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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "mojo/edk/system/message_pipe_test_utils.h" | 5 #include "mojo/edk/system/message_pipe_test_utils.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/threading/platform_thread.h" // For |Sleep()|. | 8 #include "base/threading/platform_thread.h" // For |Sleep()|. |
| 9 #include "mojo/edk/system/channel.h" | 9 #include "mojo/edk/system/channel.h" |
| 10 #include "mojo/edk/system/channel_endpoint.h" | 10 #include "mojo/edk/system/channel_endpoint.h" |
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| 67 } | 67 } |
| 68 | 68 |
| 69 void ChannelThread::InitChannelOnIOThread( | 69 void ChannelThread::InitChannelOnIOThread( |
| 70 embedder::ScopedPlatformHandle platform_handle, | 70 embedder::ScopedPlatformHandle platform_handle, |
| 71 scoped_refptr<ChannelEndpoint> channel_endpoint) { | 71 scoped_refptr<ChannelEndpoint> channel_endpoint) { |
| 72 CHECK_EQ(base::MessageLoop::current(), test_io_thread_.message_loop()); | 72 CHECK_EQ(base::MessageLoop::current(), test_io_thread_.message_loop()); |
| 73 CHECK(platform_handle.is_valid()); | 73 CHECK(platform_handle.is_valid()); |
| 74 | 74 |
| 75 // Create and initialize |Channel|. | 75 // Create and initialize |Channel|. |
| 76 channel_ = new Channel(platform_support_); | 76 channel_ = new Channel(platform_support_); |
| 77 CHECK(channel_->Init(RawChannel::Create(platform_handle.Pass()))); | 77 channel_->Init(RawChannel::Create(platform_handle.Pass())); |
| 78 | 78 |
| 79 // Start the bootstrap endpoint. | 79 // Start the bootstrap endpoint. |
| 80 // Note: On the "server" (parent process) side, we need not attach/run the | 80 // Note: On the "server" (parent process) side, we need not attach/run the |
| 81 // endpoint immediately. However, on the "client" (child process) side, this | 81 // endpoint immediately. However, on the "client" (child process) side, this |
| 82 // *must* be done here -- otherwise, the |Channel| may receive/process | 82 // *must* be done here -- otherwise, the |Channel| may receive/process |
| 83 // messages (which it can do as soon as it's hooked up to the IO thread | 83 // messages (which it can do as soon as it's hooked up to the IO thread |
| 84 // message loop, and that message loop runs) before the endpoint is attached. | 84 // message loop, and that message loop runs) before the endpoint is attached. |
| 85 channel_->SetBootstrapEndpoint(channel_endpoint); | 85 channel_->SetBootstrapEndpoint(channel_endpoint); |
| 86 } | 86 } |
| 87 | 87 |
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| 100 } | 100 } |
| 101 | 101 |
| 102 void MultiprocessMessagePipeTestBase::Init(scoped_refptr<ChannelEndpoint> ep) { | 102 void MultiprocessMessagePipeTestBase::Init(scoped_refptr<ChannelEndpoint> ep) { |
| 103 channel_thread_.Start(helper_.server_platform_handle.Pass(), ep); | 103 channel_thread_.Start(helper_.server_platform_handle.Pass(), ep); |
| 104 } | 104 } |
| 105 #endif | 105 #endif |
| 106 | 106 |
| 107 } // namespace test | 107 } // namespace test |
| 108 } // namespace system | 108 } // namespace system |
| 109 } // namespace mojo | 109 } // namespace mojo |
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