| Index: ui/views/controls/menu/menu_controller.cc
|
| diff --git a/ui/views/controls/menu/menu_controller.cc b/ui/views/controls/menu/menu_controller.cc
|
| deleted file mode 100644
|
| index 82992004885347d68a8464bc06bdca5af5528c1d..0000000000000000000000000000000000000000
|
| --- a/ui/views/controls/menu/menu_controller.cc
|
| +++ /dev/null
|
| @@ -1,2315 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "ui/views/controls/menu/menu_controller.h"
|
| -
|
| -#include "base/i18n/case_conversion.h"
|
| -#include "base/i18n/rtl.h"
|
| -#include "base/strings/utf_string_conversions.h"
|
| -#include "base/time/time.h"
|
| -#include "ui/base/dragdrop/drag_utils.h"
|
| -#include "ui/base/dragdrop/os_exchange_data.h"
|
| -#include "ui/events/event.h"
|
| -#include "ui/events/event_utils.h"
|
| -#include "ui/gfx/canvas.h"
|
| -#include "ui/gfx/native_widget_types.h"
|
| -#include "ui/gfx/point.h"
|
| -#include "ui/gfx/screen.h"
|
| -#include "ui/gfx/vector2d.h"
|
| -#include "ui/native_theme/native_theme.h"
|
| -#include "ui/views/controls/button/menu_button.h"
|
| -#include "ui/views/controls/menu/menu_config.h"
|
| -#include "ui/views/controls/menu/menu_controller_delegate.h"
|
| -#include "ui/views/controls/menu/menu_host_root_view.h"
|
| -#include "ui/views/controls/menu/menu_item_view.h"
|
| -#include "ui/views/controls/menu/menu_message_loop.h"
|
| -#include "ui/views/controls/menu/menu_scroll_view_container.h"
|
| -#include "ui/views/controls/menu/submenu_view.h"
|
| -#include "ui/views/drag_utils.h"
|
| -#include "ui/views/focus/view_storage.h"
|
| -#include "ui/views/mouse_constants.h"
|
| -#include "ui/views/view.h"
|
| -#include "ui/views/view_constants.h"
|
| -#include "ui/views/views_delegate.h"
|
| -#include "ui/views/widget/root_view.h"
|
| -#include "ui/views/widget/tooltip_manager.h"
|
| -#include "ui/views/widget/widget.h"
|
| -
|
| -#if defined(OS_WIN)
|
| -#include "ui/base/win/internal_constants.h"
|
| -#include "ui/gfx/win/dpi.h"
|
| -#include "ui/views/win/hwnd_util.h"
|
| -#endif
|
| -
|
| -using base::Time;
|
| -using base::TimeDelta;
|
| -using ui::OSExchangeData;
|
| -
|
| -// Period of the scroll timer (in milliseconds).
|
| -static const int kScrollTimerMS = 30;
|
| -
|
| -// Amount of time from when the drop exits the menu and the menu is hidden.
|
| -static const int kCloseOnExitTime = 1200;
|
| -
|
| -// If a context menu is invoked by touch, we shift the menu by this offset so
|
| -// that the finger does not obscure the menu.
|
| -static const int kCenteredContextMenuYOffset = -15;
|
| -
|
| -namespace views {
|
| -
|
| -namespace {
|
| -
|
| -// When showing context menu on mouse down, the user might accidentally select
|
| -// the menu item on the subsequent mouse up. To prevent this, we add the
|
| -// following delay before the user is able to select an item.
|
| -static int menu_selection_hold_time_ms = kMinimumMsPressedToActivate;
|
| -
|
| -// The spacing offset for the bubble tip.
|
| -const int kBubbleTipSizeLeftRight = 12;
|
| -const int kBubbleTipSizeTopBottom = 11;
|
| -
|
| -// The maximum distance (in DIPS) that the mouse can be moved before it should
|
| -// trigger a mouse menu item activation (regardless of how long the menu has
|
| -// been showing).
|
| -const float kMaximumLengthMovedToActivate = 4.0f;
|
| -
|
| -// Returns true if the mnemonic of |menu| matches key.
|
| -bool MatchesMnemonic(MenuItemView* menu, base::char16 key) {
|
| - return key != 0 && menu->GetMnemonic() == key;
|
| -}
|
| -
|
| -// Returns true if |menu| doesn't have a mnemonic and first character of the its
|
| -// title is |key|.
|
| -bool TitleMatchesMnemonic(MenuItemView* menu, base::char16 key) {
|
| - if (menu->GetMnemonic())
|
| - return false;
|
| -
|
| - base::string16 lower_title = base::i18n::ToLower(menu->title());
|
| - return !lower_title.empty() && lower_title[0] == key;
|
| -}
|
| -
|
| -} // namespace
|
| -
|
| -// Returns the first descendant of |view| that is hot tracked.
|
| -static CustomButton* GetFirstHotTrackedView(View* view) {
|
| - if (!view)
|
| - return NULL;
|
| - CustomButton* button = CustomButton::AsCustomButton(view);
|
| - if (button) {
|
| - if (button->IsHotTracked())
|
| - return button;
|
| - }
|
| -
|
| - for (int i = 0; i < view->child_count(); ++i) {
|
| - CustomButton* hot_view = GetFirstHotTrackedView(view->child_at(i));
|
| - if (hot_view)
|
| - return hot_view;
|
| - }
|
| - return NULL;
|
| -}
|
| -
|
| -// Recurses through the child views of |view| returning the first view starting
|
| -// at |start| that is focusable. A value of -1 for |start| indicates to start at
|
| -// the first view (if |forward| is false, iterating starts at the last view). If
|
| -// |forward| is true the children are considered first to last, otherwise last
|
| -// to first.
|
| -static View* GetFirstFocusableView(View* view, int start, bool forward) {
|
| - if (forward) {
|
| - for (int i = start == -1 ? 0 : start; i < view->child_count(); ++i) {
|
| - View* deepest = GetFirstFocusableView(view->child_at(i), -1, forward);
|
| - if (deepest)
|
| - return deepest;
|
| - }
|
| - } else {
|
| - for (int i = start == -1 ? view->child_count() - 1 : start; i >= 0; --i) {
|
| - View* deepest = GetFirstFocusableView(view->child_at(i), -1, forward);
|
| - if (deepest)
|
| - return deepest;
|
| - }
|
| - }
|
| - return view->IsFocusable() ? view : NULL;
|
| -}
|
| -
|
| -// Returns the first child of |start| that is focusable.
|
| -static View* GetInitialFocusableView(View* start, bool forward) {
|
| - return GetFirstFocusableView(start, -1, forward);
|
| -}
|
| -
|
| -// Returns the next view after |start_at| that is focusable. Returns NULL if
|
| -// there are no focusable children of |ancestor| after |start_at|.
|
| -static View* GetNextFocusableView(View* ancestor,
|
| - View* start_at,
|
| - bool forward) {
|
| - DCHECK(ancestor->Contains(start_at));
|
| - View* parent = start_at;
|
| - do {
|
| - View* new_parent = parent->parent();
|
| - int index = new_parent->GetIndexOf(parent);
|
| - index += forward ? 1 : -1;
|
| - if (forward || index != -1) {
|
| - View* next = GetFirstFocusableView(new_parent, index, forward);
|
| - if (next)
|
| - return next;
|
| - }
|
| - parent = new_parent;
|
| - } while (parent != ancestor);
|
| - return NULL;
|
| -}
|
| -
|
| -// MenuScrollTask --------------------------------------------------------------
|
| -
|
| -// MenuScrollTask is used when the SubmenuView does not all fit on screen and
|
| -// the mouse is over the scroll up/down buttons. MenuScrollTask schedules
|
| -// itself with a RepeatingTimer. When Run is invoked MenuScrollTask scrolls
|
| -// appropriately.
|
| -
|
| -class MenuController::MenuScrollTask {
|
| - public:
|
| - MenuScrollTask() : submenu_(NULL), is_scrolling_up_(false), start_y_(0) {
|
| - pixels_per_second_ = MenuItemView::pref_menu_height() * 20;
|
| - }
|
| -
|
| - void Update(const MenuController::MenuPart& part) {
|
| - if (!part.is_scroll()) {
|
| - StopScrolling();
|
| - return;
|
| - }
|
| - DCHECK(part.submenu);
|
| - SubmenuView* new_menu = part.submenu;
|
| - bool new_is_up = (part.type == MenuController::MenuPart::SCROLL_UP);
|
| - if (new_menu == submenu_ && is_scrolling_up_ == new_is_up)
|
| - return;
|
| -
|
| - start_scroll_time_ = base::Time::Now();
|
| - start_y_ = part.submenu->GetVisibleBounds().y();
|
| - submenu_ = new_menu;
|
| - is_scrolling_up_ = new_is_up;
|
| -
|
| - if (!scrolling_timer_.IsRunning()) {
|
| - scrolling_timer_.Start(FROM_HERE,
|
| - TimeDelta::FromMilliseconds(kScrollTimerMS),
|
| - this, &MenuScrollTask::Run);
|
| - }
|
| - }
|
| -
|
| - void StopScrolling() {
|
| - if (scrolling_timer_.IsRunning()) {
|
| - scrolling_timer_.Stop();
|
| - submenu_ = NULL;
|
| - }
|
| - }
|
| -
|
| - // The menu being scrolled. Returns null if not scrolling.
|
| - SubmenuView* submenu() const { return submenu_; }
|
| -
|
| - private:
|
| - void Run() {
|
| - DCHECK(submenu_);
|
| - gfx::Rect vis_rect = submenu_->GetVisibleBounds();
|
| - const int delta_y = static_cast<int>(
|
| - (base::Time::Now() - start_scroll_time_).InMilliseconds() *
|
| - pixels_per_second_ / 1000);
|
| - vis_rect.set_y(is_scrolling_up_ ?
|
| - std::max(0, start_y_ - delta_y) :
|
| - std::min(submenu_->height() - vis_rect.height(), start_y_ + delta_y));
|
| - submenu_->ScrollRectToVisible(vis_rect);
|
| - }
|
| -
|
| - // SubmenuView being scrolled.
|
| - SubmenuView* submenu_;
|
| -
|
| - // Direction scrolling.
|
| - bool is_scrolling_up_;
|
| -
|
| - // Timer to periodically scroll.
|
| - base::RepeatingTimer<MenuScrollTask> scrolling_timer_;
|
| -
|
| - // Time we started scrolling at.
|
| - base::Time start_scroll_time_;
|
| -
|
| - // How many pixels to scroll per second.
|
| - int pixels_per_second_;
|
| -
|
| - // Y-coordinate of submenu_view_ when scrolling started.
|
| - int start_y_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(MenuScrollTask);
|
| -};
|
| -
|
| -// MenuController:SelectByCharDetails ----------------------------------------
|
| -
|
| -struct MenuController::SelectByCharDetails {
|
| - SelectByCharDetails()
|
| - : first_match(-1),
|
| - has_multiple(false),
|
| - index_of_item(-1),
|
| - next_match(-1) {
|
| - }
|
| -
|
| - // Index of the first menu with the specified mnemonic.
|
| - int first_match;
|
| -
|
| - // If true there are multiple menu items with the same mnemonic.
|
| - bool has_multiple;
|
| -
|
| - // Index of the selected item; may remain -1.
|
| - int index_of_item;
|
| -
|
| - // If there are multiple matches this is the index of the item after the
|
| - // currently selected item whose mnemonic matches. This may remain -1 even
|
| - // though there are matches.
|
| - int next_match;
|
| -};
|
| -
|
| -// MenuController:State ------------------------------------------------------
|
| -
|
| -MenuController::State::State()
|
| - : item(NULL),
|
| - submenu_open(false),
|
| - anchor(MENU_ANCHOR_TOPLEFT),
|
| - context_menu(false) {
|
| -}
|
| -
|
| -MenuController::State::~State() {}
|
| -
|
| -// MenuController ------------------------------------------------------------
|
| -
|
| -// static
|
| -MenuController* MenuController::active_instance_ = NULL;
|
| -
|
| -// static
|
| -MenuController* MenuController::GetActiveInstance() {
|
| - return active_instance_;
|
| -}
|
| -
|
| -MenuItemView* MenuController::Run(Widget* parent,
|
| - MenuButton* button,
|
| - MenuItemView* root,
|
| - const gfx::Rect& bounds,
|
| - MenuAnchorPosition position,
|
| - bool context_menu,
|
| - bool is_nested_drag,
|
| - int* result_event_flags) {
|
| - exit_type_ = EXIT_NONE;
|
| - possible_drag_ = false;
|
| - drag_in_progress_ = false;
|
| - did_initiate_drag_ = false;
|
| - closing_event_time_ = base::TimeDelta();
|
| - menu_start_time_ = base::TimeTicks::Now();
|
| - menu_start_mouse_press_loc_ = gfx::Point();
|
| -
|
| - // If we are shown on mouse press, we will eat the subsequent mouse down and
|
| - // the parent widget will not be able to reset its state (it might have mouse
|
| - // capture from the mouse down). So we clear its state here.
|
| - if (parent) {
|
| - View* root_view = parent->GetRootView();
|
| - if (root_view) {
|
| - root_view->SetMouseHandler(NULL);
|
| - const ui::Event* event =
|
| - static_cast<internal::RootView*>(root_view)->current_event();
|
| - if (event && event->type() == ui::ET_MOUSE_PRESSED) {
|
| - gfx::Point screen_loc(
|
| - static_cast<const ui::MouseEvent*>(event)->location());
|
| - View::ConvertPointToScreen(
|
| - static_cast<View*>(event->target()), &screen_loc);
|
| - menu_start_mouse_press_loc_ = screen_loc;
|
| - }
|
| - }
|
| - }
|
| -
|
| - bool nested_menu = showing_;
|
| - if (showing_) {
|
| - // Only support nesting of blocking_run menus, nesting of
|
| - // blocking/non-blocking shouldn't be needed.
|
| - DCHECK(blocking_run_);
|
| -
|
| - // We're already showing, push the current state.
|
| - menu_stack_.push_back(
|
| - std::make_pair(state_, make_linked_ptr(pressed_lock_.release())));
|
| -
|
| - // The context menu should be owned by the same parent.
|
| - DCHECK_EQ(owner_, parent);
|
| - } else {
|
| - showing_ = true;
|
| - }
|
| -
|
| - // Reset current state.
|
| - pending_state_ = State();
|
| - state_ = State();
|
| - UpdateInitialLocation(bounds, position, context_menu);
|
| -
|
| - if (owner_)
|
| - owner_->RemoveObserver(this);
|
| - owner_ = parent;
|
| - if (owner_)
|
| - owner_->AddObserver(this);
|
| -
|
| - // Set the selection, which opens the initial menu.
|
| - SetSelection(root, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
|
| -
|
| - if (!blocking_run_) {
|
| - if (!is_nested_drag) {
|
| - // Start the timer to hide the menu. This is needed as we get no
|
| - // notification when the drag has finished.
|
| - StartCancelAllTimer();
|
| - }
|
| - return NULL;
|
| - }
|
| -
|
| - if (button)
|
| - pressed_lock_.reset(new MenuButton::PressedLock(button));
|
| -
|
| - // Make sure Chrome doesn't attempt to shut down while the menu is showing.
|
| - if (ViewsDelegate::views_delegate)
|
| - ViewsDelegate::views_delegate->AddRef();
|
| -
|
| - // We need to turn on nestable tasks as in some situations (pressing alt-f for
|
| - // one) the menus are run from a task. If we don't do this and are invoked
|
| - // from a task none of the tasks we schedule are processed and the menu
|
| - // appears totally broken.
|
| - message_loop_depth_++;
|
| - DCHECK_LE(message_loop_depth_, 2);
|
| - RunMessageLoop(nested_menu);
|
| - message_loop_depth_--;
|
| -
|
| - if (ViewsDelegate::views_delegate)
|
| - ViewsDelegate::views_delegate->ReleaseRef();
|
| -
|
| - // Close any open menus.
|
| - SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
|
| -
|
| -#if defined(OS_WIN)
|
| - // On Windows, if we select the menu item by touch and if the window at the
|
| - // location is another window on the same thread, that window gets a
|
| - // WM_MOUSEACTIVATE message and ends up activating itself, which is not
|
| - // correct. We workaround this by setting a property on the window at the
|
| - // current cursor location. We check for this property in our
|
| - // WM_MOUSEACTIVATE handler and don't activate the window if the property is
|
| - // set.
|
| - if (item_selected_by_touch_) {
|
| - item_selected_by_touch_ = false;
|
| - POINT cursor_pos;
|
| - ::GetCursorPos(&cursor_pos);
|
| - HWND window = ::WindowFromPoint(cursor_pos);
|
| - if (::GetWindowThreadProcessId(window, NULL) ==
|
| - ::GetCurrentThreadId()) {
|
| - ::SetProp(window, ui::kIgnoreTouchMouseActivateForWindow,
|
| - reinterpret_cast<HANDLE>(true));
|
| - }
|
| - }
|
| -#endif
|
| -
|
| - linked_ptr<MenuButton::PressedLock> nested_pressed_lock;
|
| - if (nested_menu) {
|
| - DCHECK(!menu_stack_.empty());
|
| - // We're running from within a menu, restore the previous state.
|
| - // The menus are already showing, so we don't have to show them.
|
| - state_ = menu_stack_.back().first;
|
| - pending_state_ = menu_stack_.back().first;
|
| - nested_pressed_lock = menu_stack_.back().second;
|
| - menu_stack_.pop_back();
|
| - } else {
|
| - showing_ = false;
|
| - did_capture_ = false;
|
| - }
|
| -
|
| - MenuItemView* result = result_;
|
| - // In case we're nested, reset result_.
|
| - result_ = NULL;
|
| -
|
| - if (result_event_flags)
|
| - *result_event_flags = accept_event_flags_;
|
| -
|
| - if (exit_type_ == EXIT_OUTERMOST) {
|
| - SetExitType(EXIT_NONE);
|
| - } else {
|
| - if (nested_menu && result) {
|
| - // We're nested and about to return a value. The caller might enter
|
| - // another blocking loop. We need to make sure all menus are hidden
|
| - // before that happens otherwise the menus will stay on screen.
|
| - CloseAllNestedMenus();
|
| - SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
|
| -
|
| - // Set exit_all_, which makes sure all nested loops exit immediately.
|
| - if (exit_type_ != EXIT_DESTROYED)
|
| - SetExitType(EXIT_ALL);
|
| - }
|
| - }
|
| -
|
| - // Reset our pressed lock to the previous state's, if there was one.
|
| - // The lock handles the case if the button was destroyed.
|
| - pressed_lock_.reset(nested_pressed_lock.release());
|
| -
|
| - return result;
|
| -}
|
| -
|
| -void MenuController::Cancel(ExitType type) {
|
| - // If the menu has already been destroyed, no further cancellation is
|
| - // needed. We especially don't want to set the |exit_type_| to a lesser
|
| - // value.
|
| - if (exit_type_ == EXIT_DESTROYED || exit_type_ == type)
|
| - return;
|
| -
|
| - if (!showing_) {
|
| - // This occurs if we're in the process of notifying the delegate for a drop
|
| - // and the delegate cancels us.
|
| - return;
|
| - }
|
| -
|
| - MenuItemView* selected = state_.item;
|
| - SetExitType(type);
|
| -
|
| - SendMouseCaptureLostToActiveView();
|
| -
|
| - // Hide windows immediately.
|
| - SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
|
| -
|
| - if (!blocking_run_) {
|
| - // If we didn't block the caller we need to notify the menu, which
|
| - // triggers deleting us.
|
| - DCHECK(selected);
|
| - showing_ = false;
|
| - delegate_->DropMenuClosed(
|
| - internal::MenuControllerDelegate::NOTIFY_DELEGATE,
|
| - selected->GetRootMenuItem());
|
| - // WARNING: the call to MenuClosed deletes us.
|
| - return;
|
| - }
|
| -}
|
| -
|
| -void MenuController::OnMousePressed(SubmenuView* source,
|
| - const ui::MouseEvent& event) {
|
| - SetSelectionOnPointerDown(source, event);
|
| -}
|
| -
|
| -void MenuController::OnMouseDragged(SubmenuView* source,
|
| - const ui::MouseEvent& event) {
|
| - MenuPart part = GetMenuPart(source, event.location());
|
| - UpdateScrolling(part);
|
| -
|
| - if (!blocking_run_)
|
| - return;
|
| -
|
| - if (possible_drag_) {
|
| - if (View::ExceededDragThreshold(event.location() - press_pt_))
|
| - StartDrag(source, press_pt_);
|
| - return;
|
| - }
|
| - MenuItemView* mouse_menu = NULL;
|
| - if (part.type == MenuPart::MENU_ITEM) {
|
| - if (!part.menu)
|
| - part.menu = source->GetMenuItem();
|
| - else
|
| - mouse_menu = part.menu;
|
| - SetSelection(part.menu ? part.menu : state_.item, SELECTION_OPEN_SUBMENU);
|
| - } else if (part.type == MenuPart::NONE) {
|
| - ShowSiblingMenu(source, event.location());
|
| - }
|
| - UpdateActiveMouseView(source, event, mouse_menu);
|
| -}
|
| -
|
| -void MenuController::OnMouseReleased(SubmenuView* source,
|
| - const ui::MouseEvent& event) {
|
| - if (!blocking_run_)
|
| - return;
|
| -
|
| - DCHECK(state_.item);
|
| - possible_drag_ = false;
|
| - DCHECK(blocking_run_);
|
| - MenuPart part = GetMenuPart(source, event.location());
|
| - if (event.IsRightMouseButton() && part.type == MenuPart::MENU_ITEM) {
|
| - MenuItemView* menu = part.menu;
|
| - // |menu| is NULL means this event is from an empty menu or a separator.
|
| - // If it is from an empty menu, use parent context menu instead of that.
|
| - if (menu == NULL &&
|
| - part.submenu->child_count() == 1 &&
|
| - part.submenu->child_at(0)->id() == MenuItemView::kEmptyMenuItemViewID) {
|
| - menu = part.parent;
|
| - }
|
| -
|
| - if (menu != NULL && ShowContextMenu(menu, source, event,
|
| - ui::MENU_SOURCE_MOUSE))
|
| - return;
|
| - }
|
| -
|
| - // We can use Ctrl+click or the middle mouse button to recursively open urls
|
| - // for selected folder menu items. If it's only a left click, show the
|
| - // contents of the folder.
|
| - if (!part.is_scroll() && part.menu &&
|
| - !(part.menu->HasSubmenu() &&
|
| - (event.flags() & ui::EF_LEFT_MOUSE_BUTTON))) {
|
| - if (GetActiveMouseView()) {
|
| - SendMouseReleaseToActiveView(source, event);
|
| - return;
|
| - }
|
| - // If a mouse release was received quickly after showing.
|
| - base::TimeDelta time_shown = base::TimeTicks::Now() - menu_start_time_;
|
| - if (time_shown.InMilliseconds() < menu_selection_hold_time_ms) {
|
| - // And it wasn't far from the mouse press location.
|
| - gfx::Point screen_loc(event.location());
|
| - View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
|
| - gfx::Vector2d moved = screen_loc - menu_start_mouse_press_loc_;
|
| - if (moved.Length() < kMaximumLengthMovedToActivate) {
|
| - // Ignore the mouse release as it was likely this menu was shown under
|
| - // the mouse and the action was just a normal click.
|
| - return;
|
| - }
|
| - }
|
| - if (part.menu->GetDelegate()->ShouldExecuteCommandWithoutClosingMenu(
|
| - part.menu->GetCommand(), event)) {
|
| - part.menu->GetDelegate()->ExecuteCommand(part.menu->GetCommand(),
|
| - event.flags());
|
| - return;
|
| - }
|
| - if (!part.menu->NonIconChildViewsCount() &&
|
| - part.menu->GetDelegate()->IsTriggerableEvent(part.menu, event)) {
|
| - base::TimeDelta shown_time = base::TimeTicks::Now() - menu_start_time_;
|
| - if (!state_.context_menu || !View::ShouldShowContextMenuOnMousePress() ||
|
| - shown_time.InMilliseconds() > menu_selection_hold_time_ms) {
|
| - Accept(part.menu, event.flags());
|
| - }
|
| - return;
|
| - }
|
| - } else if (part.type == MenuPart::MENU_ITEM) {
|
| - // User either clicked on empty space, or a menu that has children.
|
| - SetSelection(part.menu ? part.menu : state_.item,
|
| - SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
|
| - }
|
| - SendMouseCaptureLostToActiveView();
|
| -}
|
| -
|
| -void MenuController::OnMouseMoved(SubmenuView* source,
|
| - const ui::MouseEvent& event) {
|
| - HandleMouseLocation(source, event.location());
|
| -}
|
| -
|
| -void MenuController::OnMouseEntered(SubmenuView* source,
|
| - const ui::MouseEvent& event) {
|
| - // MouseEntered is always followed by a mouse moved, so don't need to
|
| - // do anything here.
|
| -}
|
| -
|
| -bool MenuController::OnMouseWheel(SubmenuView* source,
|
| - const ui::MouseWheelEvent& event) {
|
| - MenuPart part = GetMenuPart(source, event.location());
|
| - return part.submenu && part.submenu->OnMouseWheel(event);
|
| -}
|
| -
|
| -void MenuController::OnGestureEvent(SubmenuView* source,
|
| - ui::GestureEvent* event) {
|
| - MenuPart part = GetMenuPart(source, event->location());
|
| - if (event->type() == ui::ET_GESTURE_TAP_DOWN) {
|
| - SetSelectionOnPointerDown(source, *event);
|
| - event->StopPropagation();
|
| - } else if (event->type() == ui::ET_GESTURE_LONG_PRESS) {
|
| - if (part.type == MenuPart::MENU_ITEM && part.menu) {
|
| - if (ShowContextMenu(part.menu, source, *event, ui::MENU_SOURCE_TOUCH))
|
| - event->StopPropagation();
|
| - }
|
| - } else if (event->type() == ui::ET_GESTURE_TAP) {
|
| - if (!part.is_scroll() && part.menu &&
|
| - !(part.menu->HasSubmenu())) {
|
| - if (part.menu->GetDelegate()->IsTriggerableEvent(
|
| - part.menu, *event)) {
|
| - Accept(part.menu, event->flags());
|
| - item_selected_by_touch_ = true;
|
| - }
|
| - event->StopPropagation();
|
| - } else if (part.type == MenuPart::MENU_ITEM) {
|
| - // User either tapped on empty space, or a menu that has children.
|
| - SetSelection(part.menu ? part.menu : state_.item,
|
| - SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
|
| - event->StopPropagation();
|
| - }
|
| - } else if (event->type() == ui::ET_GESTURE_TAP_CANCEL &&
|
| - part.menu &&
|
| - part.type == MenuPart::MENU_ITEM) {
|
| - // Move the selection to the parent menu so that the selection in the
|
| - // current menu is unset. Make sure the submenu remains open by sending the
|
| - // appropriate SetSelectionTypes flags.
|
| - SetSelection(part.menu->GetParentMenuItem(),
|
| - SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
|
| - event->StopPropagation();
|
| - }
|
| -
|
| - if (event->stopped_propagation())
|
| - return;
|
| -
|
| - if (!part.submenu)
|
| - return;
|
| - part.submenu->OnGestureEvent(event);
|
| -}
|
| -
|
| -bool MenuController::GetDropFormats(
|
| - SubmenuView* source,
|
| - int* formats,
|
| - std::set<OSExchangeData::CustomFormat>* custom_formats) {
|
| - return source->GetMenuItem()->GetDelegate()->GetDropFormats(
|
| - source->GetMenuItem(), formats, custom_formats);
|
| -}
|
| -
|
| -bool MenuController::AreDropTypesRequired(SubmenuView* source) {
|
| - return source->GetMenuItem()->GetDelegate()->AreDropTypesRequired(
|
| - source->GetMenuItem());
|
| -}
|
| -
|
| -bool MenuController::CanDrop(SubmenuView* source, const OSExchangeData& data) {
|
| - return source->GetMenuItem()->GetDelegate()->CanDrop(source->GetMenuItem(),
|
| - data);
|
| -}
|
| -
|
| -void MenuController::OnDragEntered(SubmenuView* source,
|
| - const ui::DropTargetEvent& event) {
|
| - valid_drop_coordinates_ = false;
|
| -}
|
| -
|
| -int MenuController::OnDragUpdated(SubmenuView* source,
|
| - const ui::DropTargetEvent& event) {
|
| - StopCancelAllTimer();
|
| -
|
| - gfx::Point screen_loc(event.location());
|
| - View::ConvertPointToScreen(source, &screen_loc);
|
| - if (valid_drop_coordinates_ && screen_loc == drop_pt_)
|
| - return last_drop_operation_;
|
| - drop_pt_ = screen_loc;
|
| - valid_drop_coordinates_ = true;
|
| -
|
| - MenuItemView* menu_item = GetMenuItemAt(source, event.x(), event.y());
|
| - bool over_empty_menu = false;
|
| - if (!menu_item) {
|
| - // See if we're over an empty menu.
|
| - menu_item = GetEmptyMenuItemAt(source, event.x(), event.y());
|
| - if (menu_item)
|
| - over_empty_menu = true;
|
| - }
|
| - MenuDelegate::DropPosition drop_position = MenuDelegate::DROP_NONE;
|
| - int drop_operation = ui::DragDropTypes::DRAG_NONE;
|
| - if (menu_item) {
|
| - gfx::Point menu_item_loc(event.location());
|
| - View::ConvertPointToTarget(source, menu_item, &menu_item_loc);
|
| - MenuItemView* query_menu_item;
|
| - if (!over_empty_menu) {
|
| - int menu_item_height = menu_item->height();
|
| - if (menu_item->HasSubmenu() &&
|
| - (menu_item_loc.y() > kDropBetweenPixels &&
|
| - menu_item_loc.y() < (menu_item_height - kDropBetweenPixels))) {
|
| - drop_position = MenuDelegate::DROP_ON;
|
| - } else {
|
| - drop_position = (menu_item_loc.y() < menu_item_height / 2) ?
|
| - MenuDelegate::DROP_BEFORE : MenuDelegate::DROP_AFTER;
|
| - }
|
| - query_menu_item = menu_item;
|
| - } else {
|
| - query_menu_item = menu_item->GetParentMenuItem();
|
| - drop_position = MenuDelegate::DROP_ON;
|
| - }
|
| - drop_operation = menu_item->GetDelegate()->GetDropOperation(
|
| - query_menu_item, event, &drop_position);
|
| -
|
| - // If the menu has a submenu, schedule the submenu to open.
|
| - SetSelection(menu_item, menu_item->HasSubmenu() ? SELECTION_OPEN_SUBMENU :
|
| - SELECTION_DEFAULT);
|
| -
|
| - if (drop_position == MenuDelegate::DROP_NONE ||
|
| - drop_operation == ui::DragDropTypes::DRAG_NONE)
|
| - menu_item = NULL;
|
| - } else {
|
| - SetSelection(source->GetMenuItem(), SELECTION_OPEN_SUBMENU);
|
| - }
|
| - SetDropMenuItem(menu_item, drop_position);
|
| - last_drop_operation_ = drop_operation;
|
| - return drop_operation;
|
| -}
|
| -
|
| -void MenuController::OnDragExited(SubmenuView* source) {
|
| - StartCancelAllTimer();
|
| -
|
| - if (drop_target_) {
|
| - StopShowTimer();
|
| - SetDropMenuItem(NULL, MenuDelegate::DROP_NONE);
|
| - }
|
| -}
|
| -
|
| -int MenuController::OnPerformDrop(SubmenuView* source,
|
| - const ui::DropTargetEvent& event) {
|
| - DCHECK(drop_target_);
|
| - // NOTE: the delegate may delete us after invoking OnPerformDrop, as such
|
| - // we don't call cancel here.
|
| -
|
| - MenuItemView* item = state_.item;
|
| - DCHECK(item);
|
| -
|
| - MenuItemView* drop_target = drop_target_;
|
| - MenuDelegate::DropPosition drop_position = drop_position_;
|
| -
|
| - // Close all menus, including any nested menus.
|
| - SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
|
| - CloseAllNestedMenus();
|
| -
|
| - // Set state such that we exit.
|
| - showing_ = false;
|
| - SetExitType(EXIT_ALL);
|
| -
|
| - // If over an empty menu item, drop occurs on the parent.
|
| - if (drop_target->id() == MenuItemView::kEmptyMenuItemViewID)
|
| - drop_target = drop_target->GetParentMenuItem();
|
| -
|
| - if (!IsBlockingRun()) {
|
| - delegate_->DropMenuClosed(
|
| - internal::MenuControllerDelegate::DONT_NOTIFY_DELEGATE,
|
| - item->GetRootMenuItem());
|
| - }
|
| -
|
| - // WARNING: the call to MenuClosed deletes us.
|
| -
|
| - return drop_target->GetDelegate()->OnPerformDrop(
|
| - drop_target, drop_position, event);
|
| -}
|
| -
|
| -void MenuController::OnDragEnteredScrollButton(SubmenuView* source,
|
| - bool is_up) {
|
| - MenuPart part;
|
| - part.type = is_up ? MenuPart::SCROLL_UP : MenuPart::SCROLL_DOWN;
|
| - part.submenu = source;
|
| - UpdateScrolling(part);
|
| -
|
| - // Do this to force the selection to hide.
|
| - SetDropMenuItem(source->GetMenuItemAt(0), MenuDelegate::DROP_NONE);
|
| -
|
| - StopCancelAllTimer();
|
| -}
|
| -
|
| -void MenuController::OnDragExitedScrollButton(SubmenuView* source) {
|
| - StartCancelAllTimer();
|
| - SetDropMenuItem(NULL, MenuDelegate::DROP_NONE);
|
| - StopScrolling();
|
| -}
|
| -
|
| -void MenuController::OnDragWillStart() {
|
| - DCHECK(!drag_in_progress_);
|
| - drag_in_progress_ = true;
|
| -}
|
| -
|
| -void MenuController::OnDragComplete(bool should_close) {
|
| - DCHECK(drag_in_progress_);
|
| - drag_in_progress_ = false;
|
| - if (showing_ && should_close && GetActiveInstance() == this) {
|
| - CloseAllNestedMenus();
|
| - Cancel(EXIT_ALL);
|
| - }
|
| -}
|
| -
|
| -void MenuController::UpdateSubmenuSelection(SubmenuView* submenu) {
|
| - if (submenu->IsShowing()) {
|
| - gfx::Point point = GetScreen()->GetCursorScreenPoint();
|
| - const SubmenuView* root_submenu =
|
| - submenu->GetMenuItem()->GetRootMenuItem()->GetSubmenu();
|
| - View::ConvertPointFromScreen(
|
| - root_submenu->GetWidget()->GetRootView(), &point);
|
| - HandleMouseLocation(submenu, point);
|
| - }
|
| -}
|
| -
|
| -void MenuController::OnWidgetDestroying(Widget* widget) {
|
| - DCHECK_EQ(owner_, widget);
|
| - owner_->RemoveObserver(this);
|
| - owner_ = NULL;
|
| - message_loop_->ClearOwner();
|
| -}
|
| -
|
| -bool MenuController::IsCancelAllTimerRunningForTest() {
|
| - return cancel_all_timer_.IsRunning();
|
| -}
|
| -
|
| -// static
|
| -void MenuController::TurnOffMenuSelectionHoldForTest() {
|
| - menu_selection_hold_time_ms = -1;
|
| -}
|
| -
|
| -void MenuController::SetSelection(MenuItemView* menu_item,
|
| - int selection_types) {
|
| - size_t paths_differ_at = 0;
|
| - std::vector<MenuItemView*> current_path;
|
| - std::vector<MenuItemView*> new_path;
|
| - BuildPathsAndCalculateDiff(pending_state_.item, menu_item, ¤t_path,
|
| - &new_path, &paths_differ_at);
|
| -
|
| - size_t current_size = current_path.size();
|
| - size_t new_size = new_path.size();
|
| -
|
| - bool pending_item_changed = pending_state_.item != menu_item;
|
| - if (pending_item_changed && pending_state_.item) {
|
| - CustomButton* button = GetFirstHotTrackedView(pending_state_.item);
|
| - if (button)
|
| - button->SetHotTracked(false);
|
| - }
|
| -
|
| - // Notify the old path it isn't selected.
|
| - MenuDelegate* current_delegate =
|
| - current_path.empty() ? NULL : current_path.front()->GetDelegate();
|
| - for (size_t i = paths_differ_at; i < current_size; ++i) {
|
| - if (current_delegate &&
|
| - current_path[i]->GetType() == MenuItemView::SUBMENU) {
|
| - current_delegate->WillHideMenu(current_path[i]);
|
| - }
|
| - current_path[i]->SetSelected(false);
|
| - }
|
| -
|
| - // Notify the new path it is selected.
|
| - for (size_t i = paths_differ_at; i < new_size; ++i) {
|
| - new_path[i]->ScrollRectToVisible(new_path[i]->GetLocalBounds());
|
| - new_path[i]->SetSelected(true);
|
| - }
|
| -
|
| - if (menu_item && menu_item->GetDelegate())
|
| - menu_item->GetDelegate()->SelectionChanged(menu_item);
|
| -
|
| - DCHECK(menu_item || (selection_types & SELECTION_EXIT) != 0);
|
| -
|
| - pending_state_.item = menu_item;
|
| - pending_state_.submenu_open = (selection_types & SELECTION_OPEN_SUBMENU) != 0;
|
| -
|
| - // Stop timers.
|
| - StopCancelAllTimer();
|
| - // Resets show timer only when pending menu item is changed.
|
| - if (pending_item_changed)
|
| - StopShowTimer();
|
| -
|
| - if (selection_types & SELECTION_UPDATE_IMMEDIATELY)
|
| - CommitPendingSelection();
|
| - else if (pending_item_changed)
|
| - StartShowTimer();
|
| -
|
| - // Notify an accessibility focus event on all menu items except for the root.
|
| - if (menu_item &&
|
| - (MenuDepth(menu_item) != 1 ||
|
| - menu_item->GetType() != MenuItemView::SUBMENU)) {
|
| - menu_item->NotifyAccessibilityEvent(
|
| - ui::AX_EVENT_FOCUS, true);
|
| - }
|
| -}
|
| -
|
| -void MenuController::SetSelectionOnPointerDown(SubmenuView* source,
|
| - const ui::LocatedEvent& event) {
|
| - if (!blocking_run_)
|
| - return;
|
| -
|
| - DCHECK(!GetActiveMouseView());
|
| -
|
| - MenuPart part = GetMenuPart(source, event.location());
|
| - if (part.is_scroll())
|
| - return; // Ignore presses on scroll buttons.
|
| -
|
| - // When this menu is opened through a touch event, a simulated right-click
|
| - // is sent before the menu appears. Ignore it.
|
| - if ((event.flags() & ui::EF_RIGHT_MOUSE_BUTTON) &&
|
| - (event.flags() & ui::EF_FROM_TOUCH))
|
| - return;
|
| -
|
| - if (part.type == MenuPart::NONE ||
|
| - (part.type == MenuPart::MENU_ITEM && part.menu &&
|
| - part.menu->GetRootMenuItem() != state_.item->GetRootMenuItem())) {
|
| - // Remember the time when we repost the event. The owner can then use this
|
| - // to figure out if this menu was finished with the same click which is
|
| - // sent to it thereafter. Note that the time stamp front he event cannot be
|
| - // used since the reposting will set a new timestamp when the event gets
|
| - // processed. As such it is better to take the current time which will be
|
| - // closer to the time when it arrives again in the menu handler.
|
| - closing_event_time_ = ui::EventTimeForNow();
|
| -
|
| - // Mouse wasn't pressed over any menu, or the active menu, cancel.
|
| -
|
| -#if defined(OS_WIN)
|
| - // We're going to close and we own the mouse capture. We need to repost the
|
| - // mouse down, otherwise the window the user clicked on won't get the event.
|
| - RepostEvent(source, event);
|
| -#endif
|
| -
|
| - // And close.
|
| - ExitType exit_type = EXIT_ALL;
|
| - if (!menu_stack_.empty()) {
|
| - // We're running nested menus. Only exit all if the mouse wasn't over one
|
| - // of the menus from the last run.
|
| - gfx::Point screen_loc(event.location());
|
| - View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
|
| - MenuPart last_part = GetMenuPartByScreenCoordinateUsingMenu(
|
| - menu_stack_.back().first.item, screen_loc);
|
| - if (last_part.type != MenuPart::NONE)
|
| - exit_type = EXIT_OUTERMOST;
|
| - }
|
| - Cancel(exit_type);
|
| -
|
| -#if defined(OS_CHROMEOS)
|
| - // We're going to exit the menu and want to repost the event so that is
|
| - // is handled normally after the context menu has exited. We call
|
| - // RepostEvent after Cancel so that mouse capture has been released so
|
| - // that finding the event target is unaffected by the current capture.
|
| - RepostEvent(source, event);
|
| -#endif
|
| - // Do not repost events for Linux Aura because this behavior is more
|
| - // consistent with the behavior of other Linux apps.
|
| - return;
|
| - }
|
| -
|
| - // On a press we immediately commit the selection, that way a submenu
|
| - // pops up immediately rather than after a delay.
|
| - int selection_types = SELECTION_UPDATE_IMMEDIATELY;
|
| - if (!part.menu) {
|
| - part.menu = part.parent;
|
| - selection_types |= SELECTION_OPEN_SUBMENU;
|
| - } else {
|
| - if (part.menu->GetDelegate()->CanDrag(part.menu)) {
|
| - possible_drag_ = true;
|
| - press_pt_ = event.location();
|
| - }
|
| - if (part.menu->HasSubmenu())
|
| - selection_types |= SELECTION_OPEN_SUBMENU;
|
| - }
|
| - SetSelection(part.menu, selection_types);
|
| -}
|
| -
|
| -void MenuController::StartDrag(SubmenuView* source,
|
| - const gfx::Point& location) {
|
| - MenuItemView* item = state_.item;
|
| - DCHECK(item);
|
| - // Points are in the coordinates of the submenu, need to map to that of
|
| - // the selected item. Additionally source may not be the parent of
|
| - // the selected item, so need to map to screen first then to item.
|
| - gfx::Point press_loc(location);
|
| - View::ConvertPointToScreen(source->GetScrollViewContainer(), &press_loc);
|
| - View::ConvertPointFromScreen(item, &press_loc);
|
| - gfx::Point widget_loc(press_loc);
|
| - View::ConvertPointToWidget(item, &widget_loc);
|
| - scoped_ptr<gfx::Canvas> canvas(GetCanvasForDragImage(
|
| - source->GetWidget(), gfx::Size(item->width(), item->height())));
|
| - item->PaintButton(canvas.get(), MenuItemView::PB_FOR_DRAG);
|
| -
|
| - OSExchangeData data;
|
| - item->GetDelegate()->WriteDragData(item, &data);
|
| - drag_utils::SetDragImageOnDataObject(*canvas,
|
| - press_loc.OffsetFromOrigin(),
|
| - &data);
|
| - StopScrolling();
|
| - int drag_ops = item->GetDelegate()->GetDragOperations(item);
|
| - did_initiate_drag_ = true;
|
| - // TODO(varunjain): Properly determine and send DRAG_EVENT_SOURCE below.
|
| - item->GetWidget()->RunShellDrag(NULL, data, widget_loc, drag_ops,
|
| - ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE);
|
| - did_initiate_drag_ = false;
|
| -}
|
| -
|
| -bool MenuController::OnKeyDown(ui::KeyboardCode key_code) {
|
| - DCHECK(blocking_run_);
|
| -
|
| - switch (key_code) {
|
| - case ui::VKEY_UP:
|
| - IncrementSelection(-1);
|
| - break;
|
| -
|
| - case ui::VKEY_DOWN:
|
| - IncrementSelection(1);
|
| - break;
|
| -
|
| - // Handling of VK_RIGHT and VK_LEFT is different depending on the UI
|
| - // layout.
|
| - case ui::VKEY_RIGHT:
|
| - if (base::i18n::IsRTL())
|
| - CloseSubmenu();
|
| - else
|
| - OpenSubmenuChangeSelectionIfCan();
|
| - break;
|
| -
|
| - case ui::VKEY_LEFT:
|
| - if (base::i18n::IsRTL())
|
| - OpenSubmenuChangeSelectionIfCan();
|
| - else
|
| - CloseSubmenu();
|
| - break;
|
| -
|
| - case ui::VKEY_SPACE:
|
| - if (SendAcceleratorToHotTrackedView() == ACCELERATOR_PROCESSED_EXIT)
|
| - return false;
|
| - break;
|
| -
|
| - case ui::VKEY_F4:
|
| - if (!is_combobox_)
|
| - break;
|
| - // Fallthrough to accept or dismiss combobox menus on F4, like windows.
|
| - case ui::VKEY_RETURN:
|
| - if (pending_state_.item) {
|
| - if (pending_state_.item->HasSubmenu()) {
|
| - if (key_code == ui::VKEY_F4 &&
|
| - pending_state_.item->GetSubmenu()->IsShowing())
|
| - return false;
|
| - else
|
| - OpenSubmenuChangeSelectionIfCan();
|
| - } else {
|
| - SendAcceleratorResultType result = SendAcceleratorToHotTrackedView();
|
| - if (result == ACCELERATOR_NOT_PROCESSED &&
|
| - pending_state_.item->enabled()) {
|
| - Accept(pending_state_.item, 0);
|
| - return false;
|
| - } else if (result == ACCELERATOR_PROCESSED_EXIT) {
|
| - return false;
|
| - }
|
| - }
|
| - }
|
| - break;
|
| -
|
| - case ui::VKEY_ESCAPE:
|
| - if (!state_.item->GetParentMenuItem() ||
|
| - (!state_.item->GetParentMenuItem()->GetParentMenuItem() &&
|
| - (!state_.item->HasSubmenu() ||
|
| - !state_.item->GetSubmenu()->IsShowing()))) {
|
| - // User pressed escape and only one menu is shown, cancel it.
|
| - Cancel(EXIT_OUTERMOST);
|
| - return false;
|
| - }
|
| - CloseSubmenu();
|
| - break;
|
| -
|
| - default:
|
| - break;
|
| - }
|
| - return true;
|
| -}
|
| -
|
| -MenuController::MenuController(ui::NativeTheme* theme,
|
| - bool blocking,
|
| - internal::MenuControllerDelegate* delegate)
|
| - : blocking_run_(blocking),
|
| - showing_(false),
|
| - exit_type_(EXIT_NONE),
|
| - did_capture_(false),
|
| - result_(NULL),
|
| - accept_event_flags_(0),
|
| - drop_target_(NULL),
|
| - drop_position_(MenuDelegate::DROP_UNKNOWN),
|
| - owner_(NULL),
|
| - possible_drag_(false),
|
| - drag_in_progress_(false),
|
| - did_initiate_drag_(false),
|
| - valid_drop_coordinates_(false),
|
| - last_drop_operation_(MenuDelegate::DROP_UNKNOWN),
|
| - showing_submenu_(false),
|
| - active_mouse_view_id_(ViewStorage::GetInstance()->CreateStorageID()),
|
| - delegate_(delegate),
|
| - message_loop_depth_(0),
|
| - menu_config_(theme),
|
| - closing_event_time_(base::TimeDelta()),
|
| - menu_start_time_(base::TimeTicks()),
|
| - is_combobox_(false),
|
| - item_selected_by_touch_(false),
|
| - message_loop_(MenuMessageLoop::Create()) {
|
| - active_instance_ = this;
|
| -}
|
| -
|
| -MenuController::~MenuController() {
|
| - DCHECK(!showing_);
|
| - if (owner_)
|
| - owner_->RemoveObserver(this);
|
| - if (active_instance_ == this)
|
| - active_instance_ = NULL;
|
| - StopShowTimer();
|
| - StopCancelAllTimer();
|
| -}
|
| -
|
| -void MenuController::RunMessageLoop(bool nested_menu) {
|
| - message_loop_->Run(this, owner_, nested_menu);
|
| -}
|
| -
|
| -MenuController::SendAcceleratorResultType
|
| - MenuController::SendAcceleratorToHotTrackedView() {
|
| - CustomButton* hot_view = GetFirstHotTrackedView(pending_state_.item);
|
| - if (!hot_view)
|
| - return ACCELERATOR_NOT_PROCESSED;
|
| -
|
| - ui::Accelerator accelerator(ui::VKEY_RETURN, ui::EF_NONE);
|
| - hot_view->AcceleratorPressed(accelerator);
|
| - CustomButton* button = static_cast<CustomButton*>(hot_view);
|
| - button->SetHotTracked(true);
|
| - return (exit_type_ == EXIT_NONE) ?
|
| - ACCELERATOR_PROCESSED : ACCELERATOR_PROCESSED_EXIT;
|
| -}
|
| -
|
| -void MenuController::UpdateInitialLocation(const gfx::Rect& bounds,
|
| - MenuAnchorPosition position,
|
| - bool context_menu) {
|
| - pending_state_.context_menu = context_menu;
|
| - pending_state_.initial_bounds = bounds;
|
| - if (bounds.height() > 1) {
|
| - // Inset the bounds slightly, otherwise drag coordinates don't line up
|
| - // nicely and menus close prematurely.
|
| - pending_state_.initial_bounds.Inset(0, 1);
|
| - }
|
| -
|
| - // Reverse anchor position for RTL languages.
|
| - if (base::i18n::IsRTL() &&
|
| - (position == MENU_ANCHOR_TOPRIGHT || position == MENU_ANCHOR_TOPLEFT)) {
|
| - pending_state_.anchor = position == MENU_ANCHOR_TOPRIGHT
|
| - ? MENU_ANCHOR_TOPLEFT
|
| - : MENU_ANCHOR_TOPRIGHT;
|
| - } else {
|
| - pending_state_.anchor = position;
|
| - }
|
| -
|
| - // Calculate the bounds of the monitor we'll show menus on. Do this once to
|
| - // avoid repeated system queries for the info.
|
| - pending_state_.monitor_bounds = GetScreen()->GetDisplayNearestPoint(
|
| - bounds.origin()).work_area();
|
| -
|
| - if (!pending_state_.monitor_bounds.Contains(bounds)) {
|
| - // Use the monitor area if the work area doesn't contain the bounds. This
|
| - // handles showing a menu from the launcher.
|
| - gfx::Rect monitor_area = GetScreen()->GetDisplayNearestPoint(
|
| - bounds.origin()).bounds();
|
| - if (monitor_area.Contains(bounds))
|
| - pending_state_.monitor_bounds = monitor_area;
|
| - }
|
| -}
|
| -
|
| -void MenuController::Accept(MenuItemView* item, int event_flags) {
|
| - DCHECK(IsBlockingRun());
|
| - result_ = item;
|
| - if (item && !menu_stack_.empty() &&
|
| - !item->GetDelegate()->ShouldCloseAllMenusOnExecute(item->GetCommand())) {
|
| - SetExitType(EXIT_OUTERMOST);
|
| - } else {
|
| - SetExitType(EXIT_ALL);
|
| - }
|
| - accept_event_flags_ = event_flags;
|
| -}
|
| -
|
| -bool MenuController::ShowSiblingMenu(SubmenuView* source,
|
| - const gfx::Point& mouse_location) {
|
| - if (!menu_stack_.empty() || !pressed_lock_.get())
|
| - return false;
|
| -
|
| - View* source_view = source->GetScrollViewContainer();
|
| - if (mouse_location.x() >= 0 &&
|
| - mouse_location.x() < source_view->width() &&
|
| - mouse_location.y() >= 0 &&
|
| - mouse_location.y() < source_view->height()) {
|
| - // The mouse is over the menu, no need to continue.
|
| - return false;
|
| - }
|
| -
|
| - gfx::NativeWindow window_under_mouse = GetScreen()->GetWindowUnderCursor();
|
| - // TODO(oshima): Replace with views only API.
|
| - if (!owner_ || window_under_mouse != owner_->GetNativeWindow())
|
| - return false;
|
| -
|
| - // The user moved the mouse outside the menu and over the owning window. See
|
| - // if there is a sibling menu we should show.
|
| - gfx::Point screen_point(mouse_location);
|
| - View::ConvertPointToScreen(source_view, &screen_point);
|
| - MenuAnchorPosition anchor;
|
| - bool has_mnemonics;
|
| - MenuButton* button = NULL;
|
| - MenuItemView* alt_menu = source->GetMenuItem()->GetDelegate()->
|
| - GetSiblingMenu(source->GetMenuItem()->GetRootMenuItem(),
|
| - screen_point, &anchor, &has_mnemonics, &button);
|
| - if (!alt_menu || (state_.item && state_.item->GetRootMenuItem() == alt_menu))
|
| - return false;
|
| -
|
| - delegate_->SiblingMenuCreated(alt_menu);
|
| -
|
| - if (!button) {
|
| - // If the delegate returns a menu, they must also return a button.
|
| - NOTREACHED();
|
| - return false;
|
| - }
|
| -
|
| - // There is a sibling menu, update the button state, hide the current menu
|
| - // and show the new one.
|
| - pressed_lock_.reset(new MenuButton::PressedLock(button));
|
| -
|
| - // Need to reset capture when we show the menu again, otherwise we aren't
|
| - // going to get any events.
|
| - did_capture_ = false;
|
| - gfx::Point screen_menu_loc;
|
| - View::ConvertPointToScreen(button, &screen_menu_loc);
|
| -
|
| - // It is currently not possible to show a submenu recursively in a bubble.
|
| - DCHECK(!MenuItemView::IsBubble(anchor));
|
| - // Subtract 1 from the height to make the popup flush with the button border.
|
| - UpdateInitialLocation(gfx::Rect(screen_menu_loc.x(), screen_menu_loc.y(),
|
| - button->width(), button->height() - 1),
|
| - anchor, state_.context_menu);
|
| - alt_menu->PrepareForRun(
|
| - false, has_mnemonics,
|
| - source->GetMenuItem()->GetRootMenuItem()->show_mnemonics_);
|
| - alt_menu->controller_ = this;
|
| - SetSelection(alt_menu, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
|
| - return true;
|
| -}
|
| -
|
| -bool MenuController::ShowContextMenu(MenuItemView* menu_item,
|
| - SubmenuView* source,
|
| - const ui::LocatedEvent& event,
|
| - ui::MenuSourceType source_type) {
|
| - // Set the selection immediately, making sure the submenu is only open
|
| - // if it already was.
|
| - int selection_types = SELECTION_UPDATE_IMMEDIATELY;
|
| - if (state_.item == pending_state_.item && state_.submenu_open)
|
| - selection_types |= SELECTION_OPEN_SUBMENU;
|
| - SetSelection(pending_state_.item, selection_types);
|
| - gfx::Point loc(event.location());
|
| - View::ConvertPointToScreen(source->GetScrollViewContainer(), &loc);
|
| -
|
| - if (menu_item->GetDelegate()->ShowContextMenu(
|
| - menu_item, menu_item->GetCommand(), loc, source_type)) {
|
| - SendMouseCaptureLostToActiveView();
|
| - return true;
|
| - }
|
| - return false;
|
| -}
|
| -
|
| -void MenuController::CloseAllNestedMenus() {
|
| - for (std::list<NestedState>::iterator i = menu_stack_.begin();
|
| - i != menu_stack_.end(); ++i) {
|
| - State& state = i->first;
|
| - MenuItemView* last_item = state.item;
|
| - for (MenuItemView* item = last_item; item;
|
| - item = item->GetParentMenuItem()) {
|
| - CloseMenu(item);
|
| - last_item = item;
|
| - }
|
| - state.submenu_open = false;
|
| - state.item = last_item;
|
| - }
|
| -}
|
| -
|
| -MenuItemView* MenuController::GetMenuItemAt(View* source, int x, int y) {
|
| - // Walk the view hierarchy until we find a menu item (or the root).
|
| - View* child_under_mouse = source->GetEventHandlerForPoint(gfx::Point(x, y));
|
| - while (child_under_mouse &&
|
| - child_under_mouse->id() != MenuItemView::kMenuItemViewID) {
|
| - child_under_mouse = child_under_mouse->parent();
|
| - }
|
| - if (child_under_mouse && child_under_mouse->enabled() &&
|
| - child_under_mouse->id() == MenuItemView::kMenuItemViewID) {
|
| - return static_cast<MenuItemView*>(child_under_mouse);
|
| - }
|
| - return NULL;
|
| -}
|
| -
|
| -MenuItemView* MenuController::GetEmptyMenuItemAt(View* source, int x, int y) {
|
| - View* child_under_mouse = source->GetEventHandlerForPoint(gfx::Point(x, y));
|
| - if (child_under_mouse &&
|
| - child_under_mouse->id() == MenuItemView::kEmptyMenuItemViewID) {
|
| - return static_cast<MenuItemView*>(child_under_mouse);
|
| - }
|
| - return NULL;
|
| -}
|
| -
|
| -bool MenuController::IsScrollButtonAt(SubmenuView* source,
|
| - int x,
|
| - int y,
|
| - MenuPart::Type* part) {
|
| - MenuScrollViewContainer* scroll_view = source->GetScrollViewContainer();
|
| - View* child_under_mouse =
|
| - scroll_view->GetEventHandlerForPoint(gfx::Point(x, y));
|
| - if (child_under_mouse && child_under_mouse->enabled()) {
|
| - if (child_under_mouse == scroll_view->scroll_up_button()) {
|
| - *part = MenuPart::SCROLL_UP;
|
| - return true;
|
| - }
|
| - if (child_under_mouse == scroll_view->scroll_down_button()) {
|
| - *part = MenuPart::SCROLL_DOWN;
|
| - return true;
|
| - }
|
| - }
|
| - return false;
|
| -}
|
| -
|
| -MenuController::MenuPart MenuController::GetMenuPart(
|
| - SubmenuView* source,
|
| - const gfx::Point& source_loc) {
|
| - gfx::Point screen_loc(source_loc);
|
| - View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
|
| - return GetMenuPartByScreenCoordinateUsingMenu(state_.item, screen_loc);
|
| -}
|
| -
|
| -MenuController::MenuPart MenuController::GetMenuPartByScreenCoordinateUsingMenu(
|
| - MenuItemView* item,
|
| - const gfx::Point& screen_loc) {
|
| - MenuPart part;
|
| - for (; item; item = item->GetParentMenuItem()) {
|
| - if (item->HasSubmenu() && item->GetSubmenu()->IsShowing() &&
|
| - GetMenuPartByScreenCoordinateImpl(item->GetSubmenu(), screen_loc,
|
| - &part)) {
|
| - return part;
|
| - }
|
| - }
|
| - return part;
|
| -}
|
| -
|
| -bool MenuController::GetMenuPartByScreenCoordinateImpl(
|
| - SubmenuView* menu,
|
| - const gfx::Point& screen_loc,
|
| - MenuPart* part) {
|
| - // Is the mouse over the scroll buttons?
|
| - gfx::Point scroll_view_loc = screen_loc;
|
| - View* scroll_view_container = menu->GetScrollViewContainer();
|
| - View::ConvertPointFromScreen(scroll_view_container, &scroll_view_loc);
|
| - if (scroll_view_loc.x() < 0 ||
|
| - scroll_view_loc.x() >= scroll_view_container->width() ||
|
| - scroll_view_loc.y() < 0 ||
|
| - scroll_view_loc.y() >= scroll_view_container->height()) {
|
| - // Point isn't contained in menu.
|
| - return false;
|
| - }
|
| - if (IsScrollButtonAt(menu, scroll_view_loc.x(), scroll_view_loc.y(),
|
| - &(part->type))) {
|
| - part->submenu = menu;
|
| - return true;
|
| - }
|
| -
|
| - // Not over the scroll button. Check the actual menu.
|
| - if (DoesSubmenuContainLocation(menu, screen_loc)) {
|
| - gfx::Point menu_loc = screen_loc;
|
| - View::ConvertPointFromScreen(menu, &menu_loc);
|
| - part->menu = GetMenuItemAt(menu, menu_loc.x(), menu_loc.y());
|
| - part->type = MenuPart::MENU_ITEM;
|
| - part->submenu = menu;
|
| - if (!part->menu)
|
| - part->parent = menu->GetMenuItem();
|
| - return true;
|
| - }
|
| -
|
| - // While the mouse isn't over a menu item or the scroll buttons of menu, it
|
| - // is contained by menu and so we return true. If we didn't return true other
|
| - // menus would be searched, even though they are likely obscured by us.
|
| - return true;
|
| -}
|
| -
|
| -bool MenuController::DoesSubmenuContainLocation(SubmenuView* submenu,
|
| - const gfx::Point& screen_loc) {
|
| - gfx::Point view_loc = screen_loc;
|
| - View::ConvertPointFromScreen(submenu, &view_loc);
|
| - gfx::Rect vis_rect = submenu->GetVisibleBounds();
|
| - return vis_rect.Contains(view_loc.x(), view_loc.y());
|
| -}
|
| -
|
| -void MenuController::CommitPendingSelection() {
|
| - StopShowTimer();
|
| -
|
| - size_t paths_differ_at = 0;
|
| - std::vector<MenuItemView*> current_path;
|
| - std::vector<MenuItemView*> new_path;
|
| - BuildPathsAndCalculateDiff(state_.item, pending_state_.item, ¤t_path,
|
| - &new_path, &paths_differ_at);
|
| -
|
| - // Hide the old menu.
|
| - for (size_t i = paths_differ_at; i < current_path.size(); ++i) {
|
| - if (current_path[i]->HasSubmenu()) {
|
| - current_path[i]->GetSubmenu()->Hide();
|
| - }
|
| - }
|
| -
|
| - // Copy pending to state_, making sure to preserve the direction menus were
|
| - // opened.
|
| - std::list<bool> pending_open_direction;
|
| - state_.open_leading.swap(pending_open_direction);
|
| - state_ = pending_state_;
|
| - state_.open_leading.swap(pending_open_direction);
|
| -
|
| - int menu_depth = MenuDepth(state_.item);
|
| - if (menu_depth == 0) {
|
| - state_.open_leading.clear();
|
| - } else {
|
| - int cached_size = static_cast<int>(state_.open_leading.size());
|
| - DCHECK_GE(menu_depth, 0);
|
| - while (cached_size-- >= menu_depth)
|
| - state_.open_leading.pop_back();
|
| - }
|
| -
|
| - if (!state_.item) {
|
| - // Nothing to select.
|
| - StopScrolling();
|
| - return;
|
| - }
|
| -
|
| - // Open all the submenus preceeding the last menu item (last menu item is
|
| - // handled next).
|
| - if (new_path.size() > 1) {
|
| - for (std::vector<MenuItemView*>::iterator i = new_path.begin();
|
| - i != new_path.end() - 1; ++i) {
|
| - OpenMenu(*i);
|
| - }
|
| - }
|
| -
|
| - if (state_.submenu_open) {
|
| - // The submenu should be open, open the submenu if the item has a submenu.
|
| - if (state_.item->HasSubmenu()) {
|
| - OpenMenu(state_.item);
|
| - } else {
|
| - state_.submenu_open = false;
|
| - }
|
| - } else if (state_.item->HasSubmenu() &&
|
| - state_.item->GetSubmenu()->IsShowing()) {
|
| - state_.item->GetSubmenu()->Hide();
|
| - }
|
| -
|
| - if (scroll_task_.get() && scroll_task_->submenu()) {
|
| - // Stop the scrolling if none of the elements of the selection contain
|
| - // the menu being scrolled.
|
| - bool found = false;
|
| - for (MenuItemView* item = state_.item; item && !found;
|
| - item = item->GetParentMenuItem()) {
|
| - found = (item->HasSubmenu() && item->GetSubmenu()->IsShowing() &&
|
| - item->GetSubmenu() == scroll_task_->submenu());
|
| - }
|
| - if (!found)
|
| - StopScrolling();
|
| - }
|
| -}
|
| -
|
| -void MenuController::CloseMenu(MenuItemView* item) {
|
| - DCHECK(item);
|
| - if (!item->HasSubmenu())
|
| - return;
|
| - item->GetSubmenu()->Hide();
|
| -}
|
| -
|
| -void MenuController::OpenMenu(MenuItemView* item) {
|
| - DCHECK(item);
|
| - if (item->GetSubmenu()->IsShowing()) {
|
| - return;
|
| - }
|
| -
|
| - OpenMenuImpl(item, true);
|
| - did_capture_ = true;
|
| -}
|
| -
|
| -void MenuController::OpenMenuImpl(MenuItemView* item, bool show) {
|
| - // TODO(oshima|sky): Don't show the menu if drag is in progress and
|
| - // this menu doesn't support drag drop. See crbug.com/110495.
|
| - if (show) {
|
| - int old_count = item->GetSubmenu()->child_count();
|
| - item->GetDelegate()->WillShowMenu(item);
|
| - if (old_count != item->GetSubmenu()->child_count()) {
|
| - // If the number of children changed then we may need to add empty items.
|
| - item->AddEmptyMenus();
|
| - }
|
| - }
|
| - bool prefer_leading =
|
| - state_.open_leading.empty() ? true : state_.open_leading.back();
|
| - bool resulting_direction;
|
| - gfx::Rect bounds = MenuItemView::IsBubble(state_.anchor) ?
|
| - CalculateBubbleMenuBounds(item, prefer_leading, &resulting_direction) :
|
| - CalculateMenuBounds(item, prefer_leading, &resulting_direction);
|
| - state_.open_leading.push_back(resulting_direction);
|
| - bool do_capture = (!did_capture_ && blocking_run_);
|
| - showing_submenu_ = true;
|
| - if (show) {
|
| - // Menus are the only place using kGroupingPropertyKey, so any value (other
|
| - // than 0) is fine.
|
| - const int kGroupingId = 1001;
|
| - item->GetSubmenu()->ShowAt(owner_, bounds, do_capture);
|
| - item->GetSubmenu()->GetWidget()->SetNativeWindowProperty(
|
| - TooltipManager::kGroupingPropertyKey,
|
| - reinterpret_cast<void*>(kGroupingId));
|
| - } else {
|
| - item->GetSubmenu()->Reposition(bounds);
|
| - }
|
| - showing_submenu_ = false;
|
| -}
|
| -
|
| -void MenuController::MenuChildrenChanged(MenuItemView* item) {
|
| - DCHECK(item);
|
| - // Menu shouldn't be updated during drag operation.
|
| - DCHECK(!GetActiveMouseView());
|
| -
|
| - // If the current item or pending item is a descendant of the item
|
| - // that changed, move the selection back to the changed item.
|
| - const MenuItemView* ancestor = state_.item;
|
| - while (ancestor && ancestor != item)
|
| - ancestor = ancestor->GetParentMenuItem();
|
| - if (!ancestor) {
|
| - ancestor = pending_state_.item;
|
| - while (ancestor && ancestor != item)
|
| - ancestor = ancestor->GetParentMenuItem();
|
| - if (!ancestor)
|
| - return;
|
| - }
|
| - SetSelection(item, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
|
| - if (item->HasSubmenu())
|
| - OpenMenuImpl(item, false);
|
| -}
|
| -
|
| -void MenuController::BuildPathsAndCalculateDiff(
|
| - MenuItemView* old_item,
|
| - MenuItemView* new_item,
|
| - std::vector<MenuItemView*>* old_path,
|
| - std::vector<MenuItemView*>* new_path,
|
| - size_t* first_diff_at) {
|
| - DCHECK(old_path && new_path && first_diff_at);
|
| - BuildMenuItemPath(old_item, old_path);
|
| - BuildMenuItemPath(new_item, new_path);
|
| -
|
| - size_t common_size = std::min(old_path->size(), new_path->size());
|
| -
|
| - // Find the first difference between the two paths, when the loop
|
| - // returns, diff_i is the first index where the two paths differ.
|
| - for (size_t i = 0; i < common_size; ++i) {
|
| - if ((*old_path)[i] != (*new_path)[i]) {
|
| - *first_diff_at = i;
|
| - return;
|
| - }
|
| - }
|
| -
|
| - *first_diff_at = common_size;
|
| -}
|
| -
|
| -void MenuController::BuildMenuItemPath(MenuItemView* item,
|
| - std::vector<MenuItemView*>* path) {
|
| - if (!item)
|
| - return;
|
| - BuildMenuItemPath(item->GetParentMenuItem(), path);
|
| - path->push_back(item);
|
| -}
|
| -
|
| -void MenuController::StartShowTimer() {
|
| - show_timer_.Start(FROM_HERE,
|
| - TimeDelta::FromMilliseconds(menu_config_.show_delay),
|
| - this, &MenuController::CommitPendingSelection);
|
| -}
|
| -
|
| -void MenuController::StopShowTimer() {
|
| - show_timer_.Stop();
|
| -}
|
| -
|
| -void MenuController::StartCancelAllTimer() {
|
| - cancel_all_timer_.Start(FROM_HERE,
|
| - TimeDelta::FromMilliseconds(kCloseOnExitTime),
|
| - this, &MenuController::CancelAll);
|
| -}
|
| -
|
| -void MenuController::StopCancelAllTimer() {
|
| - cancel_all_timer_.Stop();
|
| -}
|
| -
|
| -gfx::Rect MenuController::CalculateMenuBounds(MenuItemView* item,
|
| - bool prefer_leading,
|
| - bool* is_leading) {
|
| - DCHECK(item);
|
| -
|
| - SubmenuView* submenu = item->GetSubmenu();
|
| - DCHECK(submenu);
|
| -
|
| - gfx::Size pref = submenu->GetScrollViewContainer()->GetPreferredSize();
|
| -
|
| - // Don't let the menu go too wide.
|
| - pref.set_width(std::min(pref.width(),
|
| - item->GetDelegate()->GetMaxWidthForMenu(item)));
|
| - if (!state_.monitor_bounds.IsEmpty())
|
| - pref.set_width(std::min(pref.width(), state_.monitor_bounds.width()));
|
| -
|
| - // Assume we can honor prefer_leading.
|
| - *is_leading = prefer_leading;
|
| -
|
| - int x, y;
|
| -
|
| - const MenuConfig& menu_config = item->GetMenuConfig();
|
| -
|
| - if (!item->GetParentMenuItem()) {
|
| - // First item, position relative to initial location.
|
| - x = state_.initial_bounds.x();
|
| -
|
| - // Offsets for context menu prevent menu items being selected by
|
| - // simply opening the menu (bug 142992).
|
| - if (menu_config.offset_context_menus && state_.context_menu)
|
| - x += 1;
|
| -
|
| - y = state_.initial_bounds.bottom();
|
| - if (state_.anchor == MENU_ANCHOR_TOPRIGHT) {
|
| - x = x + state_.initial_bounds.width() - pref.width();
|
| - if (menu_config.offset_context_menus && state_.context_menu)
|
| - x -= 1;
|
| - } else if (state_.anchor == MENU_ANCHOR_BOTTOMCENTER) {
|
| - x = x - (pref.width() - state_.initial_bounds.width()) / 2;
|
| - if (pref.height() >
|
| - state_.initial_bounds.y() + kCenteredContextMenuYOffset) {
|
| - // Menu does not fit above the anchor. We move it to below.
|
| - y = state_.initial_bounds.y() - kCenteredContextMenuYOffset;
|
| - } else {
|
| - y = std::max(0, state_.initial_bounds.y() - pref.height()) +
|
| - kCenteredContextMenuYOffset;
|
| - }
|
| - }
|
| -
|
| - if (!state_.monitor_bounds.IsEmpty() &&
|
| - y + pref.height() > state_.monitor_bounds.bottom()) {
|
| - // The menu doesn't fit fully below the button on the screen. The menu
|
| - // position with respect to the bounds will be preserved if it has
|
| - // already been drawn. When the requested positioning is below the bounds
|
| - // it will shrink the menu to make it fit below.
|
| - // If the requested positioning is best fit, it will first try to fit the
|
| - // menu below. If that does not fit it will try to place it above. If
|
| - // that will not fit it will place it at the bottom of the work area and
|
| - // moving it off the initial_bounds region to avoid overlap.
|
| - // In all other requested position styles it will be flipped above and
|
| - // the height will be shrunken to the usable height.
|
| - if (item->actual_menu_position() == MenuItemView::POSITION_BELOW_BOUNDS) {
|
| - pref.set_height(std::min(pref.height(),
|
| - state_.monitor_bounds.bottom() - y));
|
| - } else if (item->actual_menu_position() ==
|
| - MenuItemView::POSITION_BEST_FIT) {
|
| - MenuItemView::MenuPosition orientation =
|
| - MenuItemView::POSITION_BELOW_BOUNDS;
|
| - if (state_.monitor_bounds.height() < pref.height()) {
|
| - // Handle very tall menus.
|
| - pref.set_height(state_.monitor_bounds.height());
|
| - y = state_.monitor_bounds.y();
|
| - } else if (state_.monitor_bounds.y() + pref.height() <
|
| - state_.initial_bounds.y()) {
|
| - // Flipping upwards if there is enough space.
|
| - y = state_.initial_bounds.y() - pref.height();
|
| - orientation = MenuItemView::POSITION_ABOVE_BOUNDS;
|
| - } else {
|
| - // It is allowed to move the menu a bit around in order to get the
|
| - // best fit and to avoid showing scroll elements.
|
| - y = state_.monitor_bounds.bottom() - pref.height();
|
| - }
|
| - if (orientation == MenuItemView::POSITION_BELOW_BOUNDS) {
|
| - // The menu should never overlap the owning button. So move it.
|
| - // We use the anchor view style to determine the preferred position
|
| - // relative to the owning button.
|
| - if (state_.anchor == MENU_ANCHOR_TOPLEFT) {
|
| - // The menu starts with the same x coordinate as the owning button.
|
| - if (x + state_.initial_bounds.width() + pref.width() >
|
| - state_.monitor_bounds.right())
|
| - x -= pref.width(); // Move the menu to the left of the button.
|
| - else
|
| - x += state_.initial_bounds.width(); // Move the menu right.
|
| - } else {
|
| - // The menu should end with the same x coordinate as the owning
|
| - // button.
|
| - if (state_.monitor_bounds.x() >
|
| - state_.initial_bounds.x() - pref.width())
|
| - x = state_.initial_bounds.right(); // Move right of the button.
|
| - else
|
| - x = state_.initial_bounds.x() - pref.width(); // Move left.
|
| - }
|
| - }
|
| - item->set_actual_menu_position(orientation);
|
| - } else {
|
| - pref.set_height(std::min(pref.height(),
|
| - state_.initial_bounds.y() - state_.monitor_bounds.y()));
|
| - y = state_.initial_bounds.y() - pref.height();
|
| - item->set_actual_menu_position(MenuItemView::POSITION_ABOVE_BOUNDS);
|
| - }
|
| - } else if (item->actual_menu_position() ==
|
| - MenuItemView::POSITION_ABOVE_BOUNDS) {
|
| - pref.set_height(std::min(pref.height(),
|
| - state_.initial_bounds.y() - state_.monitor_bounds.y()));
|
| - y = state_.initial_bounds.y() - pref.height();
|
| - } else {
|
| - item->set_actual_menu_position(MenuItemView::POSITION_BELOW_BOUNDS);
|
| - }
|
| - if (state_.monitor_bounds.width() != 0 &&
|
| - menu_config.offset_context_menus && state_.context_menu) {
|
| - if (x + pref.width() > state_.monitor_bounds.right())
|
| - x = state_.initial_bounds.x() - pref.width() - 1;
|
| - if (x < state_.monitor_bounds.x())
|
| - x = state_.monitor_bounds.x();
|
| - }
|
| - } else {
|
| - // Not the first menu; position it relative to the bounds of the menu
|
| - // item.
|
| - gfx::Point item_loc;
|
| - View::ConvertPointToScreen(item, &item_loc);
|
| -
|
| - // We must make sure we take into account the UI layout. If the layout is
|
| - // RTL, then a 'leading' menu is positioned to the left of the parent menu
|
| - // item and not to the right.
|
| - bool layout_is_rtl = base::i18n::IsRTL();
|
| - bool create_on_the_right = (prefer_leading && !layout_is_rtl) ||
|
| - (!prefer_leading && layout_is_rtl);
|
| - int submenu_horizontal_inset = menu_config.submenu_horizontal_inset;
|
| -
|
| - if (create_on_the_right) {
|
| - x = item_loc.x() + item->width() - submenu_horizontal_inset;
|
| - if (state_.monitor_bounds.width() != 0 &&
|
| - x + pref.width() > state_.monitor_bounds.right()) {
|
| - if (layout_is_rtl)
|
| - *is_leading = true;
|
| - else
|
| - *is_leading = false;
|
| - x = item_loc.x() - pref.width() + submenu_horizontal_inset;
|
| - }
|
| - } else {
|
| - x = item_loc.x() - pref.width() + submenu_horizontal_inset;
|
| - if (state_.monitor_bounds.width() != 0 && x < state_.monitor_bounds.x()) {
|
| - if (layout_is_rtl)
|
| - *is_leading = false;
|
| - else
|
| - *is_leading = true;
|
| - x = item_loc.x() + item->width() - submenu_horizontal_inset;
|
| - }
|
| - }
|
| - y = item_loc.y() - menu_config.menu_vertical_border_size;
|
| - if (state_.monitor_bounds.width() != 0) {
|
| - pref.set_height(std::min(pref.height(), state_.monitor_bounds.height()));
|
| - if (y + pref.height() > state_.monitor_bounds.bottom())
|
| - y = state_.monitor_bounds.bottom() - pref.height();
|
| - if (y < state_.monitor_bounds.y())
|
| - y = state_.monitor_bounds.y();
|
| - }
|
| - }
|
| -
|
| - if (state_.monitor_bounds.width() != 0) {
|
| - if (x + pref.width() > state_.monitor_bounds.right())
|
| - x = state_.monitor_bounds.right() - pref.width();
|
| - if (x < state_.monitor_bounds.x())
|
| - x = state_.monitor_bounds.x();
|
| - }
|
| - return gfx::Rect(x, y, pref.width(), pref.height());
|
| -}
|
| -
|
| -gfx::Rect MenuController::CalculateBubbleMenuBounds(MenuItemView* item,
|
| - bool prefer_leading,
|
| - bool* is_leading) {
|
| - DCHECK(item);
|
| - DCHECK(!item->GetParentMenuItem());
|
| -
|
| - // Assume we can honor prefer_leading.
|
| - *is_leading = prefer_leading;
|
| -
|
| - SubmenuView* submenu = item->GetSubmenu();
|
| - DCHECK(submenu);
|
| -
|
| - gfx::Size pref = submenu->GetScrollViewContainer()->GetPreferredSize();
|
| - const gfx::Rect& owner_bounds = pending_state_.initial_bounds;
|
| -
|
| - // First the size gets reduced to the possible space.
|
| - if (!state_.monitor_bounds.IsEmpty()) {
|
| - int max_width = state_.monitor_bounds.width();
|
| - int max_height = state_.monitor_bounds.height();
|
| - // In case of bubbles, the maximum width is limited by the space
|
| - // between the display corner and the target area + the tip size.
|
| - if (state_.anchor == MENU_ANCHOR_BUBBLE_LEFT) {
|
| - max_width = owner_bounds.x() - state_.monitor_bounds.x() +
|
| - kBubbleTipSizeLeftRight;
|
| - } else if (state_.anchor == MENU_ANCHOR_BUBBLE_RIGHT) {
|
| - max_width = state_.monitor_bounds.right() - owner_bounds.right() +
|
| - kBubbleTipSizeLeftRight;
|
| - } else if (state_.anchor == MENU_ANCHOR_BUBBLE_ABOVE) {
|
| - max_height = owner_bounds.y() - state_.monitor_bounds.y() +
|
| - kBubbleTipSizeTopBottom;
|
| - } else if (state_.anchor == MENU_ANCHOR_BUBBLE_BELOW) {
|
| - max_height = state_.monitor_bounds.bottom() - owner_bounds.bottom() +
|
| - kBubbleTipSizeTopBottom;
|
| - }
|
| - // The space for the menu to cover should never get empty.
|
| - DCHECK_GE(max_width, kBubbleTipSizeLeftRight);
|
| - DCHECK_GE(max_height, kBubbleTipSizeTopBottom);
|
| - pref.set_width(std::min(pref.width(), max_width));
|
| - pref.set_height(std::min(pref.height(), max_height));
|
| - }
|
| - // Also make sure that the menu does not go too wide.
|
| - pref.set_width(std::min(pref.width(),
|
| - item->GetDelegate()->GetMaxWidthForMenu(item)));
|
| -
|
| - int x, y;
|
| - if (state_.anchor == MENU_ANCHOR_BUBBLE_ABOVE ||
|
| - state_.anchor == MENU_ANCHOR_BUBBLE_BELOW) {
|
| - if (state_.anchor == MENU_ANCHOR_BUBBLE_ABOVE)
|
| - y = owner_bounds.y() - pref.height() + kBubbleTipSizeTopBottom;
|
| - else
|
| - y = owner_bounds.bottom() - kBubbleTipSizeTopBottom;
|
| -
|
| - x = owner_bounds.CenterPoint().x() - pref.width() / 2;
|
| - int x_old = x;
|
| - if (x < state_.monitor_bounds.x()) {
|
| - x = state_.monitor_bounds.x();
|
| - } else if (x + pref.width() > state_.monitor_bounds.right()) {
|
| - x = state_.monitor_bounds.right() - pref.width();
|
| - }
|
| - submenu->GetScrollViewContainer()->SetBubbleArrowOffset(
|
| - pref.width() / 2 - x + x_old);
|
| - } else {
|
| - if (state_.anchor == MENU_ANCHOR_BUBBLE_RIGHT)
|
| - x = owner_bounds.right() - kBubbleTipSizeLeftRight;
|
| - else
|
| - x = owner_bounds.x() - pref.width() + kBubbleTipSizeLeftRight;
|
| -
|
| - y = owner_bounds.CenterPoint().y() - pref.height() / 2;
|
| - int y_old = y;
|
| - if (y < state_.monitor_bounds.y()) {
|
| - y = state_.monitor_bounds.y();
|
| - } else if (y + pref.height() > state_.monitor_bounds.bottom()) {
|
| - y = state_.monitor_bounds.bottom() - pref.height();
|
| - }
|
| - submenu->GetScrollViewContainer()->SetBubbleArrowOffset(
|
| - pref.height() / 2 - y + y_old);
|
| - }
|
| - return gfx::Rect(x, y, pref.width(), pref.height());
|
| -}
|
| -
|
| -// static
|
| -int MenuController::MenuDepth(MenuItemView* item) {
|
| - return item ? (MenuDepth(item->GetParentMenuItem()) + 1) : 0;
|
| -}
|
| -
|
| -void MenuController::IncrementSelection(int delta) {
|
| - MenuItemView* item = pending_state_.item;
|
| - DCHECK(item);
|
| - if (pending_state_.submenu_open && item->HasSubmenu() &&
|
| - item->GetSubmenu()->IsShowing()) {
|
| - // A menu is selected and open, but none of its children are selected,
|
| - // select the first menu item.
|
| - if (item->GetSubmenu()->GetMenuItemCount()) {
|
| - SetSelection(item->GetSubmenu()->GetMenuItemAt(0), SELECTION_DEFAULT);
|
| - return;
|
| - }
|
| - }
|
| -
|
| - if (item->has_children()) {
|
| - CustomButton* button = GetFirstHotTrackedView(item);
|
| - if (button) {
|
| - button->SetHotTracked(false);
|
| - View* to_make_hot = GetNextFocusableView(item, button, delta == 1);
|
| - CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot);
|
| - if (button_hot) {
|
| - button_hot->SetHotTracked(true);
|
| - return;
|
| - }
|
| - } else {
|
| - View* to_make_hot = GetInitialFocusableView(item, delta == 1);
|
| - CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot);
|
| - if (button_hot) {
|
| - button_hot->SetHotTracked(true);
|
| - return;
|
| - }
|
| - }
|
| - }
|
| -
|
| - MenuItemView* parent = item->GetParentMenuItem();
|
| - if (parent) {
|
| - int parent_count = parent->GetSubmenu()->GetMenuItemCount();
|
| - if (parent_count > 1) {
|
| - for (int i = 0; i < parent_count; ++i) {
|
| - if (parent->GetSubmenu()->GetMenuItemAt(i) == item) {
|
| - MenuItemView* to_select =
|
| - FindNextSelectableMenuItem(parent, i, delta);
|
| - if (!to_select)
|
| - break;
|
| - SetSelection(to_select, SELECTION_DEFAULT);
|
| - View* to_make_hot = GetInitialFocusableView(to_select, delta == 1);
|
| - CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot);
|
| - if (button_hot)
|
| - button_hot->SetHotTracked(true);
|
| - break;
|
| - }
|
| - }
|
| - }
|
| - }
|
| -}
|
| -
|
| -MenuItemView* MenuController::FindNextSelectableMenuItem(MenuItemView* parent,
|
| - int index,
|
| - int delta) {
|
| - int start_index = index;
|
| - int parent_count = parent->GetSubmenu()->GetMenuItemCount();
|
| - // Loop through the menu items skipping any invisible menus. The loop stops
|
| - // when we wrap or find a visible child.
|
| - do {
|
| - index = (index + delta + parent_count) % parent_count;
|
| - if (index == start_index)
|
| - return NULL;
|
| - MenuItemView* child = parent->GetSubmenu()->GetMenuItemAt(index);
|
| - if (child->visible())
|
| - return child;
|
| - } while (index != start_index);
|
| - return NULL;
|
| -}
|
| -
|
| -void MenuController::OpenSubmenuChangeSelectionIfCan() {
|
| - MenuItemView* item = pending_state_.item;
|
| - if (item->HasSubmenu() && item->enabled()) {
|
| - if (item->GetSubmenu()->GetMenuItemCount() > 0) {
|
| - SetSelection(item->GetSubmenu()->GetMenuItemAt(0),
|
| - SELECTION_UPDATE_IMMEDIATELY);
|
| - } else {
|
| - // No menu items, just show the sub-menu.
|
| - SetSelection(item, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
|
| - }
|
| - }
|
| -}
|
| -
|
| -void MenuController::CloseSubmenu() {
|
| - MenuItemView* item = state_.item;
|
| - DCHECK(item);
|
| - if (!item->GetParentMenuItem())
|
| - return;
|
| - if (item->HasSubmenu() && item->GetSubmenu()->IsShowing())
|
| - SetSelection(item, SELECTION_UPDATE_IMMEDIATELY);
|
| - else if (item->GetParentMenuItem()->GetParentMenuItem())
|
| - SetSelection(item->GetParentMenuItem(), SELECTION_UPDATE_IMMEDIATELY);
|
| -}
|
| -
|
| -MenuController::SelectByCharDetails MenuController::FindChildForMnemonic(
|
| - MenuItemView* parent,
|
| - base::char16 key,
|
| - bool (*match_function)(MenuItemView* menu, base::char16 mnemonic)) {
|
| - SubmenuView* submenu = parent->GetSubmenu();
|
| - DCHECK(submenu);
|
| - SelectByCharDetails details;
|
| -
|
| - for (int i = 0, menu_item_count = submenu->GetMenuItemCount();
|
| - i < menu_item_count; ++i) {
|
| - MenuItemView* child = submenu->GetMenuItemAt(i);
|
| - if (child->enabled() && child->visible()) {
|
| - if (child == pending_state_.item)
|
| - details.index_of_item = i;
|
| - if (match_function(child, key)) {
|
| - if (details.first_match == -1)
|
| - details.first_match = i;
|
| - else
|
| - details.has_multiple = true;
|
| - if (details.next_match == -1 && details.index_of_item != -1 &&
|
| - i > details.index_of_item)
|
| - details.next_match = i;
|
| - }
|
| - }
|
| - }
|
| - return details;
|
| -}
|
| -
|
| -bool MenuController::AcceptOrSelect(MenuItemView* parent,
|
| - const SelectByCharDetails& details) {
|
| - // This should only be invoked if there is a match.
|
| - DCHECK(details.first_match != -1);
|
| - DCHECK(parent->HasSubmenu());
|
| - SubmenuView* submenu = parent->GetSubmenu();
|
| - DCHECK(submenu);
|
| - if (!details.has_multiple) {
|
| - // There's only one match, activate it (or open if it has a submenu).
|
| - if (submenu->GetMenuItemAt(details.first_match)->HasSubmenu()) {
|
| - SetSelection(submenu->GetMenuItemAt(details.first_match),
|
| - SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
|
| - } else {
|
| - Accept(submenu->GetMenuItemAt(details.first_match), 0);
|
| - return true;
|
| - }
|
| - } else if (details.index_of_item == -1 || details.next_match == -1) {
|
| - SetSelection(submenu->GetMenuItemAt(details.first_match),
|
| - SELECTION_DEFAULT);
|
| - } else {
|
| - SetSelection(submenu->GetMenuItemAt(details.next_match),
|
| - SELECTION_DEFAULT);
|
| - }
|
| - return false;
|
| -}
|
| -
|
| -bool MenuController::SelectByChar(base::char16 character) {
|
| - base::char16 char_array[] = { character, 0 };
|
| - base::char16 key = base::i18n::ToLower(char_array)[0];
|
| - MenuItemView* item = pending_state_.item;
|
| - if (!item->HasSubmenu() || !item->GetSubmenu()->IsShowing())
|
| - item = item->GetParentMenuItem();
|
| - DCHECK(item);
|
| - DCHECK(item->HasSubmenu());
|
| - DCHECK(item->GetSubmenu());
|
| - if (item->GetSubmenu()->GetMenuItemCount() == 0)
|
| - return false;
|
| -
|
| - // Look for matches based on mnemonic first.
|
| - SelectByCharDetails details =
|
| - FindChildForMnemonic(item, key, &MatchesMnemonic);
|
| - if (details.first_match != -1)
|
| - return AcceptOrSelect(item, details);
|
| -
|
| - if (is_combobox_) {
|
| - item->GetSubmenu()->GetTextInputClient()->InsertChar(character, 0);
|
| - } else {
|
| - // If no mnemonics found, look at first character of titles.
|
| - details = FindChildForMnemonic(item, key, &TitleMatchesMnemonic);
|
| - if (details.first_match != -1)
|
| - return AcceptOrSelect(item, details);
|
| - }
|
| -
|
| - return false;
|
| -}
|
| -
|
| -void MenuController::RepostEvent(SubmenuView* source,
|
| - const ui::LocatedEvent& event) {
|
| - if (!event.IsMouseEvent()) {
|
| - // TODO(rbyers): Gesture event repost is tricky to get right
|
| - // crbug.com/170987.
|
| - DCHECK(event.IsGestureEvent());
|
| - return;
|
| - }
|
| -
|
| -#if defined(OS_WIN)
|
| - if (!state_.item) {
|
| - // We some times get an event after closing all the menus. Ignore it. Make
|
| - // sure the menu is in fact not visible. If the menu is visible, then
|
| - // we're in a bad state where we think the menu isn't visibile but it is.
|
| - DCHECK(!source->GetWidget()->IsVisible());
|
| - return;
|
| - }
|
| -
|
| - state_.item->GetRootMenuItem()->GetSubmenu()->ReleaseCapture();
|
| -#endif
|
| -
|
| - gfx::Point screen_loc(event.location());
|
| - View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
|
| - gfx::NativeView native_view = source->GetWidget()->GetNativeView();
|
| - if (!native_view)
|
| - return;
|
| -
|
| - gfx::Screen* screen = gfx::Screen::GetScreenFor(native_view);
|
| - gfx::NativeWindow window = screen->GetWindowAtScreenPoint(screen_loc);
|
| -
|
| -#if defined(OS_WIN)
|
| - // Convert screen_loc to pixels for the Win32 API's like WindowFromPoint,
|
| - // PostMessage/SendMessage to work correctly. These API's expect the
|
| - // coordinates to be in pixels.
|
| - // PostMessage() to metro windows isn't allowed (access will be denied). Don't
|
| - // try to repost with Win32 if the window under the mouse press is in metro.
|
| - if (!ViewsDelegate::views_delegate ||
|
| - !ViewsDelegate::views_delegate->IsWindowInMetro(window)) {
|
| - gfx::Point screen_loc_pixels = gfx::win::DIPToScreenPoint(screen_loc);
|
| - HWND target_window = window ? HWNDForNativeWindow(window) :
|
| - WindowFromPoint(screen_loc_pixels.ToPOINT());
|
| - HWND source_window = HWNDForNativeView(native_view);
|
| - if (!target_window || !source_window ||
|
| - GetWindowThreadProcessId(source_window, NULL) !=
|
| - GetWindowThreadProcessId(target_window, NULL)) {
|
| - // Even though we have mouse capture, windows generates a mouse event if
|
| - // the other window is in a separate thread. Only repost an event if
|
| - // |target_window| and |source_window| were created on the same thread,
|
| - // else double events can occur and lead to bad behavior.
|
| - return;
|
| - }
|
| -
|
| - // Determine whether the click was in the client area or not.
|
| - // NOTE: WM_NCHITTEST coordinates are relative to the screen.
|
| - LPARAM coords = MAKELPARAM(screen_loc_pixels.x(), screen_loc_pixels.y());
|
| - LRESULT nc_hit_result = SendMessage(target_window, WM_NCHITTEST, 0, coords);
|
| - const bool client_area = nc_hit_result == HTCLIENT;
|
| -
|
| - // TODO(sky): this isn't right. The event to generate should correspond with
|
| - // the event we just got. MouseEvent only tells us what is down, which may
|
| - // differ. Need to add ability to get changed button from MouseEvent.
|
| - int event_type;
|
| - int flags = event.flags();
|
| - if (flags & ui::EF_LEFT_MOUSE_BUTTON) {
|
| - event_type = client_area ? WM_LBUTTONDOWN : WM_NCLBUTTONDOWN;
|
| - } else if (flags & ui::EF_MIDDLE_MOUSE_BUTTON) {
|
| - event_type = client_area ? WM_MBUTTONDOWN : WM_NCMBUTTONDOWN;
|
| - } else if (flags & ui::EF_RIGHT_MOUSE_BUTTON) {
|
| - event_type = client_area ? WM_RBUTTONDOWN : WM_NCRBUTTONDOWN;
|
| - } else {
|
| - NOTREACHED();
|
| - return;
|
| - }
|
| -
|
| - int window_x = screen_loc_pixels.x();
|
| - int window_y = screen_loc_pixels.y();
|
| - if (client_area) {
|
| - POINT pt = { window_x, window_y };
|
| - ScreenToClient(target_window, &pt);
|
| - window_x = pt.x;
|
| - window_y = pt.y;
|
| - }
|
| -
|
| - WPARAM target = client_area ? event.native_event().wParam : nc_hit_result;
|
| - LPARAM window_coords = MAKELPARAM(window_x, window_y);
|
| - PostMessage(target_window, event_type, target, window_coords);
|
| - return;
|
| - }
|
| -#endif
|
| - // Non-Windows Aura or |window| is in metro mode.
|
| - if (!window)
|
| - return;
|
| -
|
| - message_loop_->RepostEventToWindow(event, window, screen_loc);
|
| -}
|
| -
|
| -void MenuController::SetDropMenuItem(
|
| - MenuItemView* new_target,
|
| - MenuDelegate::DropPosition new_position) {
|
| - if (new_target == drop_target_ && new_position == drop_position_)
|
| - return;
|
| -
|
| - if (drop_target_) {
|
| - drop_target_->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem(
|
| - NULL, MenuDelegate::DROP_NONE);
|
| - }
|
| - drop_target_ = new_target;
|
| - drop_position_ = new_position;
|
| - if (drop_target_) {
|
| - drop_target_->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem(
|
| - drop_target_, drop_position_);
|
| - }
|
| -}
|
| -
|
| -void MenuController::UpdateScrolling(const MenuPart& part) {
|
| - if (!part.is_scroll() && !scroll_task_.get())
|
| - return;
|
| -
|
| - if (!scroll_task_.get())
|
| - scroll_task_.reset(new MenuScrollTask());
|
| - scroll_task_->Update(part);
|
| -}
|
| -
|
| -void MenuController::StopScrolling() {
|
| - scroll_task_.reset(NULL);
|
| -}
|
| -
|
| -void MenuController::UpdateActiveMouseView(SubmenuView* event_source,
|
| - const ui::MouseEvent& event,
|
| - View* target_menu) {
|
| - View* target = NULL;
|
| - gfx::Point target_menu_loc(event.location());
|
| - if (target_menu && target_menu->has_children()) {
|
| - // Locate the deepest child view to send events to. This code assumes we
|
| - // don't have to walk up the tree to find a view interested in events. This
|
| - // is currently true for the cases we are embedding views, but if we embed
|
| - // more complex hierarchies it'll need to change.
|
| - View::ConvertPointToScreen(event_source->GetScrollViewContainer(),
|
| - &target_menu_loc);
|
| - View::ConvertPointFromScreen(target_menu, &target_menu_loc);
|
| - target = target_menu->GetEventHandlerForPoint(target_menu_loc);
|
| - if (target == target_menu || !target->enabled())
|
| - target = NULL;
|
| - }
|
| - View* active_mouse_view = GetActiveMouseView();
|
| - if (target != active_mouse_view) {
|
| - SendMouseCaptureLostToActiveView();
|
| - active_mouse_view = target;
|
| - SetActiveMouseView(active_mouse_view);
|
| - if (active_mouse_view) {
|
| - gfx::Point target_point(target_menu_loc);
|
| - View::ConvertPointToTarget(
|
| - target_menu, active_mouse_view, &target_point);
|
| - ui::MouseEvent mouse_entered_event(ui::ET_MOUSE_ENTERED,
|
| - target_point, target_point,
|
| - 0, 0);
|
| - active_mouse_view->OnMouseEntered(mouse_entered_event);
|
| -
|
| - ui::MouseEvent mouse_pressed_event(ui::ET_MOUSE_PRESSED,
|
| - target_point, target_point,
|
| - event.flags(),
|
| - event.changed_button_flags());
|
| - active_mouse_view->OnMousePressed(mouse_pressed_event);
|
| - }
|
| - }
|
| -
|
| - if (active_mouse_view) {
|
| - gfx::Point target_point(target_menu_loc);
|
| - View::ConvertPointToTarget(target_menu, active_mouse_view, &target_point);
|
| - ui::MouseEvent mouse_dragged_event(ui::ET_MOUSE_DRAGGED,
|
| - target_point, target_point,
|
| - event.flags(),
|
| - event.changed_button_flags());
|
| - active_mouse_view->OnMouseDragged(mouse_dragged_event);
|
| - }
|
| -}
|
| -
|
| -void MenuController::SendMouseReleaseToActiveView(SubmenuView* event_source,
|
| - const ui::MouseEvent& event) {
|
| - View* active_mouse_view = GetActiveMouseView();
|
| - if (!active_mouse_view)
|
| - return;
|
| -
|
| - gfx::Point target_loc(event.location());
|
| - View::ConvertPointToScreen(event_source->GetScrollViewContainer(),
|
| - &target_loc);
|
| - View::ConvertPointFromScreen(active_mouse_view, &target_loc);
|
| - ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, target_loc, target_loc,
|
| - event.flags(), event.changed_button_flags());
|
| - // Reset active mouse view before sending mouse released. That way if it calls
|
| - // back to us, we aren't in a weird state.
|
| - SetActiveMouseView(NULL);
|
| - active_mouse_view->OnMouseReleased(release_event);
|
| -}
|
| -
|
| -void MenuController::SendMouseCaptureLostToActiveView() {
|
| - View* active_mouse_view = GetActiveMouseView();
|
| - if (!active_mouse_view)
|
| - return;
|
| -
|
| - // Reset the active_mouse_view_ before sending mouse capture lost. That way if
|
| - // it calls back to us, we aren't in a weird state.
|
| - SetActiveMouseView(NULL);
|
| - active_mouse_view->OnMouseCaptureLost();
|
| -}
|
| -
|
| -void MenuController::SetActiveMouseView(View* view) {
|
| - if (view)
|
| - ViewStorage::GetInstance()->StoreView(active_mouse_view_id_, view);
|
| - else
|
| - ViewStorage::GetInstance()->RemoveView(active_mouse_view_id_);
|
| -}
|
| -
|
| -View* MenuController::GetActiveMouseView() {
|
| - return ViewStorage::GetInstance()->RetrieveView(active_mouse_view_id_);
|
| -}
|
| -
|
| -void MenuController::SetExitType(ExitType type) {
|
| - exit_type_ = type;
|
| - // Exit nested message loops as soon as possible. We do this as
|
| - // MessagePumpDispatcher is only invoked before native events, which means
|
| - // its entirely possible for a Widget::CloseNow() task to be processed before
|
| - // the next native message. We quite the nested message loop as soon as
|
| - // possible to avoid having deleted views classes (such as widgets and
|
| - // rootviews) on the stack when the nested message loop stops.
|
| - //
|
| - // It's safe to invoke QuitNestedMessageLoop() multiple times, it only effects
|
| - // the current loop.
|
| - bool quit_now = message_loop_->ShouldQuitNow() && exit_type_ != EXIT_NONE &&
|
| - message_loop_depth_;
|
| - if (quit_now)
|
| - TerminateNestedMessageLoop();
|
| -}
|
| -
|
| -void MenuController::TerminateNestedMessageLoop() {
|
| - message_loop_->QuitNow();
|
| -}
|
| -
|
| -void MenuController::HandleMouseLocation(SubmenuView* source,
|
| - const gfx::Point& mouse_location) {
|
| - if (showing_submenu_)
|
| - return;
|
| -
|
| - // Ignore mouse events if we're closing the menu.
|
| - if (exit_type_ != EXIT_NONE)
|
| - return;
|
| -
|
| - MenuPart part = GetMenuPart(source, mouse_location);
|
| -
|
| - UpdateScrolling(part);
|
| -
|
| - if (!blocking_run_)
|
| - return;
|
| -
|
| - if (part.type == MenuPart::NONE && ShowSiblingMenu(source, mouse_location))
|
| - return;
|
| -
|
| - if (part.type == MenuPart::MENU_ITEM && part.menu) {
|
| - SetSelection(part.menu, SELECTION_OPEN_SUBMENU);
|
| - } else if (!part.is_scroll() && pending_state_.item &&
|
| - pending_state_.item->GetParentMenuItem() &&
|
| - (!pending_state_.item->HasSubmenu() ||
|
| - !pending_state_.item->GetSubmenu()->IsShowing())) {
|
| - // On exit if the user hasn't selected an item with a submenu, move the
|
| - // selection back to the parent menu item.
|
| - SetSelection(pending_state_.item->GetParentMenuItem(),
|
| - SELECTION_OPEN_SUBMENU);
|
| - }
|
| -}
|
| -
|
| -gfx::Screen* MenuController::GetScreen() {
|
| - Widget* root = owner_ ? owner_->GetTopLevelWidget() : NULL;
|
| - return root ? gfx::Screen::GetScreenFor(root->GetNativeView())
|
| - : gfx::Screen::GetNativeScreen();
|
| -}
|
| -
|
| -} // namespace views
|
|
|