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Unified Diff: ui/compositor/layer_animation_element_unittest.cc

Issue 851853002: It is time. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Trying to reup because the last upload failed. Created 5 years, 11 months ago
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Index: ui/compositor/layer_animation_element_unittest.cc
diff --git a/ui/compositor/layer_animation_element_unittest.cc b/ui/compositor/layer_animation_element_unittest.cc
deleted file mode 100644
index 45de8d3fc55167e5768d801959fe2e09d5a6cf5a..0000000000000000000000000000000000000000
--- a/ui/compositor/layer_animation_element_unittest.cc
+++ /dev/null
@@ -1,436 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/compositor/layer_animation_element.h"
-
-#include "base/basictypes.h"
-#include "base/compiler_specific.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/time/time.h"
-#include "testing/gtest/include/gtest/gtest.h"
-#include "ui/compositor/layer_animation_delegate.h"
-#include "ui/compositor/scoped_animation_duration_scale_mode.h"
-#include "ui/compositor/test/test_layer_animation_delegate.h"
-#include "ui/compositor/test/test_utils.h"
-#include "ui/gfx/rect.h"
-#include "ui/gfx/transform.h"
-
-namespace ui {
-
-namespace {
-
-// Check that the transformation element progresses the delegate as expected and
-// that the element can be reused after it completes.
-TEST(LayerAnimationElementTest, TransformElement) {
- TestLayerAnimationDelegate delegate;
- gfx::Transform start_transform, target_transform;
- start_transform.Rotate(-30.0);
- target_transform.Rotate(30.0);
- base::TimeTicks start_time;
- base::TimeTicks effective_start_time;
- base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
-
- scoped_ptr<LayerAnimationElement> element(
- LayerAnimationElement::CreateTransformElement(target_transform, delta));
- element->set_animation_group_id(1);
-
- for (int i = 0; i < 2; ++i) {
- start_time = effective_start_time + delta;
- element->set_requested_start_time(start_time);
- delegate.SetTransformFromAnimation(start_transform);
- element->Start(&delegate, 1);
- element->Progress(start_time, &delegate);
- CheckApproximatelyEqual(start_transform,
- delegate.GetTransformForAnimation());
- effective_start_time = start_time + delta;
- element->set_effective_start_time(effective_start_time);
- element->Progress(effective_start_time, &delegate);
- EXPECT_FLOAT_EQ(0.0, element->last_progressed_fraction());
- element->Progress(effective_start_time + delta/2, &delegate);
- EXPECT_FLOAT_EQ(0.5, element->last_progressed_fraction());
-
- base::TimeDelta element_duration;
- EXPECT_TRUE(element->IsFinished(effective_start_time + delta,
- &element_duration));
- EXPECT_EQ(2 * delta, element_duration);
-
- element->Progress(effective_start_time + delta, &delegate);
- EXPECT_FLOAT_EQ(1.0, element->last_progressed_fraction());
- CheckApproximatelyEqual(target_transform,
- delegate.GetTransformForAnimation());
- }
-
- LayerAnimationElement::TargetValue target_value(&delegate);
- element->GetTargetValue(&target_value);
- CheckApproximatelyEqual(target_transform, target_value.transform);
-}
-
-// Ensures that duration is copied correctly.
-TEST(LayerAnimationElementTest, InverseElementDurationNoScale) {
- gfx::Transform transform;
- base::TimeDelta delta;
-
- scoped_ptr<LayerAnimationElement> base_element(
- LayerAnimationElement::CreateTransformElement(transform, delta));
-
- scoped_ptr<LayerAnimationElement> inverse_element(
- LayerAnimationElement::CreateInverseTransformElement(transform,
- base_element.get()));
- EXPECT_EQ(base_element->duration(), inverse_element->duration());
-}
-
-// Ensures that duration is copied correctly and not double scaled.
-TEST(LayerAnimationElementTest, InverseElementDurationScaled) {
- gfx::Transform transform;
- base::TimeDelta delta;
-
- ScopedAnimationDurationScaleMode faster_duration(
- ScopedAnimationDurationScaleMode::FAST_DURATION);
- scoped_ptr<LayerAnimationElement> base_element(
- LayerAnimationElement::CreateTransformElement(transform, delta));
-
- scoped_ptr<LayerAnimationElement> inverse_element(
- LayerAnimationElement::CreateInverseTransformElement(transform,
- base_element.get()));
- EXPECT_EQ(base_element->duration(), inverse_element->duration());
-}
-
-// Ensures that the GetTargetTransform() method works as intended.
-TEST(LayerAnimationElementTest, InverseElementTargetCalculation) {
- base::TimeTicks start_time;
- base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
- start_time += delta;
-
- gfx::Transform identity, transform;
-
- transform.Scale3d(2.0, 2.0, 2.0);
-
- scoped_ptr<LayerAnimationElement> base_element(
- LayerAnimationElement::CreateTransformElement(transform, delta));
- scoped_ptr<LayerAnimationElement> inverse_element(
- LayerAnimationElement::CreateInverseTransformElement(identity,
- base_element.get()));
-
- base_element->set_requested_start_time(start_time);
- inverse_element->set_requested_start_time(start_time);
-
- TestLayerAnimationDelegate delegate;
- delegate.SetTransformFromAnimation(transform);
-
- base_element->Start(&delegate, 1);
- inverse_element->Start(&delegate, 1);
- LayerAnimationElement::TargetValue target;
- inverse_element->GetTargetValue(&target);
-
- EXPECT_TRUE(target.transform.IsIdentity())
- << "Target should be identity such that the initial 2x scale from the start"
- << " carries over at end when parent is doubled.";
-}
-
-// Check that the bounds element progresses the delegate as expected and
-// that the element can be reused after it completes.
-TEST(LayerAnimationElementTest, BoundsElement) {
- TestLayerAnimationDelegate delegate;
- gfx::Rect start, target, middle;
- start = target = middle = gfx::Rect(0, 0, 50, 50);
- start.set_x(-90);
- target.set_x(90);
- base::TimeTicks start_time;
- base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
-
- scoped_ptr<LayerAnimationElement> element(
- LayerAnimationElement::CreateBoundsElement(target, delta));
-
- for (int i = 0; i < 2; ++i) {
- start_time += delta;
- element->set_requested_start_time(start_time);
- delegate.SetBoundsFromAnimation(start);
- element->Start(&delegate, 1);
- element->Progress(start_time, &delegate);
- CheckApproximatelyEqual(start, delegate.GetBoundsForAnimation());
- element->Progress(start_time + delta/2, &delegate);
- CheckApproximatelyEqual(middle, delegate.GetBoundsForAnimation());
-
- base::TimeDelta element_duration;
- EXPECT_TRUE(element->IsFinished(start_time + delta, &element_duration));
- EXPECT_EQ(delta, element_duration);
-
- element->Progress(start_time + delta, &delegate);
- CheckApproximatelyEqual(target, delegate.GetBoundsForAnimation());
- }
-
- LayerAnimationElement::TargetValue target_value(&delegate);
- element->GetTargetValue(&target_value);
- CheckApproximatelyEqual(target, target_value.bounds);
-}
-
-// Check that the opacity element progresses the delegate as expected and
-// that the element can be reused after it completes.
-TEST(LayerAnimationElementTest, OpacityElement) {
- TestLayerAnimationDelegate delegate;
- float start = 0.0;
- float middle = 0.5;
- float target = 1.0;
- base::TimeTicks start_time;
- base::TimeTicks effective_start_time;
- base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
- scoped_ptr<LayerAnimationElement> element(
- LayerAnimationElement::CreateOpacityElement(target, delta));
-
- for (int i = 0; i < 2; ++i) {
- start_time = effective_start_time + delta;
- element->set_requested_start_time(start_time);
- delegate.SetOpacityFromAnimation(start);
- element->Start(&delegate, 1);
- element->Progress(start_time, &delegate);
- EXPECT_FLOAT_EQ(start, element->last_progressed_fraction());
- effective_start_time = start_time + delta;
- element->set_effective_start_time(effective_start_time);
- element->Progress(effective_start_time, &delegate);
- EXPECT_FLOAT_EQ(start, element->last_progressed_fraction());
- element->Progress(effective_start_time + delta/2, &delegate);
- EXPECT_FLOAT_EQ(middle, element->last_progressed_fraction());
-
- base::TimeDelta element_duration;
- EXPECT_TRUE(element->IsFinished(effective_start_time + delta,
- &element_duration));
- EXPECT_EQ(2 * delta, element_duration);
-
- element->Progress(effective_start_time + delta, &delegate);
- EXPECT_FLOAT_EQ(target, element->last_progressed_fraction());
- EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation());
- }
-
- LayerAnimationElement::TargetValue target_value(&delegate);
- element->GetTargetValue(&target_value);
- EXPECT_FLOAT_EQ(target, target_value.opacity);
-}
-
-// Check that the visibility element progresses the delegate as expected and
-// that the element can be reused after it completes.
-TEST(LayerAnimationElementTest, VisibilityElement) {
- TestLayerAnimationDelegate delegate;
- bool start = true;
- bool target = false;
- base::TimeTicks start_time;
- base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
- scoped_ptr<LayerAnimationElement> element(
- LayerAnimationElement::CreateVisibilityElement(target, delta));
-
- for (int i = 0; i < 2; ++i) {
- start_time += delta;
- element->set_requested_start_time(start_time);
- delegate.SetVisibilityFromAnimation(start);
- element->Start(&delegate, 1);
- element->Progress(start_time, &delegate);
- EXPECT_TRUE(delegate.GetVisibilityForAnimation());
- element->Progress(start_time + delta/2, &delegate);
- EXPECT_TRUE(delegate.GetVisibilityForAnimation());
-
- base::TimeDelta element_duration;
- EXPECT_TRUE(element->IsFinished(start_time + delta, &element_duration));
- EXPECT_EQ(delta, element_duration);
-
- element->Progress(start_time + delta, &delegate);
- EXPECT_FALSE(delegate.GetVisibilityForAnimation());
- }
-
- LayerAnimationElement::TargetValue target_value(&delegate);
- element->GetTargetValue(&target_value);
- EXPECT_FALSE(target_value.visibility);
-}
-
-// Check that the Brightness element progresses the delegate as expected and
-// that the element can be reused after it completes.
-TEST(LayerAnimationElementTest, BrightnessElement) {
- TestLayerAnimationDelegate delegate;
- float start = 0.0;
- float middle = 0.5;
- float target = 1.0;
- base::TimeTicks start_time;
- base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
- scoped_ptr<LayerAnimationElement> element(
- LayerAnimationElement::CreateBrightnessElement(target, delta));
-
- for (int i = 0; i < 2; ++i) {
- start_time += delta;
- element->set_requested_start_time(start_time);
- delegate.SetBrightnessFromAnimation(start);
- element->Start(&delegate, 1);
- element->Progress(start_time, &delegate);
- EXPECT_FLOAT_EQ(start, delegate.GetBrightnessForAnimation());
- element->Progress(start_time + delta/2, &delegate);
- EXPECT_FLOAT_EQ(middle, delegate.GetBrightnessForAnimation());
-
- base::TimeDelta element_duration;
- EXPECT_TRUE(element->IsFinished(start_time + delta, &element_duration));
- EXPECT_EQ(delta, element_duration);
-
- element->Progress(start_time + delta, &delegate);
- EXPECT_FLOAT_EQ(target, delegate.GetBrightnessForAnimation());
- }
-
- LayerAnimationElement::TargetValue target_value(&delegate);
- element->GetTargetValue(&target_value);
- EXPECT_FLOAT_EQ(target, target_value.brightness);
-}
-
-// Check that the Grayscale element progresses the delegate as expected and
-// that the element can be reused after it completes.
-TEST(LayerAnimationElementTest, GrayscaleElement) {
- TestLayerAnimationDelegate delegate;
- float start = 0.0;
- float middle = 0.5;
- float target = 1.0;
- base::TimeTicks start_time;
- base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
- scoped_ptr<LayerAnimationElement> element(
- LayerAnimationElement::CreateGrayscaleElement(target, delta));
-
- for (int i = 0; i < 2; ++i) {
- start_time += delta;
- element->set_requested_start_time(start_time);
- delegate.SetGrayscaleFromAnimation(start);
- element->Start(&delegate, 1);
- element->Progress(start_time, &delegate);
- EXPECT_FLOAT_EQ(start, delegate.GetGrayscaleForAnimation());
- element->Progress(start_time + delta/2, &delegate);
- EXPECT_FLOAT_EQ(middle, delegate.GetGrayscaleForAnimation());
-
- base::TimeDelta element_duration;
- EXPECT_TRUE(element->IsFinished(start_time + delta, &element_duration));
- EXPECT_EQ(delta, element_duration);
-
- element->Progress(start_time + delta, &delegate);
- EXPECT_FLOAT_EQ(target, delegate.GetGrayscaleForAnimation());
- }
-
- LayerAnimationElement::TargetValue target_value(&delegate);
- element->GetTargetValue(&target_value);
- EXPECT_FLOAT_EQ(target, target_value.grayscale);
-}
-
-// Check that the pause element progresses the delegate as expected and
-// that the element can be reused after it completes.
-TEST(LayerAnimationElementTest, PauseElement) {
- LayerAnimationElement::AnimatableProperties properties =
- LayerAnimationElement::TRANSFORM | LayerAnimationElement::BOUNDS |
- LayerAnimationElement::OPACITY | LayerAnimationElement::BRIGHTNESS |
- LayerAnimationElement::GRAYSCALE;
-
- base::TimeTicks start_time;
- base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
-
- scoped_ptr<LayerAnimationElement> element(
- LayerAnimationElement::CreatePauseElement(properties, delta));
-
- TestLayerAnimationDelegate delegate;
- TestLayerAnimationDelegate copy = delegate;
-
- start_time += delta;
- element->set_requested_start_time(start_time);
- element->Start(&delegate, 1);
-
- // Pause should last for |delta|.
- base::TimeDelta element_duration;
- EXPECT_TRUE(element->IsFinished(start_time + delta, &element_duration));
- EXPECT_EQ(delta, element_duration);
-
- element->Progress(start_time + delta, &delegate);
-
- // Nothing should have changed.
- CheckApproximatelyEqual(delegate.GetBoundsForAnimation(),
- copy.GetBoundsForAnimation());
- CheckApproximatelyEqual(delegate.GetTransformForAnimation(),
- copy.GetTransformForAnimation());
- EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(),
- copy.GetOpacityForAnimation());
- EXPECT_FLOAT_EQ(delegate.GetBrightnessForAnimation(),
- copy.GetBrightnessForAnimation());
- EXPECT_FLOAT_EQ(delegate.GetGrayscaleForAnimation(),
- copy.GetGrayscaleForAnimation());
-}
-
-// Check that a threaded opacity element updates the delegate as expected when
-// aborted.
-TEST(LayerAnimationElementTest, AbortOpacityElement) {
- TestLayerAnimationDelegate delegate;
- float start = 0.0;
- float target = 1.0;
- base::TimeTicks start_time;
- base::TimeTicks effective_start_time;
- base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
- scoped_ptr<LayerAnimationElement> element(
- LayerAnimationElement::CreateOpacityElement(target, delta));
-
- // Choose a non-linear Tween type.
- gfx::Tween::Type tween_type = gfx::Tween::EASE_IN;
- element->set_tween_type(tween_type);
-
- delegate.SetOpacityFromAnimation(start);
-
- // Aborting the element before it has started should not update the delegate.
- element->Abort(&delegate);
- EXPECT_FLOAT_EQ(start, delegate.GetOpacityForAnimation());
-
- start_time += delta;
- element->set_requested_start_time(start_time);
- element->Start(&delegate, 1);
- element->Progress(start_time, &delegate);
- effective_start_time = start_time + delta;
- element->set_effective_start_time(effective_start_time);
- element->Progress(effective_start_time, &delegate);
- element->Progress(effective_start_time + delta/2, &delegate);
-
- // Since the element has started, it should update the delegate when
- // aborted.
- element->Abort(&delegate);
- EXPECT_FLOAT_EQ(gfx::Tween::CalculateValue(tween_type, 0.5),
- delegate.GetOpacityForAnimation());
-}
-
-// Check that a threaded transform element updates the delegate as expected when
-// aborted.
-TEST(LayerAnimationElementTest, AbortTransformElement) {
- TestLayerAnimationDelegate delegate;
- gfx::Transform start_transform, target_transform;
- start_transform.Rotate(-30.0);
- target_transform.Rotate(30.0);
- base::TimeTicks start_time;
- base::TimeTicks effective_start_time;
- base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
- scoped_ptr<LayerAnimationElement> element(
- LayerAnimationElement::CreateTransformElement(target_transform, delta));
-
- // Choose a non-linear Tween type.
- gfx::Tween::Type tween_type = gfx::Tween::EASE_IN;
- element->set_tween_type(tween_type);
-
- delegate.SetTransformFromAnimation(start_transform);
-
- // Aborting the element before it has started should not update the delegate.
- element->Abort(&delegate);
- CheckApproximatelyEqual(start_transform, delegate.GetTransformForAnimation());
-
- start_time += delta;
- element->set_requested_start_time(start_time);
- element->Start(&delegate, 1);
- element->Progress(start_time, &delegate);
- effective_start_time = start_time + delta;
- element->set_effective_start_time(effective_start_time);
- element->Progress(effective_start_time, &delegate);
- element->Progress(effective_start_time + delta/2, &delegate);
-
- // Since the element has started, it should update the delegate when
- // aborted.
- element->Abort(&delegate);
- target_transform.Blend(start_transform,
- gfx::Tween::CalculateValue(tween_type, 0.5));
- CheckApproximatelyEqual(target_transform,
- delegate.GetTransformForAnimation());
-}
-
-} // namespace
-
-} // namespace ui
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