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Unified Diff: ui/views/controls/menu/menu_controller.cc

Issue 851853002: It is time. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Trying to reup because the last upload failed. Created 5 years, 11 months ago
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Index: ui/views/controls/menu/menu_controller.cc
diff --git a/ui/views/controls/menu/menu_controller.cc b/ui/views/controls/menu/menu_controller.cc
deleted file mode 100644
index 82992004885347d68a8464bc06bdca5af5528c1d..0000000000000000000000000000000000000000
--- a/ui/views/controls/menu/menu_controller.cc
+++ /dev/null
@@ -1,2315 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/views/controls/menu/menu_controller.h"
-
-#include "base/i18n/case_conversion.h"
-#include "base/i18n/rtl.h"
-#include "base/strings/utf_string_conversions.h"
-#include "base/time/time.h"
-#include "ui/base/dragdrop/drag_utils.h"
-#include "ui/base/dragdrop/os_exchange_data.h"
-#include "ui/events/event.h"
-#include "ui/events/event_utils.h"
-#include "ui/gfx/canvas.h"
-#include "ui/gfx/native_widget_types.h"
-#include "ui/gfx/point.h"
-#include "ui/gfx/screen.h"
-#include "ui/gfx/vector2d.h"
-#include "ui/native_theme/native_theme.h"
-#include "ui/views/controls/button/menu_button.h"
-#include "ui/views/controls/menu/menu_config.h"
-#include "ui/views/controls/menu/menu_controller_delegate.h"
-#include "ui/views/controls/menu/menu_host_root_view.h"
-#include "ui/views/controls/menu/menu_item_view.h"
-#include "ui/views/controls/menu/menu_message_loop.h"
-#include "ui/views/controls/menu/menu_scroll_view_container.h"
-#include "ui/views/controls/menu/submenu_view.h"
-#include "ui/views/drag_utils.h"
-#include "ui/views/focus/view_storage.h"
-#include "ui/views/mouse_constants.h"
-#include "ui/views/view.h"
-#include "ui/views/view_constants.h"
-#include "ui/views/views_delegate.h"
-#include "ui/views/widget/root_view.h"
-#include "ui/views/widget/tooltip_manager.h"
-#include "ui/views/widget/widget.h"
-
-#if defined(OS_WIN)
-#include "ui/base/win/internal_constants.h"
-#include "ui/gfx/win/dpi.h"
-#include "ui/views/win/hwnd_util.h"
-#endif
-
-using base::Time;
-using base::TimeDelta;
-using ui::OSExchangeData;
-
-// Period of the scroll timer (in milliseconds).
-static const int kScrollTimerMS = 30;
-
-// Amount of time from when the drop exits the menu and the menu is hidden.
-static const int kCloseOnExitTime = 1200;
-
-// If a context menu is invoked by touch, we shift the menu by this offset so
-// that the finger does not obscure the menu.
-static const int kCenteredContextMenuYOffset = -15;
-
-namespace views {
-
-namespace {
-
-// When showing context menu on mouse down, the user might accidentally select
-// the menu item on the subsequent mouse up. To prevent this, we add the
-// following delay before the user is able to select an item.
-static int menu_selection_hold_time_ms = kMinimumMsPressedToActivate;
-
-// The spacing offset for the bubble tip.
-const int kBubbleTipSizeLeftRight = 12;
-const int kBubbleTipSizeTopBottom = 11;
-
-// The maximum distance (in DIPS) that the mouse can be moved before it should
-// trigger a mouse menu item activation (regardless of how long the menu has
-// been showing).
-const float kMaximumLengthMovedToActivate = 4.0f;
-
-// Returns true if the mnemonic of |menu| matches key.
-bool MatchesMnemonic(MenuItemView* menu, base::char16 key) {
- return key != 0 && menu->GetMnemonic() == key;
-}
-
-// Returns true if |menu| doesn't have a mnemonic and first character of the its
-// title is |key|.
-bool TitleMatchesMnemonic(MenuItemView* menu, base::char16 key) {
- if (menu->GetMnemonic())
- return false;
-
- base::string16 lower_title = base::i18n::ToLower(menu->title());
- return !lower_title.empty() && lower_title[0] == key;
-}
-
-} // namespace
-
-// Returns the first descendant of |view| that is hot tracked.
-static CustomButton* GetFirstHotTrackedView(View* view) {
- if (!view)
- return NULL;
- CustomButton* button = CustomButton::AsCustomButton(view);
- if (button) {
- if (button->IsHotTracked())
- return button;
- }
-
- for (int i = 0; i < view->child_count(); ++i) {
- CustomButton* hot_view = GetFirstHotTrackedView(view->child_at(i));
- if (hot_view)
- return hot_view;
- }
- return NULL;
-}
-
-// Recurses through the child views of |view| returning the first view starting
-// at |start| that is focusable. A value of -1 for |start| indicates to start at
-// the first view (if |forward| is false, iterating starts at the last view). If
-// |forward| is true the children are considered first to last, otherwise last
-// to first.
-static View* GetFirstFocusableView(View* view, int start, bool forward) {
- if (forward) {
- for (int i = start == -1 ? 0 : start; i < view->child_count(); ++i) {
- View* deepest = GetFirstFocusableView(view->child_at(i), -1, forward);
- if (deepest)
- return deepest;
- }
- } else {
- for (int i = start == -1 ? view->child_count() - 1 : start; i >= 0; --i) {
- View* deepest = GetFirstFocusableView(view->child_at(i), -1, forward);
- if (deepest)
- return deepest;
- }
- }
- return view->IsFocusable() ? view : NULL;
-}
-
-// Returns the first child of |start| that is focusable.
-static View* GetInitialFocusableView(View* start, bool forward) {
- return GetFirstFocusableView(start, -1, forward);
-}
-
-// Returns the next view after |start_at| that is focusable. Returns NULL if
-// there are no focusable children of |ancestor| after |start_at|.
-static View* GetNextFocusableView(View* ancestor,
- View* start_at,
- bool forward) {
- DCHECK(ancestor->Contains(start_at));
- View* parent = start_at;
- do {
- View* new_parent = parent->parent();
- int index = new_parent->GetIndexOf(parent);
- index += forward ? 1 : -1;
- if (forward || index != -1) {
- View* next = GetFirstFocusableView(new_parent, index, forward);
- if (next)
- return next;
- }
- parent = new_parent;
- } while (parent != ancestor);
- return NULL;
-}
-
-// MenuScrollTask --------------------------------------------------------------
-
-// MenuScrollTask is used when the SubmenuView does not all fit on screen and
-// the mouse is over the scroll up/down buttons. MenuScrollTask schedules
-// itself with a RepeatingTimer. When Run is invoked MenuScrollTask scrolls
-// appropriately.
-
-class MenuController::MenuScrollTask {
- public:
- MenuScrollTask() : submenu_(NULL), is_scrolling_up_(false), start_y_(0) {
- pixels_per_second_ = MenuItemView::pref_menu_height() * 20;
- }
-
- void Update(const MenuController::MenuPart& part) {
- if (!part.is_scroll()) {
- StopScrolling();
- return;
- }
- DCHECK(part.submenu);
- SubmenuView* new_menu = part.submenu;
- bool new_is_up = (part.type == MenuController::MenuPart::SCROLL_UP);
- if (new_menu == submenu_ && is_scrolling_up_ == new_is_up)
- return;
-
- start_scroll_time_ = base::Time::Now();
- start_y_ = part.submenu->GetVisibleBounds().y();
- submenu_ = new_menu;
- is_scrolling_up_ = new_is_up;
-
- if (!scrolling_timer_.IsRunning()) {
- scrolling_timer_.Start(FROM_HERE,
- TimeDelta::FromMilliseconds(kScrollTimerMS),
- this, &MenuScrollTask::Run);
- }
- }
-
- void StopScrolling() {
- if (scrolling_timer_.IsRunning()) {
- scrolling_timer_.Stop();
- submenu_ = NULL;
- }
- }
-
- // The menu being scrolled. Returns null if not scrolling.
- SubmenuView* submenu() const { return submenu_; }
-
- private:
- void Run() {
- DCHECK(submenu_);
- gfx::Rect vis_rect = submenu_->GetVisibleBounds();
- const int delta_y = static_cast<int>(
- (base::Time::Now() - start_scroll_time_).InMilliseconds() *
- pixels_per_second_ / 1000);
- vis_rect.set_y(is_scrolling_up_ ?
- std::max(0, start_y_ - delta_y) :
- std::min(submenu_->height() - vis_rect.height(), start_y_ + delta_y));
- submenu_->ScrollRectToVisible(vis_rect);
- }
-
- // SubmenuView being scrolled.
- SubmenuView* submenu_;
-
- // Direction scrolling.
- bool is_scrolling_up_;
-
- // Timer to periodically scroll.
- base::RepeatingTimer<MenuScrollTask> scrolling_timer_;
-
- // Time we started scrolling at.
- base::Time start_scroll_time_;
-
- // How many pixels to scroll per second.
- int pixels_per_second_;
-
- // Y-coordinate of submenu_view_ when scrolling started.
- int start_y_;
-
- DISALLOW_COPY_AND_ASSIGN(MenuScrollTask);
-};
-
-// MenuController:SelectByCharDetails ----------------------------------------
-
-struct MenuController::SelectByCharDetails {
- SelectByCharDetails()
- : first_match(-1),
- has_multiple(false),
- index_of_item(-1),
- next_match(-1) {
- }
-
- // Index of the first menu with the specified mnemonic.
- int first_match;
-
- // If true there are multiple menu items with the same mnemonic.
- bool has_multiple;
-
- // Index of the selected item; may remain -1.
- int index_of_item;
-
- // If there are multiple matches this is the index of the item after the
- // currently selected item whose mnemonic matches. This may remain -1 even
- // though there are matches.
- int next_match;
-};
-
-// MenuController:State ------------------------------------------------------
-
-MenuController::State::State()
- : item(NULL),
- submenu_open(false),
- anchor(MENU_ANCHOR_TOPLEFT),
- context_menu(false) {
-}
-
-MenuController::State::~State() {}
-
-// MenuController ------------------------------------------------------------
-
-// static
-MenuController* MenuController::active_instance_ = NULL;
-
-// static
-MenuController* MenuController::GetActiveInstance() {
- return active_instance_;
-}
-
-MenuItemView* MenuController::Run(Widget* parent,
- MenuButton* button,
- MenuItemView* root,
- const gfx::Rect& bounds,
- MenuAnchorPosition position,
- bool context_menu,
- bool is_nested_drag,
- int* result_event_flags) {
- exit_type_ = EXIT_NONE;
- possible_drag_ = false;
- drag_in_progress_ = false;
- did_initiate_drag_ = false;
- closing_event_time_ = base::TimeDelta();
- menu_start_time_ = base::TimeTicks::Now();
- menu_start_mouse_press_loc_ = gfx::Point();
-
- // If we are shown on mouse press, we will eat the subsequent mouse down and
- // the parent widget will not be able to reset its state (it might have mouse
- // capture from the mouse down). So we clear its state here.
- if (parent) {
- View* root_view = parent->GetRootView();
- if (root_view) {
- root_view->SetMouseHandler(NULL);
- const ui::Event* event =
- static_cast<internal::RootView*>(root_view)->current_event();
- if (event && event->type() == ui::ET_MOUSE_PRESSED) {
- gfx::Point screen_loc(
- static_cast<const ui::MouseEvent*>(event)->location());
- View::ConvertPointToScreen(
- static_cast<View*>(event->target()), &screen_loc);
- menu_start_mouse_press_loc_ = screen_loc;
- }
- }
- }
-
- bool nested_menu = showing_;
- if (showing_) {
- // Only support nesting of blocking_run menus, nesting of
- // blocking/non-blocking shouldn't be needed.
- DCHECK(blocking_run_);
-
- // We're already showing, push the current state.
- menu_stack_.push_back(
- std::make_pair(state_, make_linked_ptr(pressed_lock_.release())));
-
- // The context menu should be owned by the same parent.
- DCHECK_EQ(owner_, parent);
- } else {
- showing_ = true;
- }
-
- // Reset current state.
- pending_state_ = State();
- state_ = State();
- UpdateInitialLocation(bounds, position, context_menu);
-
- if (owner_)
- owner_->RemoveObserver(this);
- owner_ = parent;
- if (owner_)
- owner_->AddObserver(this);
-
- // Set the selection, which opens the initial menu.
- SetSelection(root, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
-
- if (!blocking_run_) {
- if (!is_nested_drag) {
- // Start the timer to hide the menu. This is needed as we get no
- // notification when the drag has finished.
- StartCancelAllTimer();
- }
- return NULL;
- }
-
- if (button)
- pressed_lock_.reset(new MenuButton::PressedLock(button));
-
- // Make sure Chrome doesn't attempt to shut down while the menu is showing.
- if (ViewsDelegate::views_delegate)
- ViewsDelegate::views_delegate->AddRef();
-
- // We need to turn on nestable tasks as in some situations (pressing alt-f for
- // one) the menus are run from a task. If we don't do this and are invoked
- // from a task none of the tasks we schedule are processed and the menu
- // appears totally broken.
- message_loop_depth_++;
- DCHECK_LE(message_loop_depth_, 2);
- RunMessageLoop(nested_menu);
- message_loop_depth_--;
-
- if (ViewsDelegate::views_delegate)
- ViewsDelegate::views_delegate->ReleaseRef();
-
- // Close any open menus.
- SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
-
-#if defined(OS_WIN)
- // On Windows, if we select the menu item by touch and if the window at the
- // location is another window on the same thread, that window gets a
- // WM_MOUSEACTIVATE message and ends up activating itself, which is not
- // correct. We workaround this by setting a property on the window at the
- // current cursor location. We check for this property in our
- // WM_MOUSEACTIVATE handler and don't activate the window if the property is
- // set.
- if (item_selected_by_touch_) {
- item_selected_by_touch_ = false;
- POINT cursor_pos;
- ::GetCursorPos(&cursor_pos);
- HWND window = ::WindowFromPoint(cursor_pos);
- if (::GetWindowThreadProcessId(window, NULL) ==
- ::GetCurrentThreadId()) {
- ::SetProp(window, ui::kIgnoreTouchMouseActivateForWindow,
- reinterpret_cast<HANDLE>(true));
- }
- }
-#endif
-
- linked_ptr<MenuButton::PressedLock> nested_pressed_lock;
- if (nested_menu) {
- DCHECK(!menu_stack_.empty());
- // We're running from within a menu, restore the previous state.
- // The menus are already showing, so we don't have to show them.
- state_ = menu_stack_.back().first;
- pending_state_ = menu_stack_.back().first;
- nested_pressed_lock = menu_stack_.back().second;
- menu_stack_.pop_back();
- } else {
- showing_ = false;
- did_capture_ = false;
- }
-
- MenuItemView* result = result_;
- // In case we're nested, reset result_.
- result_ = NULL;
-
- if (result_event_flags)
- *result_event_flags = accept_event_flags_;
-
- if (exit_type_ == EXIT_OUTERMOST) {
- SetExitType(EXIT_NONE);
- } else {
- if (nested_menu && result) {
- // We're nested and about to return a value. The caller might enter
- // another blocking loop. We need to make sure all menus are hidden
- // before that happens otherwise the menus will stay on screen.
- CloseAllNestedMenus();
- SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
-
- // Set exit_all_, which makes sure all nested loops exit immediately.
- if (exit_type_ != EXIT_DESTROYED)
- SetExitType(EXIT_ALL);
- }
- }
-
- // Reset our pressed lock to the previous state's, if there was one.
- // The lock handles the case if the button was destroyed.
- pressed_lock_.reset(nested_pressed_lock.release());
-
- return result;
-}
-
-void MenuController::Cancel(ExitType type) {
- // If the menu has already been destroyed, no further cancellation is
- // needed. We especially don't want to set the |exit_type_| to a lesser
- // value.
- if (exit_type_ == EXIT_DESTROYED || exit_type_ == type)
- return;
-
- if (!showing_) {
- // This occurs if we're in the process of notifying the delegate for a drop
- // and the delegate cancels us.
- return;
- }
-
- MenuItemView* selected = state_.item;
- SetExitType(type);
-
- SendMouseCaptureLostToActiveView();
-
- // Hide windows immediately.
- SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
-
- if (!blocking_run_) {
- // If we didn't block the caller we need to notify the menu, which
- // triggers deleting us.
- DCHECK(selected);
- showing_ = false;
- delegate_->DropMenuClosed(
- internal::MenuControllerDelegate::NOTIFY_DELEGATE,
- selected->GetRootMenuItem());
- // WARNING: the call to MenuClosed deletes us.
- return;
- }
-}
-
-void MenuController::OnMousePressed(SubmenuView* source,
- const ui::MouseEvent& event) {
- SetSelectionOnPointerDown(source, event);
-}
-
-void MenuController::OnMouseDragged(SubmenuView* source,
- const ui::MouseEvent& event) {
- MenuPart part = GetMenuPart(source, event.location());
- UpdateScrolling(part);
-
- if (!blocking_run_)
- return;
-
- if (possible_drag_) {
- if (View::ExceededDragThreshold(event.location() - press_pt_))
- StartDrag(source, press_pt_);
- return;
- }
- MenuItemView* mouse_menu = NULL;
- if (part.type == MenuPart::MENU_ITEM) {
- if (!part.menu)
- part.menu = source->GetMenuItem();
- else
- mouse_menu = part.menu;
- SetSelection(part.menu ? part.menu : state_.item, SELECTION_OPEN_SUBMENU);
- } else if (part.type == MenuPart::NONE) {
- ShowSiblingMenu(source, event.location());
- }
- UpdateActiveMouseView(source, event, mouse_menu);
-}
-
-void MenuController::OnMouseReleased(SubmenuView* source,
- const ui::MouseEvent& event) {
- if (!blocking_run_)
- return;
-
- DCHECK(state_.item);
- possible_drag_ = false;
- DCHECK(blocking_run_);
- MenuPart part = GetMenuPart(source, event.location());
- if (event.IsRightMouseButton() && part.type == MenuPart::MENU_ITEM) {
- MenuItemView* menu = part.menu;
- // |menu| is NULL means this event is from an empty menu or a separator.
- // If it is from an empty menu, use parent context menu instead of that.
- if (menu == NULL &&
- part.submenu->child_count() == 1 &&
- part.submenu->child_at(0)->id() == MenuItemView::kEmptyMenuItemViewID) {
- menu = part.parent;
- }
-
- if (menu != NULL && ShowContextMenu(menu, source, event,
- ui::MENU_SOURCE_MOUSE))
- return;
- }
-
- // We can use Ctrl+click or the middle mouse button to recursively open urls
- // for selected folder menu items. If it's only a left click, show the
- // contents of the folder.
- if (!part.is_scroll() && part.menu &&
- !(part.menu->HasSubmenu() &&
- (event.flags() & ui::EF_LEFT_MOUSE_BUTTON))) {
- if (GetActiveMouseView()) {
- SendMouseReleaseToActiveView(source, event);
- return;
- }
- // If a mouse release was received quickly after showing.
- base::TimeDelta time_shown = base::TimeTicks::Now() - menu_start_time_;
- if (time_shown.InMilliseconds() < menu_selection_hold_time_ms) {
- // And it wasn't far from the mouse press location.
- gfx::Point screen_loc(event.location());
- View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
- gfx::Vector2d moved = screen_loc - menu_start_mouse_press_loc_;
- if (moved.Length() < kMaximumLengthMovedToActivate) {
- // Ignore the mouse release as it was likely this menu was shown under
- // the mouse and the action was just a normal click.
- return;
- }
- }
- if (part.menu->GetDelegate()->ShouldExecuteCommandWithoutClosingMenu(
- part.menu->GetCommand(), event)) {
- part.menu->GetDelegate()->ExecuteCommand(part.menu->GetCommand(),
- event.flags());
- return;
- }
- if (!part.menu->NonIconChildViewsCount() &&
- part.menu->GetDelegate()->IsTriggerableEvent(part.menu, event)) {
- base::TimeDelta shown_time = base::TimeTicks::Now() - menu_start_time_;
- if (!state_.context_menu || !View::ShouldShowContextMenuOnMousePress() ||
- shown_time.InMilliseconds() > menu_selection_hold_time_ms) {
- Accept(part.menu, event.flags());
- }
- return;
- }
- } else if (part.type == MenuPart::MENU_ITEM) {
- // User either clicked on empty space, or a menu that has children.
- SetSelection(part.menu ? part.menu : state_.item,
- SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
- }
- SendMouseCaptureLostToActiveView();
-}
-
-void MenuController::OnMouseMoved(SubmenuView* source,
- const ui::MouseEvent& event) {
- HandleMouseLocation(source, event.location());
-}
-
-void MenuController::OnMouseEntered(SubmenuView* source,
- const ui::MouseEvent& event) {
- // MouseEntered is always followed by a mouse moved, so don't need to
- // do anything here.
-}
-
-bool MenuController::OnMouseWheel(SubmenuView* source,
- const ui::MouseWheelEvent& event) {
- MenuPart part = GetMenuPart(source, event.location());
- return part.submenu && part.submenu->OnMouseWheel(event);
-}
-
-void MenuController::OnGestureEvent(SubmenuView* source,
- ui::GestureEvent* event) {
- MenuPart part = GetMenuPart(source, event->location());
- if (event->type() == ui::ET_GESTURE_TAP_DOWN) {
- SetSelectionOnPointerDown(source, *event);
- event->StopPropagation();
- } else if (event->type() == ui::ET_GESTURE_LONG_PRESS) {
- if (part.type == MenuPart::MENU_ITEM && part.menu) {
- if (ShowContextMenu(part.menu, source, *event, ui::MENU_SOURCE_TOUCH))
- event->StopPropagation();
- }
- } else if (event->type() == ui::ET_GESTURE_TAP) {
- if (!part.is_scroll() && part.menu &&
- !(part.menu->HasSubmenu())) {
- if (part.menu->GetDelegate()->IsTriggerableEvent(
- part.menu, *event)) {
- Accept(part.menu, event->flags());
- item_selected_by_touch_ = true;
- }
- event->StopPropagation();
- } else if (part.type == MenuPart::MENU_ITEM) {
- // User either tapped on empty space, or a menu that has children.
- SetSelection(part.menu ? part.menu : state_.item,
- SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
- event->StopPropagation();
- }
- } else if (event->type() == ui::ET_GESTURE_TAP_CANCEL &&
- part.menu &&
- part.type == MenuPart::MENU_ITEM) {
- // Move the selection to the parent menu so that the selection in the
- // current menu is unset. Make sure the submenu remains open by sending the
- // appropriate SetSelectionTypes flags.
- SetSelection(part.menu->GetParentMenuItem(),
- SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
- event->StopPropagation();
- }
-
- if (event->stopped_propagation())
- return;
-
- if (!part.submenu)
- return;
- part.submenu->OnGestureEvent(event);
-}
-
-bool MenuController::GetDropFormats(
- SubmenuView* source,
- int* formats,
- std::set<OSExchangeData::CustomFormat>* custom_formats) {
- return source->GetMenuItem()->GetDelegate()->GetDropFormats(
- source->GetMenuItem(), formats, custom_formats);
-}
-
-bool MenuController::AreDropTypesRequired(SubmenuView* source) {
- return source->GetMenuItem()->GetDelegate()->AreDropTypesRequired(
- source->GetMenuItem());
-}
-
-bool MenuController::CanDrop(SubmenuView* source, const OSExchangeData& data) {
- return source->GetMenuItem()->GetDelegate()->CanDrop(source->GetMenuItem(),
- data);
-}
-
-void MenuController::OnDragEntered(SubmenuView* source,
- const ui::DropTargetEvent& event) {
- valid_drop_coordinates_ = false;
-}
-
-int MenuController::OnDragUpdated(SubmenuView* source,
- const ui::DropTargetEvent& event) {
- StopCancelAllTimer();
-
- gfx::Point screen_loc(event.location());
- View::ConvertPointToScreen(source, &screen_loc);
- if (valid_drop_coordinates_ && screen_loc == drop_pt_)
- return last_drop_operation_;
- drop_pt_ = screen_loc;
- valid_drop_coordinates_ = true;
-
- MenuItemView* menu_item = GetMenuItemAt(source, event.x(), event.y());
- bool over_empty_menu = false;
- if (!menu_item) {
- // See if we're over an empty menu.
- menu_item = GetEmptyMenuItemAt(source, event.x(), event.y());
- if (menu_item)
- over_empty_menu = true;
- }
- MenuDelegate::DropPosition drop_position = MenuDelegate::DROP_NONE;
- int drop_operation = ui::DragDropTypes::DRAG_NONE;
- if (menu_item) {
- gfx::Point menu_item_loc(event.location());
- View::ConvertPointToTarget(source, menu_item, &menu_item_loc);
- MenuItemView* query_menu_item;
- if (!over_empty_menu) {
- int menu_item_height = menu_item->height();
- if (menu_item->HasSubmenu() &&
- (menu_item_loc.y() > kDropBetweenPixels &&
- menu_item_loc.y() < (menu_item_height - kDropBetweenPixels))) {
- drop_position = MenuDelegate::DROP_ON;
- } else {
- drop_position = (menu_item_loc.y() < menu_item_height / 2) ?
- MenuDelegate::DROP_BEFORE : MenuDelegate::DROP_AFTER;
- }
- query_menu_item = menu_item;
- } else {
- query_menu_item = menu_item->GetParentMenuItem();
- drop_position = MenuDelegate::DROP_ON;
- }
- drop_operation = menu_item->GetDelegate()->GetDropOperation(
- query_menu_item, event, &drop_position);
-
- // If the menu has a submenu, schedule the submenu to open.
- SetSelection(menu_item, menu_item->HasSubmenu() ? SELECTION_OPEN_SUBMENU :
- SELECTION_DEFAULT);
-
- if (drop_position == MenuDelegate::DROP_NONE ||
- drop_operation == ui::DragDropTypes::DRAG_NONE)
- menu_item = NULL;
- } else {
- SetSelection(source->GetMenuItem(), SELECTION_OPEN_SUBMENU);
- }
- SetDropMenuItem(menu_item, drop_position);
- last_drop_operation_ = drop_operation;
- return drop_operation;
-}
-
-void MenuController::OnDragExited(SubmenuView* source) {
- StartCancelAllTimer();
-
- if (drop_target_) {
- StopShowTimer();
- SetDropMenuItem(NULL, MenuDelegate::DROP_NONE);
- }
-}
-
-int MenuController::OnPerformDrop(SubmenuView* source,
- const ui::DropTargetEvent& event) {
- DCHECK(drop_target_);
- // NOTE: the delegate may delete us after invoking OnPerformDrop, as such
- // we don't call cancel here.
-
- MenuItemView* item = state_.item;
- DCHECK(item);
-
- MenuItemView* drop_target = drop_target_;
- MenuDelegate::DropPosition drop_position = drop_position_;
-
- // Close all menus, including any nested menus.
- SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
- CloseAllNestedMenus();
-
- // Set state such that we exit.
- showing_ = false;
- SetExitType(EXIT_ALL);
-
- // If over an empty menu item, drop occurs on the parent.
- if (drop_target->id() == MenuItemView::kEmptyMenuItemViewID)
- drop_target = drop_target->GetParentMenuItem();
-
- if (!IsBlockingRun()) {
- delegate_->DropMenuClosed(
- internal::MenuControllerDelegate::DONT_NOTIFY_DELEGATE,
- item->GetRootMenuItem());
- }
-
- // WARNING: the call to MenuClosed deletes us.
-
- return drop_target->GetDelegate()->OnPerformDrop(
- drop_target, drop_position, event);
-}
-
-void MenuController::OnDragEnteredScrollButton(SubmenuView* source,
- bool is_up) {
- MenuPart part;
- part.type = is_up ? MenuPart::SCROLL_UP : MenuPart::SCROLL_DOWN;
- part.submenu = source;
- UpdateScrolling(part);
-
- // Do this to force the selection to hide.
- SetDropMenuItem(source->GetMenuItemAt(0), MenuDelegate::DROP_NONE);
-
- StopCancelAllTimer();
-}
-
-void MenuController::OnDragExitedScrollButton(SubmenuView* source) {
- StartCancelAllTimer();
- SetDropMenuItem(NULL, MenuDelegate::DROP_NONE);
- StopScrolling();
-}
-
-void MenuController::OnDragWillStart() {
- DCHECK(!drag_in_progress_);
- drag_in_progress_ = true;
-}
-
-void MenuController::OnDragComplete(bool should_close) {
- DCHECK(drag_in_progress_);
- drag_in_progress_ = false;
- if (showing_ && should_close && GetActiveInstance() == this) {
- CloseAllNestedMenus();
- Cancel(EXIT_ALL);
- }
-}
-
-void MenuController::UpdateSubmenuSelection(SubmenuView* submenu) {
- if (submenu->IsShowing()) {
- gfx::Point point = GetScreen()->GetCursorScreenPoint();
- const SubmenuView* root_submenu =
- submenu->GetMenuItem()->GetRootMenuItem()->GetSubmenu();
- View::ConvertPointFromScreen(
- root_submenu->GetWidget()->GetRootView(), &point);
- HandleMouseLocation(submenu, point);
- }
-}
-
-void MenuController::OnWidgetDestroying(Widget* widget) {
- DCHECK_EQ(owner_, widget);
- owner_->RemoveObserver(this);
- owner_ = NULL;
- message_loop_->ClearOwner();
-}
-
-bool MenuController::IsCancelAllTimerRunningForTest() {
- return cancel_all_timer_.IsRunning();
-}
-
-// static
-void MenuController::TurnOffMenuSelectionHoldForTest() {
- menu_selection_hold_time_ms = -1;
-}
-
-void MenuController::SetSelection(MenuItemView* menu_item,
- int selection_types) {
- size_t paths_differ_at = 0;
- std::vector<MenuItemView*> current_path;
- std::vector<MenuItemView*> new_path;
- BuildPathsAndCalculateDiff(pending_state_.item, menu_item, &current_path,
- &new_path, &paths_differ_at);
-
- size_t current_size = current_path.size();
- size_t new_size = new_path.size();
-
- bool pending_item_changed = pending_state_.item != menu_item;
- if (pending_item_changed && pending_state_.item) {
- CustomButton* button = GetFirstHotTrackedView(pending_state_.item);
- if (button)
- button->SetHotTracked(false);
- }
-
- // Notify the old path it isn't selected.
- MenuDelegate* current_delegate =
- current_path.empty() ? NULL : current_path.front()->GetDelegate();
- for (size_t i = paths_differ_at; i < current_size; ++i) {
- if (current_delegate &&
- current_path[i]->GetType() == MenuItemView::SUBMENU) {
- current_delegate->WillHideMenu(current_path[i]);
- }
- current_path[i]->SetSelected(false);
- }
-
- // Notify the new path it is selected.
- for (size_t i = paths_differ_at; i < new_size; ++i) {
- new_path[i]->ScrollRectToVisible(new_path[i]->GetLocalBounds());
- new_path[i]->SetSelected(true);
- }
-
- if (menu_item && menu_item->GetDelegate())
- menu_item->GetDelegate()->SelectionChanged(menu_item);
-
- DCHECK(menu_item || (selection_types & SELECTION_EXIT) != 0);
-
- pending_state_.item = menu_item;
- pending_state_.submenu_open = (selection_types & SELECTION_OPEN_SUBMENU) != 0;
-
- // Stop timers.
- StopCancelAllTimer();
- // Resets show timer only when pending menu item is changed.
- if (pending_item_changed)
- StopShowTimer();
-
- if (selection_types & SELECTION_UPDATE_IMMEDIATELY)
- CommitPendingSelection();
- else if (pending_item_changed)
- StartShowTimer();
-
- // Notify an accessibility focus event on all menu items except for the root.
- if (menu_item &&
- (MenuDepth(menu_item) != 1 ||
- menu_item->GetType() != MenuItemView::SUBMENU)) {
- menu_item->NotifyAccessibilityEvent(
- ui::AX_EVENT_FOCUS, true);
- }
-}
-
-void MenuController::SetSelectionOnPointerDown(SubmenuView* source,
- const ui::LocatedEvent& event) {
- if (!blocking_run_)
- return;
-
- DCHECK(!GetActiveMouseView());
-
- MenuPart part = GetMenuPart(source, event.location());
- if (part.is_scroll())
- return; // Ignore presses on scroll buttons.
-
- // When this menu is opened through a touch event, a simulated right-click
- // is sent before the menu appears. Ignore it.
- if ((event.flags() & ui::EF_RIGHT_MOUSE_BUTTON) &&
- (event.flags() & ui::EF_FROM_TOUCH))
- return;
-
- if (part.type == MenuPart::NONE ||
- (part.type == MenuPart::MENU_ITEM && part.menu &&
- part.menu->GetRootMenuItem() != state_.item->GetRootMenuItem())) {
- // Remember the time when we repost the event. The owner can then use this
- // to figure out if this menu was finished with the same click which is
- // sent to it thereafter. Note that the time stamp front he event cannot be
- // used since the reposting will set a new timestamp when the event gets
- // processed. As such it is better to take the current time which will be
- // closer to the time when it arrives again in the menu handler.
- closing_event_time_ = ui::EventTimeForNow();
-
- // Mouse wasn't pressed over any menu, or the active menu, cancel.
-
-#if defined(OS_WIN)
- // We're going to close and we own the mouse capture. We need to repost the
- // mouse down, otherwise the window the user clicked on won't get the event.
- RepostEvent(source, event);
-#endif
-
- // And close.
- ExitType exit_type = EXIT_ALL;
- if (!menu_stack_.empty()) {
- // We're running nested menus. Only exit all if the mouse wasn't over one
- // of the menus from the last run.
- gfx::Point screen_loc(event.location());
- View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
- MenuPart last_part = GetMenuPartByScreenCoordinateUsingMenu(
- menu_stack_.back().first.item, screen_loc);
- if (last_part.type != MenuPart::NONE)
- exit_type = EXIT_OUTERMOST;
- }
- Cancel(exit_type);
-
-#if defined(OS_CHROMEOS)
- // We're going to exit the menu and want to repost the event so that is
- // is handled normally after the context menu has exited. We call
- // RepostEvent after Cancel so that mouse capture has been released so
- // that finding the event target is unaffected by the current capture.
- RepostEvent(source, event);
-#endif
- // Do not repost events for Linux Aura because this behavior is more
- // consistent with the behavior of other Linux apps.
- return;
- }
-
- // On a press we immediately commit the selection, that way a submenu
- // pops up immediately rather than after a delay.
- int selection_types = SELECTION_UPDATE_IMMEDIATELY;
- if (!part.menu) {
- part.menu = part.parent;
- selection_types |= SELECTION_OPEN_SUBMENU;
- } else {
- if (part.menu->GetDelegate()->CanDrag(part.menu)) {
- possible_drag_ = true;
- press_pt_ = event.location();
- }
- if (part.menu->HasSubmenu())
- selection_types |= SELECTION_OPEN_SUBMENU;
- }
- SetSelection(part.menu, selection_types);
-}
-
-void MenuController::StartDrag(SubmenuView* source,
- const gfx::Point& location) {
- MenuItemView* item = state_.item;
- DCHECK(item);
- // Points are in the coordinates of the submenu, need to map to that of
- // the selected item. Additionally source may not be the parent of
- // the selected item, so need to map to screen first then to item.
- gfx::Point press_loc(location);
- View::ConvertPointToScreen(source->GetScrollViewContainer(), &press_loc);
- View::ConvertPointFromScreen(item, &press_loc);
- gfx::Point widget_loc(press_loc);
- View::ConvertPointToWidget(item, &widget_loc);
- scoped_ptr<gfx::Canvas> canvas(GetCanvasForDragImage(
- source->GetWidget(), gfx::Size(item->width(), item->height())));
- item->PaintButton(canvas.get(), MenuItemView::PB_FOR_DRAG);
-
- OSExchangeData data;
- item->GetDelegate()->WriteDragData(item, &data);
- drag_utils::SetDragImageOnDataObject(*canvas,
- press_loc.OffsetFromOrigin(),
- &data);
- StopScrolling();
- int drag_ops = item->GetDelegate()->GetDragOperations(item);
- did_initiate_drag_ = true;
- // TODO(varunjain): Properly determine and send DRAG_EVENT_SOURCE below.
- item->GetWidget()->RunShellDrag(NULL, data, widget_loc, drag_ops,
- ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE);
- did_initiate_drag_ = false;
-}
-
-bool MenuController::OnKeyDown(ui::KeyboardCode key_code) {
- DCHECK(blocking_run_);
-
- switch (key_code) {
- case ui::VKEY_UP:
- IncrementSelection(-1);
- break;
-
- case ui::VKEY_DOWN:
- IncrementSelection(1);
- break;
-
- // Handling of VK_RIGHT and VK_LEFT is different depending on the UI
- // layout.
- case ui::VKEY_RIGHT:
- if (base::i18n::IsRTL())
- CloseSubmenu();
- else
- OpenSubmenuChangeSelectionIfCan();
- break;
-
- case ui::VKEY_LEFT:
- if (base::i18n::IsRTL())
- OpenSubmenuChangeSelectionIfCan();
- else
- CloseSubmenu();
- break;
-
- case ui::VKEY_SPACE:
- if (SendAcceleratorToHotTrackedView() == ACCELERATOR_PROCESSED_EXIT)
- return false;
- break;
-
- case ui::VKEY_F4:
- if (!is_combobox_)
- break;
- // Fallthrough to accept or dismiss combobox menus on F4, like windows.
- case ui::VKEY_RETURN:
- if (pending_state_.item) {
- if (pending_state_.item->HasSubmenu()) {
- if (key_code == ui::VKEY_F4 &&
- pending_state_.item->GetSubmenu()->IsShowing())
- return false;
- else
- OpenSubmenuChangeSelectionIfCan();
- } else {
- SendAcceleratorResultType result = SendAcceleratorToHotTrackedView();
- if (result == ACCELERATOR_NOT_PROCESSED &&
- pending_state_.item->enabled()) {
- Accept(pending_state_.item, 0);
- return false;
- } else if (result == ACCELERATOR_PROCESSED_EXIT) {
- return false;
- }
- }
- }
- break;
-
- case ui::VKEY_ESCAPE:
- if (!state_.item->GetParentMenuItem() ||
- (!state_.item->GetParentMenuItem()->GetParentMenuItem() &&
- (!state_.item->HasSubmenu() ||
- !state_.item->GetSubmenu()->IsShowing()))) {
- // User pressed escape and only one menu is shown, cancel it.
- Cancel(EXIT_OUTERMOST);
- return false;
- }
- CloseSubmenu();
- break;
-
- default:
- break;
- }
- return true;
-}
-
-MenuController::MenuController(ui::NativeTheme* theme,
- bool blocking,
- internal::MenuControllerDelegate* delegate)
- : blocking_run_(blocking),
- showing_(false),
- exit_type_(EXIT_NONE),
- did_capture_(false),
- result_(NULL),
- accept_event_flags_(0),
- drop_target_(NULL),
- drop_position_(MenuDelegate::DROP_UNKNOWN),
- owner_(NULL),
- possible_drag_(false),
- drag_in_progress_(false),
- did_initiate_drag_(false),
- valid_drop_coordinates_(false),
- last_drop_operation_(MenuDelegate::DROP_UNKNOWN),
- showing_submenu_(false),
- active_mouse_view_id_(ViewStorage::GetInstance()->CreateStorageID()),
- delegate_(delegate),
- message_loop_depth_(0),
- menu_config_(theme),
- closing_event_time_(base::TimeDelta()),
- menu_start_time_(base::TimeTicks()),
- is_combobox_(false),
- item_selected_by_touch_(false),
- message_loop_(MenuMessageLoop::Create()) {
- active_instance_ = this;
-}
-
-MenuController::~MenuController() {
- DCHECK(!showing_);
- if (owner_)
- owner_->RemoveObserver(this);
- if (active_instance_ == this)
- active_instance_ = NULL;
- StopShowTimer();
- StopCancelAllTimer();
-}
-
-void MenuController::RunMessageLoop(bool nested_menu) {
- message_loop_->Run(this, owner_, nested_menu);
-}
-
-MenuController::SendAcceleratorResultType
- MenuController::SendAcceleratorToHotTrackedView() {
- CustomButton* hot_view = GetFirstHotTrackedView(pending_state_.item);
- if (!hot_view)
- return ACCELERATOR_NOT_PROCESSED;
-
- ui::Accelerator accelerator(ui::VKEY_RETURN, ui::EF_NONE);
- hot_view->AcceleratorPressed(accelerator);
- CustomButton* button = static_cast<CustomButton*>(hot_view);
- button->SetHotTracked(true);
- return (exit_type_ == EXIT_NONE) ?
- ACCELERATOR_PROCESSED : ACCELERATOR_PROCESSED_EXIT;
-}
-
-void MenuController::UpdateInitialLocation(const gfx::Rect& bounds,
- MenuAnchorPosition position,
- bool context_menu) {
- pending_state_.context_menu = context_menu;
- pending_state_.initial_bounds = bounds;
- if (bounds.height() > 1) {
- // Inset the bounds slightly, otherwise drag coordinates don't line up
- // nicely and menus close prematurely.
- pending_state_.initial_bounds.Inset(0, 1);
- }
-
- // Reverse anchor position for RTL languages.
- if (base::i18n::IsRTL() &&
- (position == MENU_ANCHOR_TOPRIGHT || position == MENU_ANCHOR_TOPLEFT)) {
- pending_state_.anchor = position == MENU_ANCHOR_TOPRIGHT
- ? MENU_ANCHOR_TOPLEFT
- : MENU_ANCHOR_TOPRIGHT;
- } else {
- pending_state_.anchor = position;
- }
-
- // Calculate the bounds of the monitor we'll show menus on. Do this once to
- // avoid repeated system queries for the info.
- pending_state_.monitor_bounds = GetScreen()->GetDisplayNearestPoint(
- bounds.origin()).work_area();
-
- if (!pending_state_.monitor_bounds.Contains(bounds)) {
- // Use the monitor area if the work area doesn't contain the bounds. This
- // handles showing a menu from the launcher.
- gfx::Rect monitor_area = GetScreen()->GetDisplayNearestPoint(
- bounds.origin()).bounds();
- if (monitor_area.Contains(bounds))
- pending_state_.monitor_bounds = monitor_area;
- }
-}
-
-void MenuController::Accept(MenuItemView* item, int event_flags) {
- DCHECK(IsBlockingRun());
- result_ = item;
- if (item && !menu_stack_.empty() &&
- !item->GetDelegate()->ShouldCloseAllMenusOnExecute(item->GetCommand())) {
- SetExitType(EXIT_OUTERMOST);
- } else {
- SetExitType(EXIT_ALL);
- }
- accept_event_flags_ = event_flags;
-}
-
-bool MenuController::ShowSiblingMenu(SubmenuView* source,
- const gfx::Point& mouse_location) {
- if (!menu_stack_.empty() || !pressed_lock_.get())
- return false;
-
- View* source_view = source->GetScrollViewContainer();
- if (mouse_location.x() >= 0 &&
- mouse_location.x() < source_view->width() &&
- mouse_location.y() >= 0 &&
- mouse_location.y() < source_view->height()) {
- // The mouse is over the menu, no need to continue.
- return false;
- }
-
- gfx::NativeWindow window_under_mouse = GetScreen()->GetWindowUnderCursor();
- // TODO(oshima): Replace with views only API.
- if (!owner_ || window_under_mouse != owner_->GetNativeWindow())
- return false;
-
- // The user moved the mouse outside the menu and over the owning window. See
- // if there is a sibling menu we should show.
- gfx::Point screen_point(mouse_location);
- View::ConvertPointToScreen(source_view, &screen_point);
- MenuAnchorPosition anchor;
- bool has_mnemonics;
- MenuButton* button = NULL;
- MenuItemView* alt_menu = source->GetMenuItem()->GetDelegate()->
- GetSiblingMenu(source->GetMenuItem()->GetRootMenuItem(),
- screen_point, &anchor, &has_mnemonics, &button);
- if (!alt_menu || (state_.item && state_.item->GetRootMenuItem() == alt_menu))
- return false;
-
- delegate_->SiblingMenuCreated(alt_menu);
-
- if (!button) {
- // If the delegate returns a menu, they must also return a button.
- NOTREACHED();
- return false;
- }
-
- // There is a sibling menu, update the button state, hide the current menu
- // and show the new one.
- pressed_lock_.reset(new MenuButton::PressedLock(button));
-
- // Need to reset capture when we show the menu again, otherwise we aren't
- // going to get any events.
- did_capture_ = false;
- gfx::Point screen_menu_loc;
- View::ConvertPointToScreen(button, &screen_menu_loc);
-
- // It is currently not possible to show a submenu recursively in a bubble.
- DCHECK(!MenuItemView::IsBubble(anchor));
- // Subtract 1 from the height to make the popup flush with the button border.
- UpdateInitialLocation(gfx::Rect(screen_menu_loc.x(), screen_menu_loc.y(),
- button->width(), button->height() - 1),
- anchor, state_.context_menu);
- alt_menu->PrepareForRun(
- false, has_mnemonics,
- source->GetMenuItem()->GetRootMenuItem()->show_mnemonics_);
- alt_menu->controller_ = this;
- SetSelection(alt_menu, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
- return true;
-}
-
-bool MenuController::ShowContextMenu(MenuItemView* menu_item,
- SubmenuView* source,
- const ui::LocatedEvent& event,
- ui::MenuSourceType source_type) {
- // Set the selection immediately, making sure the submenu is only open
- // if it already was.
- int selection_types = SELECTION_UPDATE_IMMEDIATELY;
- if (state_.item == pending_state_.item && state_.submenu_open)
- selection_types |= SELECTION_OPEN_SUBMENU;
- SetSelection(pending_state_.item, selection_types);
- gfx::Point loc(event.location());
- View::ConvertPointToScreen(source->GetScrollViewContainer(), &loc);
-
- if (menu_item->GetDelegate()->ShowContextMenu(
- menu_item, menu_item->GetCommand(), loc, source_type)) {
- SendMouseCaptureLostToActiveView();
- return true;
- }
- return false;
-}
-
-void MenuController::CloseAllNestedMenus() {
- for (std::list<NestedState>::iterator i = menu_stack_.begin();
- i != menu_stack_.end(); ++i) {
- State& state = i->first;
- MenuItemView* last_item = state.item;
- for (MenuItemView* item = last_item; item;
- item = item->GetParentMenuItem()) {
- CloseMenu(item);
- last_item = item;
- }
- state.submenu_open = false;
- state.item = last_item;
- }
-}
-
-MenuItemView* MenuController::GetMenuItemAt(View* source, int x, int y) {
- // Walk the view hierarchy until we find a menu item (or the root).
- View* child_under_mouse = source->GetEventHandlerForPoint(gfx::Point(x, y));
- while (child_under_mouse &&
- child_under_mouse->id() != MenuItemView::kMenuItemViewID) {
- child_under_mouse = child_under_mouse->parent();
- }
- if (child_under_mouse && child_under_mouse->enabled() &&
- child_under_mouse->id() == MenuItemView::kMenuItemViewID) {
- return static_cast<MenuItemView*>(child_under_mouse);
- }
- return NULL;
-}
-
-MenuItemView* MenuController::GetEmptyMenuItemAt(View* source, int x, int y) {
- View* child_under_mouse = source->GetEventHandlerForPoint(gfx::Point(x, y));
- if (child_under_mouse &&
- child_under_mouse->id() == MenuItemView::kEmptyMenuItemViewID) {
- return static_cast<MenuItemView*>(child_under_mouse);
- }
- return NULL;
-}
-
-bool MenuController::IsScrollButtonAt(SubmenuView* source,
- int x,
- int y,
- MenuPart::Type* part) {
- MenuScrollViewContainer* scroll_view = source->GetScrollViewContainer();
- View* child_under_mouse =
- scroll_view->GetEventHandlerForPoint(gfx::Point(x, y));
- if (child_under_mouse && child_under_mouse->enabled()) {
- if (child_under_mouse == scroll_view->scroll_up_button()) {
- *part = MenuPart::SCROLL_UP;
- return true;
- }
- if (child_under_mouse == scroll_view->scroll_down_button()) {
- *part = MenuPart::SCROLL_DOWN;
- return true;
- }
- }
- return false;
-}
-
-MenuController::MenuPart MenuController::GetMenuPart(
- SubmenuView* source,
- const gfx::Point& source_loc) {
- gfx::Point screen_loc(source_loc);
- View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
- return GetMenuPartByScreenCoordinateUsingMenu(state_.item, screen_loc);
-}
-
-MenuController::MenuPart MenuController::GetMenuPartByScreenCoordinateUsingMenu(
- MenuItemView* item,
- const gfx::Point& screen_loc) {
- MenuPart part;
- for (; item; item = item->GetParentMenuItem()) {
- if (item->HasSubmenu() && item->GetSubmenu()->IsShowing() &&
- GetMenuPartByScreenCoordinateImpl(item->GetSubmenu(), screen_loc,
- &part)) {
- return part;
- }
- }
- return part;
-}
-
-bool MenuController::GetMenuPartByScreenCoordinateImpl(
- SubmenuView* menu,
- const gfx::Point& screen_loc,
- MenuPart* part) {
- // Is the mouse over the scroll buttons?
- gfx::Point scroll_view_loc = screen_loc;
- View* scroll_view_container = menu->GetScrollViewContainer();
- View::ConvertPointFromScreen(scroll_view_container, &scroll_view_loc);
- if (scroll_view_loc.x() < 0 ||
- scroll_view_loc.x() >= scroll_view_container->width() ||
- scroll_view_loc.y() < 0 ||
- scroll_view_loc.y() >= scroll_view_container->height()) {
- // Point isn't contained in menu.
- return false;
- }
- if (IsScrollButtonAt(menu, scroll_view_loc.x(), scroll_view_loc.y(),
- &(part->type))) {
- part->submenu = menu;
- return true;
- }
-
- // Not over the scroll button. Check the actual menu.
- if (DoesSubmenuContainLocation(menu, screen_loc)) {
- gfx::Point menu_loc = screen_loc;
- View::ConvertPointFromScreen(menu, &menu_loc);
- part->menu = GetMenuItemAt(menu, menu_loc.x(), menu_loc.y());
- part->type = MenuPart::MENU_ITEM;
- part->submenu = menu;
- if (!part->menu)
- part->parent = menu->GetMenuItem();
- return true;
- }
-
- // While the mouse isn't over a menu item or the scroll buttons of menu, it
- // is contained by menu and so we return true. If we didn't return true other
- // menus would be searched, even though they are likely obscured by us.
- return true;
-}
-
-bool MenuController::DoesSubmenuContainLocation(SubmenuView* submenu,
- const gfx::Point& screen_loc) {
- gfx::Point view_loc = screen_loc;
- View::ConvertPointFromScreen(submenu, &view_loc);
- gfx::Rect vis_rect = submenu->GetVisibleBounds();
- return vis_rect.Contains(view_loc.x(), view_loc.y());
-}
-
-void MenuController::CommitPendingSelection() {
- StopShowTimer();
-
- size_t paths_differ_at = 0;
- std::vector<MenuItemView*> current_path;
- std::vector<MenuItemView*> new_path;
- BuildPathsAndCalculateDiff(state_.item, pending_state_.item, &current_path,
- &new_path, &paths_differ_at);
-
- // Hide the old menu.
- for (size_t i = paths_differ_at; i < current_path.size(); ++i) {
- if (current_path[i]->HasSubmenu()) {
- current_path[i]->GetSubmenu()->Hide();
- }
- }
-
- // Copy pending to state_, making sure to preserve the direction menus were
- // opened.
- std::list<bool> pending_open_direction;
- state_.open_leading.swap(pending_open_direction);
- state_ = pending_state_;
- state_.open_leading.swap(pending_open_direction);
-
- int menu_depth = MenuDepth(state_.item);
- if (menu_depth == 0) {
- state_.open_leading.clear();
- } else {
- int cached_size = static_cast<int>(state_.open_leading.size());
- DCHECK_GE(menu_depth, 0);
- while (cached_size-- >= menu_depth)
- state_.open_leading.pop_back();
- }
-
- if (!state_.item) {
- // Nothing to select.
- StopScrolling();
- return;
- }
-
- // Open all the submenus preceeding the last menu item (last menu item is
- // handled next).
- if (new_path.size() > 1) {
- for (std::vector<MenuItemView*>::iterator i = new_path.begin();
- i != new_path.end() - 1; ++i) {
- OpenMenu(*i);
- }
- }
-
- if (state_.submenu_open) {
- // The submenu should be open, open the submenu if the item has a submenu.
- if (state_.item->HasSubmenu()) {
- OpenMenu(state_.item);
- } else {
- state_.submenu_open = false;
- }
- } else if (state_.item->HasSubmenu() &&
- state_.item->GetSubmenu()->IsShowing()) {
- state_.item->GetSubmenu()->Hide();
- }
-
- if (scroll_task_.get() && scroll_task_->submenu()) {
- // Stop the scrolling if none of the elements of the selection contain
- // the menu being scrolled.
- bool found = false;
- for (MenuItemView* item = state_.item; item && !found;
- item = item->GetParentMenuItem()) {
- found = (item->HasSubmenu() && item->GetSubmenu()->IsShowing() &&
- item->GetSubmenu() == scroll_task_->submenu());
- }
- if (!found)
- StopScrolling();
- }
-}
-
-void MenuController::CloseMenu(MenuItemView* item) {
- DCHECK(item);
- if (!item->HasSubmenu())
- return;
- item->GetSubmenu()->Hide();
-}
-
-void MenuController::OpenMenu(MenuItemView* item) {
- DCHECK(item);
- if (item->GetSubmenu()->IsShowing()) {
- return;
- }
-
- OpenMenuImpl(item, true);
- did_capture_ = true;
-}
-
-void MenuController::OpenMenuImpl(MenuItemView* item, bool show) {
- // TODO(oshima|sky): Don't show the menu if drag is in progress and
- // this menu doesn't support drag drop. See crbug.com/110495.
- if (show) {
- int old_count = item->GetSubmenu()->child_count();
- item->GetDelegate()->WillShowMenu(item);
- if (old_count != item->GetSubmenu()->child_count()) {
- // If the number of children changed then we may need to add empty items.
- item->AddEmptyMenus();
- }
- }
- bool prefer_leading =
- state_.open_leading.empty() ? true : state_.open_leading.back();
- bool resulting_direction;
- gfx::Rect bounds = MenuItemView::IsBubble(state_.anchor) ?
- CalculateBubbleMenuBounds(item, prefer_leading, &resulting_direction) :
- CalculateMenuBounds(item, prefer_leading, &resulting_direction);
- state_.open_leading.push_back(resulting_direction);
- bool do_capture = (!did_capture_ && blocking_run_);
- showing_submenu_ = true;
- if (show) {
- // Menus are the only place using kGroupingPropertyKey, so any value (other
- // than 0) is fine.
- const int kGroupingId = 1001;
- item->GetSubmenu()->ShowAt(owner_, bounds, do_capture);
- item->GetSubmenu()->GetWidget()->SetNativeWindowProperty(
- TooltipManager::kGroupingPropertyKey,
- reinterpret_cast<void*>(kGroupingId));
- } else {
- item->GetSubmenu()->Reposition(bounds);
- }
- showing_submenu_ = false;
-}
-
-void MenuController::MenuChildrenChanged(MenuItemView* item) {
- DCHECK(item);
- // Menu shouldn't be updated during drag operation.
- DCHECK(!GetActiveMouseView());
-
- // If the current item or pending item is a descendant of the item
- // that changed, move the selection back to the changed item.
- const MenuItemView* ancestor = state_.item;
- while (ancestor && ancestor != item)
- ancestor = ancestor->GetParentMenuItem();
- if (!ancestor) {
- ancestor = pending_state_.item;
- while (ancestor && ancestor != item)
- ancestor = ancestor->GetParentMenuItem();
- if (!ancestor)
- return;
- }
- SetSelection(item, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
- if (item->HasSubmenu())
- OpenMenuImpl(item, false);
-}
-
-void MenuController::BuildPathsAndCalculateDiff(
- MenuItemView* old_item,
- MenuItemView* new_item,
- std::vector<MenuItemView*>* old_path,
- std::vector<MenuItemView*>* new_path,
- size_t* first_diff_at) {
- DCHECK(old_path && new_path && first_diff_at);
- BuildMenuItemPath(old_item, old_path);
- BuildMenuItemPath(new_item, new_path);
-
- size_t common_size = std::min(old_path->size(), new_path->size());
-
- // Find the first difference between the two paths, when the loop
- // returns, diff_i is the first index where the two paths differ.
- for (size_t i = 0; i < common_size; ++i) {
- if ((*old_path)[i] != (*new_path)[i]) {
- *first_diff_at = i;
- return;
- }
- }
-
- *first_diff_at = common_size;
-}
-
-void MenuController::BuildMenuItemPath(MenuItemView* item,
- std::vector<MenuItemView*>* path) {
- if (!item)
- return;
- BuildMenuItemPath(item->GetParentMenuItem(), path);
- path->push_back(item);
-}
-
-void MenuController::StartShowTimer() {
- show_timer_.Start(FROM_HERE,
- TimeDelta::FromMilliseconds(menu_config_.show_delay),
- this, &MenuController::CommitPendingSelection);
-}
-
-void MenuController::StopShowTimer() {
- show_timer_.Stop();
-}
-
-void MenuController::StartCancelAllTimer() {
- cancel_all_timer_.Start(FROM_HERE,
- TimeDelta::FromMilliseconds(kCloseOnExitTime),
- this, &MenuController::CancelAll);
-}
-
-void MenuController::StopCancelAllTimer() {
- cancel_all_timer_.Stop();
-}
-
-gfx::Rect MenuController::CalculateMenuBounds(MenuItemView* item,
- bool prefer_leading,
- bool* is_leading) {
- DCHECK(item);
-
- SubmenuView* submenu = item->GetSubmenu();
- DCHECK(submenu);
-
- gfx::Size pref = submenu->GetScrollViewContainer()->GetPreferredSize();
-
- // Don't let the menu go too wide.
- pref.set_width(std::min(pref.width(),
- item->GetDelegate()->GetMaxWidthForMenu(item)));
- if (!state_.monitor_bounds.IsEmpty())
- pref.set_width(std::min(pref.width(), state_.monitor_bounds.width()));
-
- // Assume we can honor prefer_leading.
- *is_leading = prefer_leading;
-
- int x, y;
-
- const MenuConfig& menu_config = item->GetMenuConfig();
-
- if (!item->GetParentMenuItem()) {
- // First item, position relative to initial location.
- x = state_.initial_bounds.x();
-
- // Offsets for context menu prevent menu items being selected by
- // simply opening the menu (bug 142992).
- if (menu_config.offset_context_menus && state_.context_menu)
- x += 1;
-
- y = state_.initial_bounds.bottom();
- if (state_.anchor == MENU_ANCHOR_TOPRIGHT) {
- x = x + state_.initial_bounds.width() - pref.width();
- if (menu_config.offset_context_menus && state_.context_menu)
- x -= 1;
- } else if (state_.anchor == MENU_ANCHOR_BOTTOMCENTER) {
- x = x - (pref.width() - state_.initial_bounds.width()) / 2;
- if (pref.height() >
- state_.initial_bounds.y() + kCenteredContextMenuYOffset) {
- // Menu does not fit above the anchor. We move it to below.
- y = state_.initial_bounds.y() - kCenteredContextMenuYOffset;
- } else {
- y = std::max(0, state_.initial_bounds.y() - pref.height()) +
- kCenteredContextMenuYOffset;
- }
- }
-
- if (!state_.monitor_bounds.IsEmpty() &&
- y + pref.height() > state_.monitor_bounds.bottom()) {
- // The menu doesn't fit fully below the button on the screen. The menu
- // position with respect to the bounds will be preserved if it has
- // already been drawn. When the requested positioning is below the bounds
- // it will shrink the menu to make it fit below.
- // If the requested positioning is best fit, it will first try to fit the
- // menu below. If that does not fit it will try to place it above. If
- // that will not fit it will place it at the bottom of the work area and
- // moving it off the initial_bounds region to avoid overlap.
- // In all other requested position styles it will be flipped above and
- // the height will be shrunken to the usable height.
- if (item->actual_menu_position() == MenuItemView::POSITION_BELOW_BOUNDS) {
- pref.set_height(std::min(pref.height(),
- state_.monitor_bounds.bottom() - y));
- } else if (item->actual_menu_position() ==
- MenuItemView::POSITION_BEST_FIT) {
- MenuItemView::MenuPosition orientation =
- MenuItemView::POSITION_BELOW_BOUNDS;
- if (state_.monitor_bounds.height() < pref.height()) {
- // Handle very tall menus.
- pref.set_height(state_.monitor_bounds.height());
- y = state_.monitor_bounds.y();
- } else if (state_.monitor_bounds.y() + pref.height() <
- state_.initial_bounds.y()) {
- // Flipping upwards if there is enough space.
- y = state_.initial_bounds.y() - pref.height();
- orientation = MenuItemView::POSITION_ABOVE_BOUNDS;
- } else {
- // It is allowed to move the menu a bit around in order to get the
- // best fit and to avoid showing scroll elements.
- y = state_.monitor_bounds.bottom() - pref.height();
- }
- if (orientation == MenuItemView::POSITION_BELOW_BOUNDS) {
- // The menu should never overlap the owning button. So move it.
- // We use the anchor view style to determine the preferred position
- // relative to the owning button.
- if (state_.anchor == MENU_ANCHOR_TOPLEFT) {
- // The menu starts with the same x coordinate as the owning button.
- if (x + state_.initial_bounds.width() + pref.width() >
- state_.monitor_bounds.right())
- x -= pref.width(); // Move the menu to the left of the button.
- else
- x += state_.initial_bounds.width(); // Move the menu right.
- } else {
- // The menu should end with the same x coordinate as the owning
- // button.
- if (state_.monitor_bounds.x() >
- state_.initial_bounds.x() - pref.width())
- x = state_.initial_bounds.right(); // Move right of the button.
- else
- x = state_.initial_bounds.x() - pref.width(); // Move left.
- }
- }
- item->set_actual_menu_position(orientation);
- } else {
- pref.set_height(std::min(pref.height(),
- state_.initial_bounds.y() - state_.monitor_bounds.y()));
- y = state_.initial_bounds.y() - pref.height();
- item->set_actual_menu_position(MenuItemView::POSITION_ABOVE_BOUNDS);
- }
- } else if (item->actual_menu_position() ==
- MenuItemView::POSITION_ABOVE_BOUNDS) {
- pref.set_height(std::min(pref.height(),
- state_.initial_bounds.y() - state_.monitor_bounds.y()));
- y = state_.initial_bounds.y() - pref.height();
- } else {
- item->set_actual_menu_position(MenuItemView::POSITION_BELOW_BOUNDS);
- }
- if (state_.monitor_bounds.width() != 0 &&
- menu_config.offset_context_menus && state_.context_menu) {
- if (x + pref.width() > state_.monitor_bounds.right())
- x = state_.initial_bounds.x() - pref.width() - 1;
- if (x < state_.monitor_bounds.x())
- x = state_.monitor_bounds.x();
- }
- } else {
- // Not the first menu; position it relative to the bounds of the menu
- // item.
- gfx::Point item_loc;
- View::ConvertPointToScreen(item, &item_loc);
-
- // We must make sure we take into account the UI layout. If the layout is
- // RTL, then a 'leading' menu is positioned to the left of the parent menu
- // item and not to the right.
- bool layout_is_rtl = base::i18n::IsRTL();
- bool create_on_the_right = (prefer_leading && !layout_is_rtl) ||
- (!prefer_leading && layout_is_rtl);
- int submenu_horizontal_inset = menu_config.submenu_horizontal_inset;
-
- if (create_on_the_right) {
- x = item_loc.x() + item->width() - submenu_horizontal_inset;
- if (state_.monitor_bounds.width() != 0 &&
- x + pref.width() > state_.monitor_bounds.right()) {
- if (layout_is_rtl)
- *is_leading = true;
- else
- *is_leading = false;
- x = item_loc.x() - pref.width() + submenu_horizontal_inset;
- }
- } else {
- x = item_loc.x() - pref.width() + submenu_horizontal_inset;
- if (state_.monitor_bounds.width() != 0 && x < state_.monitor_bounds.x()) {
- if (layout_is_rtl)
- *is_leading = false;
- else
- *is_leading = true;
- x = item_loc.x() + item->width() - submenu_horizontal_inset;
- }
- }
- y = item_loc.y() - menu_config.menu_vertical_border_size;
- if (state_.monitor_bounds.width() != 0) {
- pref.set_height(std::min(pref.height(), state_.monitor_bounds.height()));
- if (y + pref.height() > state_.monitor_bounds.bottom())
- y = state_.monitor_bounds.bottom() - pref.height();
- if (y < state_.monitor_bounds.y())
- y = state_.monitor_bounds.y();
- }
- }
-
- if (state_.monitor_bounds.width() != 0) {
- if (x + pref.width() > state_.monitor_bounds.right())
- x = state_.monitor_bounds.right() - pref.width();
- if (x < state_.monitor_bounds.x())
- x = state_.monitor_bounds.x();
- }
- return gfx::Rect(x, y, pref.width(), pref.height());
-}
-
-gfx::Rect MenuController::CalculateBubbleMenuBounds(MenuItemView* item,
- bool prefer_leading,
- bool* is_leading) {
- DCHECK(item);
- DCHECK(!item->GetParentMenuItem());
-
- // Assume we can honor prefer_leading.
- *is_leading = prefer_leading;
-
- SubmenuView* submenu = item->GetSubmenu();
- DCHECK(submenu);
-
- gfx::Size pref = submenu->GetScrollViewContainer()->GetPreferredSize();
- const gfx::Rect& owner_bounds = pending_state_.initial_bounds;
-
- // First the size gets reduced to the possible space.
- if (!state_.monitor_bounds.IsEmpty()) {
- int max_width = state_.monitor_bounds.width();
- int max_height = state_.monitor_bounds.height();
- // In case of bubbles, the maximum width is limited by the space
- // between the display corner and the target area + the tip size.
- if (state_.anchor == MENU_ANCHOR_BUBBLE_LEFT) {
- max_width = owner_bounds.x() - state_.monitor_bounds.x() +
- kBubbleTipSizeLeftRight;
- } else if (state_.anchor == MENU_ANCHOR_BUBBLE_RIGHT) {
- max_width = state_.monitor_bounds.right() - owner_bounds.right() +
- kBubbleTipSizeLeftRight;
- } else if (state_.anchor == MENU_ANCHOR_BUBBLE_ABOVE) {
- max_height = owner_bounds.y() - state_.monitor_bounds.y() +
- kBubbleTipSizeTopBottom;
- } else if (state_.anchor == MENU_ANCHOR_BUBBLE_BELOW) {
- max_height = state_.monitor_bounds.bottom() - owner_bounds.bottom() +
- kBubbleTipSizeTopBottom;
- }
- // The space for the menu to cover should never get empty.
- DCHECK_GE(max_width, kBubbleTipSizeLeftRight);
- DCHECK_GE(max_height, kBubbleTipSizeTopBottom);
- pref.set_width(std::min(pref.width(), max_width));
- pref.set_height(std::min(pref.height(), max_height));
- }
- // Also make sure that the menu does not go too wide.
- pref.set_width(std::min(pref.width(),
- item->GetDelegate()->GetMaxWidthForMenu(item)));
-
- int x, y;
- if (state_.anchor == MENU_ANCHOR_BUBBLE_ABOVE ||
- state_.anchor == MENU_ANCHOR_BUBBLE_BELOW) {
- if (state_.anchor == MENU_ANCHOR_BUBBLE_ABOVE)
- y = owner_bounds.y() - pref.height() + kBubbleTipSizeTopBottom;
- else
- y = owner_bounds.bottom() - kBubbleTipSizeTopBottom;
-
- x = owner_bounds.CenterPoint().x() - pref.width() / 2;
- int x_old = x;
- if (x < state_.monitor_bounds.x()) {
- x = state_.monitor_bounds.x();
- } else if (x + pref.width() > state_.monitor_bounds.right()) {
- x = state_.monitor_bounds.right() - pref.width();
- }
- submenu->GetScrollViewContainer()->SetBubbleArrowOffset(
- pref.width() / 2 - x + x_old);
- } else {
- if (state_.anchor == MENU_ANCHOR_BUBBLE_RIGHT)
- x = owner_bounds.right() - kBubbleTipSizeLeftRight;
- else
- x = owner_bounds.x() - pref.width() + kBubbleTipSizeLeftRight;
-
- y = owner_bounds.CenterPoint().y() - pref.height() / 2;
- int y_old = y;
- if (y < state_.monitor_bounds.y()) {
- y = state_.monitor_bounds.y();
- } else if (y + pref.height() > state_.monitor_bounds.bottom()) {
- y = state_.monitor_bounds.bottom() - pref.height();
- }
- submenu->GetScrollViewContainer()->SetBubbleArrowOffset(
- pref.height() / 2 - y + y_old);
- }
- return gfx::Rect(x, y, pref.width(), pref.height());
-}
-
-// static
-int MenuController::MenuDepth(MenuItemView* item) {
- return item ? (MenuDepth(item->GetParentMenuItem()) + 1) : 0;
-}
-
-void MenuController::IncrementSelection(int delta) {
- MenuItemView* item = pending_state_.item;
- DCHECK(item);
- if (pending_state_.submenu_open && item->HasSubmenu() &&
- item->GetSubmenu()->IsShowing()) {
- // A menu is selected and open, but none of its children are selected,
- // select the first menu item.
- if (item->GetSubmenu()->GetMenuItemCount()) {
- SetSelection(item->GetSubmenu()->GetMenuItemAt(0), SELECTION_DEFAULT);
- return;
- }
- }
-
- if (item->has_children()) {
- CustomButton* button = GetFirstHotTrackedView(item);
- if (button) {
- button->SetHotTracked(false);
- View* to_make_hot = GetNextFocusableView(item, button, delta == 1);
- CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot);
- if (button_hot) {
- button_hot->SetHotTracked(true);
- return;
- }
- } else {
- View* to_make_hot = GetInitialFocusableView(item, delta == 1);
- CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot);
- if (button_hot) {
- button_hot->SetHotTracked(true);
- return;
- }
- }
- }
-
- MenuItemView* parent = item->GetParentMenuItem();
- if (parent) {
- int parent_count = parent->GetSubmenu()->GetMenuItemCount();
- if (parent_count > 1) {
- for (int i = 0; i < parent_count; ++i) {
- if (parent->GetSubmenu()->GetMenuItemAt(i) == item) {
- MenuItemView* to_select =
- FindNextSelectableMenuItem(parent, i, delta);
- if (!to_select)
- break;
- SetSelection(to_select, SELECTION_DEFAULT);
- View* to_make_hot = GetInitialFocusableView(to_select, delta == 1);
- CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot);
- if (button_hot)
- button_hot->SetHotTracked(true);
- break;
- }
- }
- }
- }
-}
-
-MenuItemView* MenuController::FindNextSelectableMenuItem(MenuItemView* parent,
- int index,
- int delta) {
- int start_index = index;
- int parent_count = parent->GetSubmenu()->GetMenuItemCount();
- // Loop through the menu items skipping any invisible menus. The loop stops
- // when we wrap or find a visible child.
- do {
- index = (index + delta + parent_count) % parent_count;
- if (index == start_index)
- return NULL;
- MenuItemView* child = parent->GetSubmenu()->GetMenuItemAt(index);
- if (child->visible())
- return child;
- } while (index != start_index);
- return NULL;
-}
-
-void MenuController::OpenSubmenuChangeSelectionIfCan() {
- MenuItemView* item = pending_state_.item;
- if (item->HasSubmenu() && item->enabled()) {
- if (item->GetSubmenu()->GetMenuItemCount() > 0) {
- SetSelection(item->GetSubmenu()->GetMenuItemAt(0),
- SELECTION_UPDATE_IMMEDIATELY);
- } else {
- // No menu items, just show the sub-menu.
- SetSelection(item, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
- }
- }
-}
-
-void MenuController::CloseSubmenu() {
- MenuItemView* item = state_.item;
- DCHECK(item);
- if (!item->GetParentMenuItem())
- return;
- if (item->HasSubmenu() && item->GetSubmenu()->IsShowing())
- SetSelection(item, SELECTION_UPDATE_IMMEDIATELY);
- else if (item->GetParentMenuItem()->GetParentMenuItem())
- SetSelection(item->GetParentMenuItem(), SELECTION_UPDATE_IMMEDIATELY);
-}
-
-MenuController::SelectByCharDetails MenuController::FindChildForMnemonic(
- MenuItemView* parent,
- base::char16 key,
- bool (*match_function)(MenuItemView* menu, base::char16 mnemonic)) {
- SubmenuView* submenu = parent->GetSubmenu();
- DCHECK(submenu);
- SelectByCharDetails details;
-
- for (int i = 0, menu_item_count = submenu->GetMenuItemCount();
- i < menu_item_count; ++i) {
- MenuItemView* child = submenu->GetMenuItemAt(i);
- if (child->enabled() && child->visible()) {
- if (child == pending_state_.item)
- details.index_of_item = i;
- if (match_function(child, key)) {
- if (details.first_match == -1)
- details.first_match = i;
- else
- details.has_multiple = true;
- if (details.next_match == -1 && details.index_of_item != -1 &&
- i > details.index_of_item)
- details.next_match = i;
- }
- }
- }
- return details;
-}
-
-bool MenuController::AcceptOrSelect(MenuItemView* parent,
- const SelectByCharDetails& details) {
- // This should only be invoked if there is a match.
- DCHECK(details.first_match != -1);
- DCHECK(parent->HasSubmenu());
- SubmenuView* submenu = parent->GetSubmenu();
- DCHECK(submenu);
- if (!details.has_multiple) {
- // There's only one match, activate it (or open if it has a submenu).
- if (submenu->GetMenuItemAt(details.first_match)->HasSubmenu()) {
- SetSelection(submenu->GetMenuItemAt(details.first_match),
- SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
- } else {
- Accept(submenu->GetMenuItemAt(details.first_match), 0);
- return true;
- }
- } else if (details.index_of_item == -1 || details.next_match == -1) {
- SetSelection(submenu->GetMenuItemAt(details.first_match),
- SELECTION_DEFAULT);
- } else {
- SetSelection(submenu->GetMenuItemAt(details.next_match),
- SELECTION_DEFAULT);
- }
- return false;
-}
-
-bool MenuController::SelectByChar(base::char16 character) {
- base::char16 char_array[] = { character, 0 };
- base::char16 key = base::i18n::ToLower(char_array)[0];
- MenuItemView* item = pending_state_.item;
- if (!item->HasSubmenu() || !item->GetSubmenu()->IsShowing())
- item = item->GetParentMenuItem();
- DCHECK(item);
- DCHECK(item->HasSubmenu());
- DCHECK(item->GetSubmenu());
- if (item->GetSubmenu()->GetMenuItemCount() == 0)
- return false;
-
- // Look for matches based on mnemonic first.
- SelectByCharDetails details =
- FindChildForMnemonic(item, key, &MatchesMnemonic);
- if (details.first_match != -1)
- return AcceptOrSelect(item, details);
-
- if (is_combobox_) {
- item->GetSubmenu()->GetTextInputClient()->InsertChar(character, 0);
- } else {
- // If no mnemonics found, look at first character of titles.
- details = FindChildForMnemonic(item, key, &TitleMatchesMnemonic);
- if (details.first_match != -1)
- return AcceptOrSelect(item, details);
- }
-
- return false;
-}
-
-void MenuController::RepostEvent(SubmenuView* source,
- const ui::LocatedEvent& event) {
- if (!event.IsMouseEvent()) {
- // TODO(rbyers): Gesture event repost is tricky to get right
- // crbug.com/170987.
- DCHECK(event.IsGestureEvent());
- return;
- }
-
-#if defined(OS_WIN)
- if (!state_.item) {
- // We some times get an event after closing all the menus. Ignore it. Make
- // sure the menu is in fact not visible. If the menu is visible, then
- // we're in a bad state where we think the menu isn't visibile but it is.
- DCHECK(!source->GetWidget()->IsVisible());
- return;
- }
-
- state_.item->GetRootMenuItem()->GetSubmenu()->ReleaseCapture();
-#endif
-
- gfx::Point screen_loc(event.location());
- View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
- gfx::NativeView native_view = source->GetWidget()->GetNativeView();
- if (!native_view)
- return;
-
- gfx::Screen* screen = gfx::Screen::GetScreenFor(native_view);
- gfx::NativeWindow window = screen->GetWindowAtScreenPoint(screen_loc);
-
-#if defined(OS_WIN)
- // Convert screen_loc to pixels for the Win32 API's like WindowFromPoint,
- // PostMessage/SendMessage to work correctly. These API's expect the
- // coordinates to be in pixels.
- // PostMessage() to metro windows isn't allowed (access will be denied). Don't
- // try to repost with Win32 if the window under the mouse press is in metro.
- if (!ViewsDelegate::views_delegate ||
- !ViewsDelegate::views_delegate->IsWindowInMetro(window)) {
- gfx::Point screen_loc_pixels = gfx::win::DIPToScreenPoint(screen_loc);
- HWND target_window = window ? HWNDForNativeWindow(window) :
- WindowFromPoint(screen_loc_pixels.ToPOINT());
- HWND source_window = HWNDForNativeView(native_view);
- if (!target_window || !source_window ||
- GetWindowThreadProcessId(source_window, NULL) !=
- GetWindowThreadProcessId(target_window, NULL)) {
- // Even though we have mouse capture, windows generates a mouse event if
- // the other window is in a separate thread. Only repost an event if
- // |target_window| and |source_window| were created on the same thread,
- // else double events can occur and lead to bad behavior.
- return;
- }
-
- // Determine whether the click was in the client area or not.
- // NOTE: WM_NCHITTEST coordinates are relative to the screen.
- LPARAM coords = MAKELPARAM(screen_loc_pixels.x(), screen_loc_pixels.y());
- LRESULT nc_hit_result = SendMessage(target_window, WM_NCHITTEST, 0, coords);
- const bool client_area = nc_hit_result == HTCLIENT;
-
- // TODO(sky): this isn't right. The event to generate should correspond with
- // the event we just got. MouseEvent only tells us what is down, which may
- // differ. Need to add ability to get changed button from MouseEvent.
- int event_type;
- int flags = event.flags();
- if (flags & ui::EF_LEFT_MOUSE_BUTTON) {
- event_type = client_area ? WM_LBUTTONDOWN : WM_NCLBUTTONDOWN;
- } else if (flags & ui::EF_MIDDLE_MOUSE_BUTTON) {
- event_type = client_area ? WM_MBUTTONDOWN : WM_NCMBUTTONDOWN;
- } else if (flags & ui::EF_RIGHT_MOUSE_BUTTON) {
- event_type = client_area ? WM_RBUTTONDOWN : WM_NCRBUTTONDOWN;
- } else {
- NOTREACHED();
- return;
- }
-
- int window_x = screen_loc_pixels.x();
- int window_y = screen_loc_pixels.y();
- if (client_area) {
- POINT pt = { window_x, window_y };
- ScreenToClient(target_window, &pt);
- window_x = pt.x;
- window_y = pt.y;
- }
-
- WPARAM target = client_area ? event.native_event().wParam : nc_hit_result;
- LPARAM window_coords = MAKELPARAM(window_x, window_y);
- PostMessage(target_window, event_type, target, window_coords);
- return;
- }
-#endif
- // Non-Windows Aura or |window| is in metro mode.
- if (!window)
- return;
-
- message_loop_->RepostEventToWindow(event, window, screen_loc);
-}
-
-void MenuController::SetDropMenuItem(
- MenuItemView* new_target,
- MenuDelegate::DropPosition new_position) {
- if (new_target == drop_target_ && new_position == drop_position_)
- return;
-
- if (drop_target_) {
- drop_target_->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem(
- NULL, MenuDelegate::DROP_NONE);
- }
- drop_target_ = new_target;
- drop_position_ = new_position;
- if (drop_target_) {
- drop_target_->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem(
- drop_target_, drop_position_);
- }
-}
-
-void MenuController::UpdateScrolling(const MenuPart& part) {
- if (!part.is_scroll() && !scroll_task_.get())
- return;
-
- if (!scroll_task_.get())
- scroll_task_.reset(new MenuScrollTask());
- scroll_task_->Update(part);
-}
-
-void MenuController::StopScrolling() {
- scroll_task_.reset(NULL);
-}
-
-void MenuController::UpdateActiveMouseView(SubmenuView* event_source,
- const ui::MouseEvent& event,
- View* target_menu) {
- View* target = NULL;
- gfx::Point target_menu_loc(event.location());
- if (target_menu && target_menu->has_children()) {
- // Locate the deepest child view to send events to. This code assumes we
- // don't have to walk up the tree to find a view interested in events. This
- // is currently true for the cases we are embedding views, but if we embed
- // more complex hierarchies it'll need to change.
- View::ConvertPointToScreen(event_source->GetScrollViewContainer(),
- &target_menu_loc);
- View::ConvertPointFromScreen(target_menu, &target_menu_loc);
- target = target_menu->GetEventHandlerForPoint(target_menu_loc);
- if (target == target_menu || !target->enabled())
- target = NULL;
- }
- View* active_mouse_view = GetActiveMouseView();
- if (target != active_mouse_view) {
- SendMouseCaptureLostToActiveView();
- active_mouse_view = target;
- SetActiveMouseView(active_mouse_view);
- if (active_mouse_view) {
- gfx::Point target_point(target_menu_loc);
- View::ConvertPointToTarget(
- target_menu, active_mouse_view, &target_point);
- ui::MouseEvent mouse_entered_event(ui::ET_MOUSE_ENTERED,
- target_point, target_point,
- 0, 0);
- active_mouse_view->OnMouseEntered(mouse_entered_event);
-
- ui::MouseEvent mouse_pressed_event(ui::ET_MOUSE_PRESSED,
- target_point, target_point,
- event.flags(),
- event.changed_button_flags());
- active_mouse_view->OnMousePressed(mouse_pressed_event);
- }
- }
-
- if (active_mouse_view) {
- gfx::Point target_point(target_menu_loc);
- View::ConvertPointToTarget(target_menu, active_mouse_view, &target_point);
- ui::MouseEvent mouse_dragged_event(ui::ET_MOUSE_DRAGGED,
- target_point, target_point,
- event.flags(),
- event.changed_button_flags());
- active_mouse_view->OnMouseDragged(mouse_dragged_event);
- }
-}
-
-void MenuController::SendMouseReleaseToActiveView(SubmenuView* event_source,
- const ui::MouseEvent& event) {
- View* active_mouse_view = GetActiveMouseView();
- if (!active_mouse_view)
- return;
-
- gfx::Point target_loc(event.location());
- View::ConvertPointToScreen(event_source->GetScrollViewContainer(),
- &target_loc);
- View::ConvertPointFromScreen(active_mouse_view, &target_loc);
- ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, target_loc, target_loc,
- event.flags(), event.changed_button_flags());
- // Reset active mouse view before sending mouse released. That way if it calls
- // back to us, we aren't in a weird state.
- SetActiveMouseView(NULL);
- active_mouse_view->OnMouseReleased(release_event);
-}
-
-void MenuController::SendMouseCaptureLostToActiveView() {
- View* active_mouse_view = GetActiveMouseView();
- if (!active_mouse_view)
- return;
-
- // Reset the active_mouse_view_ before sending mouse capture lost. That way if
- // it calls back to us, we aren't in a weird state.
- SetActiveMouseView(NULL);
- active_mouse_view->OnMouseCaptureLost();
-}
-
-void MenuController::SetActiveMouseView(View* view) {
- if (view)
- ViewStorage::GetInstance()->StoreView(active_mouse_view_id_, view);
- else
- ViewStorage::GetInstance()->RemoveView(active_mouse_view_id_);
-}
-
-View* MenuController::GetActiveMouseView() {
- return ViewStorage::GetInstance()->RetrieveView(active_mouse_view_id_);
-}
-
-void MenuController::SetExitType(ExitType type) {
- exit_type_ = type;
- // Exit nested message loops as soon as possible. We do this as
- // MessagePumpDispatcher is only invoked before native events, which means
- // its entirely possible for a Widget::CloseNow() task to be processed before
- // the next native message. We quite the nested message loop as soon as
- // possible to avoid having deleted views classes (such as widgets and
- // rootviews) on the stack when the nested message loop stops.
- //
- // It's safe to invoke QuitNestedMessageLoop() multiple times, it only effects
- // the current loop.
- bool quit_now = message_loop_->ShouldQuitNow() && exit_type_ != EXIT_NONE &&
- message_loop_depth_;
- if (quit_now)
- TerminateNestedMessageLoop();
-}
-
-void MenuController::TerminateNestedMessageLoop() {
- message_loop_->QuitNow();
-}
-
-void MenuController::HandleMouseLocation(SubmenuView* source,
- const gfx::Point& mouse_location) {
- if (showing_submenu_)
- return;
-
- // Ignore mouse events if we're closing the menu.
- if (exit_type_ != EXIT_NONE)
- return;
-
- MenuPart part = GetMenuPart(source, mouse_location);
-
- UpdateScrolling(part);
-
- if (!blocking_run_)
- return;
-
- if (part.type == MenuPart::NONE && ShowSiblingMenu(source, mouse_location))
- return;
-
- if (part.type == MenuPart::MENU_ITEM && part.menu) {
- SetSelection(part.menu, SELECTION_OPEN_SUBMENU);
- } else if (!part.is_scroll() && pending_state_.item &&
- pending_state_.item->GetParentMenuItem() &&
- (!pending_state_.item->HasSubmenu() ||
- !pending_state_.item->GetSubmenu()->IsShowing())) {
- // On exit if the user hasn't selected an item with a submenu, move the
- // selection back to the parent menu item.
- SetSelection(pending_state_.item->GetParentMenuItem(),
- SELECTION_OPEN_SUBMENU);
- }
-}
-
-gfx::Screen* MenuController::GetScreen() {
- Widget* root = owner_ ? owner_->GetTopLevelWidget() : NULL;
- return root ? gfx::Screen::GetScreenFor(root->GetNativeView())
- : gfx::Screen::GetNativeScreen();
-}
-
-} // namespace views
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