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Unified Diff: ui/views/controls/menu/menu.h

Issue 851853002: It is time. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Trying to reup because the last upload failed. Created 5 years, 11 months ago
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Index: ui/views/controls/menu/menu.h
diff --git a/ui/views/controls/menu/menu.h b/ui/views/controls/menu/menu.h
deleted file mode 100644
index 099a98ee5436bfa228f264e10cc81ccbde373669..0000000000000000000000000000000000000000
--- a/ui/views/controls/menu/menu.h
+++ /dev/null
@@ -1,255 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef UI_VIEWS_CONTROLS_MENU_MENU_H_
-#define UI_VIEWS_CONTROLS_MENU_MENU_H_
-
-#include <string>
-
-#include "base/basictypes.h"
-#include "base/strings/string16.h"
-#include "ui/gfx/native_widget_types.h"
-#include "ui/views/views_export.h"
-
-namespace gfx {
-class ImageSkia;
-class Point;
-}
-
-namespace ui {
-class Accelerator;
-}
-
-namespace views {
-
-class VIEWS_EXPORT Menu {
- public:
- /////////////////////////////////////////////////////////////////////////////
- //
- // Delegate Interface
- //
- // Classes implement this interface to tell the menu system more about each
- // item as it is created.
- //
- /////////////////////////////////////////////////////////////////////////////
- class VIEWS_EXPORT Delegate {
- public:
- virtual ~Delegate() {}
-
- // Whether or not an item should be shown as checked.
- virtual bool IsItemChecked(int id) const;
-
- // Whether or not an item should be shown as the default (using bold).
- // There can only be one default menu item.
- virtual bool IsItemDefault(int id) const;
-
- // The string shown for the menu item.
- virtual base::string16 GetLabel(int id) const;
-
- // The delegate needs to implement this function if it wants to display
- // the shortcut text next to each menu item. If there is an accelerator
- // for a given item id, the implementor must return it.
- virtual bool GetAcceleratorInfo(int id, ui::Accelerator* accel);
-
- // The icon shown for the menu item.
- virtual const gfx::ImageSkia& GetIcon(int id) const;
-
- // The number of items to show in the menu
- virtual int GetItemCount() const;
-
- // Whether or not an item is a separator.
- virtual bool IsItemSeparator(int id) const;
-
- // Shows the context menu with the specified id. This is invoked when the
- // user does the appropriate gesture to show a context menu. The id
- // identifies the id of the menu to show the context menu for.
- // is_mouse_gesture is true if this is the result of a mouse gesture.
- // If this is not the result of a mouse gesture |p| is the recommended
- // location to display the content menu at. In either case, |p| is in
- // screen coordinates.
- virtual void ShowContextMenu(Menu* source,
- int id,
- const gfx::Point& p,
- bool is_mouse_gesture) {
- }
-
- // Whether an item has an icon.
- virtual bool HasIcon(int id) const;
-
- // Notification that the menu is about to be popped up.
- virtual void MenuWillShow() {
- }
-
- // Whether to create a right-to-left menu. The default implementation
- // returns true if the locale's language is a right-to-left language (such
- // as Hebrew) and false otherwise. This is generally the right behavior
- // since there is no reason to show left-to-right menus for right-to-left
- // locales. However, subclasses can override this behavior so that the menu
- // is a right-to-left menu only if the view's layout is right-to-left
- // (since the view can use a different layout than the locale's language
- // layout).
- virtual bool IsRightToLeftUILayout() const;
-
- // Controller
- virtual bool SupportsCommand(int id) const;
- virtual bool IsCommandEnabled(int id) const;
- virtual bool GetContextualLabel(int id, base::string16* out) const;
- virtual void ExecuteCommand(int id) {
- }
-
- protected:
- // Returns an empty icon.
- const gfx::ImageSkia& GetEmptyIcon() const;
- };
-
- // How this popup should align itself relative to the point it is run at.
- enum AnchorPoint {
- TOPLEFT,
- TOPRIGHT
- };
-
- // Different types of menu items
- enum MenuItemType {
- NORMAL,
- CHECKBOX,
- RADIO,
- SEPARATOR
- };
-
- // Construct a Menu using the specified controller to determine command
- // state.
- // delegate A Menu::Delegate implementation that provides more
- // information about the Menu presentation.
- // anchor An alignment hint for the popup menu.
- // owner The window that the menu is being brought up relative
- // to. Not actually used for anything but must not be
- // NULL.
- Menu(Delegate* delegate, AnchorPoint anchor);
- Menu();
- virtual ~Menu();
-
- static Menu* Create(Delegate* delegate,
- AnchorPoint anchor,
- gfx::NativeView parent);
-
- // Creates a new menu with the contents of the system menu for the given
- // parent window. The caller owns the returned pointer.
- static Menu* GetSystemMenu(gfx::NativeWindow parent);
-
- void set_delegate(Delegate* delegate) { delegate_ = delegate; }
- Delegate* delegate() const { return delegate_; }
-
- AnchorPoint anchor() const { return anchor_; }
-
- // Adds an item to this menu.
- // item_id The id of the item, used to identify it in delegate callbacks
- // or (if delegate is NULL) to identify the command associated
- // with this item with the controller specified in the ctor. Note
- // that this value should not be 0 as this has a special meaning
- // ("NULL command, no item selected")
- // label The text label shown.
- // type The type of item.
- void AppendMenuItem(int item_id,
- const base::string16& label,
- MenuItemType type);
- void AddMenuItem(int index,
- int item_id,
- const base::string16& label,
- MenuItemType type);
-
- // Append a submenu to this menu.
- // The returned pointer is owned by this menu.
- Menu* AppendSubMenu(int item_id,
- const base::string16& label);
- Menu* AddSubMenu(int index, int item_id, const base::string16& label);
-
- // Append a submenu with an icon to this menu
- // The returned pointer is owned by this menu.
- // Unless the icon is empty, calling this function forces the Menu class
- // to draw the menu, instead of relying on Windows.
- Menu* AppendSubMenuWithIcon(int item_id,
- const base::string16& label,
- const gfx::ImageSkia& icon);
- virtual Menu* AddSubMenuWithIcon(int index,
- int item_id,
- const base::string16& label,
- const gfx::ImageSkia& icon) = 0;
-
- // This is a convenience for standard text label menu items where the label
- // is provided with this call.
- void AppendMenuItemWithLabel(int item_id, const base::string16& label);
- void AddMenuItemWithLabel(int index,
- int item_id,
- const base::string16& label);
-
- // This is a convenience for text label menu items where the label is
- // provided by the delegate.
- void AppendDelegateMenuItem(int item_id);
- void AddDelegateMenuItem(int index, int item_id);
-
- // Adds a separator to this menu
- void AppendSeparator();
- virtual void AddSeparator(int index) = 0;
-
- // Appends a menu item with an icon. This is for the menu item which
- // needs an icon. Calling this function forces the Menu class to draw
- // the menu, instead of relying on Windows.
- void AppendMenuItemWithIcon(int item_id,
- const base::string16& label,
- const gfx::ImageSkia& icon);
- virtual void AddMenuItemWithIcon(int index,
- int item_id,
- const base::string16& label,
- const gfx::ImageSkia& icon);
-
- // Enables or disables the item with the specified id.
- virtual void EnableMenuItemByID(int item_id, bool enabled) = 0;
- virtual void EnableMenuItemAt(int index, bool enabled) = 0;
-
- // Sets menu label at specified index.
- virtual void SetMenuLabel(int item_id, const base::string16& label) = 0;
-
- // Sets an icon for an item with a given item_id. Calling this function
- // also forces the Menu class to draw the menu, instead of relying on Windows.
- // Returns false if the item with |item_id| is not found.
- virtual bool SetIcon(const gfx::ImageSkia& icon, int item_id) = 0;
-
- // Shows the menu, blocks until the user dismisses the menu or selects an
- // item, and executes the command for the selected item (if any).
- // Warning: Blocking call. Will implicitly run a message loop.
- virtual void RunMenuAt(int x, int y) = 0;
-
- // Cancels the menu.
- virtual void Cancel() = 0;
-
- // Returns the number of menu items.
- virtual int ItemCount() = 0;
-
-#if defined(OS_WIN)
- // Returns the underlying menu handle
- virtual HMENU GetMenuHandle() const = 0;
-#endif // defined(OS_WIN)
-
- protected:
- explicit Menu(Menu* parent);
-
- virtual void AddMenuItemInternal(int index,
- int item_id,
- const base::string16& label,
- const gfx::ImageSkia& icon,
- MenuItemType type) = 0;
-
- private:
- // The delegate that is being used to get information about the presentation.
- Delegate* delegate_;
-
- // How this popup menu should be aligned relative to the point it is run at.
- AnchorPoint anchor_;
-
- DISALLOW_COPY_AND_ASSIGN(Menu);
-};
-
-} // namespace views
-
-#endif // UI_VIEWS_CONTROLS_MENU_MENU_H_
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