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Unified Diff: ui/wm/core/window_util.cc

Issue 851853002: It is time. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Trying to reup because the last upload failed. Created 5 years, 11 months ago
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Index: ui/wm/core/window_util.cc
diff --git a/ui/wm/core/window_util.cc b/ui/wm/core/window_util.cc
deleted file mode 100644
index 4004a46f86eeae0cc8b8b379aeb07de8b9e278b2..0000000000000000000000000000000000000000
--- a/ui/wm/core/window_util.cc
+++ /dev/null
@@ -1,128 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/wm/core/window_util.h"
-
-#include "ui/aura/window.h"
-#include "ui/compositor/layer.h"
-#include "ui/compositor/layer_tree_owner.h"
-#include "ui/wm/core/transient_window_manager.h"
-#include "ui/wm/public/activation_client.h"
-
-namespace {
-
-// Invokes RecreateLayer() on all the children of |to_clone|, adding the newly
-// cloned children to |parent|.
-//
-// WARNING: It is assumed that |parent| is ultimately owned by a LayerTreeOwner.
-void CloneChildren(ui::Layer* to_clone, ui::Layer* parent) {
- typedef std::vector<ui::Layer*> Layers;
- // Make a copy of the children since RecreateLayer() mutates it.
- Layers children(to_clone->children());
- for (Layers::const_iterator i = children.begin(); i != children.end(); ++i) {
- ui::LayerOwner* owner = (*i)->owner();
- ui::Layer* old_layer = owner ? owner->RecreateLayer().release() : NULL;
- if (old_layer) {
- parent->Add(old_layer);
- // RecreateLayer() moves the existing children to the new layer. Create a
- // copy of those.
- CloneChildren(owner->layer(), old_layer);
- }
- }
-}
-
-} // namespace
-
-namespace wm {
-
-void ActivateWindow(aura::Window* window) {
- DCHECK(window);
- DCHECK(window->GetRootWindow());
- aura::client::GetActivationClient(window->GetRootWindow())->ActivateWindow(
- window);
-}
-
-void DeactivateWindow(aura::Window* window) {
- DCHECK(window);
- DCHECK(window->GetRootWindow());
- aura::client::GetActivationClient(window->GetRootWindow())->DeactivateWindow(
- window);
-}
-
-bool IsActiveWindow(aura::Window* window) {
- DCHECK(window);
- if (!window->GetRootWindow())
- return false;
- aura::client::ActivationClient* client =
- aura::client::GetActivationClient(window->GetRootWindow());
- return client && client->GetActiveWindow() == window;
-}
-
-bool CanActivateWindow(aura::Window* window) {
- DCHECK(window);
- if (!window->GetRootWindow())
- return false;
- aura::client::ActivationClient* client =
- aura::client::GetActivationClient(window->GetRootWindow());
- return client && client->CanActivateWindow(window);
-}
-
-aura::Window* GetActivatableWindow(aura::Window* window) {
- aura::client::ActivationClient* client =
- aura::client::GetActivationClient(window->GetRootWindow());
- return client ? client->GetActivatableWindow(window) : NULL;
-}
-
-aura::Window* GetToplevelWindow(aura::Window* window) {
- aura::client::ActivationClient* client =
- aura::client::GetActivationClient(window->GetRootWindow());
- return client ? client->GetToplevelWindow(window) : NULL;
-}
-
-scoped_ptr<ui::LayerTreeOwner> RecreateLayers(ui::LayerOwner* root) {
- scoped_ptr<ui::LayerTreeOwner> old_layer(
- new ui::LayerTreeOwner(root->RecreateLayer().release()));
- if (old_layer->root())
- CloneChildren(root->layer(), old_layer->root());
- return old_layer.Pass();
-}
-
-aura::Window* GetTransientParent(aura::Window* window) {
- return const_cast<aura::Window*>(GetTransientParent(
- const_cast<const aura::Window*>(window)));
-}
-
-const aura::Window* GetTransientParent(const aura::Window* window) {
- const TransientWindowManager* manager = TransientWindowManager::Get(window);
- return manager ? manager->transient_parent() : NULL;
-}
-
-const std::vector<aura::Window*>& GetTransientChildren(
- const aura::Window* window) {
- const TransientWindowManager* manager = TransientWindowManager::Get(window);
- if (manager)
- return manager->transient_children();
-
- static std::vector<aura::Window*>* shared = new std::vector<aura::Window*>;
- return *shared;
-}
-
-void AddTransientChild(aura::Window* parent, aura::Window* child) {
- TransientWindowManager::Get(parent)->AddTransientChild(child);
-}
-
-void RemoveTransientChild(aura::Window* parent, aura::Window* child) {
- TransientWindowManager::Get(parent)->RemoveTransientChild(child);
-}
-
-bool HasTransientAncestor(const aura::Window* window,
- const aura::Window* ancestor) {
- const aura::Window* transient_parent = GetTransientParent(window);
- if (transient_parent == ancestor)
- return true;
- return transient_parent ?
- HasTransientAncestor(transient_parent, ancestor) : false;
-}
-
-} // namespace wm
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