| Index: ui/wm/core/window_animations.h
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| diff --git a/ui/wm/core/window_animations.h b/ui/wm/core/window_animations.h
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| deleted file mode 100644
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| index 422167e35d753f80d6b5b3000c3025e32d82c278..0000000000000000000000000000000000000000
|
| --- a/ui/wm/core/window_animations.h
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| +++ /dev/null
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| @@ -1,117 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef UI_WM_CORE_WINDOW_ANIMATIONS_H_
|
| -#define UI_WM_CORE_WINDOW_ANIMATIONS_H_
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| -
|
| -#include <vector>
|
| -
|
| -#include "ui/compositor/scoped_layer_animation_settings.h"
|
| -#include "ui/wm/wm_export.h"
|
| -
|
| -namespace aura {
|
| -class Window;
|
| -}
|
| -namespace base {
|
| -class TimeDelta;
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| -}
|
| -namespace gfx {
|
| -class Rect;
|
| -}
|
| -namespace ui {
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| -class ImplicitAnimationObserver;
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| -class Layer;
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| -class LayerAnimationSequence;
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| -}
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| -
|
| -namespace wm {
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| -
|
| -// A variety of canned animations for window transitions.
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| -enum WindowVisibilityAnimationType {
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| - WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT = 0, // Default. Lets the system
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| - // decide based on window
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| - // type.
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| - WINDOW_VISIBILITY_ANIMATION_TYPE_DROP, // Window shrinks in.
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| - WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL, // Vertical Glenimation.
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| - WINDOW_VISIBILITY_ANIMATION_TYPE_FADE, // Fades in/out.
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| - WINDOW_VISIBILITY_ANIMATION_TYPE_ROTATE, // Window rotates in.
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| -
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| - // Downstream library animations start above this point.
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| - WINDOW_VISIBILITY_ANIMATION_MAX
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| -};
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| -
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| -// Canned animations that take effect once but don't have a symmetric pair as
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| -// visibility animations do.
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| -enum WindowAnimationType {
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| - WINDOW_ANIMATION_TYPE_BOUNCE = 0, // Window scales up and down.
|
| -};
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| -
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| -// Type of visibility change transition that a window should animate.
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| -// Default behavior is to animate both show and hide.
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| -enum WindowVisibilityAnimationTransition {
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| - ANIMATE_SHOW = 0x1,
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| - ANIMATE_HIDE = 0x2,
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| - ANIMATE_BOTH = ANIMATE_SHOW | ANIMATE_HIDE,
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| - ANIMATE_NONE = 0x4,
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| -};
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| -
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| -// These two methods use int for type rather than WindowVisibilityAnimationType
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| -// since downstream libraries can extend the set of animations.
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| -WM_EXPORT void SetWindowVisibilityAnimationType(aura::Window* window, int type);
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| -WM_EXPORT int GetWindowVisibilityAnimationType(aura::Window* window);
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| -
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| -WM_EXPORT void SetWindowVisibilityAnimationTransition(
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| - aura::Window* window,
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| - WindowVisibilityAnimationTransition transition);
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| -
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| -WM_EXPORT bool HasWindowVisibilityAnimationTransition(
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| - aura::Window* window,
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| - WindowVisibilityAnimationTransition transition);
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| -
|
| -WM_EXPORT void SetWindowVisibilityAnimationDuration(
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| - aura::Window* window,
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| - const base::TimeDelta& duration);
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| -
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| -WM_EXPORT base::TimeDelta GetWindowVisibilityAnimationDuration(
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| - const aura::Window& window);
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| -
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| -WM_EXPORT void SetWindowVisibilityAnimationVerticalPosition(
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| - aura::Window* window,
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| - float position);
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| -
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| -class ImplicitHidingWindowAnimationObserver;
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| -// A wrapper of ui::ScopedLayerAnimationSettings for implicit hiding animations.
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| -// Use this to ensure that the hiding animation is visible even after
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| -// the window is deleted or deactivated, instead of using
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| -// ui::ScopedLayerAnimationSettings directly.
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| -class WM_EXPORT ScopedHidingAnimationSettings {
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| - public:
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| - explicit ScopedHidingAnimationSettings(aura::Window* window);
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| - ~ScopedHidingAnimationSettings();
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| -
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| - // Returns the wrapped ScopedLayeAnimationSettings instance.
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| - ui::ScopedLayerAnimationSettings* layer_animation_settings() {
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| - return &layer_animation_settings_;
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| - }
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| -
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| - private:
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| - ui::ScopedLayerAnimationSettings layer_animation_settings_;
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| - ImplicitHidingWindowAnimationObserver* observer_;
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| -
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| - DISALLOW_COPY_AND_ASSIGN(ScopedHidingAnimationSettings);
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| -};
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| -
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| -// Returns false if the |window| didn't animate.
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| -WM_EXPORT bool AnimateOnChildWindowVisibilityChanged(aura::Window* window,
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| - bool visible);
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| -WM_EXPORT bool AnimateWindow(aura::Window* window, WindowAnimationType type);
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| -
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| -// Returns true if window animations are disabled for |window|. Window
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| -// animations are enabled by default. If |window| is NULL, this just checks
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| -// if the global flag disabling window animations is present.
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| -WM_EXPORT bool WindowAnimationsDisabled(aura::Window* window);
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| -
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| -} // namespace wm
|
| -
|
| -#endif // UI_WM_CORE_WINDOW_ANIMATIONS_H_
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|
|