| Index: Source/WebCore/rendering/RenderLayer.h
|
| ===================================================================
|
| --- Source/WebCore/rendering/RenderLayer.h (revision 100350)
|
| +++ Source/WebCore/rendering/RenderLayer.h (working copy)
|
| @@ -466,7 +466,15 @@
|
| // Return a cached repaint rect, computed relative to the layer renderer's containerForRepaint.
|
| LayoutRect repaintRect() const { return m_repaintRect; }
|
| LayoutRect repaintRectIncludingDescendants() const;
|
| - void updateLayerPositionsAfterScroll(bool fixed = false);
|
| +
|
| + enum UpdateLayerPositionsAfterScrollFlag {
|
| + NoFlag = 0,
|
| + HasSeenFixedPositionedAncestor = 1 << 0,
|
| + HasSeenAncestorWithOverflowClip = 1 << 1
|
| + };
|
| +
|
| + typedef unsigned UpdateLayerPositionsAfterScrollFlags;
|
| + void updateLayerPositionsAfterScroll(UpdateLayerPositionsAfterScrollFlags = NoFlag);
|
| void setNeedsFullRepaint(bool f = true) { m_needsFullRepaint = f; }
|
|
|
| LayoutUnit staticInlinePosition() const { return m_staticInlinePosition; }
|
| @@ -735,6 +743,11 @@
|
|
|
| bool m_containsDirtyOverlayScrollbars : 1;
|
|
|
| + // This is an optimization added for <table>.
|
| + // Currently cells do not need to update their repaint rectangles when scrolling. This also
|
| + // saves a lot of time when scrolling on a table.
|
| + bool m_canSkipRepaintRectsUpdateOnScroll : 1;
|
| +
|
| RenderBoxModelObject* m_renderer;
|
|
|
| RenderLayer* m_parent;
|
|
|