| Index: chrome/android/java/src/org/chromium/chrome/browser/compositor/scene_layer/SceneLayer.java
|
| diff --git a/chrome/android/java/src/org/chromium/chrome/browser/compositor/scene_layer/SceneLayer.java b/chrome/android/java/src/org/chromium/chrome/browser/compositor/scene_layer/SceneLayer.java
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..84d8902c05a605bd9a9908e71c9868ea13b6c040
|
| --- /dev/null
|
| +++ b/chrome/android/java/src/org/chromium/chrome/browser/compositor/scene_layer/SceneLayer.java
|
| @@ -0,0 +1,57 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +package org.chromium.chrome.browser.compositor.scene_layer;
|
| +
|
| +import org.chromium.base.CalledByNative;
|
| +import org.chromium.base.JNINamespace;
|
| +
|
| +/**
|
| + * Java representation of a scene layer.
|
| + */
|
| +@JNINamespace("chrome::android")
|
| +public class SceneLayer {
|
| + private long mNativePtr;
|
| +
|
| + /**
|
| + * Builds an instance of a {@link SceneLayer}.
|
| + */
|
| + public SceneLayer() {
|
| + initializeNative();
|
| + }
|
| +
|
| + /**
|
| + * Initializes the native component of a {@link SceneLayer}. Must be
|
| + * overridden to have a custom native component.
|
| + */
|
| + protected void initializeNative() {
|
| + if (mNativePtr == 0) {
|
| + mNativePtr = nativeInit();
|
| + }
|
| + assert mNativePtr != 0;
|
| + }
|
| +
|
| + /**
|
| + * Destroys this object and the corresponding native component.
|
| + */
|
| + public void destroy() {
|
| + assert mNativePtr != 0;
|
| + nativeDestroy(mNativePtr);
|
| + assert mNativePtr == 0;
|
| + }
|
| +
|
| + @CalledByNative
|
| + private void setNativePtr(long nativeSceneLayerPtr) {
|
| + assert mNativePtr == 0 || nativeSceneLayerPtr == 0;
|
| + mNativePtr = nativeSceneLayerPtr;
|
| + }
|
| +
|
| + @CalledByNative
|
| + private long getNativePtr() {
|
| + return mNativePtr;
|
| + }
|
| +
|
| + private native long nativeInit();
|
| + private native void nativeDestroy(long nativeSceneLayer);
|
| +}
|
|
|