bookmark_manager/js/cr.js
===================================================================
--- resources/bookmark_manager/js/cr.js (revision 0)
+++ resources/bookmark_manager/js/cr.js (revision 0)
@@ -0,0 +1,314 @@
+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+const cr = (function() {
+
+ /**
+ * Whether we are using a Mac or not.
+ * @type {boolean}
+ */
+ const isMac = /Mac/.test(navigator.platform);
+
+ /**
+ * Builds an object structure for the provided namespace path,
+ * ensuring that names that already exist are not overwritten. For
+ * example:
+ * "a.b.c" -> a = {};a.b={};a.b.c={};
+ * @param {string} name Name of the object that this file defines.
+ * @param {*=} opt_object The object to expose at the end of the path.
+ * @param {Object=} opt_objectToExportTo The object to add the path to;
+ * default is {@code window}.
+ * @private
+ */
+ function exportPath(name, opt_object, opt_objectToExportTo) {
+ var parts = name.split('.');
+ var cur = opt_objectToExportTo || window /* global */;
+
+ for (var part; parts.length && (part = parts.shift());) {
+ if (!parts.length && opt_object !== undefined) {
+ // last part and we have an object; use it
+ cur[part] = opt_object;
+ } else if (part in cur) {
+ cur = cur[part];
+ } else {
+ cur = cur[part] = {};
+ }
+ }
+ return cur;
+ };
+
+ /**
+ * Fires a property change event on the target.
+ * @param {EventTarget} target The target to dispatch the event on.
+ * @param {string} propertyName The name of the property that changed.
+ * @param {*} newValue The new value for the property.
+ * @param {*} oldValue The old value for the property.
+ */
+ function dispatchPropertyChange(target, propertyName, newValue, oldValue) {
+ // TODO(arv): Depending on cr.Event here is a bit ugly.
+ var e = new cr.Event(propertyName + 'Change');
+ e.propertyName = propertyName;
+ e.newValue = newValue;
+ e.oldValue = oldValue;
+ target.dispatchEvent(e);
+ }
+
+ /**
+ * The kind of property to define in {@code defineProperty}.
+ * @enum {number}
+ */
+ const PropertyKind = {
+ /**
+ * Plain old JS property where the backing data is stored as a "private"
+ * field on the object.
+ */
+ JS: 'js',
+
+ /**
+ * The property backing data is stored as an attribute on an element.
+ */
+ ATTR: 'attr',
+
+ /**
+ * The property backing data is stored as an attribute on an element. If the
+ * element has the attribute then the value is true.
+ */
+ BOOL_ATTR: 'boolAttr'
+ };
+
+ /**
+ * Helper function for defineProperty that returns the getter to use for the
+ * property.
+ * @param {string} name
+ * @param {cr.PropertyKind} kind
+ * @param {*} defaultValue The default value. This is only used for the ATTR
+ * kind.
+ * @return {function():*} The getter for the property.
+ */
+ function getGetter(name, kind, defaultValue) {
+ switch (kind) {
+ case PropertyKind.JS:
+ var privateName = name + '_';
+ return function() {
+ return this[privateName];
+ };
+ case PropertyKind.ATTR:
+ // For attr with default value we return the default value if the
+ // element is missing the attribute.
+ if (defaultValue == undefined) {
+ return function() {
+ return this.getAttribute(name);
+ };
+ } else {
+ return function() {
+ // WebKit uses null for non existant attributes.
+ var value = this.getAttribute(name);
+ return value !== null ? value : defaultValue;
+ };
+ }
+ case PropertyKind.BOOL_ATTR:
+ // Boolean attributes don't support default values.
+ return function() {
+ return this.hasAttribute(name);
+ };
+ }
+ }
+
+ /**
+ * Helper function for defineProperty that returns the setter of the right
+ * kind.
+ * @param {string} name The name of the property we are defining the setter
+ * for.
+ * @param {cr.PropertyKind} kind The kind of property we are getting the
+ * setter for.
+ * @return {function(*):void} The function to use as a setter.
+ */
+ function getSetter(name, kind) {
+ switch (kind) {
+ case PropertyKind.JS:
+ var privateName = name + '_';
+ return function(value) {
+ var oldValue = this[privateName];
+ if (value !== oldValue) {
+ this[privateName] = value;
+ dispatchPropertyChange(this, name, value, oldValue);
+ }
+ };
+
+ case PropertyKind.ATTR:
+ return function(value) {
+ var oldValue = this[name];
+ if (value !== oldValue) {
+ this.setAttribute(name, value);
+ dispatchPropertyChange(this, name, value, oldValue);
+ }
+ };
+
+ case PropertyKind.BOOL_ATTR:
+ return function(value) {
+ var oldValue = this[name];
+ if (value !== oldValue) {
+ if (value)
+ this.setAttribute(name, name);
+ else
+ this.removeAttribute(name);
+ dispatchPropertyChange(this, name, value, oldValue);
+ }
+ };
+ }
+ }
+
+ /**
+ * Defines a property on an object. When the setter changes the value a
+ * property change event with the type {@code name + 'Change'} is fired.
+ * @param {!Object} The object to define the property for.
+ * @param {string} The name of the property.
+ * @param {cr.PropertyKind=} opt_kind What kind of underlying storage to use.
+ * @param {*} opt_defaultValue The default value.
+ */
+ function defineProperty(obj, name, opt_kind, opt_default) {
+ if (typeof obj == 'function')
+ obj = obj.prototype;
+
+ var kind = opt_kind || PropertyKind.JS;
+
+ if (!obj.__lookupGetter__(name)) {
+ // For js properties we set the default value on the prototype.
+ if (kind == PropertyKind.JS && arguments.length > 3) {
+ var privateName = name + '_';
+ obj[privateName] = opt_default;
+ }
+ obj.__defineGetter__(name, getGetter(name, kind, opt_default));
+ }
+
+ if (!obj.__lookupSetter__(name)) {
+ obj.__defineSetter__(name, getSetter(name, kind));
+ }
+ }
+
+ /**
+ * Counter for use with createUid
+ */
+ var uidCounter = 1;
+
+ /**
+ * @return {number} A new unique ID.
+ */
+ function createUid() {
+ return uidCounter++;
+ }
+
+ /**
+ * Returns a unique ID for the item. This mutates the item so it needs to be
+ * an object
+ * @param {!Object} item The item to get the unique ID for.
+ * @return {number} The unique ID for the item.
+ */
+ function getUid(item) {
+ if (item.hasOwnProperty('uid'))
+ return item.uid;
+ return item.uid = createUid();
+ }
+
+ /**
+ * Partially applies this function to a particular 'this object' and zero or
+ * more arguments. The result is a new function with some arguments of the
+ * first function pre-filled and the value of |this| 'pre-specified'.
+ *
+ * Remaining arguments specified at call-time are appended to the pre-
+ * specified ones.
+ *
+ * Usage:
+ * <pre>var barMethBound = bind(myFunction, myObj, 'arg1', 'arg2');
+ * barMethBound('arg3', 'arg4');</pre>
+ *
+ * @param {Function} fn A function to partially apply.
+ * @param {Object|undefined} selfObj Specifies the object which |this| should
+ * point to when the function is run. If the value is null or undefined,
+ * it will default to the global object.
+ * @param {...*} var_args Additional arguments that are partially
+ * applied to the function.
+ *
+ * @return {!Function} A partially-applied form of the function bind() was
+ * invoked as a method of.
+ */
+ function bind(fn, selfObj, var_args) {
+ var boundArgs = Array.prototype.slice.call(arguments, 2);
+ return function() {
+ var args = Array.prototype.slice.call(arguments);
+ args.unshift.apply(args, boundArgs);
+ return fn.apply(selfObj, args);
+ }
+ }
+
+ /**
+ * Dispatches a simple event on an event target.
+ * @param {!EventTarget} target The event target to dispatch the event on.
+ * @param {string} type The type of the event.
+ * @param {boolean=} opt_bubbles Whether the event bubbles or not.
+ * @param {boolean=} opt_cancelable Whether the default action of the event
+ * can be prevented.
+ * @return {boolean} If any of the listeners called {@code preventDefault}
+ * during the dispatch this will return false.
+ */
+ function dispatchSimpleEvent(target, type, opt_bubbles, opt_cancelable) {
+ var e = new cr.Event(type, opt_bubbles, opt_cancelable);
+ return target.dispatchEvent(e);
+ }
+
+ /**
+ * @param {string} name
+ * @param {!Function} fun
+ */
+ function define(name, fun) {
+ var obj = exportPath(name);
+ var exports = fun();
+ for (var key in exports) {
+ obj[key] = exports[key];
+ }
+ }
+
+ /**
+ * Document used for various document related operations.
+ * @type {!Document}
+ */
+ var doc = document;
+
+
+ /**
+ * Allows you to run func in the context of a different document.
+ * @param {!Document} document The document to use.
+ * @param {function():*} func The function to call.
+ */
+ function withDoc(document, func) {
+ var oldDoc = doc;
+ doc = document;
+ try {
+ func();
+ } finally {
+ doc = oldDoc;
+ }
+ }
+
+ return {
+ isMac: isMac,
+ define: define,
+ defineProperty: defineProperty,
+ PropertyKind: PropertyKind,
+ createUid: createUid,
+ getUid: getUid,
+ bind: bind,
+ dispatchSimpleEvent: dispatchSimpleEvent,
+ dispatchPropertyChange: dispatchPropertyChange,
+
+ /**
+ * The document that we are currently using.
+ * @type {!Document}
+ */
+ get doc() {
+ return doc;
+ },
+ withDoc: withDoc
+ };
+})();
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