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Unified Diff: ui/compositor/compositor.h

Issue 851853002: It is time. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Trying to reup because the last upload failed. Created 5 years, 11 months ago
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Index: ui/compositor/compositor.h
diff --git a/ui/compositor/compositor.h b/ui/compositor/compositor.h
deleted file mode 100644
index a1707a333fb3af45c929b42a9cb32fbdabad4a11..0000000000000000000000000000000000000000
--- a/ui/compositor/compositor.h
+++ /dev/null
@@ -1,351 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef UI_COMPOSITOR_COMPOSITOR_H_
-#define UI_COMPOSITOR_COMPOSITOR_H_
-
-#include <string>
-
-#include "base/containers/hash_tables.h"
-#include "base/memory/ref_counted.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/observer_list.h"
-#include "base/single_thread_task_runner.h"
-#include "base/time/time.h"
-#include "cc/surfaces/surface_sequence.h"
-#include "cc/trees/layer_tree_host_client.h"
-#include "cc/trees/layer_tree_host_single_thread_client.h"
-#include "third_party/skia/include/core/SkColor.h"
-#include "ui/compositor/compositor_animation_observer.h"
-#include "ui/compositor/compositor_export.h"
-#include "ui/compositor/compositor_observer.h"
-#include "ui/compositor/layer_animator_collection.h"
-#include "ui/gfx/native_widget_types.h"
-#include "ui/gfx/size.h"
-#include "ui/gfx/vector2d.h"
-
-class SkBitmap;
-
-namespace base {
-class MessageLoopProxy;
-class RunLoop;
-}
-
-namespace cc {
-class ContextProvider;
-class Layer;
-class LayerTreeDebugState;
-class LayerTreeHost;
-class SharedBitmapManager;
-class SurfaceIdAllocator;
-}
-
-namespace gfx {
-class Rect;
-class Size;
-}
-
-namespace gpu {
-class GpuMemoryBufferManager;
-struct Mailbox;
-}
-
-namespace ui {
-
-class Compositor;
-class CompositorVSyncManager;
-class Layer;
-class Reflector;
-class Texture;
-struct LatencyInfo;
-
-// This class abstracts the creation of the 3D context for the compositor. It is
-// a global object.
-class COMPOSITOR_EXPORT ContextFactory {
- public:
- virtual ~ContextFactory() {}
-
- // Creates an output surface for the given compositor. The factory may keep
- // per-compositor data (e.g. a shared context), that needs to be cleaned up
- // by calling RemoveCompositor when the compositor gets destroyed.
- virtual void CreateOutputSurface(base::WeakPtr<Compositor> compositor,
- bool software_fallback) = 0;
-
- // Creates a reflector that copies the content of the |mirrored_compositor|
- // onto |mirroring_layer|.
- virtual scoped_refptr<Reflector> CreateReflector(
- Compositor* mirrored_compositor,
- Layer* mirroring_layer) = 0;
- // Removes the reflector, which stops the mirroring.
- virtual void RemoveReflector(scoped_refptr<Reflector> reflector) = 0;
-
- // Return a reference to a shared offscreen context provider usable from the
- // main thread.
- virtual scoped_refptr<cc::ContextProvider>
- SharedMainThreadContextProvider() = 0;
-
- // Destroys per-compositor data.
- virtual void RemoveCompositor(Compositor* compositor) = 0;
-
- // When true, the factory uses test contexts that do not do real GL
- // operations.
- virtual bool DoesCreateTestContexts() = 0;
-
- // Gets the shared bitmap manager for software mode.
- virtual cc::SharedBitmapManager* GetSharedBitmapManager() = 0;
-
- // Gets the GPU memory buffer manager.
- virtual gpu::GpuMemoryBufferManager* GetGpuMemoryBufferManager() = 0;
-
- // Gets the compositor message loop, or NULL if not using threaded
- // compositing.
- virtual base::MessageLoopProxy* GetCompositorMessageLoop() = 0;
-
- // Creates a Surface ID allocator with a new namespace.
- virtual scoped_ptr<cc::SurfaceIdAllocator> CreateSurfaceIdAllocator() = 0;
-};
-
-// This class represents a lock on the compositor, that can be used to prevent
-// commits to the compositor tree while we're waiting for an asynchronous
-// event. The typical use case is when waiting for a renderer to produce a frame
-// at the right size. The caller keeps a reference on this object, and drops the
-// reference once it desires to release the lock.
-// Note however that the lock is cancelled after a short timeout to ensure
-// responsiveness of the UI, so the compositor tree should be kept in a
-// "reasonable" state while the lock is held.
-// Don't instantiate this class directly, use Compositor::GetCompositorLock.
-class COMPOSITOR_EXPORT CompositorLock
- : public base::RefCounted<CompositorLock>,
- public base::SupportsWeakPtr<CompositorLock> {
- private:
- friend class base::RefCounted<CompositorLock>;
- friend class Compositor;
-
- explicit CompositorLock(Compositor* compositor);
- ~CompositorLock();
-
- void CancelLock();
-
- Compositor* compositor_;
- DISALLOW_COPY_AND_ASSIGN(CompositorLock);
-};
-
-// Compositor object to take care of GPU painting.
-// A Browser compositor object is responsible for generating the final
-// displayable form of pixels comprising a single widget's contents. It draws an
-// appropriately transformed texture for each transformed view in the widget's
-// view hierarchy.
-class COMPOSITOR_EXPORT Compositor
- : NON_EXPORTED_BASE(public cc::LayerTreeHostClient),
- NON_EXPORTED_BASE(public cc::LayerTreeHostSingleThreadClient) {
- public:
- Compositor(gfx::AcceleratedWidget widget,
- ui::ContextFactory* context_factory,
- scoped_refptr<base::SingleThreadTaskRunner> task_runner);
- ~Compositor() override;
-
- ui::ContextFactory* context_factory() { return context_factory_; }
-
- void SetOutputSurface(scoped_ptr<cc::OutputSurface> surface);
-
- // Schedules a redraw of the layer tree associated with this compositor.
- void ScheduleDraw();
-
- // Sets the root of the layer tree drawn by this Compositor. The root layer
- // must have no parent. The compositor's root layer is reset if the root layer
- // is destroyed. NULL can be passed to reset the root layer, in which case the
- // compositor will stop drawing anything.
- // The Compositor does not own the root layer.
- const Layer* root_layer() const { return root_layer_; }
- Layer* root_layer() { return root_layer_; }
- void SetRootLayer(Layer* root_layer);
-
- // Called when we need the compositor to preserve the alpha channel in the
- // output for situations when we want to render transparently atop something
- // else, e.g. Aero glass.
- void SetHostHasTransparentBackground(bool host_has_transparent_background);
-
- // The scale factor of the device that this compositor is
- // compositing layers on.
- float device_scale_factor() const { return device_scale_factor_; }
-
- // Draws the scene created by the layer tree and any visual effects.
- void Draw();
-
- // Where possible, draws are scissored to a damage region calculated from
- // changes to layer properties. This bypasses that and indicates that
- // the whole frame needs to be drawn.
- void ScheduleFullRedraw();
-
- // Schedule redraw and append damage_rect to the damage region calculated
- // from changes to layer properties.
- void ScheduleRedrawRect(const gfx::Rect& damage_rect);
-
- // Finishes all outstanding rendering on the GPU.
- void FinishAllRendering();
-
- void SetLatencyInfo(const LatencyInfo& latency_info);
-
- // Sets the compositor's device scale factor and size.
- void SetScaleAndSize(float scale, const gfx::Size& size_in_pixel);
-
- // Returns the size of the widget that is being drawn to in pixel coordinates.
- const gfx::Size& size() const { return size_; }
-
- // Sets the background color used for areas that aren't covered by
- // the |root_layer|.
- void SetBackgroundColor(SkColor color);
-
- // Set the visibility of the underlying compositor.
- void SetVisible(bool visible);
-
- // Returns the widget for this compositor.
- gfx::AcceleratedWidget widget() const { return widget_; }
-
- // Returns the vsync manager for this compositor.
- scoped_refptr<CompositorVSyncManager> vsync_manager() const;
-
- // Returns the main thread task runner this compositor uses. Users of the
- // compositor generally shouldn't use this.
- scoped_refptr<base::SingleThreadTaskRunner> task_runner() const {
- return task_runner_;
- }
-
- // Compositor does not own observers. It is the responsibility of the
- // observer to remove itself when it is done observing.
- void AddObserver(CompositorObserver* observer);
- void RemoveObserver(CompositorObserver* observer);
- bool HasObserver(CompositorObserver* observer);
-
- void AddAnimationObserver(CompositorAnimationObserver* observer);
- void RemoveAnimationObserver(CompositorAnimationObserver* observer);
- bool HasAnimationObserver(CompositorAnimationObserver* observer);
-
- // Creates a compositor lock. Returns NULL if it is not possible to lock at
- // this time (i.e. we're waiting to complete a previous unlock).
- scoped_refptr<CompositorLock> GetCompositorLock();
-
- // Internal functions, called back by command-buffer contexts on swap buffer
- // events.
-
- // Signals swap has been posted.
- void OnSwapBuffersPosted();
-
- // Signals swap has completed.
- void OnSwapBuffersComplete();
-
- // Signals swap has aborted (e.g. lost context).
- void OnSwapBuffersAborted();
-
- // LayerTreeHostClient implementation.
- void WillBeginMainFrame(int frame_id) override {}
- void DidBeginMainFrame() override {}
- void BeginMainFrame(const cc::BeginFrameArgs& args) override;
- void Layout() override;
- void ApplyViewportDeltas(const gfx::Vector2d& inner_delta,
- const gfx::Vector2d& outer_delta,
- const gfx::Vector2dF& elastic_overscroll_delta,
- float page_scale,
- float top_controls_delta) override {}
- void ApplyViewportDeltas(const gfx::Vector2d& scroll_delta,
- float page_scale,
- float top_controls_delta) override {}
- void RequestNewOutputSurface() override;
- void DidInitializeOutputSurface() override;
- void DidFailToInitializeOutputSurface() override;
- void WillCommit() override {}
- void DidCommit() override;
- void DidCommitAndDrawFrame() override;
- void DidCompleteSwapBuffers() override;
-
- // cc::LayerTreeHostSingleThreadClient implementation.
- void ScheduleComposite() override;
- void ScheduleAnimation() override;
- void DidPostSwapBuffers() override;
- void DidAbortSwapBuffers() override;
-
- int last_started_frame() { return last_started_frame_; }
- int last_ended_frame() { return last_ended_frame_; }
-
- bool IsLocked() { return compositor_lock_ != NULL; }
-
- const cc::LayerTreeDebugState& GetLayerTreeDebugState() const;
- void SetLayerTreeDebugState(const cc::LayerTreeDebugState& debug_state);
-
- LayerAnimatorCollection* layer_animator_collection() {
- return &layer_animator_collection_;
- }
-
- // Inserts a SurfaceSequence that will be satisfied on the next frame this
- // compositor commits and swaps.
- cc::SurfaceSequence InsertSurfaceSequenceForNextFrame();
-
- cc::SurfaceIdAllocator* surface_id_allocator() {
- return surface_id_allocator_.get();
- }
-
- private:
- friend class base::RefCounted<Compositor>;
- friend class CompositorLock;
-
- // Called by CompositorLock.
- void UnlockCompositor();
-
- // Called to release any pending CompositorLock
- void CancelCompositorLock();
-
- // Notifies the compositor that compositing is complete.
- void NotifyEnd();
-
- gfx::Size size_;
-
- ui::ContextFactory* context_factory_;
-
- // The root of the Layer tree drawn by this compositor.
- Layer* root_layer_;
-
- ObserverList<CompositorObserver> observer_list_;
- ObserverList<CompositorAnimationObserver> animation_observer_list_;
-
- gfx::AcceleratedWidget widget_;
- scoped_ptr<cc::SurfaceIdAllocator> surface_id_allocator_;
- uint32_t surface_sequence_number_;
- scoped_refptr<cc::Layer> root_web_layer_;
- scoped_ptr<cc::LayerTreeHost> host_;
- scoped_refptr<base::MessageLoopProxy> compositor_thread_loop_;
- scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
-
- // The manager of vsync parameters for this compositor.
- scoped_refptr<CompositorVSyncManager> vsync_manager_;
-
- // The device scale factor of the monitor that this compositor is compositing
- // layers on.
- float device_scale_factor_;
-
- int last_started_frame_;
- int last_ended_frame_;
-
- bool disable_schedule_composite_;
-
- CompositorLock* compositor_lock_;
-
- // Prevent more than one draw from being scheduled.
- bool defer_draw_scheduling_;
-
- // Used to prevent Draw()s while a composite is in progress.
- bool waiting_on_compositing_end_;
- bool draw_on_compositing_end_;
- enum SwapState { SWAP_NONE, SWAP_POSTED, SWAP_COMPLETED };
- SwapState swap_state_;
-
- LayerAnimatorCollection layer_animator_collection_;
-
- base::WeakPtrFactory<Compositor> weak_ptr_factory_;
-
- DISALLOW_COPY_AND_ASSIGN(Compositor);
-};
-
-} // namespace ui
-
-#endif // UI_COMPOSITOR_COMPOSITOR_H_
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