| Index: ui/aura/window.cc
|
| diff --git a/ui/aura/window.cc b/ui/aura/window.cc
|
| deleted file mode 100644
|
| index 33cf5b06750b86d5e2f34a480b246db74d3a7513..0000000000000000000000000000000000000000
|
| --- a/ui/aura/window.cc
|
| +++ /dev/null
|
| @@ -1,1470 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "ui/aura/window.h"
|
| -
|
| -#include <algorithm>
|
| -
|
| -#include "base/bind.h"
|
| -#include "base/bind_helpers.h"
|
| -#include "base/callback.h"
|
| -#include "base/logging.h"
|
| -#include "base/strings/string_number_conversions.h"
|
| -#include "base/strings/string_util.h"
|
| -#include "base/strings/stringprintf.h"
|
| -#include "ui/aura/client/capture_client.h"
|
| -#include "ui/aura/client/cursor_client.h"
|
| -#include "ui/aura/client/event_client.h"
|
| -#include "ui/aura/client/focus_client.h"
|
| -#include "ui/aura/client/screen_position_client.h"
|
| -#include "ui/aura/client/visibility_client.h"
|
| -#include "ui/aura/client/window_stacking_client.h"
|
| -#include "ui/aura/env.h"
|
| -#include "ui/aura/layout_manager.h"
|
| -#include "ui/aura/window_delegate.h"
|
| -#include "ui/aura/window_event_dispatcher.h"
|
| -#include "ui/aura/window_observer.h"
|
| -#include "ui/aura/window_tracker.h"
|
| -#include "ui/aura/window_tree_host.h"
|
| -#include "ui/compositor/compositor.h"
|
| -#include "ui/compositor/layer.h"
|
| -#include "ui/events/event_target_iterator.h"
|
| -#include "ui/gfx/canvas.h"
|
| -#include "ui/gfx/path.h"
|
| -#include "ui/gfx/scoped_canvas.h"
|
| -#include "ui/gfx/screen.h"
|
| -
|
| -namespace aura {
|
| -
|
| -namespace {
|
| -
|
| -ui::LayerType WindowLayerTypeToUILayerType(WindowLayerType window_layer_type) {
|
| - switch (window_layer_type) {
|
| - case WINDOW_LAYER_NONE:
|
| - break;
|
| - case WINDOW_LAYER_NOT_DRAWN:
|
| - return ui::LAYER_NOT_DRAWN;
|
| - case WINDOW_LAYER_TEXTURED:
|
| - return ui::LAYER_TEXTURED;
|
| - case WINDOW_LAYER_SOLID_COLOR:
|
| - return ui::LAYER_SOLID_COLOR;
|
| - }
|
| - NOTREACHED();
|
| - return ui::LAYER_NOT_DRAWN;
|
| -}
|
| -
|
| -// Used when searching for a Window to stack relative to.
|
| -template <class T>
|
| -T IteratorForDirectionBegin(aura::Window* window);
|
| -
|
| -template <>
|
| -Window::Windows::const_iterator IteratorForDirectionBegin(
|
| - aura::Window* window) {
|
| - return window->children().begin();
|
| -}
|
| -
|
| -template <>
|
| -Window::Windows::const_reverse_iterator IteratorForDirectionBegin(
|
| - aura::Window* window) {
|
| - return window->children().rbegin();
|
| -}
|
| -
|
| -template <class T>
|
| -T IteratorForDirectionEnd(aura::Window* window);
|
| -
|
| -template <>
|
| -Window::Windows::const_iterator IteratorForDirectionEnd(aura::Window* window) {
|
| - return window->children().end();
|
| -}
|
| -
|
| -template <>
|
| -Window::Windows::const_reverse_iterator IteratorForDirectionEnd(
|
| - aura::Window* window) {
|
| - return window->children().rend();
|
| -}
|
| -
|
| -// Depth first search for the first Window with a layer to stack relative
|
| -// to. Starts at target. Does not descend into |ignore|.
|
| -template <class T>
|
| -ui::Layer* FindStackingTargetLayerDown(aura::Window* target,
|
| - aura::Window* ignore) {
|
| - if (target == ignore)
|
| - return NULL;
|
| -
|
| - if (target->layer())
|
| - return target->layer();
|
| -
|
| - for (T i = IteratorForDirectionBegin<T>(target);
|
| - i != IteratorForDirectionEnd<T>(target); ++i) {
|
| - ui::Layer* layer = FindStackingTargetLayerDown<T>(*i, ignore);
|
| - if (layer)
|
| - return layer;
|
| - }
|
| - return NULL;
|
| -}
|
| -
|
| -// Depth first search through the siblings of |target||. This does not search
|
| -// all the siblings, only those before/after |target| (depening upon the
|
| -// template type) and ignoring |ignore|. Returns the Layer of the first Window
|
| -// encountered with a Layer.
|
| -template <class T>
|
| -ui::Layer* FindStackingLayerInSiblings(aura::Window* target,
|
| - aura::Window* ignore) {
|
| - aura::Window* parent = target->parent();
|
| - for (T i = std::find(IteratorForDirectionBegin<T>(parent),
|
| - IteratorForDirectionEnd<T>(parent), target);
|
| - i != IteratorForDirectionEnd<T>(parent); ++i) {
|
| - ui::Layer* layer = FindStackingTargetLayerDown<T>(*i, ignore);
|
| - if (layer)
|
| - return layer;
|
| - }
|
| - return NULL;
|
| -}
|
| -
|
| -// Returns the first Window that has a Layer. This does a depth first search
|
| -// through the descendants of |target| first, then ascends up doing a depth
|
| -// first search through siblings of all ancestors until a Layer is found or an
|
| -// ancestor with a layer is found. This is intended to locate a layer to stack
|
| -// other layers relative to.
|
| -template <class T>
|
| -ui::Layer* FindStackingTargetLayer(aura::Window* target, aura::Window* ignore) {
|
| - ui::Layer* result = FindStackingTargetLayerDown<T>(target, ignore);
|
| - if (result)
|
| - return result;
|
| - while (target->parent()) {
|
| - ui::Layer* result = FindStackingLayerInSiblings<T>(target, ignore);
|
| - if (result)
|
| - return result;
|
| - target = target->parent();
|
| - if (target->layer())
|
| - return NULL;
|
| - }
|
| - return NULL;
|
| -}
|
| -
|
| -// Does a depth first search for all descendants of |child| that have layers.
|
| -// This stops at any descendants that have layers (and adds them to |layers|).
|
| -void GetLayersToStack(aura::Window* child, std::vector<ui::Layer*>* layers) {
|
| - if (child->layer()) {
|
| - layers->push_back(child->layer());
|
| - return;
|
| - }
|
| - for (size_t i = 0; i < child->children().size(); ++i)
|
| - GetLayersToStack(child->children()[i], layers);
|
| -}
|
| -
|
| -} // namespace
|
| -
|
| -class ScopedCursorHider {
|
| - public:
|
| - explicit ScopedCursorHider(Window* window)
|
| - : window_(window),
|
| - hid_cursor_(false) {
|
| - if (!window_->IsRootWindow())
|
| - return;
|
| - const bool cursor_is_in_bounds = window_->GetBoundsInScreen().Contains(
|
| - Env::GetInstance()->last_mouse_location());
|
| - client::CursorClient* cursor_client = client::GetCursorClient(window_);
|
| - if (cursor_is_in_bounds && cursor_client &&
|
| - cursor_client->IsCursorVisible()) {
|
| - cursor_client->HideCursor();
|
| - hid_cursor_ = true;
|
| - }
|
| - }
|
| - ~ScopedCursorHider() {
|
| - if (!window_->IsRootWindow())
|
| - return;
|
| -
|
| - // Update the device scale factor of the cursor client only when the last
|
| - // mouse location is on this root window.
|
| - if (hid_cursor_) {
|
| - client::CursorClient* cursor_client = client::GetCursorClient(window_);
|
| - if (cursor_client) {
|
| - const gfx::Display& display =
|
| - gfx::Screen::GetScreenFor(window_)->GetDisplayNearestWindow(
|
| - window_);
|
| - cursor_client->SetDisplay(display);
|
| - cursor_client->ShowCursor();
|
| - }
|
| - }
|
| - }
|
| -
|
| - private:
|
| - Window* window_;
|
| - bool hid_cursor_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(ScopedCursorHider);
|
| -};
|
| -
|
| -Window::Window(WindowDelegate* delegate)
|
| - : host_(NULL),
|
| - type_(ui::wm::WINDOW_TYPE_UNKNOWN),
|
| - owned_by_parent_(true),
|
| - delegate_(delegate),
|
| - parent_(NULL),
|
| - visible_(false),
|
| - id_(-1),
|
| - transparent_(false),
|
| - user_data_(NULL),
|
| - ignore_events_(false),
|
| - // Don't notify newly added observers during notification. This causes
|
| - // problems for code that adds an observer as part of an observer
|
| - // notification (such as the workspace code).
|
| - observers_(ObserverList<WindowObserver>::NOTIFY_EXISTING_ONLY) {
|
| - set_target_handler(delegate_);
|
| -}
|
| -
|
| -Window::~Window() {
|
| - // |layer()| can be NULL during tests, or if this Window is layerless.
|
| - if (layer()) {
|
| - if (layer()->owner() == this)
|
| - layer()->CompleteAllAnimations();
|
| - layer()->SuppressPaint();
|
| - }
|
| -
|
| - // Let the delegate know we're in the processing of destroying.
|
| - if (delegate_)
|
| - delegate_->OnWindowDestroying(this);
|
| - FOR_EACH_OBSERVER(WindowObserver, observers_, OnWindowDestroying(this));
|
| -
|
| - // TODO(beng): See comment in window_event_dispatcher.h. This shouldn't be
|
| - // necessary but unfortunately is right now due to ordering
|
| - // peculiarities. WED must be notified _after_ other observers
|
| - // are notified of pending teardown but before the hierarchy
|
| - // is actually torn down.
|
| - WindowTreeHost* host = GetHost();
|
| - if (host)
|
| - host->dispatcher()->OnPostNotifiedWindowDestroying(this);
|
| -
|
| - // The window should have already had its state cleaned up in
|
| - // WindowEventDispatcher::OnWindowHidden(), but there have been some crashes
|
| - // involving windows being destroyed without being hidden first. See
|
| - // crbug.com/342040. This should help us debug the issue. TODO(tdresser):
|
| - // remove this once we determine why we have windows that are destroyed
|
| - // without being hidden.
|
| - bool window_incorrectly_cleaned_up = CleanupGestureState();
|
| - CHECK(!window_incorrectly_cleaned_up);
|
| -
|
| - // Then destroy the children.
|
| - RemoveOrDestroyChildren();
|
| -
|
| - // The window needs to be removed from the parent before calling the
|
| - // WindowDestroyed callbacks of delegate and the observers.
|
| - if (parent_)
|
| - parent_->RemoveChild(this);
|
| -
|
| - if (delegate_)
|
| - delegate_->OnWindowDestroyed(this);
|
| - ObserverListBase<WindowObserver>::Iterator iter(observers_);
|
| - for (WindowObserver* observer = iter.GetNext(); observer;
|
| - observer = iter.GetNext()) {
|
| - RemoveObserver(observer);
|
| - observer->OnWindowDestroyed(this);
|
| - }
|
| -
|
| - // Clear properties.
|
| - for (std::map<const void*, Value>::const_iterator iter = prop_map_.begin();
|
| - iter != prop_map_.end();
|
| - ++iter) {
|
| - if (iter->second.deallocator)
|
| - (*iter->second.deallocator)(iter->second.value);
|
| - }
|
| - prop_map_.clear();
|
| -
|
| - // If we have layer it will either be destroyed by |layer_owner_|'s dtor, or
|
| - // by whoever acquired it. We don't have a layer if Init() wasn't invoked or
|
| - // we are layerless.
|
| - if (layer())
|
| - layer()->set_delegate(NULL);
|
| - DestroyLayer();
|
| -}
|
| -
|
| -void Window::Init(WindowLayerType window_layer_type) {
|
| - if (window_layer_type != WINDOW_LAYER_NONE) {
|
| - SetLayer(new ui::Layer(WindowLayerTypeToUILayerType(window_layer_type)));
|
| - layer()->SetVisible(false);
|
| - layer()->set_delegate(this);
|
| - UpdateLayerName();
|
| - layer()->SetFillsBoundsOpaquely(!transparent_);
|
| - }
|
| -
|
| - Env::GetInstance()->NotifyWindowInitialized(this);
|
| -}
|
| -
|
| -void Window::SetType(ui::wm::WindowType type) {
|
| - // Cannot change type after the window is initialized.
|
| - DCHECK(!layer());
|
| - type_ = type;
|
| -}
|
| -
|
| -void Window::SetName(const std::string& name) {
|
| - name_ = name;
|
| -
|
| - if (layer())
|
| - UpdateLayerName();
|
| -}
|
| -
|
| -void Window::SetTitle(const base::string16& title) {
|
| - title_ = title;
|
| - FOR_EACH_OBSERVER(WindowObserver,
|
| - observers_,
|
| - OnWindowTitleChanged(this));
|
| -}
|
| -
|
| -void Window::SetTransparent(bool transparent) {
|
| - transparent_ = transparent;
|
| - if (layer())
|
| - layer()->SetFillsBoundsOpaquely(!transparent_);
|
| -}
|
| -
|
| -void Window::SetFillsBoundsCompletely(bool fills_bounds) {
|
| - if (layer())
|
| - layer()->SetFillsBoundsCompletely(fills_bounds);
|
| -}
|
| -
|
| -Window* Window::GetRootWindow() {
|
| - return const_cast<Window*>(
|
| - static_cast<const Window*>(this)->GetRootWindow());
|
| -}
|
| -
|
| -const Window* Window::GetRootWindow() const {
|
| - return IsRootWindow() ? this : parent_ ? parent_->GetRootWindow() : NULL;
|
| -}
|
| -
|
| -WindowTreeHost* Window::GetHost() {
|
| - return const_cast<WindowTreeHost*>(const_cast<const Window*>(this)->
|
| - GetHost());
|
| -}
|
| -
|
| -const WindowTreeHost* Window::GetHost() const {
|
| - const Window* root_window = GetRootWindow();
|
| - return root_window ? root_window->host_ : NULL;
|
| -}
|
| -
|
| -void Window::Show() {
|
| - if (layer()) {
|
| - DCHECK_EQ(visible_, layer()->GetTargetVisibility());
|
| - // It is not allowed that a window is visible but the layers alpha is fully
|
| - // transparent since the window would still be considered to be active but
|
| - // could not be seen.
|
| - DCHECK(!(visible_ && layer()->GetTargetOpacity() == 0.0f));
|
| - }
|
| - SetVisible(true);
|
| -}
|
| -
|
| -void Window::Hide() {
|
| - // RootWindow::OnVisibilityChanged will call ReleaseCapture.
|
| - SetVisible(false);
|
| -}
|
| -
|
| -bool Window::IsVisible() const {
|
| - // Layer visibility can be inconsistent with window visibility, for example
|
| - // when a Window is hidden, we want this function to return false immediately
|
| - // after, even though the client may decide to animate the hide effect (and
|
| - // so the layer will be visible for some time after Hide() is called).
|
| - for (const Window* window = this; window; window = window->parent()) {
|
| - if (!window->visible_)
|
| - return false;
|
| - if (window->layer())
|
| - return window->layer()->IsDrawn();
|
| - }
|
| - return false;
|
| -}
|
| -
|
| -gfx::Rect Window::GetBoundsInRootWindow() const {
|
| - // TODO(beng): There may be a better way to handle this, and the existing code
|
| - // is likely wrong anyway in a multi-display world, but this will
|
| - // do for now.
|
| - if (!GetRootWindow())
|
| - return bounds();
|
| - gfx::Point origin = bounds().origin();
|
| - ConvertPointToTarget(parent_, GetRootWindow(), &origin);
|
| - return gfx::Rect(origin, bounds().size());
|
| -}
|
| -
|
| -gfx::Rect Window::GetBoundsInScreen() const {
|
| - gfx::Rect bounds(GetBoundsInRootWindow());
|
| - const Window* root = GetRootWindow();
|
| - if (root) {
|
| - aura::client::ScreenPositionClient* screen_position_client =
|
| - aura::client::GetScreenPositionClient(root);
|
| - if (screen_position_client) {
|
| - gfx::Point origin = bounds.origin();
|
| - screen_position_client->ConvertPointToScreen(root, &origin);
|
| - bounds.set_origin(origin);
|
| - }
|
| - }
|
| - return bounds;
|
| -}
|
| -
|
| -void Window::SetTransform(const gfx::Transform& transform) {
|
| - if (!layer()) {
|
| - // Transforms aren't supported on layerless windows.
|
| - NOTREACHED();
|
| - return;
|
| - }
|
| - FOR_EACH_OBSERVER(WindowObserver, observers_,
|
| - OnWindowTransforming(this));
|
| - layer()->SetTransform(transform);
|
| - FOR_EACH_OBSERVER(WindowObserver, observers_,
|
| - OnWindowTransformed(this));
|
| - NotifyAncestorWindowTransformed(this);
|
| -}
|
| -
|
| -void Window::SetLayoutManager(LayoutManager* layout_manager) {
|
| - if (layout_manager == layout_manager_)
|
| - return;
|
| - layout_manager_.reset(layout_manager);
|
| - if (!layout_manager)
|
| - return;
|
| - // If we're changing to a new layout manager, ensure it is aware of all the
|
| - // existing child windows.
|
| - for (Windows::const_iterator it = children_.begin();
|
| - it != children_.end();
|
| - ++it)
|
| - layout_manager_->OnWindowAddedToLayout(*it);
|
| -}
|
| -
|
| -scoped_ptr<ui::EventTargeter>
|
| -Window::SetEventTargeter(scoped_ptr<ui::EventTargeter> targeter) {
|
| - scoped_ptr<ui::EventTargeter> old_targeter = targeter_.Pass();
|
| - targeter_ = targeter.Pass();
|
| - return old_targeter.Pass();
|
| -}
|
| -
|
| -void Window::SetBounds(const gfx::Rect& new_bounds) {
|
| - if (parent_ && parent_->layout_manager())
|
| - parent_->layout_manager()->SetChildBounds(this, new_bounds);
|
| - else {
|
| - // Ensure we don't go smaller than our minimum bounds.
|
| - gfx::Rect final_bounds(new_bounds);
|
| - if (delegate_) {
|
| - const gfx::Size& min_size = delegate_->GetMinimumSize();
|
| - final_bounds.set_width(std::max(min_size.width(), final_bounds.width()));
|
| - final_bounds.set_height(std::max(min_size.height(),
|
| - final_bounds.height()));
|
| - }
|
| - SetBoundsInternal(final_bounds);
|
| - }
|
| -}
|
| -
|
| -void Window::SetBoundsInScreen(const gfx::Rect& new_bounds_in_screen,
|
| - const gfx::Display& dst_display) {
|
| - Window* root = GetRootWindow();
|
| - if (root) {
|
| - gfx::Point origin = new_bounds_in_screen.origin();
|
| - aura::client::ScreenPositionClient* screen_position_client =
|
| - aura::client::GetScreenPositionClient(root);
|
| - screen_position_client->SetBounds(this, new_bounds_in_screen, dst_display);
|
| - return;
|
| - }
|
| - SetBounds(new_bounds_in_screen);
|
| -}
|
| -
|
| -gfx::Rect Window::GetTargetBounds() const {
|
| - if (!layer())
|
| - return bounds();
|
| -
|
| - if (!parent_ || parent_->layer())
|
| - return layer()->GetTargetBounds();
|
| -
|
| - // We have a layer but our parent (who is valid) doesn't. This means the
|
| - // coordinates of the layer are relative to the first ancestor with a layer;
|
| - // convert to be relative to parent.
|
| - gfx::Vector2d offset;
|
| - const aura::Window* ancestor_with_layer =
|
| - parent_->GetAncestorWithLayer(&offset);
|
| - if (!ancestor_with_layer)
|
| - return layer()->GetTargetBounds();
|
| -
|
| - gfx::Rect layer_target_bounds = layer()->GetTargetBounds();
|
| - layer_target_bounds -= offset;
|
| - return layer_target_bounds;
|
| -}
|
| -
|
| -void Window::SchedulePaintInRect(const gfx::Rect& rect) {
|
| - if (!layer() && parent_) {
|
| - // Notification of paint scheduled happens for the window with a layer.
|
| - gfx::Rect parent_rect(bounds().size());
|
| - parent_rect.Intersect(rect);
|
| - if (!parent_rect.IsEmpty()) {
|
| - parent_rect.Offset(bounds().origin().OffsetFromOrigin());
|
| - parent_->SchedulePaintInRect(parent_rect);
|
| - }
|
| - } else if (layer()) {
|
| - layer()->SchedulePaint(rect);
|
| - }
|
| -}
|
| -
|
| -void Window::StackChildAtTop(Window* child) {
|
| - if (children_.size() <= 1 || child == children_.back())
|
| - return; // In the front already.
|
| - StackChildAbove(child, children_.back());
|
| -}
|
| -
|
| -void Window::StackChildAbove(Window* child, Window* target) {
|
| - StackChildRelativeTo(child, target, STACK_ABOVE);
|
| -}
|
| -
|
| -void Window::StackChildAtBottom(Window* child) {
|
| - if (children_.size() <= 1 || child == children_.front())
|
| - return; // At the bottom already.
|
| - StackChildBelow(child, children_.front());
|
| -}
|
| -
|
| -void Window::StackChildBelow(Window* child, Window* target) {
|
| - StackChildRelativeTo(child, target, STACK_BELOW);
|
| -}
|
| -
|
| -void Window::AddChild(Window* child) {
|
| - WindowObserver::HierarchyChangeParams params;
|
| - params.target = child;
|
| - params.new_parent = this;
|
| - params.old_parent = child->parent();
|
| - params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGING;
|
| - NotifyWindowHierarchyChange(params);
|
| -
|
| - Window* old_root = child->GetRootWindow();
|
| -
|
| - DCHECK(std::find(children_.begin(), children_.end(), child) ==
|
| - children_.end());
|
| - if (child->parent())
|
| - child->parent()->RemoveChildImpl(child, this);
|
| -
|
| - gfx::Vector2d offset;
|
| - aura::Window* ancestor_with_layer = GetAncestorWithLayer(&offset);
|
| -
|
| - child->parent_ = this;
|
| -
|
| - if (ancestor_with_layer) {
|
| - offset += child->bounds().OffsetFromOrigin();
|
| - child->ReparentLayers(ancestor_with_layer->layer(), offset);
|
| - }
|
| -
|
| - children_.push_back(child);
|
| - if (layout_manager_)
|
| - layout_manager_->OnWindowAddedToLayout(child);
|
| - FOR_EACH_OBSERVER(WindowObserver, observers_, OnWindowAdded(child));
|
| - child->OnParentChanged();
|
| -
|
| - Window* root_window = GetRootWindow();
|
| - if (root_window && old_root != root_window) {
|
| - root_window->GetHost()->dispatcher()->OnWindowAddedToRootWindow(child);
|
| - child->NotifyAddedToRootWindow();
|
| - }
|
| -
|
| - params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGED;
|
| - NotifyWindowHierarchyChange(params);
|
| -}
|
| -
|
| -void Window::RemoveChild(Window* child) {
|
| - WindowObserver::HierarchyChangeParams params;
|
| - params.target = child;
|
| - params.new_parent = NULL;
|
| - params.old_parent = this;
|
| - params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGING;
|
| - NotifyWindowHierarchyChange(params);
|
| -
|
| - RemoveChildImpl(child, NULL);
|
| -
|
| - params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGED;
|
| - NotifyWindowHierarchyChange(params);
|
| -}
|
| -
|
| -bool Window::Contains(const Window* other) const {
|
| - for (const Window* parent = other; parent; parent = parent->parent_) {
|
| - if (parent == this)
|
| - return true;
|
| - }
|
| - return false;
|
| -}
|
| -
|
| -Window* Window::GetChildById(int id) {
|
| - return const_cast<Window*>(const_cast<const Window*>(this)->GetChildById(id));
|
| -}
|
| -
|
| -const Window* Window::GetChildById(int id) const {
|
| - Windows::const_iterator i;
|
| - for (i = children_.begin(); i != children_.end(); ++i) {
|
| - if ((*i)->id() == id)
|
| - return *i;
|
| - const Window* result = (*i)->GetChildById(id);
|
| - if (result)
|
| - return result;
|
| - }
|
| - return NULL;
|
| -}
|
| -
|
| -// static
|
| -void Window::ConvertPointToTarget(const Window* source,
|
| - const Window* target,
|
| - gfx::Point* point) {
|
| - if (!source)
|
| - return;
|
| - if (source->GetRootWindow() != target->GetRootWindow()) {
|
| - client::ScreenPositionClient* source_client =
|
| - client::GetScreenPositionClient(source->GetRootWindow());
|
| - // |source_client| can be NULL in tests.
|
| - if (source_client)
|
| - source_client->ConvertPointToScreen(source, point);
|
| -
|
| - client::ScreenPositionClient* target_client =
|
| - client::GetScreenPositionClient(target->GetRootWindow());
|
| - // |target_client| can be NULL in tests.
|
| - if (target_client)
|
| - target_client->ConvertPointFromScreen(target, point);
|
| - } else if ((source != target) && (!source->layer() || !target->layer())) {
|
| - if (!source->layer()) {
|
| - gfx::Vector2d offset_to_layer;
|
| - source = source->GetAncestorWithLayer(&offset_to_layer);
|
| - *point += offset_to_layer;
|
| - }
|
| - if (!target->layer()) {
|
| - gfx::Vector2d offset_to_layer;
|
| - target = target->GetAncestorWithLayer(&offset_to_layer);
|
| - *point -= offset_to_layer;
|
| - }
|
| - ui::Layer::ConvertPointToLayer(source->layer(), target->layer(), point);
|
| - } else {
|
| - ui::Layer::ConvertPointToLayer(source->layer(), target->layer(), point);
|
| - }
|
| -}
|
| -
|
| -// static
|
| -void Window::ConvertRectToTarget(const Window* source,
|
| - const Window* target,
|
| - gfx::Rect* rect) {
|
| - DCHECK(rect);
|
| - gfx::Point origin = rect->origin();
|
| - ConvertPointToTarget(source, target, &origin);
|
| - rect->set_origin(origin);
|
| -}
|
| -
|
| -void Window::MoveCursorTo(const gfx::Point& point_in_window) {
|
| - Window* root_window = GetRootWindow();
|
| - DCHECK(root_window);
|
| - gfx::Point point_in_root(point_in_window);
|
| - ConvertPointToTarget(this, root_window, &point_in_root);
|
| - root_window->GetHost()->MoveCursorTo(point_in_root);
|
| -}
|
| -
|
| -gfx::NativeCursor Window::GetCursor(const gfx::Point& point) const {
|
| - return delegate_ ? delegate_->GetCursor(point) : gfx::kNullCursor;
|
| -}
|
| -
|
| -void Window::AddObserver(WindowObserver* observer) {
|
| - observer->OnObservingWindow(this);
|
| - observers_.AddObserver(observer);
|
| -}
|
| -
|
| -void Window::RemoveObserver(WindowObserver* observer) {
|
| - observer->OnUnobservingWindow(this);
|
| - observers_.RemoveObserver(observer);
|
| -}
|
| -
|
| -bool Window::HasObserver(WindowObserver* observer) {
|
| - return observers_.HasObserver(observer);
|
| -}
|
| -
|
| -bool Window::ContainsPointInRoot(const gfx::Point& point_in_root) const {
|
| - const Window* root_window = GetRootWindow();
|
| - if (!root_window)
|
| - return false;
|
| - gfx::Point local_point(point_in_root);
|
| - ConvertPointToTarget(root_window, this, &local_point);
|
| - return gfx::Rect(GetTargetBounds().size()).Contains(local_point);
|
| -}
|
| -
|
| -bool Window::ContainsPoint(const gfx::Point& local_point) const {
|
| - return gfx::Rect(bounds().size()).Contains(local_point);
|
| -}
|
| -
|
| -Window* Window::GetEventHandlerForPoint(const gfx::Point& local_point) {
|
| - return GetWindowForPoint(local_point, true, true);
|
| -}
|
| -
|
| -Window* Window::GetTopWindowContainingPoint(const gfx::Point& local_point) {
|
| - return GetWindowForPoint(local_point, false, false);
|
| -}
|
| -
|
| -Window* Window::GetToplevelWindow() {
|
| - Window* topmost_window_with_delegate = NULL;
|
| - for (aura::Window* window = this; window != NULL; window = window->parent()) {
|
| - if (window->delegate())
|
| - topmost_window_with_delegate = window;
|
| - }
|
| - return topmost_window_with_delegate;
|
| -}
|
| -
|
| -void Window::Focus() {
|
| - client::FocusClient* client = client::GetFocusClient(this);
|
| - DCHECK(client);
|
| - client->FocusWindow(this);
|
| -}
|
| -
|
| -void Window::Blur() {
|
| - client::FocusClient* client = client::GetFocusClient(this);
|
| - DCHECK(client);
|
| - client->FocusWindow(NULL);
|
| -}
|
| -
|
| -bool Window::HasFocus() const {
|
| - client::FocusClient* client = client::GetFocusClient(this);
|
| - return client && client->GetFocusedWindow() == this;
|
| -}
|
| -
|
| -bool Window::CanFocus() const {
|
| - if (IsRootWindow())
|
| - return IsVisible();
|
| -
|
| - // NOTE: as part of focusing the window the ActivationClient may make the
|
| - // window visible (by way of making a hidden ancestor visible). For this
|
| - // reason we can't check visibility here and assume the client is doing it.
|
| - if (!parent_ || (delegate_ && !delegate_->CanFocus()))
|
| - return false;
|
| -
|
| - // The client may forbid certain windows from receiving focus at a given point
|
| - // in time.
|
| - client::EventClient* client = client::GetEventClient(GetRootWindow());
|
| - if (client && !client->CanProcessEventsWithinSubtree(this))
|
| - return false;
|
| -
|
| - return parent_->CanFocus();
|
| -}
|
| -
|
| -bool Window::CanReceiveEvents() const {
|
| - if (IsRootWindow())
|
| - return IsVisible();
|
| -
|
| - // The client may forbid certain windows from receiving events at a given
|
| - // point in time.
|
| - client::EventClient* client = client::GetEventClient(GetRootWindow());
|
| - if (client && !client->CanProcessEventsWithinSubtree(this))
|
| - return false;
|
| -
|
| - return parent_ && IsVisible() && parent_->CanReceiveEvents();
|
| -}
|
| -
|
| -void Window::SetCapture() {
|
| - if (!IsVisible())
|
| - return;
|
| -
|
| - Window* root_window = GetRootWindow();
|
| - if (!root_window)
|
| - return;
|
| - client::CaptureClient* capture_client = client::GetCaptureClient(root_window);
|
| - if (!capture_client)
|
| - return;
|
| - client::GetCaptureClient(root_window)->SetCapture(this);
|
| -}
|
| -
|
| -void Window::ReleaseCapture() {
|
| - Window* root_window = GetRootWindow();
|
| - if (!root_window)
|
| - return;
|
| - client::CaptureClient* capture_client = client::GetCaptureClient(root_window);
|
| - if (!capture_client)
|
| - return;
|
| - client::GetCaptureClient(root_window)->ReleaseCapture(this);
|
| -}
|
| -
|
| -bool Window::HasCapture() {
|
| - Window* root_window = GetRootWindow();
|
| - if (!root_window)
|
| - return false;
|
| - client::CaptureClient* capture_client = client::GetCaptureClient(root_window);
|
| - return capture_client && capture_client->GetCaptureWindow() == this;
|
| -}
|
| -
|
| -void Window::SuppressPaint() {
|
| - if (layer())
|
| - layer()->SuppressPaint();
|
| -}
|
| -
|
| -// {Set,Get,Clear}Property are implemented in window_property.h.
|
| -
|
| -void Window::SetNativeWindowProperty(const char* key, void* value) {
|
| - SetPropertyInternal(
|
| - key, key, NULL, reinterpret_cast<int64>(value), 0);
|
| -}
|
| -
|
| -void* Window::GetNativeWindowProperty(const char* key) const {
|
| - return reinterpret_cast<void*>(GetPropertyInternal(key, 0));
|
| -}
|
| -
|
| -void Window::OnDeviceScaleFactorChanged(float device_scale_factor) {
|
| - ScopedCursorHider hider(this);
|
| - if (delegate_)
|
| - delegate_->OnDeviceScaleFactorChanged(device_scale_factor);
|
| -}
|
| -
|
| -#if !defined(NDEBUG)
|
| -std::string Window::GetDebugInfo() const {
|
| - return base::StringPrintf(
|
| - "%s<%d> bounds(%d, %d, %d, %d) %s %s opacity=%.1f",
|
| - name().empty() ? "Unknown" : name().c_str(), id(),
|
| - bounds().x(), bounds().y(), bounds().width(), bounds().height(),
|
| - visible_ ? "WindowVisible" : "WindowHidden",
|
| - layer() ?
|
| - (layer()->GetTargetVisibility() ? "LayerVisible" : "LayerHidden") :
|
| - "NoLayer",
|
| - layer() ? layer()->opacity() : 1.0f);
|
| -}
|
| -
|
| -void Window::PrintWindowHierarchy(int depth) const {
|
| - VLOG(0) << base::StringPrintf(
|
| - "%*s%s", depth * 2, "", GetDebugInfo().c_str());
|
| - for (Windows::const_iterator it = children_.begin();
|
| - it != children_.end(); ++it) {
|
| - Window* child = *it;
|
| - child->PrintWindowHierarchy(depth + 1);
|
| - }
|
| -}
|
| -#endif
|
| -
|
| -void Window::RemoveOrDestroyChildren() {
|
| - while (!children_.empty()) {
|
| - Window* child = children_[0];
|
| - if (child->owned_by_parent_) {
|
| - delete child;
|
| - // Deleting the child so remove it from out children_ list.
|
| - DCHECK(std::find(children_.begin(), children_.end(), child) ==
|
| - children_.end());
|
| - } else {
|
| - // Even if we can't delete the child, we still need to remove it from the
|
| - // parent so that relevant bookkeeping (parent_ back-pointers etc) are
|
| - // updated.
|
| - RemoveChild(child);
|
| - }
|
| - }
|
| -}
|
| -
|
| -///////////////////////////////////////////////////////////////////////////////
|
| -// Window, private:
|
| -
|
| -int64 Window::SetPropertyInternal(const void* key,
|
| - const char* name,
|
| - PropertyDeallocator deallocator,
|
| - int64 value,
|
| - int64 default_value) {
|
| - int64 old = GetPropertyInternal(key, default_value);
|
| - if (value == default_value) {
|
| - prop_map_.erase(key);
|
| - } else {
|
| - Value prop_value;
|
| - prop_value.name = name;
|
| - prop_value.value = value;
|
| - prop_value.deallocator = deallocator;
|
| - prop_map_[key] = prop_value;
|
| - }
|
| - FOR_EACH_OBSERVER(WindowObserver, observers_,
|
| - OnWindowPropertyChanged(this, key, old));
|
| - return old;
|
| -}
|
| -
|
| -int64 Window::GetPropertyInternal(const void* key,
|
| - int64 default_value) const {
|
| - std::map<const void*, Value>::const_iterator iter = prop_map_.find(key);
|
| - if (iter == prop_map_.end())
|
| - return default_value;
|
| - return iter->second.value;
|
| -}
|
| -
|
| -bool Window::HitTest(const gfx::Point& local_point) {
|
| - gfx::Rect local_bounds(bounds().size());
|
| - if (!delegate_ || !delegate_->HasHitTestMask())
|
| - return local_bounds.Contains(local_point);
|
| -
|
| - gfx::Path mask;
|
| - delegate_->GetHitTestMask(&mask);
|
| -
|
| - SkRegion clip_region;
|
| - clip_region.setRect(local_bounds.x(), local_bounds.y(),
|
| - local_bounds.width(), local_bounds.height());
|
| - SkRegion mask_region;
|
| - return mask_region.setPath(mask, clip_region) &&
|
| - mask_region.contains(local_point.x(), local_point.y());
|
| -}
|
| -
|
| -void Window::SetBoundsInternal(const gfx::Rect& new_bounds) {
|
| - gfx::Rect actual_new_bounds(new_bounds);
|
| - gfx::Rect old_bounds = GetTargetBounds();
|
| -
|
| - // Always need to set the layer's bounds -- even if it is to the same thing.
|
| - // This may cause important side effects such as stopping animation.
|
| - if (!layer()) {
|
| - const gfx::Vector2d origin_delta = new_bounds.OffsetFromOrigin() -
|
| - bounds_.OffsetFromOrigin();
|
| - bounds_ = new_bounds;
|
| - OffsetLayerBounds(origin_delta);
|
| - } else {
|
| - if (parent_ && !parent_->layer()) {
|
| - gfx::Vector2d offset;
|
| - const aura::Window* ancestor_with_layer =
|
| - parent_->GetAncestorWithLayer(&offset);
|
| - if (ancestor_with_layer)
|
| - actual_new_bounds.Offset(offset);
|
| - }
|
| - layer()->SetBounds(actual_new_bounds);
|
| - }
|
| -
|
| - // If we are currently not the layer's delegate, we will not get bounds
|
| - // changed notification from the layer (this typically happens after animating
|
| - // hidden). We must notify ourselves.
|
| - if (!layer() || layer()->delegate() != this)
|
| - OnWindowBoundsChanged(old_bounds);
|
| -}
|
| -
|
| -void Window::SetVisible(bool visible) {
|
| - if ((layer() && visible == layer()->GetTargetVisibility()) ||
|
| - (!layer() && visible == visible_))
|
| - return; // No change.
|
| -
|
| - FOR_EACH_OBSERVER(WindowObserver, observers_,
|
| - OnWindowVisibilityChanging(this, visible));
|
| -
|
| - client::VisibilityClient* visibility_client =
|
| - client::GetVisibilityClient(this);
|
| - if (visibility_client)
|
| - visibility_client->UpdateLayerVisibility(this, visible);
|
| - else if (layer())
|
| - layer()->SetVisible(visible);
|
| - visible_ = visible;
|
| - SchedulePaint();
|
| - if (parent_ && parent_->layout_manager_)
|
| - parent_->layout_manager_->OnChildWindowVisibilityChanged(this, visible);
|
| -
|
| - if (delegate_)
|
| - delegate_->OnWindowTargetVisibilityChanged(visible);
|
| -
|
| - NotifyWindowVisibilityChanged(this, visible);
|
| -}
|
| -
|
| -void Window::SchedulePaint() {
|
| - SchedulePaintInRect(gfx::Rect(0, 0, bounds().width(), bounds().height()));
|
| -}
|
| -
|
| -void Window::Paint(gfx::Canvas* canvas) {
|
| - if (delegate_)
|
| - delegate_->OnPaint(canvas);
|
| - PaintLayerlessChildren(canvas);
|
| -}
|
| -
|
| -void Window::PaintLayerlessChildren(gfx::Canvas* canvas) {
|
| - for (size_t i = 0, count = children_.size(); i < count; ++i) {
|
| - Window* child = children_[i];
|
| - if (!child->layer() && child->visible_) {
|
| - gfx::ScopedCanvas scoped_canvas(canvas);
|
| - canvas->ClipRect(child->bounds());
|
| - if (!canvas->IsClipEmpty()) {
|
| - canvas->Translate(child->bounds().OffsetFromOrigin());
|
| - child->Paint(canvas);
|
| - }
|
| - }
|
| - }
|
| -}
|
| -
|
| -Window* Window::GetWindowForPoint(const gfx::Point& local_point,
|
| - bool return_tightest,
|
| - bool for_event_handling) {
|
| - if (!IsVisible())
|
| - return NULL;
|
| -
|
| - if ((for_event_handling && !HitTest(local_point)) ||
|
| - (!for_event_handling && !ContainsPoint(local_point)))
|
| - return NULL;
|
| -
|
| - // Check if I should claim this event and not pass it to my children because
|
| - // the location is inside my hit test override area. For details, see
|
| - // set_hit_test_bounds_override_inner().
|
| - if (for_event_handling && !hit_test_bounds_override_inner_.empty()) {
|
| - gfx::Rect inset_local_bounds(gfx::Point(), bounds().size());
|
| - inset_local_bounds.Inset(hit_test_bounds_override_inner_);
|
| - // We know we're inside the normal local bounds, so if we're outside the
|
| - // inset bounds we must be in the special hit test override area.
|
| - DCHECK(HitTest(local_point));
|
| - if (!inset_local_bounds.Contains(local_point))
|
| - return delegate_ ? this : NULL;
|
| - }
|
| -
|
| - if (!return_tightest && delegate_)
|
| - return this;
|
| -
|
| - for (Windows::const_reverse_iterator it = children_.rbegin(),
|
| - rend = children_.rend();
|
| - it != rend; ++it) {
|
| - Window* child = *it;
|
| -
|
| - if (for_event_handling) {
|
| - if (child->ignore_events_)
|
| - continue;
|
| - // The client may not allow events to be processed by certain subtrees.
|
| - client::EventClient* client = client::GetEventClient(GetRootWindow());
|
| - if (client && !client->CanProcessEventsWithinSubtree(child))
|
| - continue;
|
| - if (delegate_ && !delegate_->ShouldDescendIntoChildForEventHandling(
|
| - child, local_point))
|
| - continue;
|
| - }
|
| -
|
| - gfx::Point point_in_child_coords(local_point);
|
| - ConvertPointToTarget(this, child, &point_in_child_coords);
|
| - Window* match = child->GetWindowForPoint(point_in_child_coords,
|
| - return_tightest,
|
| - for_event_handling);
|
| - if (match)
|
| - return match;
|
| - }
|
| -
|
| - return delegate_ ? this : NULL;
|
| -}
|
| -
|
| -void Window::RemoveChildImpl(Window* child, Window* new_parent) {
|
| - if (layout_manager_)
|
| - layout_manager_->OnWillRemoveWindowFromLayout(child);
|
| - FOR_EACH_OBSERVER(WindowObserver, observers_, OnWillRemoveWindow(child));
|
| - Window* root_window = child->GetRootWindow();
|
| - Window* new_root_window = new_parent ? new_parent->GetRootWindow() : NULL;
|
| - if (root_window && root_window != new_root_window)
|
| - child->NotifyRemovingFromRootWindow(new_root_window);
|
| -
|
| - gfx::Vector2d offset;
|
| - GetAncestorWithLayer(&offset);
|
| - child->UnparentLayers(!layer(), offset);
|
| - child->parent_ = NULL;
|
| - Windows::iterator i = std::find(children_.begin(), children_.end(), child);
|
| - DCHECK(i != children_.end());
|
| - children_.erase(i);
|
| - child->OnParentChanged();
|
| - if (layout_manager_)
|
| - layout_manager_->OnWindowRemovedFromLayout(child);
|
| -}
|
| -
|
| -void Window::UnparentLayers(bool has_layerless_ancestor,
|
| - const gfx::Vector2d& offset) {
|
| - if (!layer()) {
|
| - const gfx::Vector2d new_offset = offset + bounds().OffsetFromOrigin();
|
| - for (size_t i = 0; i < children_.size(); ++i) {
|
| - children_[i]->UnparentLayers(true, new_offset);
|
| - }
|
| - } else {
|
| - // Only remove the layer if we still own it. Someone else may have acquired
|
| - // ownership of it via AcquireLayer() and may expect the hierarchy to go
|
| - // unchanged as the Window is destroyed.
|
| - if (OwnsLayer()) {
|
| - if (layer()->parent())
|
| - layer()->parent()->Remove(layer());
|
| - if (has_layerless_ancestor) {
|
| - const gfx::Rect real_bounds(bounds_);
|
| - gfx::Rect layer_bounds(layer()->bounds());
|
| - layer_bounds.Offset(-offset);
|
| - layer()->SetBounds(layer_bounds);
|
| - bounds_ = real_bounds;
|
| - }
|
| - }
|
| - }
|
| -}
|
| -
|
| -void Window::ReparentLayers(ui::Layer* parent_layer,
|
| - const gfx::Vector2d& offset) {
|
| - if (!layer()) {
|
| - for (size_t i = 0; i < children_.size(); ++i) {
|
| - children_[i]->ReparentLayers(
|
| - parent_layer,
|
| - offset + children_[i]->bounds().OffsetFromOrigin());
|
| - }
|
| - } else {
|
| - const gfx::Rect real_bounds(bounds());
|
| - parent_layer->Add(layer());
|
| - gfx::Rect layer_bounds(layer()->bounds().size());
|
| - layer_bounds += offset;
|
| - layer()->SetBounds(layer_bounds);
|
| - bounds_ = real_bounds;
|
| - }
|
| -}
|
| -
|
| -void Window::OffsetLayerBounds(const gfx::Vector2d& offset) {
|
| - if (!layer()) {
|
| - for (size_t i = 0; i < children_.size(); ++i)
|
| - children_[i]->OffsetLayerBounds(offset);
|
| - } else {
|
| - gfx::Rect layer_bounds(layer()->bounds());
|
| - layer_bounds += offset;
|
| - layer()->SetBounds(layer_bounds);
|
| - }
|
| -}
|
| -
|
| -void Window::OnParentChanged() {
|
| - FOR_EACH_OBSERVER(
|
| - WindowObserver, observers_, OnWindowParentChanged(this, parent_));
|
| -}
|
| -
|
| -void Window::StackChildRelativeTo(Window* child,
|
| - Window* target,
|
| - StackDirection direction) {
|
| - DCHECK_NE(child, target);
|
| - DCHECK(child);
|
| - DCHECK(target);
|
| - DCHECK_EQ(this, child->parent());
|
| - DCHECK_EQ(this, target->parent());
|
| -
|
| - client::WindowStackingClient* stacking_client =
|
| - client::GetWindowStackingClient();
|
| - if (stacking_client &&
|
| - !stacking_client->AdjustStacking(&child, &target, &direction))
|
| - return;
|
| -
|
| - const size_t child_i =
|
| - std::find(children_.begin(), children_.end(), child) - children_.begin();
|
| - const size_t target_i =
|
| - std::find(children_.begin(), children_.end(), target) - children_.begin();
|
| -
|
| - // Don't move the child if it is already in the right place.
|
| - if ((direction == STACK_ABOVE && child_i == target_i + 1) ||
|
| - (direction == STACK_BELOW && child_i + 1 == target_i))
|
| - return;
|
| -
|
| - const size_t dest_i =
|
| - direction == STACK_ABOVE ?
|
| - (child_i < target_i ? target_i : target_i + 1) :
|
| - (child_i < target_i ? target_i - 1 : target_i);
|
| - children_.erase(children_.begin() + child_i);
|
| - children_.insert(children_.begin() + dest_i, child);
|
| -
|
| - StackChildLayerRelativeTo(child, target, direction);
|
| -
|
| - child->OnStackingChanged();
|
| -}
|
| -
|
| -void Window::StackChildLayerRelativeTo(Window* child,
|
| - Window* target,
|
| - StackDirection direction) {
|
| - Window* ancestor_with_layer = GetAncestorWithLayer(NULL);
|
| - ui::Layer* ancestor_layer =
|
| - ancestor_with_layer ? ancestor_with_layer->layer() : NULL;
|
| - if (!ancestor_layer)
|
| - return;
|
| -
|
| - if (child->layer() && target->layer()) {
|
| - if (direction == STACK_ABOVE)
|
| - ancestor_layer->StackAbove(child->layer(), target->layer());
|
| - else
|
| - ancestor_layer->StackBelow(child->layer(), target->layer());
|
| - return;
|
| - }
|
| - typedef std::vector<ui::Layer*> Layers;
|
| - Layers layers;
|
| - GetLayersToStack(child, &layers);
|
| - if (layers.empty())
|
| - return;
|
| -
|
| - ui::Layer* target_layer;
|
| - if (direction == STACK_ABOVE) {
|
| - target_layer =
|
| - FindStackingTargetLayer<Windows::const_reverse_iterator>(target, child);
|
| - } else {
|
| - target_layer =
|
| - FindStackingTargetLayer<Windows::const_iterator>(target, child);
|
| - }
|
| -
|
| - if (!target_layer) {
|
| - if (direction == STACK_ABOVE) {
|
| - for (Layers::const_reverse_iterator i = layers.rbegin(),
|
| - rend = layers.rend(); i != rend; ++i) {
|
| - ancestor_layer->StackAtBottom(*i);
|
| - }
|
| - } else {
|
| - for (Layers::const_iterator i = layers.begin(); i != layers.end(); ++i)
|
| - ancestor_layer->StackAtTop(*i);
|
| - }
|
| - return;
|
| - }
|
| -
|
| - if (direction == STACK_ABOVE) {
|
| - for (Layers::const_reverse_iterator i = layers.rbegin(),
|
| - rend = layers.rend(); i != rend; ++i) {
|
| - ancestor_layer->StackAbove(*i, target_layer);
|
| - }
|
| - } else {
|
| - for (Layers::const_iterator i = layers.begin(); i != layers.end(); ++i)
|
| - ancestor_layer->StackBelow(*i, target_layer);
|
| - }
|
| -}
|
| -
|
| -void Window::OnStackingChanged() {
|
| - FOR_EACH_OBSERVER(WindowObserver, observers_, OnWindowStackingChanged(this));
|
| -}
|
| -
|
| -void Window::NotifyRemovingFromRootWindow(Window* new_root) {
|
| - FOR_EACH_OBSERVER(WindowObserver, observers_,
|
| - OnWindowRemovingFromRootWindow(this, new_root));
|
| - for (Window::Windows::const_iterator it = children_.begin();
|
| - it != children_.end(); ++it) {
|
| - (*it)->NotifyRemovingFromRootWindow(new_root);
|
| - }
|
| -}
|
| -
|
| -void Window::NotifyAddedToRootWindow() {
|
| - FOR_EACH_OBSERVER(WindowObserver, observers_,
|
| - OnWindowAddedToRootWindow(this));
|
| - for (Window::Windows::const_iterator it = children_.begin();
|
| - it != children_.end(); ++it) {
|
| - (*it)->NotifyAddedToRootWindow();
|
| - }
|
| -}
|
| -
|
| -void Window::NotifyWindowHierarchyChange(
|
| - const WindowObserver::HierarchyChangeParams& params) {
|
| - params.target->NotifyWindowHierarchyChangeDown(params);
|
| - switch (params.phase) {
|
| - case WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGING:
|
| - if (params.old_parent)
|
| - params.old_parent->NotifyWindowHierarchyChangeUp(params);
|
| - break;
|
| - case WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGED:
|
| - if (params.new_parent)
|
| - params.new_parent->NotifyWindowHierarchyChangeUp(params);
|
| - break;
|
| - default:
|
| - NOTREACHED();
|
| - break;
|
| - }
|
| -}
|
| -
|
| -void Window::NotifyWindowHierarchyChangeDown(
|
| - const WindowObserver::HierarchyChangeParams& params) {
|
| - NotifyWindowHierarchyChangeAtReceiver(params);
|
| - for (Window::Windows::const_iterator it = children_.begin();
|
| - it != children_.end(); ++it) {
|
| - (*it)->NotifyWindowHierarchyChangeDown(params);
|
| - }
|
| -}
|
| -
|
| -void Window::NotifyWindowHierarchyChangeUp(
|
| - const WindowObserver::HierarchyChangeParams& params) {
|
| - for (Window* window = this; window; window = window->parent())
|
| - window->NotifyWindowHierarchyChangeAtReceiver(params);
|
| -}
|
| -
|
| -void Window::NotifyWindowHierarchyChangeAtReceiver(
|
| - const WindowObserver::HierarchyChangeParams& params) {
|
| - WindowObserver::HierarchyChangeParams local_params = params;
|
| - local_params.receiver = this;
|
| -
|
| - switch (params.phase) {
|
| - case WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGING:
|
| - FOR_EACH_OBSERVER(WindowObserver, observers_,
|
| - OnWindowHierarchyChanging(local_params));
|
| - break;
|
| - case WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGED:
|
| - FOR_EACH_OBSERVER(WindowObserver, observers_,
|
| - OnWindowHierarchyChanged(local_params));
|
| - break;
|
| - default:
|
| - NOTREACHED();
|
| - break;
|
| - }
|
| -}
|
| -
|
| -void Window::NotifyWindowVisibilityChanged(aura::Window* target,
|
| - bool visible) {
|
| - if (!NotifyWindowVisibilityChangedDown(target, visible)) {
|
| - return; // |this| has been deleted.
|
| - }
|
| - NotifyWindowVisibilityChangedUp(target, visible);
|
| -}
|
| -
|
| -bool Window::NotifyWindowVisibilityChangedAtReceiver(aura::Window* target,
|
| - bool visible) {
|
| - // |this| may be deleted during a call to OnWindowVisibilityChanged() on one
|
| - // of the observers. We create an local observer for that. In that case we
|
| - // exit without further access to any members.
|
| - WindowTracker tracker;
|
| - tracker.Add(this);
|
| - FOR_EACH_OBSERVER(WindowObserver, observers_,
|
| - OnWindowVisibilityChanged(target, visible));
|
| - return tracker.Contains(this);
|
| -}
|
| -
|
| -bool Window::NotifyWindowVisibilityChangedDown(aura::Window* target,
|
| - bool visible) {
|
| - if (!NotifyWindowVisibilityChangedAtReceiver(target, visible))
|
| - return false; // |this| was deleted.
|
| - std::set<const Window*> child_already_processed;
|
| - bool child_destroyed = false;
|
| - do {
|
| - child_destroyed = false;
|
| - for (Window::Windows::const_iterator it = children_.begin();
|
| - it != children_.end(); ++it) {
|
| - if (!child_already_processed.insert(*it).second)
|
| - continue;
|
| - if (!(*it)->NotifyWindowVisibilityChangedDown(target, visible)) {
|
| - // |*it| was deleted, |it| is invalid and |children_| has changed.
|
| - // We exit the current for-loop and enter a new one.
|
| - child_destroyed = true;
|
| - break;
|
| - }
|
| - }
|
| - } while (child_destroyed);
|
| - return true;
|
| -}
|
| -
|
| -void Window::NotifyWindowVisibilityChangedUp(aura::Window* target,
|
| - bool visible) {
|
| - // Start with the parent as we already notified |this|
|
| - // in NotifyWindowVisibilityChangedDown.
|
| - for (Window* window = parent(); window; window = window->parent()) {
|
| - bool ret = window->NotifyWindowVisibilityChangedAtReceiver(target, visible);
|
| - DCHECK(ret);
|
| - }
|
| -}
|
| -
|
| -void Window::NotifyAncestorWindowTransformed(Window* source) {
|
| - FOR_EACH_OBSERVER(WindowObserver, observers_,
|
| - OnAncestorWindowTransformed(source, this));
|
| - for (Window::Windows::const_iterator it = children_.begin();
|
| - it != children_.end(); ++it) {
|
| - (*it)->NotifyAncestorWindowTransformed(source);
|
| - }
|
| -}
|
| -
|
| -void Window::OnWindowBoundsChanged(const gfx::Rect& old_bounds) {
|
| - if (layer()) {
|
| - bounds_ = layer()->bounds();
|
| - if (parent_ && !parent_->layer()) {
|
| - gfx::Vector2d offset;
|
| - aura::Window* ancestor_with_layer =
|
| - parent_->GetAncestorWithLayer(&offset);
|
| - if (ancestor_with_layer)
|
| - bounds_.Offset(-offset);
|
| - }
|
| - }
|
| -
|
| - if (layout_manager_)
|
| - layout_manager_->OnWindowResized();
|
| - if (delegate_)
|
| - delegate_->OnBoundsChanged(old_bounds, bounds());
|
| - FOR_EACH_OBSERVER(WindowObserver,
|
| - observers_,
|
| - OnWindowBoundsChanged(this, old_bounds, bounds()));
|
| -}
|
| -
|
| -bool Window::CleanupGestureState() {
|
| - bool state_modified = false;
|
| - state_modified |= ui::GestureRecognizer::Get()->CancelActiveTouches(this);
|
| - state_modified |=
|
| - ui::GestureRecognizer::Get()->CleanupStateForConsumer(this);
|
| - for (Window::Windows::iterator iter = children_.begin();
|
| - iter != children_.end();
|
| - ++iter) {
|
| - state_modified |= (*iter)->CleanupGestureState();
|
| - }
|
| - return state_modified;
|
| -}
|
| -
|
| -void Window::OnPaintLayer(gfx::Canvas* canvas) {
|
| - Paint(canvas);
|
| -}
|
| -
|
| -void Window::OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) {
|
| - DCHECK(layer());
|
| - FOR_EACH_OBSERVER(WindowObserver,
|
| - observers_,
|
| - OnDelegatedFrameDamage(this, damage_rect_in_dip));
|
| -}
|
| -
|
| -base::Closure Window::PrepareForLayerBoundsChange() {
|
| - return base::Bind(&Window::OnWindowBoundsChanged, base::Unretained(this),
|
| - bounds());
|
| -}
|
| -
|
| -bool Window::CanAcceptEvent(const ui::Event& event) {
|
| - // The client may forbid certain windows from receiving events at a given
|
| - // point in time.
|
| - client::EventClient* client = client::GetEventClient(GetRootWindow());
|
| - if (client && !client->CanProcessEventsWithinSubtree(this))
|
| - return false;
|
| -
|
| - // We need to make sure that a touch cancel event and any gesture events it
|
| - // creates can always reach the window. This ensures that we receive a valid
|
| - // touch / gesture stream.
|
| - if (event.IsEndingEvent())
|
| - return true;
|
| -
|
| - if (!IsVisible())
|
| - return false;
|
| -
|
| - // The top-most window can always process an event.
|
| - if (!parent_)
|
| - return true;
|
| -
|
| - // For located events (i.e. mouse, touch etc.), an assumption is made that
|
| - // windows that don't have a default event-handler cannot process the event
|
| - // (see more in GetWindowForPoint()). This assumption is not made for key
|
| - // events.
|
| - return event.IsKeyEvent() || target_handler();
|
| -}
|
| -
|
| -ui::EventTarget* Window::GetParentTarget() {
|
| - if (IsRootWindow()) {
|
| - return client::GetEventClient(this) ?
|
| - client::GetEventClient(this)->GetToplevelEventTarget() :
|
| - Env::GetInstance();
|
| - }
|
| - return parent_;
|
| -}
|
| -
|
| -scoped_ptr<ui::EventTargetIterator> Window::GetChildIterator() {
|
| - return scoped_ptr<ui::EventTargetIterator>(
|
| - new ui::EventTargetIteratorImpl<Window>(children()));
|
| -}
|
| -
|
| -ui::EventTargeter* Window::GetEventTargeter() {
|
| - return targeter_.get();
|
| -}
|
| -
|
| -void Window::ConvertEventToTarget(ui::EventTarget* target,
|
| - ui::LocatedEvent* event) {
|
| - event->ConvertLocationToTarget(this,
|
| - static_cast<Window*>(target));
|
| -}
|
| -
|
| -void Window::UpdateLayerName() {
|
| -#if !defined(NDEBUG)
|
| - DCHECK(layer());
|
| -
|
| - std::string layer_name(name_);
|
| - if (layer_name.empty())
|
| - layer_name = "Unnamed Window";
|
| -
|
| - if (id_ != -1)
|
| - layer_name += " " + base::IntToString(id_);
|
| -
|
| - layer()->set_name(layer_name);
|
| -#endif
|
| -}
|
| -
|
| -bool Window::ContainsMouse() {
|
| - bool contains_mouse = false;
|
| - if (IsVisible()) {
|
| - WindowTreeHost* host = GetHost();
|
| - contains_mouse = host &&
|
| - ContainsPointInRoot(host->dispatcher()->GetLastMouseLocationInRoot());
|
| - }
|
| - return contains_mouse;
|
| -}
|
| -
|
| -const Window* Window::GetAncestorWithLayer(gfx::Vector2d* offset) const {
|
| - for (const aura::Window* window = this; window; window = window->parent()) {
|
| - if (window->layer())
|
| - return window;
|
| - if (offset)
|
| - *offset += window->bounds().OffsetFromOrigin();
|
| - }
|
| - if (offset)
|
| - *offset = gfx::Vector2d();
|
| - return NULL;
|
| -}
|
| -
|
| -} // namespace aura
|
|
|