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Unified Diff: ui/aura/window_unittest.cc

Issue 851853002: It is time. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Trying to reup because the last upload failed. Created 5 years, 11 months ago
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Index: ui/aura/window_unittest.cc
diff --git a/ui/aura/window_unittest.cc b/ui/aura/window_unittest.cc
deleted file mode 100644
index 486bc6bff4d386f8924f2fc1c4d80e8d4b6a1f26..0000000000000000000000000000000000000000
--- a/ui/aura/window_unittest.cc
+++ /dev/null
@@ -1,3499 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/aura/window.h"
-
-#include <string>
-#include <utility>
-#include <vector>
-
-#include "base/basictypes.h"
-#include "base/compiler_specific.h"
-#include "base/strings/string_number_conversions.h"
-#include "base/strings/string_util.h"
-#include "base/strings/stringprintf.h"
-#include "testing/gtest/include/gtest/gtest.h"
-#include "ui/aura/client/capture_client.h"
-#include "ui/aura/client/focus_change_observer.h"
-#include "ui/aura/client/visibility_client.h"
-#include "ui/aura/client/window_tree_client.h"
-#include "ui/aura/test/aura_test_base.h"
-#include "ui/aura/test/aura_test_utils.h"
-#include "ui/aura/test/test_window_delegate.h"
-#include "ui/aura/test/test_windows.h"
-#include "ui/aura/test/window_test_api.h"
-#include "ui/aura/window_delegate.h"
-#include "ui/aura/window_event_dispatcher.h"
-#include "ui/aura/window_observer.h"
-#include "ui/aura/window_property.h"
-#include "ui/aura/window_tree_host.h"
-#include "ui/base/hit_test.h"
-#include "ui/compositor/layer.h"
-#include "ui/compositor/layer_animation_observer.h"
-#include "ui/compositor/scoped_animation_duration_scale_mode.h"
-#include "ui/compositor/scoped_layer_animation_settings.h"
-#include "ui/compositor/test/test_layers.h"
-#include "ui/events/event.h"
-#include "ui/events/event_utils.h"
-#include "ui/events/gestures/gesture_configuration.h"
-#include "ui/events/keycodes/keyboard_codes.h"
-#include "ui/events/test/event_generator.h"
-#include "ui/gfx/canvas.h"
-#include "ui/gfx/screen.h"
-#include "ui/gfx/skia_util.h"
-#include "ui/gfx/vector2d.h"
-
-DECLARE_WINDOW_PROPERTY_TYPE(const char*)
-DECLARE_WINDOW_PROPERTY_TYPE(int)
-
-namespace aura {
-namespace test {
-
-class WindowTest : public AuraTestBase {
- public:
- WindowTest() : max_separation_(0) {
- }
-
- virtual void SetUp() override {
- AuraTestBase::SetUp();
- // TODO: there needs to be an easier way to do this.
- max_separation_ = ui::GestureConfiguration::
- max_separation_for_gesture_touches_in_pixels();
- ui::GestureConfiguration::
- set_max_separation_for_gesture_touches_in_pixels(0);
- }
-
- virtual void TearDown() override {
- AuraTestBase::TearDown();
- ui::GestureConfiguration::
- set_max_separation_for_gesture_touches_in_pixels(max_separation_);
- }
-
- private:
- float max_separation_;
-
- DISALLOW_COPY_AND_ASSIGN(WindowTest);
-};
-
-namespace {
-
-// Used for verifying destruction methods are invoked.
-class DestroyTrackingDelegateImpl : public TestWindowDelegate {
- public:
- DestroyTrackingDelegateImpl()
- : destroying_count_(0),
- destroyed_count_(0),
- in_destroying_(false) {}
-
- void clear_destroying_count() { destroying_count_ = 0; }
- int destroying_count() const { return destroying_count_; }
-
- void clear_destroyed_count() { destroyed_count_ = 0; }
- int destroyed_count() const { return destroyed_count_; }
-
- bool in_destroying() const { return in_destroying_; }
-
- virtual void OnWindowDestroying(Window* window) override {
- EXPECT_FALSE(in_destroying_);
- in_destroying_ = true;
- destroying_count_++;
- }
-
- virtual void OnWindowDestroyed(Window* window) override {
- EXPECT_TRUE(in_destroying_);
- in_destroying_ = false;
- destroyed_count_++;
- }
-
- private:
- int destroying_count_;
- int destroyed_count_;
- bool in_destroying_;
-
- DISALLOW_COPY_AND_ASSIGN(DestroyTrackingDelegateImpl);
-};
-
-// Used to verify that when OnWindowDestroying is invoked the parent is also
-// is in the process of being destroyed.
-class ChildWindowDelegateImpl : public DestroyTrackingDelegateImpl {
- public:
- explicit ChildWindowDelegateImpl(
- DestroyTrackingDelegateImpl* parent_delegate)
- : parent_delegate_(parent_delegate) {
- }
-
- virtual void OnWindowDestroying(Window* window) override {
- EXPECT_TRUE(parent_delegate_->in_destroying());
- DestroyTrackingDelegateImpl::OnWindowDestroying(window);
- }
-
- private:
- DestroyTrackingDelegateImpl* parent_delegate_;
-
- DISALLOW_COPY_AND_ASSIGN(ChildWindowDelegateImpl);
-};
-
-// Used to verify that a Window is removed from its parent when
-// OnWindowDestroyed is called.
-class DestroyOrphanDelegate : public TestWindowDelegate {
- public:
- DestroyOrphanDelegate() : window_(NULL) {
- }
-
- void set_window(Window* window) { window_ = window; }
-
- virtual void OnWindowDestroyed(Window* window) override {
- EXPECT_FALSE(window_->parent());
- }
-
- private:
- Window* window_;
- DISALLOW_COPY_AND_ASSIGN(DestroyOrphanDelegate);
-};
-
-// Used in verifying mouse capture.
-class CaptureWindowDelegateImpl : public TestWindowDelegate {
- public:
- CaptureWindowDelegateImpl() {
- ResetCounts();
- }
-
- void ResetCounts() {
- capture_changed_event_count_ = 0;
- capture_lost_count_ = 0;
- mouse_event_count_ = 0;
- touch_event_count_ = 0;
- gesture_event_count_ = 0;
- }
-
- int capture_changed_event_count() const {
- return capture_changed_event_count_;
- }
- int capture_lost_count() const { return capture_lost_count_; }
- int mouse_event_count() const { return mouse_event_count_; }
- int touch_event_count() const { return touch_event_count_; }
- int gesture_event_count() const { return gesture_event_count_; }
-
- virtual void OnMouseEvent(ui::MouseEvent* event) override {
- if (event->type() == ui::ET_MOUSE_CAPTURE_CHANGED)
- capture_changed_event_count_++;
- mouse_event_count_++;
- }
- virtual void OnTouchEvent(ui::TouchEvent* event) override {
- touch_event_count_++;
- }
- virtual void OnGestureEvent(ui::GestureEvent* event) override {
- gesture_event_count_++;
- }
- virtual void OnCaptureLost() override {
- capture_lost_count_++;
- }
-
- private:
- int capture_changed_event_count_;
- int capture_lost_count_;
- int mouse_event_count_;
- int touch_event_count_;
- int gesture_event_count_;
-
- DISALLOW_COPY_AND_ASSIGN(CaptureWindowDelegateImpl);
-};
-
-// Keeps track of the location of the gesture.
-class GestureTrackPositionDelegate : public TestWindowDelegate {
- public:
- GestureTrackPositionDelegate() {}
-
- virtual void OnGestureEvent(ui::GestureEvent* event) override {
- position_ = event->location();
- event->StopPropagation();
- }
-
- const gfx::Point& position() const { return position_; }
-
- private:
- gfx::Point position_;
-
- DISALLOW_COPY_AND_ASSIGN(GestureTrackPositionDelegate);
-};
-
-base::TimeDelta getTime() {
- return ui::EventTimeForNow();
-}
-
-class SelfEventHandlingWindowDelegate : public TestWindowDelegate {
- public:
- SelfEventHandlingWindowDelegate() {}
-
- virtual bool ShouldDescendIntoChildForEventHandling(
- Window* child,
- const gfx::Point& location) override {
- return false;
- }
-
- private:
- DISALLOW_COPY_AND_ASSIGN(SelfEventHandlingWindowDelegate);
-};
-
-// The delegate deletes itself when the window is being destroyed.
-class DestroyWindowDelegate : public TestWindowDelegate {
- public:
- DestroyWindowDelegate() {}
-
- private:
- virtual ~DestroyWindowDelegate() {}
-
- // Overridden from WindowDelegate.
- virtual void OnWindowDestroyed(Window* window) override {
- delete this;
- }
-
- DISALLOW_COPY_AND_ASSIGN(DestroyWindowDelegate);
-};
-
-} // namespace
-
-TEST_F(WindowTest, GetChildById) {
- scoped_ptr<Window> w1(CreateTestWindowWithId(1, root_window()));
- scoped_ptr<Window> w11(CreateTestWindowWithId(11, w1.get()));
- scoped_ptr<Window> w111(CreateTestWindowWithId(111, w11.get()));
- scoped_ptr<Window> w12(CreateTestWindowWithId(12, w1.get()));
-
- EXPECT_EQ(NULL, w1->GetChildById(57));
- EXPECT_EQ(w12.get(), w1->GetChildById(12));
- EXPECT_EQ(w111.get(), w1->GetChildById(111));
-}
-
-// Make sure that Window::Contains correctly handles children, grandchildren,
-// and not containing NULL or parents.
-TEST_F(WindowTest, Contains) {
- Window parent(NULL);
- parent.Init(aura::WINDOW_LAYER_NOT_DRAWN);
- Window child1(NULL);
- child1.Init(aura::WINDOW_LAYER_NOT_DRAWN);
- Window child2(NULL);
- child2.Init(aura::WINDOW_LAYER_NOT_DRAWN);
-
- parent.AddChild(&child1);
- child1.AddChild(&child2);
-
- EXPECT_TRUE(parent.Contains(&parent));
- EXPECT_TRUE(parent.Contains(&child1));
- EXPECT_TRUE(parent.Contains(&child2));
-
- EXPECT_FALSE(parent.Contains(NULL));
- EXPECT_FALSE(child1.Contains(&parent));
- EXPECT_FALSE(child2.Contains(&child1));
-}
-
-TEST_F(WindowTest, ContainsPointInRoot) {
- scoped_ptr<Window> w(
- CreateTestWindow(SK_ColorWHITE, 1, gfx::Rect(10, 10, 5, 5),
- root_window()));
- EXPECT_FALSE(w->ContainsPointInRoot(gfx::Point(9, 9)));
- EXPECT_TRUE(w->ContainsPointInRoot(gfx::Point(10, 10)));
- EXPECT_TRUE(w->ContainsPointInRoot(gfx::Point(14, 14)));
- EXPECT_FALSE(w->ContainsPointInRoot(gfx::Point(15, 15)));
- EXPECT_FALSE(w->ContainsPointInRoot(gfx::Point(20, 20)));
-}
-
-TEST_F(WindowTest, ContainsPoint) {
- scoped_ptr<Window> w(
- CreateTestWindow(SK_ColorWHITE, 1, gfx::Rect(10, 10, 5, 5),
- root_window()));
- EXPECT_TRUE(w->ContainsPoint(gfx::Point(0, 0)));
- EXPECT_TRUE(w->ContainsPoint(gfx::Point(4, 4)));
- EXPECT_FALSE(w->ContainsPoint(gfx::Point(5, 5)));
- EXPECT_FALSE(w->ContainsPoint(gfx::Point(10, 10)));
-}
-
-TEST_F(WindowTest, ConvertPointToWindow) {
- // Window::ConvertPointToWindow is mostly identical to
- // Layer::ConvertPointToLayer, except NULL values for |source| are permitted,
- // in which case the function just returns.
- scoped_ptr<Window> w1(CreateTestWindowWithId(1, root_window()));
- gfx::Point reference_point(100, 100);
- gfx::Point test_point = reference_point;
- Window::ConvertPointToTarget(NULL, w1.get(), &test_point);
- EXPECT_EQ(reference_point, test_point);
-}
-
-TEST_F(WindowTest, MoveCursorTo) {
- scoped_ptr<Window> w1(
- CreateTestWindow(SK_ColorWHITE, 1, gfx::Rect(10, 10, 500, 500),
- root_window()));
- scoped_ptr<Window> w11(
- CreateTestWindow(SK_ColorGREEN, 11, gfx::Rect(5, 5, 100, 100), w1.get()));
- scoped_ptr<Window> w111(
- CreateTestWindow(SK_ColorCYAN, 111, gfx::Rect(5, 5, 75, 75), w11.get()));
- scoped_ptr<Window> w1111(
- CreateTestWindow(SK_ColorRED, 1111, gfx::Rect(5, 5, 50, 50), w111.get()));
-
- Window* root = root_window();
- root->MoveCursorTo(gfx::Point(10, 10));
- EXPECT_EQ("10,10",
- gfx::Screen::GetScreenFor(root)->GetCursorScreenPoint().ToString());
- w1->MoveCursorTo(gfx::Point(10, 10));
- EXPECT_EQ("20,20",
- gfx::Screen::GetScreenFor(root)->GetCursorScreenPoint().ToString());
- w11->MoveCursorTo(gfx::Point(10, 10));
- EXPECT_EQ("25,25",
- gfx::Screen::GetScreenFor(root)->GetCursorScreenPoint().ToString());
- w111->MoveCursorTo(gfx::Point(10, 10));
- EXPECT_EQ("30,30",
- gfx::Screen::GetScreenFor(root)->GetCursorScreenPoint().ToString());
- w1111->MoveCursorTo(gfx::Point(10, 10));
- EXPECT_EQ("35,35",
- gfx::Screen::GetScreenFor(root)->GetCursorScreenPoint().ToString());
-}
-
-TEST_F(WindowTest, ContainsMouse) {
- scoped_ptr<Window> w(
- CreateTestWindow(SK_ColorWHITE, 1, gfx::Rect(10, 10, 500, 500),
- root_window()));
- w->Show();
- WindowTestApi w_test_api(w.get());
- Window* root = root_window();
- root->MoveCursorTo(gfx::Point(10, 10));
- EXPECT_TRUE(w_test_api.ContainsMouse());
- root->MoveCursorTo(gfx::Point(9, 10));
- EXPECT_FALSE(w_test_api.ContainsMouse());
-}
-
-// Test Window::ConvertPointToWindow() with transform to root_window.
-TEST_F(WindowTest, MoveCursorToWithTransformRootWindow) {
- gfx::Transform transform;
- transform.Translate(100.0, 100.0);
- transform.Rotate(90.0);
- transform.Scale(2.0, 5.0);
- host()->SetRootTransform(transform);
- host()->MoveCursorTo(gfx::Point(10, 10));
-#if !defined(OS_WIN)
- // TODO(yoshiki): fix this to build on Windows. See crbug.com/133413.OD
- EXPECT_EQ("50,120", QueryLatestMousePositionRequestInHost(host()).ToString());
-#endif
- EXPECT_EQ("10,10", gfx::Screen::GetScreenFor(
- root_window())->GetCursorScreenPoint().ToString());
-}
-
-// Tests Window::ConvertPointToWindow() with transform to non-root windows.
-TEST_F(WindowTest, MoveCursorToWithTransformWindow) {
- scoped_ptr<Window> w1(
- CreateTestWindow(SK_ColorWHITE, 1, gfx::Rect(10, 10, 500, 500),
- root_window()));
-
- gfx::Transform transform1;
- transform1.Scale(2, 2);
- w1->SetTransform(transform1);
- w1->MoveCursorTo(gfx::Point(10, 10));
- EXPECT_EQ("30,30",
- gfx::Screen::GetScreenFor(w1.get())->GetCursorScreenPoint().ToString());
-
- gfx::Transform transform2;
- transform2.Translate(-10, 20);
- w1->SetTransform(transform2);
- w1->MoveCursorTo(gfx::Point(10, 10));
- EXPECT_EQ("10,40",
- gfx::Screen::GetScreenFor(w1.get())->GetCursorScreenPoint().ToString());
-
- gfx::Transform transform3;
- transform3.Rotate(90.0);
- w1->SetTransform(transform3);
- w1->MoveCursorTo(gfx::Point(5, 5));
- EXPECT_EQ("5,15",
- gfx::Screen::GetScreenFor(w1.get())->GetCursorScreenPoint().ToString());
-
- gfx::Transform transform4;
- transform4.Translate(100.0, 100.0);
- transform4.Rotate(90.0);
- transform4.Scale(2.0, 5.0);
- w1->SetTransform(transform4);
- w1->MoveCursorTo(gfx::Point(10, 10));
- EXPECT_EQ("60,130",
- gfx::Screen::GetScreenFor(w1.get())->GetCursorScreenPoint().ToString());
-}
-
-// Test Window::ConvertPointToWindow() with complex transforms to both root and
-// non-root windows.
-// Test Window::ConvertPointToWindow() with transform to root_window.
-TEST_F(WindowTest, MoveCursorToWithComplexTransform) {
- scoped_ptr<Window> w1(
- CreateTestWindow(SK_ColorWHITE, 1, gfx::Rect(10, 10, 500, 500),
- root_window()));
- scoped_ptr<Window> w11(
- CreateTestWindow(SK_ColorGREEN, 11, gfx::Rect(5, 5, 100, 100), w1.get()));
- scoped_ptr<Window> w111(
- CreateTestWindow(SK_ColorCYAN, 111, gfx::Rect(5, 5, 75, 75), w11.get()));
- scoped_ptr<Window> w1111(
- CreateTestWindow(SK_ColorRED, 1111, gfx::Rect(5, 5, 50, 50), w111.get()));
-
- Window* root = root_window();
-
- // The root window expects transforms that produce integer rects.
- gfx::Transform root_transform;
- root_transform.Translate(60.0, 70.0);
- root_transform.Rotate(-90.0);
- root_transform.Translate(-50.0, -50.0);
- root_transform.Scale(2.0, 3.0);
-
- gfx::Transform transform;
- transform.Translate(10.0, 20.0);
- transform.Rotate(10.0);
- transform.Scale(0.3f, 0.5f);
- host()->SetRootTransform(root_transform);
- w1->SetTransform(transform);
- w11->SetTransform(transform);
- w111->SetTransform(transform);
- w1111->SetTransform(transform);
-
- w1111->MoveCursorTo(gfx::Point(10, 10));
-
-#if !defined(OS_WIN)
- // TODO(yoshiki): fix this to build on Windows. See crbug.com/133413.
- EXPECT_EQ("169,80", QueryLatestMousePositionRequestInHost(host()).ToString());
-#endif
- EXPECT_EQ("20,53",
- gfx::Screen::GetScreenFor(root)->GetCursorScreenPoint().ToString());
-}
-
-TEST_F(WindowTest, GetEventHandlerForPoint) {
- scoped_ptr<Window> w1(
- CreateTestWindow(SK_ColorWHITE, 1, gfx::Rect(10, 10, 500, 500),
- root_window()));
- scoped_ptr<Window> w11(
- CreateTestWindow(SK_ColorGREEN, 11, gfx::Rect(5, 5, 100, 100), w1.get()));
- scoped_ptr<Window> w111(
- CreateTestWindow(SK_ColorCYAN, 111, gfx::Rect(5, 5, 75, 75), w11.get()));
- scoped_ptr<Window> w1111(
- CreateTestWindow(SK_ColorRED, 1111, gfx::Rect(5, 5, 50, 50), w111.get()));
- scoped_ptr<Window> w12(
- CreateTestWindow(SK_ColorMAGENTA, 12, gfx::Rect(10, 420, 25, 25),
- w1.get()));
- scoped_ptr<Window> w121(
- CreateTestWindow(SK_ColorYELLOW, 121, gfx::Rect(5, 5, 5, 5), w12.get()));
- scoped_ptr<Window> w13(
- CreateTestWindow(SK_ColorGRAY, 13, gfx::Rect(5, 470, 50, 50), w1.get()));
-
- Window* root = root_window();
- w1->parent()->SetBounds(gfx::Rect(500, 500));
- EXPECT_EQ(NULL, root->GetEventHandlerForPoint(gfx::Point(5, 5)));
- EXPECT_EQ(w1.get(), root->GetEventHandlerForPoint(gfx::Point(11, 11)));
- EXPECT_EQ(w11.get(), root->GetEventHandlerForPoint(gfx::Point(16, 16)));
- EXPECT_EQ(w111.get(), root->GetEventHandlerForPoint(gfx::Point(21, 21)));
- EXPECT_EQ(w1111.get(), root->GetEventHandlerForPoint(gfx::Point(26, 26)));
- EXPECT_EQ(w12.get(), root->GetEventHandlerForPoint(gfx::Point(21, 431)));
- EXPECT_EQ(w121.get(), root->GetEventHandlerForPoint(gfx::Point(26, 436)));
- EXPECT_EQ(w13.get(), root->GetEventHandlerForPoint(gfx::Point(26, 481)));
-}
-
-TEST_F(WindowTest, GetEventHandlerForPointWithOverride) {
- // If our child is flush to our top-left corner he gets events just inside the
- // window edges.
- scoped_ptr<Window> parent(
- CreateTestWindow(SK_ColorWHITE, 1, gfx::Rect(10, 20, 400, 500),
- root_window()));
- scoped_ptr<Window> child(
- CreateTestWindow(SK_ColorRED, 2, gfx::Rect(0, 0, 60, 70), parent.get()));
- EXPECT_EQ(child.get(), parent->GetEventHandlerForPoint(gfx::Point(0, 0)));
- EXPECT_EQ(child.get(), parent->GetEventHandlerForPoint(gfx::Point(1, 1)));
-
- // We can override the hit test bounds of the parent to make the parent grab
- // events along that edge.
- parent->set_hit_test_bounds_override_inner(gfx::Insets(1, 1, 1, 1));
- EXPECT_EQ(parent.get(), parent->GetEventHandlerForPoint(gfx::Point(0, 0)));
- EXPECT_EQ(child.get(), parent->GetEventHandlerForPoint(gfx::Point(1, 1)));
-}
-
-TEST_F(WindowTest, GetEventHandlerForPointWithOverrideDescendingOrder) {
- scoped_ptr<SelfEventHandlingWindowDelegate> parent_delegate(
- new SelfEventHandlingWindowDelegate);
- scoped_ptr<Window> parent(CreateTestWindowWithDelegate(
- parent_delegate.get(), 1, gfx::Rect(10, 20, 400, 500), root_window()));
- scoped_ptr<Window> child(
- CreateTestWindow(SK_ColorRED, 2, gfx::Rect(0, 0, 390, 480),
- parent.get()));
-
- // We can override ShouldDescendIntoChildForEventHandling to make the parent
- // grab all events.
- EXPECT_EQ(parent.get(), parent->GetEventHandlerForPoint(gfx::Point(0, 0)));
- EXPECT_EQ(parent.get(), parent->GetEventHandlerForPoint(gfx::Point(50, 50)));
-}
-
-TEST_F(WindowTest, GetTopWindowContainingPoint) {
- Window* root = root_window();
- root->SetBounds(gfx::Rect(0, 0, 300, 300));
-
- scoped_ptr<Window> w1(
- CreateTestWindow(SK_ColorWHITE, 1, gfx::Rect(10, 10, 100, 100),
- root_window()));
- scoped_ptr<Window> w11(
- CreateTestWindow(SK_ColorGREEN, 11, gfx::Rect(0, 0, 120, 120), w1.get()));
-
- scoped_ptr<Window> w2(
- CreateTestWindow(SK_ColorRED, 2, gfx::Rect(5, 5, 55, 55),
- root_window()));
-
- scoped_ptr<Window> w3(
- CreateTestWindowWithDelegate(
- NULL, 3, gfx::Rect(200, 200, 100, 100), root_window()));
- scoped_ptr<Window> w31(
- CreateTestWindow(SK_ColorCYAN, 31, gfx::Rect(0, 0, 50, 50), w3.get()));
- scoped_ptr<Window> w311(
- CreateTestWindow(SK_ColorBLUE, 311, gfx::Rect(0, 0, 10, 10), w31.get()));
-
- EXPECT_EQ(NULL, root->GetTopWindowContainingPoint(gfx::Point(0, 0)));
- EXPECT_EQ(w2.get(), root->GetTopWindowContainingPoint(gfx::Point(5, 5)));
- EXPECT_EQ(w2.get(), root->GetTopWindowContainingPoint(gfx::Point(10, 10)));
- EXPECT_EQ(w2.get(), root->GetTopWindowContainingPoint(gfx::Point(59, 59)));
- EXPECT_EQ(w1.get(), root->GetTopWindowContainingPoint(gfx::Point(60, 60)));
- EXPECT_EQ(w1.get(), root->GetTopWindowContainingPoint(gfx::Point(109, 109)));
- EXPECT_EQ(NULL, root->GetTopWindowContainingPoint(gfx::Point(110, 110)));
- EXPECT_EQ(w31.get(), root->GetTopWindowContainingPoint(gfx::Point(200, 200)));
- EXPECT_EQ(w31.get(), root->GetTopWindowContainingPoint(gfx::Point(220, 220)));
- EXPECT_EQ(NULL, root->GetTopWindowContainingPoint(gfx::Point(260, 260)));
-}
-
-TEST_F(WindowTest, GetToplevelWindow) {
- const gfx::Rect kBounds(0, 0, 10, 10);
- TestWindowDelegate delegate;
-
- scoped_ptr<Window> w1(CreateTestWindowWithId(1, root_window()));
- scoped_ptr<Window> w11(
- CreateTestWindowWithDelegate(&delegate, 11, kBounds, w1.get()));
- scoped_ptr<Window> w111(CreateTestWindowWithId(111, w11.get()));
- scoped_ptr<Window> w1111(
- CreateTestWindowWithDelegate(&delegate, 1111, kBounds, w111.get()));
-
- EXPECT_TRUE(root_window()->GetToplevelWindow() == NULL);
- EXPECT_TRUE(w1->GetToplevelWindow() == NULL);
- EXPECT_EQ(w11.get(), w11->GetToplevelWindow());
- EXPECT_EQ(w11.get(), w111->GetToplevelWindow());
- EXPECT_EQ(w11.get(), w1111->GetToplevelWindow());
-}
-
-class AddedToRootWindowObserver : public WindowObserver {
- public:
- AddedToRootWindowObserver() : called_(false) {}
-
- virtual void OnWindowAddedToRootWindow(Window* window) override {
- called_ = true;
- }
-
- bool called() const { return called_; }
-
- private:
- bool called_;
-
- DISALLOW_COPY_AND_ASSIGN(AddedToRootWindowObserver);
-};
-
-TEST_F(WindowTest, WindowAddedToRootWindowShouldNotifyChildAndNotParent) {
- AddedToRootWindowObserver parent_observer;
- AddedToRootWindowObserver child_observer;
- scoped_ptr<Window> parent_window(CreateTestWindowWithId(1, root_window()));
- scoped_ptr<Window> child_window(new Window(NULL));
- child_window->Init(aura::WINDOW_LAYER_TEXTURED);
- child_window->Show();
-
- parent_window->AddObserver(&parent_observer);
- child_window->AddObserver(&child_observer);
-
- parent_window->AddChild(child_window.get());
-
- EXPECT_FALSE(parent_observer.called());
- EXPECT_TRUE(child_observer.called());
-
- parent_window->RemoveObserver(&parent_observer);
- child_window->RemoveObserver(&child_observer);
-}
-
-// Various destruction assertions.
-TEST_F(WindowTest, DestroyTest) {
- DestroyTrackingDelegateImpl parent_delegate;
- ChildWindowDelegateImpl child_delegate(&parent_delegate);
- {
- scoped_ptr<Window> parent(
- CreateTestWindowWithDelegate(&parent_delegate, 0, gfx::Rect(),
- root_window()));
- CreateTestWindowWithDelegate(&child_delegate, 0, gfx::Rect(), parent.get());
- }
- // Both the parent and child should have been destroyed.
- EXPECT_EQ(1, parent_delegate.destroying_count());
- EXPECT_EQ(1, parent_delegate.destroyed_count());
- EXPECT_EQ(1, child_delegate.destroying_count());
- EXPECT_EQ(1, child_delegate.destroyed_count());
-}
-
-// Tests that a window is orphaned before OnWindowDestroyed is called.
-TEST_F(WindowTest, OrphanedBeforeOnDestroyed) {
- TestWindowDelegate parent_delegate;
- DestroyOrphanDelegate child_delegate;
- {
- scoped_ptr<Window> parent(
- CreateTestWindowWithDelegate(&parent_delegate, 0, gfx::Rect(),
- root_window()));
- scoped_ptr<Window> child(CreateTestWindowWithDelegate(&child_delegate, 0,
- gfx::Rect(), parent.get()));
- child_delegate.set_window(child.get());
- }
-}
-
-// Make sure StackChildAtTop moves both the window and layer to the front.
-TEST_F(WindowTest, StackChildAtTop) {
- Window parent(NULL);
- parent.Init(aura::WINDOW_LAYER_NOT_DRAWN);
- Window child1(NULL);
- child1.Init(aura::WINDOW_LAYER_NOT_DRAWN);
- Window child2(NULL);
- child2.Init(aura::WINDOW_LAYER_NOT_DRAWN);
-
- parent.AddChild(&child1);
- parent.AddChild(&child2);
- ASSERT_EQ(2u, parent.children().size());
- EXPECT_EQ(&child1, parent.children()[0]);
- EXPECT_EQ(&child2, parent.children()[1]);
- ASSERT_EQ(2u, parent.layer()->children().size());
- EXPECT_EQ(child1.layer(), parent.layer()->children()[0]);
- EXPECT_EQ(child2.layer(), parent.layer()->children()[1]);
-
- parent.StackChildAtTop(&child1);
- ASSERT_EQ(2u, parent.children().size());
- EXPECT_EQ(&child1, parent.children()[1]);
- EXPECT_EQ(&child2, parent.children()[0]);
- ASSERT_EQ(2u, parent.layer()->children().size());
- EXPECT_EQ(child1.layer(), parent.layer()->children()[1]);
- EXPECT_EQ(child2.layer(), parent.layer()->children()[0]);
-}
-
-// Make sure StackChildBelow works.
-TEST_F(WindowTest, StackChildBelow) {
- Window parent(NULL);
- parent.Init(aura::WINDOW_LAYER_NOT_DRAWN);
- Window child1(NULL);
- child1.Init(aura::WINDOW_LAYER_NOT_DRAWN);
- child1.set_id(1);
- Window child2(NULL);
- child2.Init(aura::WINDOW_LAYER_NOT_DRAWN);
- child2.set_id(2);
- Window child3(NULL);
- child3.Init(aura::WINDOW_LAYER_NOT_DRAWN);
- child3.set_id(3);
-
- parent.AddChild(&child1);
- parent.AddChild(&child2);
- parent.AddChild(&child3);
- EXPECT_EQ("1 2 3", ChildWindowIDsAsString(&parent));
-
- parent.StackChildBelow(&child1, &child2);
- EXPECT_EQ("1 2 3", ChildWindowIDsAsString(&parent));
-
- parent.StackChildBelow(&child2, &child1);
- EXPECT_EQ("2 1 3", ChildWindowIDsAsString(&parent));
-
- parent.StackChildBelow(&child3, &child2);
- EXPECT_EQ("3 2 1", ChildWindowIDsAsString(&parent));
-
- parent.StackChildBelow(&child3, &child1);
- EXPECT_EQ("2 3 1", ChildWindowIDsAsString(&parent));
-}
-
-// Various assertions for StackChildAbove.
-TEST_F(WindowTest, StackChildAbove) {
- Window parent(NULL);
- parent.Init(aura::WINDOW_LAYER_NOT_DRAWN);
- Window child1(NULL);
- child1.Init(aura::WINDOW_LAYER_NOT_DRAWN);
- Window child2(NULL);
- child2.Init(aura::WINDOW_LAYER_NOT_DRAWN);
- Window child3(NULL);
- child3.Init(aura::WINDOW_LAYER_NOT_DRAWN);
-
- parent.AddChild(&child1);
- parent.AddChild(&child2);
-
- // Move 1 in front of 2.
- parent.StackChildAbove(&child1, &child2);
- ASSERT_EQ(2u, parent.children().size());
- EXPECT_EQ(&child2, parent.children()[0]);
- EXPECT_EQ(&child1, parent.children()[1]);
- ASSERT_EQ(2u, parent.layer()->children().size());
- EXPECT_EQ(child2.layer(), parent.layer()->children()[0]);
- EXPECT_EQ(child1.layer(), parent.layer()->children()[1]);
-
- // Add 3, resulting in order [2, 1, 3], then move 2 in front of 1, resulting
- // in [1, 2, 3].
- parent.AddChild(&child3);
- parent.StackChildAbove(&child2, &child1);
- ASSERT_EQ(3u, parent.children().size());
- EXPECT_EQ(&child1, parent.children()[0]);
- EXPECT_EQ(&child2, parent.children()[1]);
- EXPECT_EQ(&child3, parent.children()[2]);
- ASSERT_EQ(3u, parent.layer()->children().size());
- EXPECT_EQ(child1.layer(), parent.layer()->children()[0]);
- EXPECT_EQ(child2.layer(), parent.layer()->children()[1]);
- EXPECT_EQ(child3.layer(), parent.layer()->children()[2]);
-
- // Move 1 in front of 3, resulting in [2, 3, 1].
- parent.StackChildAbove(&child1, &child3);
- ASSERT_EQ(3u, parent.children().size());
- EXPECT_EQ(&child2, parent.children()[0]);
- EXPECT_EQ(&child3, parent.children()[1]);
- EXPECT_EQ(&child1, parent.children()[2]);
- ASSERT_EQ(3u, parent.layer()->children().size());
- EXPECT_EQ(child2.layer(), parent.layer()->children()[0]);
- EXPECT_EQ(child3.layer(), parent.layer()->children()[1]);
- EXPECT_EQ(child1.layer(), parent.layer()->children()[2]);
-
- // Moving 1 in front of 2 should lower it, resulting in [2, 1, 3].
- parent.StackChildAbove(&child1, &child2);
- ASSERT_EQ(3u, parent.children().size());
- EXPECT_EQ(&child2, parent.children()[0]);
- EXPECT_EQ(&child1, parent.children()[1]);
- EXPECT_EQ(&child3, parent.children()[2]);
- ASSERT_EQ(3u, parent.layer()->children().size());
- EXPECT_EQ(child2.layer(), parent.layer()->children()[0]);
- EXPECT_EQ(child1.layer(), parent.layer()->children()[1]);
- EXPECT_EQ(child3.layer(), parent.layer()->children()[2]);
-}
-
-// Various capture assertions.
-TEST_F(WindowTest, CaptureTests) {
- CaptureWindowDelegateImpl delegate;
- scoped_ptr<Window> window(CreateTestWindowWithDelegate(
- &delegate, 0, gfx::Rect(0, 0, 20, 20), root_window()));
- EXPECT_FALSE(window->HasCapture());
-
- delegate.ResetCounts();
-
- // Do a capture.
- window->SetCapture();
- EXPECT_TRUE(window->HasCapture());
- EXPECT_EQ(0, delegate.capture_lost_count());
- EXPECT_EQ(0, delegate.capture_changed_event_count());
- ui::test::EventGenerator generator(root_window(), gfx::Point(50, 50));
- generator.PressLeftButton();
- EXPECT_EQ(1, delegate.mouse_event_count());
- generator.ReleaseLeftButton();
-
- EXPECT_EQ(2, delegate.mouse_event_count());
- delegate.ResetCounts();
-
- ui::TouchEvent touchev(
- ui::ET_TOUCH_PRESSED, gfx::Point(50, 50), 0, getTime());
- DispatchEventUsingWindowDispatcher(&touchev);
- EXPECT_EQ(1, delegate.touch_event_count());
- delegate.ResetCounts();
-
- window->ReleaseCapture();
- EXPECT_FALSE(window->HasCapture());
- EXPECT_EQ(1, delegate.capture_lost_count());
- EXPECT_EQ(1, delegate.capture_changed_event_count());
- EXPECT_EQ(1, delegate.mouse_event_count());
- EXPECT_EQ(0, delegate.touch_event_count());
-
- generator.PressLeftButton();
- EXPECT_EQ(1, delegate.mouse_event_count());
-
- ui::TouchEvent touchev2(
- ui::ET_TOUCH_PRESSED, gfx::Point(250, 250), 1, getTime());
- DispatchEventUsingWindowDispatcher(&touchev2);
- EXPECT_EQ(0, delegate.touch_event_count());
-
- // Removing the capture window from parent should reset the capture window
- // in the root window.
- window->SetCapture();
- EXPECT_EQ(window.get(), aura::client::GetCaptureWindow(root_window()));
- window->parent()->RemoveChild(window.get());
- EXPECT_FALSE(window->HasCapture());
- EXPECT_EQ(NULL, aura::client::GetCaptureWindow(root_window()));
-}
-
-TEST_F(WindowTest, TouchCaptureCancelsOtherTouches) {
- CaptureWindowDelegateImpl delegate1;
- scoped_ptr<Window> w1(CreateTestWindowWithDelegate(
- &delegate1, 0, gfx::Rect(0, 0, 50, 50), root_window()));
- CaptureWindowDelegateImpl delegate2;
- scoped_ptr<Window> w2(CreateTestWindowWithDelegate(
- &delegate2, 0, gfx::Rect(50, 50, 50, 50), root_window()));
-
- // Press on w1.
- ui::TouchEvent press1(
- ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 0, getTime());
- DispatchEventUsingWindowDispatcher(&press1);
- // We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN.
- EXPECT_EQ(2, delegate1.gesture_event_count());
- delegate1.ResetCounts();
-
- // Capturing to w2 should cause the touch to be canceled.
- w2->SetCapture();
- EXPECT_EQ(1, delegate1.touch_event_count());
- EXPECT_EQ(0, delegate2.touch_event_count());
- delegate1.ResetCounts();
- delegate2.ResetCounts();
-
- // Events now go to w2.
- ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(10, 20), 0, getTime());
- DispatchEventUsingWindowDispatcher(&move);
- EXPECT_EQ(0, delegate1.gesture_event_count());
- EXPECT_EQ(0, delegate1.touch_event_count());
- EXPECT_EQ(0, delegate2.gesture_event_count());
- EXPECT_EQ(1, delegate2.touch_event_count());
-
- ui::TouchEvent release(
- ui::ET_TOUCH_RELEASED, gfx::Point(10, 20), 0, getTime());
- DispatchEventUsingWindowDispatcher(&release);
- EXPECT_EQ(0, delegate1.gesture_event_count());
- EXPECT_EQ(0, delegate2.gesture_event_count());
-
- // A new press is captured by w2.
- ui::TouchEvent press2(
- ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 0, getTime());
- DispatchEventUsingWindowDispatcher(&press2);
- EXPECT_EQ(0, delegate1.gesture_event_count());
- // We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN.
- EXPECT_EQ(2, delegate2.gesture_event_count());
- delegate1.ResetCounts();
- delegate2.ResetCounts();
-
- // And releasing capture changes nothing.
- w2->ReleaseCapture();
- EXPECT_EQ(0, delegate1.gesture_event_count());
- EXPECT_EQ(0, delegate1.touch_event_count());
- EXPECT_EQ(0, delegate2.gesture_event_count());
- EXPECT_EQ(0, delegate2.touch_event_count());
-}
-
-TEST_F(WindowTest, TouchCaptureDoesntCancelCapturedTouches) {
- CaptureWindowDelegateImpl delegate;
- scoped_ptr<Window> window(CreateTestWindowWithDelegate(
- &delegate, 0, gfx::Rect(0, 0, 50, 50), root_window()));
- base::TimeDelta time = getTime();
- const int kTimeDelta = 100;
-
- ui::TouchEvent press(
- ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 0, time);
- DispatchEventUsingWindowDispatcher(&press);
-
- // We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN.
- EXPECT_EQ(2, delegate.gesture_event_count());
- EXPECT_EQ(1, delegate.touch_event_count());
- delegate.ResetCounts();
-
- window->SetCapture();
- EXPECT_EQ(0, delegate.gesture_event_count());
- EXPECT_EQ(0, delegate.touch_event_count());
- delegate.ResetCounts();
-
- // On move We will get TOUCH_MOVED, GESTURE_TAP_CANCEL,
- // GESTURE_SCROLL_START and GESTURE_SCROLL_UPDATE.
- time += base::TimeDelta::FromMilliseconds(kTimeDelta);
- ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(10, 20), 0, time);
- DispatchEventUsingWindowDispatcher(&move);
- EXPECT_EQ(1, delegate.touch_event_count());
- EXPECT_EQ(3, delegate.gesture_event_count());
- delegate.ResetCounts();
-
- // Release capture shouldn't change anything.
- window->ReleaseCapture();
- EXPECT_EQ(0, delegate.touch_event_count());
- EXPECT_EQ(0, delegate.gesture_event_count());
- delegate.ResetCounts();
-
- // On move we still get TOUCH_MOVED and GESTURE_SCROLL_UPDATE.
- time += base::TimeDelta::FromMilliseconds(kTimeDelta);
- ui::TouchEvent move2(ui::ET_TOUCH_MOVED, gfx::Point(10, 30), 0, time);
- DispatchEventUsingWindowDispatcher(&move2);
- EXPECT_EQ(1, delegate.touch_event_count());
- EXPECT_EQ(1, delegate.gesture_event_count());
- delegate.ResetCounts();
-
- // And on release we get TOUCH_RELEASED, GESTURE_SCROLL_END, GESTURE_END
- time += base::TimeDelta::FromMilliseconds(kTimeDelta);
- ui::TouchEvent release(
- ui::ET_TOUCH_RELEASED, gfx::Point(10, 20), 0, time);
- DispatchEventUsingWindowDispatcher(&release);
- EXPECT_EQ(1, delegate.touch_event_count());
- EXPECT_EQ(2, delegate.gesture_event_count());
-}
-
-
-// Assertions around SetCapture() and touch/gestures.
-TEST_F(WindowTest, TransferCaptureTouchEvents) {
- // Touch on |w1|.
- CaptureWindowDelegateImpl d1;
- scoped_ptr<Window> w1(CreateTestWindowWithDelegate(
- &d1, 0, gfx::Rect(0, 0, 20, 20), root_window()));
- ui::TouchEvent p1(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 0, getTime());
- DispatchEventUsingWindowDispatcher(&p1);
- // We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN.
- EXPECT_EQ(1, d1.touch_event_count());
- EXPECT_EQ(2, d1.gesture_event_count());
- d1.ResetCounts();
-
- // Touch on |w2| with a different id.
- CaptureWindowDelegateImpl d2;
- scoped_ptr<Window> w2(CreateTestWindowWithDelegate(
- &d2, 0, gfx::Rect(40, 0, 40, 20), root_window()));
- ui::TouchEvent p2(ui::ET_TOUCH_PRESSED, gfx::Point(41, 10), 1, getTime());
- DispatchEventUsingWindowDispatcher(&p2);
- EXPECT_EQ(0, d1.touch_event_count());
- EXPECT_EQ(0, d1.gesture_event_count());
- // We will get both GESTURE_BEGIN and GESTURE_TAP_DOWN for new target window.
- EXPECT_EQ(1, d2.touch_event_count());
- EXPECT_EQ(2, d2.gesture_event_count());
- d1.ResetCounts();
- d2.ResetCounts();
-
- // Set capture on |w2|, this should send a cancel (TAP_CANCEL, END) to |w1|
- // but not |w2|.
- w2->SetCapture();
- EXPECT_EQ(1, d1.touch_event_count());
- EXPECT_EQ(2, d1.gesture_event_count());
- EXPECT_EQ(0, d2.touch_event_count());
- EXPECT_EQ(0, d2.gesture_event_count());
- d1.ResetCounts();
- d2.ResetCounts();
-
- CaptureWindowDelegateImpl d3;
- scoped_ptr<Window> w3(CreateTestWindowWithDelegate(
- &d3, 0, gfx::Rect(0, 0, 100, 101), root_window()));
- // Set capture on w3. No new events should be received.
- // Note this difference in behavior between the first and second capture
- // is confusing and error prone. http://crbug.com/236930
- w3->SetCapture();
- EXPECT_EQ(0, d1.touch_event_count());
- EXPECT_EQ(0, d1.gesture_event_count());
- EXPECT_EQ(0, d2.touch_event_count());
- EXPECT_EQ(0, d2.gesture_event_count());
- EXPECT_EQ(0, d3.touch_event_count());
- EXPECT_EQ(0, d3.gesture_event_count());
-
- // Move touch id originally associated with |w2|. Since capture was transfered
- // from 2 to 3 only |w3| should get the event.
- ui::TouchEvent m3(ui::ET_TOUCH_MOVED, gfx::Point(110, 105), 1, getTime());
- DispatchEventUsingWindowDispatcher(&m3);
- EXPECT_EQ(0, d1.touch_event_count());
- EXPECT_EQ(0, d1.gesture_event_count());
- EXPECT_EQ(0, d2.touch_event_count());
- EXPECT_EQ(0, d2.gesture_event_count());
- // |w3| gets a TOUCH_MOVE, TAP_CANCEL and two scroll related events.
- EXPECT_EQ(1, d3.touch_event_count());
- EXPECT_EQ(3, d3.gesture_event_count());
- d1.ResetCounts();
- d2.ResetCounts();
- d3.ResetCounts();
-
- // When we release capture, no touches are canceled.
- w3->ReleaseCapture();
- EXPECT_EQ(0, d1.touch_event_count());
- EXPECT_EQ(0, d1.gesture_event_count());
- EXPECT_EQ(0, d2.touch_event_count());
- EXPECT_EQ(0, d2.gesture_event_count());
- EXPECT_EQ(0, d3.touch_event_count());
- EXPECT_EQ(0, d3.gesture_event_count());
-
- // And when we move the touch again, |w3| still gets the events.
- ui::TouchEvent m4(ui::ET_TOUCH_MOVED, gfx::Point(120, 105), 1, getTime());
- DispatchEventUsingWindowDispatcher(&m4);
- EXPECT_EQ(0, d1.touch_event_count());
- EXPECT_EQ(0, d1.gesture_event_count());
- EXPECT_EQ(0, d2.touch_event_count());
- EXPECT_EQ(0, d2.gesture_event_count());
- EXPECT_EQ(1, d3.touch_event_count());
- EXPECT_EQ(1, d3.gesture_event_count());
- d1.ResetCounts();
- d2.ResetCounts();
- d3.ResetCounts();
-}
-
-// Changes capture while capture is already ongoing.
-TEST_F(WindowTest, ChangeCaptureWhileMouseDown) {
- CaptureWindowDelegateImpl delegate;
- scoped_ptr<Window> window(CreateTestWindowWithDelegate(
- &delegate, 0, gfx::Rect(0, 0, 20, 20), root_window()));
- CaptureWindowDelegateImpl delegate2;
- scoped_ptr<Window> w2(CreateTestWindowWithDelegate(
- &delegate2, 0, gfx::Rect(20, 20, 20, 20), root_window()));
-
- // Execute the scheduled draws so that mouse events are not
- // aggregated.
- RunAllPendingInMessageLoop();
-
- EXPECT_FALSE(window->HasCapture());
-
- // Do a capture.
- delegate.ResetCounts();
- window->SetCapture();
- EXPECT_TRUE(window->HasCapture());
- EXPECT_EQ(0, delegate.capture_lost_count());
- EXPECT_EQ(0, delegate.capture_changed_event_count());
- ui::test::EventGenerator generator(root_window(), gfx::Point(50, 50));
- generator.PressLeftButton();
- EXPECT_EQ(0, delegate.capture_lost_count());
- EXPECT_EQ(0, delegate.capture_changed_event_count());
- EXPECT_EQ(1, delegate.mouse_event_count());
-
- // Set capture to |w2|, should implicitly unset capture for |window|.
- delegate.ResetCounts();
- delegate2.ResetCounts();
- w2->SetCapture();
-
- generator.MoveMouseTo(gfx::Point(40, 40), 2);
- EXPECT_EQ(1, delegate.capture_lost_count());
- EXPECT_EQ(1, delegate.capture_changed_event_count());
- EXPECT_EQ(1, delegate.mouse_event_count());
- EXPECT_EQ(2, delegate2.mouse_event_count());
-}
-
-// Verifies capture is reset when a window is destroyed.
-TEST_F(WindowTest, ReleaseCaptureOnDestroy) {
- CaptureWindowDelegateImpl delegate;
- scoped_ptr<Window> window(CreateTestWindowWithDelegate(
- &delegate, 0, gfx::Rect(0, 0, 20, 20), root_window()));
- EXPECT_FALSE(window->HasCapture());
-
- // Do a capture.
- window->SetCapture();
- EXPECT_TRUE(window->HasCapture());
-
- // Destroy the window.
- window.reset();
-
- // Make sure the root window doesn't reference the window anymore.
- EXPECT_EQ(NULL, host()->dispatcher()->mouse_pressed_handler());
- EXPECT_EQ(NULL, aura::client::GetCaptureWindow(root_window()));
-}
-
-TEST_F(WindowTest, GetBoundsInRootWindow) {
- scoped_ptr<Window> viewport(CreateTestWindowWithBounds(
- gfx::Rect(0, 0, 300, 300), root_window()));
- scoped_ptr<Window> child(CreateTestWindowWithBounds(
- gfx::Rect(0, 0, 100, 100), viewport.get()));
- // Sanity check.
- EXPECT_EQ("0,0 100x100", child->GetBoundsInRootWindow().ToString());
-
- // The |child| window's screen bounds should move along with the |viewport|.
- viewport->SetBounds(gfx::Rect(-100, -100, 300, 300));
- EXPECT_EQ("-100,-100 100x100", child->GetBoundsInRootWindow().ToString());
-
- // The |child| window is moved to the 0,0 in screen coordinates.
- // |GetBoundsInRootWindow()| should return 0,0.
- child->SetBounds(gfx::Rect(100, 100, 100, 100));
- EXPECT_EQ("0,0 100x100", child->GetBoundsInRootWindow().ToString());
-}
-
-class MouseEnterExitWindowDelegate : public TestWindowDelegate {
- public:
- MouseEnterExitWindowDelegate() : entered_(false), exited_(false) {}
-
- virtual void OnMouseEvent(ui::MouseEvent* event) override {
- switch (event->type()) {
- case ui::ET_MOUSE_ENTERED:
- EXPECT_TRUE(event->flags() & ui::EF_IS_SYNTHESIZED);
- entered_ = true;
- break;
- case ui::ET_MOUSE_EXITED:
- EXPECT_TRUE(event->flags() & ui::EF_IS_SYNTHESIZED);
- exited_ = true;
- break;
- default:
- break;
- }
- }
-
- bool entered() const { return entered_; }
- bool exited() const { return exited_; }
-
- // Clear the entered / exited states.
- void ResetExpectations() {
- entered_ = false;
- exited_ = false;
- }
-
- private:
- bool entered_;
- bool exited_;
-
- DISALLOW_COPY_AND_ASSIGN(MouseEnterExitWindowDelegate);
-};
-
-
-// Verifies that the WindowDelegate receives MouseExit and MouseEnter events for
-// mouse transitions from window to window.
-TEST_F(WindowTest, MouseEnterExit) {
- MouseEnterExitWindowDelegate d1;
- scoped_ptr<Window> w1(
- CreateTestWindowWithDelegate(&d1, 1, gfx::Rect(10, 10, 50, 50),
- root_window()));
- MouseEnterExitWindowDelegate d2;
- scoped_ptr<Window> w2(
- CreateTestWindowWithDelegate(&d2, 2, gfx::Rect(70, 70, 50, 50),
- root_window()));
-
- ui::test::EventGenerator generator(root_window());
- generator.MoveMouseToCenterOf(w1.get());
- EXPECT_TRUE(d1.entered());
- EXPECT_FALSE(d1.exited());
- EXPECT_FALSE(d2.entered());
- EXPECT_FALSE(d2.exited());
-
- generator.MoveMouseToCenterOf(w2.get());
- EXPECT_TRUE(d1.entered());
- EXPECT_TRUE(d1.exited());
- EXPECT_TRUE(d2.entered());
- EXPECT_FALSE(d2.exited());
-}
-
-// Verifies that the WindowDelegate receives MouseExit from ET_MOUSE_EXITED.
-TEST_F(WindowTest, WindowTreeHostExit) {
- MouseEnterExitWindowDelegate d1;
- scoped_ptr<Window> w1(
- CreateTestWindowWithDelegate(&d1, 1, gfx::Rect(10, 10, 50, 50),
- root_window()));
-
- ui::test::EventGenerator generator(root_window());
- generator.MoveMouseToCenterOf(w1.get());
- EXPECT_TRUE(d1.entered());
- EXPECT_FALSE(d1.exited());
- d1.ResetExpectations();
-
- ui::MouseEvent exit_event(
- ui::ET_MOUSE_EXITED, gfx::Point(), gfx::Point(), 0, 0);
- DispatchEventUsingWindowDispatcher(&exit_event);
- EXPECT_FALSE(d1.entered());
- EXPECT_TRUE(d1.exited());
-}
-
-// Verifies that the WindowDelegate receives MouseExit and MouseEnter events for
-// mouse transitions from window to window, even if the entered window sets
-// and releases capture.
-TEST_F(WindowTest, MouseEnterExitWithClick) {
- MouseEnterExitWindowDelegate d1;
- scoped_ptr<Window> w1(
- CreateTestWindowWithDelegate(&d1, 1, gfx::Rect(10, 10, 50, 50),
- root_window()));
- MouseEnterExitWindowDelegate d2;
- scoped_ptr<Window> w2(
- CreateTestWindowWithDelegate(&d2, 2, gfx::Rect(70, 70, 50, 50),
- root_window()));
-
- ui::test::EventGenerator generator(root_window());
- generator.MoveMouseToCenterOf(w1.get());
- EXPECT_TRUE(d1.entered());
- EXPECT_FALSE(d1.exited());
- EXPECT_FALSE(d2.entered());
- EXPECT_FALSE(d2.exited());
-
- // Emmulate what Views does on a click by grabbing and releasing capture.
- generator.PressLeftButton();
- w1->SetCapture();
- w1->ReleaseCapture();
- generator.ReleaseLeftButton();
-
- generator.MoveMouseToCenterOf(w2.get());
- EXPECT_TRUE(d1.entered());
- EXPECT_TRUE(d1.exited());
- EXPECT_TRUE(d2.entered());
- EXPECT_FALSE(d2.exited());
-}
-
-TEST_F(WindowTest, MouseEnterExitWhenDeleteWithCapture) {
- MouseEnterExitWindowDelegate delegate;
- scoped_ptr<Window> window(
- CreateTestWindowWithDelegate(&delegate, 1, gfx::Rect(10, 10, 50, 50),
- root_window()));
-
- ui::test::EventGenerator generator(root_window());
- generator.MoveMouseToCenterOf(window.get());
- EXPECT_TRUE(delegate.entered());
- EXPECT_FALSE(delegate.exited());
-
- // Emmulate what Views does on a click by grabbing and releasing capture.
- generator.PressLeftButton();
- window->SetCapture();
-
- delegate.ResetExpectations();
- generator.MoveMouseTo(0, 0);
- EXPECT_FALSE(delegate.entered());
- EXPECT_FALSE(delegate.exited());
-
- delegate.ResetExpectations();
- window.reset();
- EXPECT_FALSE(delegate.entered());
- EXPECT_FALSE(delegate.exited());
-}
-
-// Verifies that enter / exits are sent if windows appear and are deleted
-// under the current mouse position..
-TEST_F(WindowTest, MouseEnterExitWithDelete) {
- MouseEnterExitWindowDelegate d1;
- scoped_ptr<Window> w1(
- CreateTestWindowWithDelegate(&d1, 1, gfx::Rect(10, 10, 50, 50),
- root_window()));
-
- ui::test::EventGenerator generator(root_window());
- generator.MoveMouseToCenterOf(w1.get());
- EXPECT_TRUE(d1.entered());
- EXPECT_FALSE(d1.exited());
- d1.ResetExpectations();
-
- MouseEnterExitWindowDelegate d2;
- {
- scoped_ptr<Window> w2(
- CreateTestWindowWithDelegate(&d2, 2, gfx::Rect(10, 10, 50, 50),
- root_window()));
- // Enters / exits can be sent asynchronously.
- RunAllPendingInMessageLoop();
- EXPECT_FALSE(d1.entered());
- EXPECT_TRUE(d1.exited());
- EXPECT_TRUE(d2.entered());
- EXPECT_FALSE(d2.exited());
- d1.ResetExpectations();
- d2.ResetExpectations();
- }
- // Enters / exits can be sent asynchronously.
- RunAllPendingInMessageLoop();
- EXPECT_TRUE(d2.exited());
- EXPECT_TRUE(d1.entered());
-}
-
-// Verifies that enter / exits are sent if windows appear and are hidden
-// under the current mouse position..
-TEST_F(WindowTest, MouseEnterExitWithHide) {
- MouseEnterExitWindowDelegate d1;
- scoped_ptr<Window> w1(
- CreateTestWindowWithDelegate(&d1, 1, gfx::Rect(10, 10, 50, 50),
- root_window()));
-
- ui::test::EventGenerator generator(root_window());
- generator.MoveMouseToCenterOf(w1.get());
- EXPECT_TRUE(d1.entered());
- EXPECT_FALSE(d1.exited());
-
- MouseEnterExitWindowDelegate d2;
- scoped_ptr<Window> w2(
- CreateTestWindowWithDelegate(&d2, 2, gfx::Rect(10, 10, 50, 50),
- root_window()));
- // Enters / exits can be send asynchronously.
- RunAllPendingInMessageLoop();
- EXPECT_TRUE(d1.entered());
- EXPECT_TRUE(d1.exited());
- EXPECT_TRUE(d2.entered());
- EXPECT_FALSE(d2.exited());
-
- d1.ResetExpectations();
- w2->Hide();
- // Enters / exits can be send asynchronously.
- RunAllPendingInMessageLoop();
- EXPECT_TRUE(d2.exited());
- EXPECT_TRUE(d1.entered());
-}
-
-TEST_F(WindowTest, MouseEnterExitWithParentHide) {
- MouseEnterExitWindowDelegate d1;
- scoped_ptr<Window> w1(
- CreateTestWindowWithDelegate(&d1, 1, gfx::Rect(10, 10, 50, 50),
- root_window()));
- MouseEnterExitWindowDelegate d2;
- Window* w2 = CreateTestWindowWithDelegate(&d2, 2, gfx::Rect(10, 10, 50, 50),
- w1.get());
- ui::test::EventGenerator generator(root_window());
- generator.MoveMouseToCenterOf(w2);
- // Enters / exits can be send asynchronously.
- RunAllPendingInMessageLoop();
- EXPECT_TRUE(d2.entered());
- EXPECT_FALSE(d2.exited());
-
- d2.ResetExpectations();
- w1->Hide();
- RunAllPendingInMessageLoop();
- EXPECT_FALSE(d2.entered());
- EXPECT_TRUE(d2.exited());
-
- w1.reset();
-}
-
-TEST_F(WindowTest, MouseEnterExitWithParentDelete) {
- MouseEnterExitWindowDelegate d1;
- scoped_ptr<Window> w1(
- CreateTestWindowWithDelegate(&d1, 1, gfx::Rect(10, 10, 50, 50),
- root_window()));
- MouseEnterExitWindowDelegate d2;
- Window* w2 = CreateTestWindowWithDelegate(&d2, 2, gfx::Rect(10, 10, 50, 50),
- w1.get());
- ui::test::EventGenerator generator(root_window());
- generator.MoveMouseToCenterOf(w2);
-
- // Enters / exits can be send asynchronously.
- RunAllPendingInMessageLoop();
- EXPECT_TRUE(d2.entered());
- EXPECT_FALSE(d2.exited());
-
- d2.ResetExpectations();
- w1.reset();
- RunAllPendingInMessageLoop();
- EXPECT_FALSE(d2.entered());
- EXPECT_TRUE(d2.exited());
-}
-
-// Creates a window with a delegate (w111) that can handle events at a lower
-// z-index than a window without a delegate (w12). w12 is sized to fill the
-// entire bounds of the container. This test verifies that
-// GetEventHandlerForPoint() skips w12 even though its bounds contain the event,
-// because it has no children that can handle the event and it has no delegate
-// allowing it to handle the event itself.
-TEST_F(WindowTest, GetEventHandlerForPoint_NoDelegate) {
- TestWindowDelegate d111;
- scoped_ptr<Window> w1(CreateTestWindowWithDelegate(NULL, 1,
- gfx::Rect(0, 0, 500, 500), root_window()));
- scoped_ptr<Window> w11(CreateTestWindowWithDelegate(NULL, 11,
- gfx::Rect(0, 0, 500, 500), w1.get()));
- scoped_ptr<Window> w111(CreateTestWindowWithDelegate(&d111, 111,
- gfx::Rect(50, 50, 450, 450), w11.get()));
- scoped_ptr<Window> w12(CreateTestWindowWithDelegate(NULL, 12,
- gfx::Rect(0, 0, 500, 500), w1.get()));
-
- gfx::Point target_point = w111->bounds().CenterPoint();
- EXPECT_EQ(w111.get(), w1->GetEventHandlerForPoint(target_point));
-}
-
-class VisibilityWindowDelegate : public TestWindowDelegate {
- public:
- VisibilityWindowDelegate()
- : shown_(0),
- hidden_(0) {
- }
-
- int shown() const { return shown_; }
- int hidden() const { return hidden_; }
- void Clear() {
- shown_ = 0;
- hidden_ = 0;
- }
-
- virtual void OnWindowTargetVisibilityChanged(bool visible) override {
- if (visible)
- shown_++;
- else
- hidden_++;
- }
-
- private:
- int shown_;
- int hidden_;
-
- DISALLOW_COPY_AND_ASSIGN(VisibilityWindowDelegate);
-};
-
-// Verifies show/hide propagate correctly to children and the layer.
-TEST_F(WindowTest, Visibility) {
- VisibilityWindowDelegate d;
- VisibilityWindowDelegate d2;
- scoped_ptr<Window> w1(CreateTestWindowWithDelegate(&d, 1, gfx::Rect(),
- root_window()));
- scoped_ptr<Window> w2(
- CreateTestWindowWithDelegate(&d2, 2, gfx::Rect(), w1.get()));
- scoped_ptr<Window> w3(CreateTestWindowWithId(3, w2.get()));
-
- // Create shows all the windows.
- EXPECT_TRUE(w1->IsVisible());
- EXPECT_TRUE(w2->IsVisible());
- EXPECT_TRUE(w3->IsVisible());
- EXPECT_EQ(1, d.shown());
-
- d.Clear();
- w1->Hide();
- EXPECT_FALSE(w1->IsVisible());
- EXPECT_FALSE(w2->IsVisible());
- EXPECT_FALSE(w3->IsVisible());
- EXPECT_EQ(1, d.hidden());
- EXPECT_EQ(0, d.shown());
-
- w2->Show();
- EXPECT_FALSE(w1->IsVisible());
- EXPECT_FALSE(w2->IsVisible());
- EXPECT_FALSE(w3->IsVisible());
-
- w3->Hide();
- EXPECT_FALSE(w1->IsVisible());
- EXPECT_FALSE(w2->IsVisible());
- EXPECT_FALSE(w3->IsVisible());
-
- d.Clear();
- w1->Show();
- EXPECT_TRUE(w1->IsVisible());
- EXPECT_TRUE(w2->IsVisible());
- EXPECT_FALSE(w3->IsVisible());
- EXPECT_EQ(0, d.hidden());
- EXPECT_EQ(1, d.shown());
-
- w3->Show();
- EXPECT_TRUE(w1->IsVisible());
- EXPECT_TRUE(w2->IsVisible());
- EXPECT_TRUE(w3->IsVisible());
-
- // Verify that if an ancestor isn't visible and we change the visibility of a
- // child window that OnChildWindowVisibilityChanged() is still invoked.
- w1->Hide();
- d2.Clear();
- w2->Hide();
- EXPECT_EQ(1, d2.hidden());
- EXPECT_EQ(0, d2.shown());
- d2.Clear();
- w2->Show();
- EXPECT_EQ(0, d2.hidden());
- EXPECT_EQ(1, d2.shown());
-}
-
-TEST_F(WindowTest, IgnoreEventsTest) {
- TestWindowDelegate d11;
- TestWindowDelegate d12;
- TestWindowDelegate d111;
- TestWindowDelegate d121;
- scoped_ptr<Window> w1(CreateTestWindowWithDelegate(NULL, 1,
- gfx::Rect(0, 0, 500, 500), root_window()));
- scoped_ptr<Window> w11(CreateTestWindowWithDelegate(&d11, 11,
- gfx::Rect(0, 0, 500, 500), w1.get()));
- scoped_ptr<Window> w111(CreateTestWindowWithDelegate(&d111, 111,
- gfx::Rect(50, 50, 450, 450), w11.get()));
- scoped_ptr<Window> w12(CreateTestWindowWithDelegate(&d12, 12,
- gfx::Rect(0, 0, 500, 500), w1.get()));
- scoped_ptr<Window> w121(CreateTestWindowWithDelegate(&d121, 121,
- gfx::Rect(150, 150, 50, 50), w12.get()));
-
- EXPECT_EQ(w12.get(), w1->GetEventHandlerForPoint(gfx::Point(10, 10)));
- w12->set_ignore_events(true);
- EXPECT_EQ(w11.get(), w1->GetEventHandlerForPoint(gfx::Point(10, 10)));
- w12->set_ignore_events(false);
-
- EXPECT_EQ(w121.get(), w1->GetEventHandlerForPoint(gfx::Point(160, 160)));
- w121->set_ignore_events(true);
- EXPECT_EQ(w12.get(), w1->GetEventHandlerForPoint(gfx::Point(160, 160)));
- w12->set_ignore_events(true);
- EXPECT_EQ(w111.get(), w1->GetEventHandlerForPoint(gfx::Point(160, 160)));
- w111->set_ignore_events(true);
- EXPECT_EQ(w11.get(), w1->GetEventHandlerForPoint(gfx::Point(160, 160)));
-}
-
-// Tests transformation on the root window.
-TEST_F(WindowTest, Transform) {
- gfx::Size size = host()->GetBounds().size();
- EXPECT_EQ(gfx::Rect(size),
- gfx::Screen::GetScreenFor(root_window())->GetDisplayNearestPoint(
- gfx::Point()).bounds());
-
- // Rotate it clock-wise 90 degrees.
- gfx::Transform transform;
- transform.Translate(size.height(), 0);
- transform.Rotate(90.0);
- host()->SetRootTransform(transform);
-
- // The size should be the transformed size.
- gfx::Size transformed_size(size.height(), size.width());
- EXPECT_EQ(transformed_size.ToString(),
- root_window()->bounds().size().ToString());
- EXPECT_EQ(
- gfx::Rect(transformed_size).ToString(),
- gfx::Screen::GetScreenFor(root_window())->GetDisplayNearestPoint(
- gfx::Point()).bounds().ToString());
-
- // Host size shouldn't change.
- EXPECT_EQ(size.ToString(), host()->GetBounds().size().ToString());
-}
-
-TEST_F(WindowTest, TransformGesture) {
- gfx::Size size = host()->GetBounds().size();
-
- scoped_ptr<GestureTrackPositionDelegate> delegate(
- new GestureTrackPositionDelegate);
- scoped_ptr<Window> window(CreateTestWindowWithDelegate(delegate.get(), -1234,
- gfx::Rect(0, 0, 20, 20), root_window()));
-
- // Rotate the root-window clock-wise 90 degrees.
- gfx::Transform transform;
- transform.Translate(size.height(), 0.0);
- transform.Rotate(90.0);
- host()->SetRootTransform(transform);
-
- ui::TouchEvent press(
- ui::ET_TOUCH_PRESSED, gfx::Point(size.height() - 10, 10), 0, getTime());
- DispatchEventUsingWindowDispatcher(&press);
- EXPECT_EQ(gfx::Point(10, 10).ToString(), delegate->position().ToString());
-}
-
-namespace {
-DEFINE_WINDOW_PROPERTY_KEY(int, kIntKey, -2);
-DEFINE_WINDOW_PROPERTY_KEY(const char*, kStringKey, "squeamish");
-}
-
-TEST_F(WindowTest, Property) {
- scoped_ptr<Window> w(CreateTestWindowWithId(0, root_window()));
-
- static const char native_prop_key[] = "fnord";
-
- // Non-existent properties should return the default values.
- EXPECT_EQ(-2, w->GetProperty(kIntKey));
- EXPECT_EQ(std::string("squeamish"), w->GetProperty(kStringKey));
- EXPECT_EQ(NULL, w->GetNativeWindowProperty(native_prop_key));
-
- // A set property value should be returned again (even if it's the default
- // value).
- w->SetProperty(kIntKey, INT_MAX);
- EXPECT_EQ(INT_MAX, w->GetProperty(kIntKey));
- w->SetProperty(kIntKey, -2);
- EXPECT_EQ(-2, w->GetProperty(kIntKey));
- w->SetProperty(kIntKey, INT_MIN);
- EXPECT_EQ(INT_MIN, w->GetProperty(kIntKey));
-
- w->SetProperty(kStringKey, static_cast<const char*>(NULL));
- EXPECT_EQ(NULL, w->GetProperty(kStringKey));
- w->SetProperty(kStringKey, "squeamish");
- EXPECT_EQ(std::string("squeamish"), w->GetProperty(kStringKey));
- w->SetProperty(kStringKey, "ossifrage");
- EXPECT_EQ(std::string("ossifrage"), w->GetProperty(kStringKey));
-
- w->SetNativeWindowProperty(native_prop_key, &*w);
- EXPECT_EQ(&*w, w->GetNativeWindowProperty(native_prop_key));
- w->SetNativeWindowProperty(native_prop_key, NULL);
- EXPECT_EQ(NULL, w->GetNativeWindowProperty(native_prop_key));
-
- // ClearProperty should restore the default value.
- w->ClearProperty(kIntKey);
- EXPECT_EQ(-2, w->GetProperty(kIntKey));
- w->ClearProperty(kStringKey);
- EXPECT_EQ(std::string("squeamish"), w->GetProperty(kStringKey));
-}
-
-namespace {
-
-class TestProperty {
- public:
- TestProperty() {}
- virtual ~TestProperty() {
- last_deleted_ = this;
- }
- static TestProperty* last_deleted() { return last_deleted_; }
-
- private:
- static TestProperty* last_deleted_;
- DISALLOW_COPY_AND_ASSIGN(TestProperty);
-};
-
-TestProperty* TestProperty::last_deleted_ = NULL;
-
-DEFINE_OWNED_WINDOW_PROPERTY_KEY(TestProperty, kOwnedKey, NULL);
-
-} // namespace
-
-TEST_F(WindowTest, OwnedProperty) {
- scoped_ptr<Window> w(CreateTestWindowWithId(0, root_window()));
- EXPECT_EQ(NULL, w->GetProperty(kOwnedKey));
- TestProperty* p1 = new TestProperty();
- w->SetProperty(kOwnedKey, p1);
- EXPECT_EQ(p1, w->GetProperty(kOwnedKey));
- EXPECT_EQ(NULL, TestProperty::last_deleted());
-
- TestProperty* p2 = new TestProperty();
- w->SetProperty(kOwnedKey, p2);
- EXPECT_EQ(p2, w->GetProperty(kOwnedKey));
- EXPECT_EQ(p1, TestProperty::last_deleted());
-
- w->ClearProperty(kOwnedKey);
- EXPECT_EQ(NULL, w->GetProperty(kOwnedKey));
- EXPECT_EQ(p2, TestProperty::last_deleted());
-
- TestProperty* p3 = new TestProperty();
- w->SetProperty(kOwnedKey, p3);
- EXPECT_EQ(p3, w->GetProperty(kOwnedKey));
- EXPECT_EQ(p2, TestProperty::last_deleted());
- w.reset();
- EXPECT_EQ(p3, TestProperty::last_deleted());
-}
-
-TEST_F(WindowTest, SetBoundsInternalShouldCheckTargetBounds) {
- // We cannot short-circuit animations in this test.
- ui::ScopedAnimationDurationScaleMode test_duration_mode(
- ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
-
- scoped_ptr<Window> w1(
- CreateTestWindowWithBounds(gfx::Rect(0, 0, 100, 100), root_window()));
-
- EXPECT_FALSE(!w1->layer());
- w1->layer()->GetAnimator()->set_disable_timer_for_test(true);
- ui::LayerAnimator* animator = w1->layer()->GetAnimator();
-
- EXPECT_EQ("0,0 100x100", w1->bounds().ToString());
- EXPECT_EQ("0,0 100x100", w1->layer()->GetTargetBounds().ToString());
-
- // Animate to a different position.
- {
- ui::ScopedLayerAnimationSettings settings(w1->layer()->GetAnimator());
- w1->SetBounds(gfx::Rect(100, 100, 100, 100));
- }
-
- EXPECT_EQ("0,0 100x100", w1->bounds().ToString());
- EXPECT_EQ("100,100 100x100", w1->layer()->GetTargetBounds().ToString());
-
- // Animate back to the first position. The animation hasn't started yet, so
- // the current bounds are still (0, 0, 100, 100), but the target bounds are
- // (100, 100, 100, 100). If we step the animator ahead, we should find that
- // we're at (0, 0, 100, 100). That is, the second animation should be applied.
- {
- ui::ScopedLayerAnimationSettings settings(w1->layer()->GetAnimator());
- w1->SetBounds(gfx::Rect(0, 0, 100, 100));
- }
-
- EXPECT_EQ("0,0 100x100", w1->bounds().ToString());
- EXPECT_EQ("0,0 100x100", w1->layer()->GetTargetBounds().ToString());
-
- // Confirm that the target bounds are reached.
- base::TimeTicks start_time =
- w1->layer()->GetAnimator()->last_step_time();
-
- animator->Step(start_time + base::TimeDelta::FromMilliseconds(1000));
-
- EXPECT_EQ("0,0 100x100", w1->bounds().ToString());
-}
-
-
-typedef std::pair<const void*, intptr_t> PropertyChangeInfo;
-
-class WindowObserverTest : public WindowTest,
- public WindowObserver {
- public:
- struct VisibilityInfo {
- bool window_visible;
- bool visible_param;
- int changed_count;
- };
-
- WindowObserverTest()
- : added_count_(0),
- removed_count_(0),
- destroyed_count_(0),
- old_property_value_(-3) {
- }
-
- virtual ~WindowObserverTest() {}
-
- const VisibilityInfo* GetVisibilityInfo() const {
- return visibility_info_.get();
- }
-
- void ResetVisibilityInfo() {
- visibility_info_.reset();
- }
-
- // Returns a description of the WindowObserver methods that have been invoked.
- std::string WindowObserverCountStateAndClear() {
- std::string result(
- base::StringPrintf("added=%d removed=%d",
- added_count_, removed_count_));
- added_count_ = removed_count_ = 0;
- return result;
- }
-
- int DestroyedCountAndClear() {
- int result = destroyed_count_;
- destroyed_count_ = 0;
- return result;
- }
-
- // Return a tuple of the arguments passed in OnPropertyChanged callback.
- PropertyChangeInfo PropertyChangeInfoAndClear() {
- PropertyChangeInfo result(property_key_, old_property_value_);
- property_key_ = NULL;
- old_property_value_ = -3;
- return result;
- }
-
- std::string TransformNotificationsAndClear() {
- std::string result;
- for (std::vector<std::pair<int, int> >::iterator it =
- transform_notifications_.begin();
- it != transform_notifications_.end();
- ++it) {
- base::StringAppendF(&result, "(%d,%d)", it->first, it->second);
- }
- transform_notifications_.clear();
- return result;
- }
-
- private:
- virtual void OnWindowAdded(Window* new_window) override {
- added_count_++;
- }
-
- virtual void OnWillRemoveWindow(Window* window) override {
- removed_count_++;
- }
-
- virtual void OnWindowVisibilityChanged(Window* window,
- bool visible) override {
- if (!visibility_info_) {
- visibility_info_.reset(new VisibilityInfo);
- visibility_info_->changed_count = 0;
- }
- visibility_info_->window_visible = window->IsVisible();
- visibility_info_->visible_param = visible;
- visibility_info_->changed_count++;
- }
-
- virtual void OnWindowDestroyed(Window* window) override {
- EXPECT_FALSE(window->parent());
- destroyed_count_++;
- }
-
- virtual void OnWindowPropertyChanged(Window* window,
- const void* key,
- intptr_t old) override {
- property_key_ = key;
- old_property_value_ = old;
- }
-
- virtual void OnAncestorWindowTransformed(Window* source,
- Window* window) override {
- transform_notifications_.push_back(
- std::make_pair(source->id(), window->id()));
- }
-
- int added_count_;
- int removed_count_;
- int destroyed_count_;
- scoped_ptr<VisibilityInfo> visibility_info_;
- const void* property_key_;
- intptr_t old_property_value_;
- std::vector<std::pair<int, int> > transform_notifications_;
-
- DISALLOW_COPY_AND_ASSIGN(WindowObserverTest);
-};
-
-// Various assertions for WindowObserver.
-TEST_F(WindowObserverTest, WindowObserver) {
- scoped_ptr<Window> w1(CreateTestWindowWithId(1, root_window()));
- w1->AddObserver(this);
-
- // Create a new window as a child of w1, our observer should be notified.
- scoped_ptr<Window> w2(CreateTestWindowWithId(2, w1.get()));
- EXPECT_EQ("added=1 removed=0", WindowObserverCountStateAndClear());
-
- // Delete w2, which should result in the remove notification.
- w2.reset();
- EXPECT_EQ("added=0 removed=1", WindowObserverCountStateAndClear());
-
- // Create a window that isn't parented to w1, we shouldn't get any
- // notification.
- scoped_ptr<Window> w3(CreateTestWindowWithId(3, root_window()));
- EXPECT_EQ("added=0 removed=0", WindowObserverCountStateAndClear());
-
- // Similarly destroying w3 shouldn't notify us either.
- w3.reset();
- EXPECT_EQ("added=0 removed=0", WindowObserverCountStateAndClear());
- w1->RemoveObserver(this);
-}
-
-// Test if OnWindowVisibilityChagned is invoked with expected
-// parameters.
-TEST_F(WindowObserverTest, WindowVisibility) {
- scoped_ptr<Window> w1(CreateTestWindowWithId(1, root_window()));
- scoped_ptr<Window> w2(CreateTestWindowWithId(1, w1.get()));
- w2->AddObserver(this);
-
- // Hide should make the window invisible and the passed visible
- // parameter is false.
- w2->Hide();
- EXPECT_FALSE(!GetVisibilityInfo());
- EXPECT_FALSE(!GetVisibilityInfo());
- if (!GetVisibilityInfo())
- return;
- EXPECT_FALSE(GetVisibilityInfo()->window_visible);
- EXPECT_FALSE(GetVisibilityInfo()->visible_param);
- EXPECT_EQ(1, GetVisibilityInfo()->changed_count);
-
- // If parent isn't visible, showing window won't make the window visible, but
- // passed visible value must be true.
- w1->Hide();
- ResetVisibilityInfo();
- EXPECT_TRUE(!GetVisibilityInfo());
- w2->Show();
- EXPECT_FALSE(!GetVisibilityInfo());
- if (!GetVisibilityInfo())
- return;
- EXPECT_FALSE(GetVisibilityInfo()->window_visible);
- EXPECT_TRUE(GetVisibilityInfo()->visible_param);
- EXPECT_EQ(1, GetVisibilityInfo()->changed_count);
-
- // If parent is visible, showing window will make the window
- // visible and the passed visible value is true.
- w1->Show();
- w2->Hide();
- ResetVisibilityInfo();
- w2->Show();
- EXPECT_FALSE(!GetVisibilityInfo());
- if (!GetVisibilityInfo())
- return;
- EXPECT_TRUE(GetVisibilityInfo()->window_visible);
- EXPECT_TRUE(GetVisibilityInfo()->visible_param);
- EXPECT_EQ(1, GetVisibilityInfo()->changed_count);
-
- // Verify that the OnWindowVisibilityChanged only once
- // per visibility change.
- w2->Hide();
- EXPECT_EQ(2, GetVisibilityInfo()->changed_count);
-
- w2->Hide();
- EXPECT_EQ(2, GetVisibilityInfo()->changed_count);
-}
-
-// Test if OnWindowDestroyed is invoked as expected.
-TEST_F(WindowObserverTest, WindowDestroyed) {
- // Delete a window should fire a destroyed notification.
- scoped_ptr<Window> w1(CreateTestWindowWithId(1, root_window()));
- w1->AddObserver(this);
- w1.reset();
- EXPECT_EQ(1, DestroyedCountAndClear());
-
- // Observe on child and delete parent window should fire a notification.
- scoped_ptr<Window> parent(CreateTestWindowWithId(1, root_window()));
- Window* child = CreateTestWindowWithId(1, parent.get()); // owned by parent
- child->AddObserver(this);
- parent.reset();
- EXPECT_EQ(1, DestroyedCountAndClear());
-}
-
-TEST_F(WindowObserverTest, PropertyChanged) {
- // Setting property should fire a property change notification.
- scoped_ptr<Window> w1(CreateTestWindowWithId(1, root_window()));
- w1->AddObserver(this);
-
- static const WindowProperty<int> prop = {-2};
- static const char native_prop_key[] = "fnord";
-
- w1->SetProperty(&prop, 1);
- EXPECT_EQ(PropertyChangeInfo(&prop, -2), PropertyChangeInfoAndClear());
- w1->SetProperty(&prop, -2);
- EXPECT_EQ(PropertyChangeInfo(&prop, 1), PropertyChangeInfoAndClear());
- w1->SetProperty(&prop, 3);
- EXPECT_EQ(PropertyChangeInfo(&prop, -2), PropertyChangeInfoAndClear());
- w1->ClearProperty(&prop);
- EXPECT_EQ(PropertyChangeInfo(&prop, 3), PropertyChangeInfoAndClear());
-
- w1->SetNativeWindowProperty(native_prop_key, &*w1);
- EXPECT_EQ(PropertyChangeInfo(native_prop_key, 0),
- PropertyChangeInfoAndClear());
- w1->SetNativeWindowProperty(native_prop_key, NULL);
- EXPECT_EQ(PropertyChangeInfo(native_prop_key,
- reinterpret_cast<intptr_t>(&*w1)),
- PropertyChangeInfoAndClear());
-
- // Sanity check to see if |PropertyChangeInfoAndClear| really clears.
- EXPECT_EQ(PropertyChangeInfo(
- reinterpret_cast<const void*>(NULL), -3), PropertyChangeInfoAndClear());
-}
-
-TEST_F(WindowObserverTest, AncestorTransformed) {
- // Create following window hierarchy:
- // root_window
- // +-- w1
- // +-- w2
- // +-- w3
- // +-- w4
- // Then, apply a transform to |w1| and ensure all its descendants are
- // notified.
- scoped_ptr<Window> w1(CreateTestWindowWithId(1, root_window()));
- w1->AddObserver(this);
- scoped_ptr<Window> w2(CreateTestWindowWithId(2, w1.get()));
- w2->AddObserver(this);
- scoped_ptr<Window> w3(CreateTestWindowWithId(3, w1.get()));
- w3->AddObserver(this);
- scoped_ptr<Window> w4(CreateTestWindowWithId(4, w3.get()));
- w4->AddObserver(this);
-
- EXPECT_EQ(std::string(), TransformNotificationsAndClear());
-
- gfx::Transform transform;
- transform.Translate(10, 10);
- w1->SetTransform(transform);
-
- EXPECT_EQ("(1,1)(1,2)(1,3)(1,4)", TransformNotificationsAndClear());
-}
-
-TEST_F(WindowTest, AcquireLayer) {
- scoped_ptr<Window> window1(CreateTestWindowWithId(1, root_window()));
- scoped_ptr<Window> window2(CreateTestWindowWithId(2, root_window()));
- ui::Layer* parent = window1->parent()->layer();
- EXPECT_EQ(2U, parent->children().size());
-
- WindowTestApi window1_test_api(window1.get());
- WindowTestApi window2_test_api(window2.get());
-
- EXPECT_TRUE(window1_test_api.OwnsLayer());
- EXPECT_TRUE(window2_test_api.OwnsLayer());
-
- // After acquisition, window1 should not own its layer, but it should still
- // be available to the window.
- scoped_ptr<ui::Layer> window1_layer(window1->AcquireLayer());
- EXPECT_FALSE(window1_test_api.OwnsLayer());
- EXPECT_TRUE(window1_layer.get() == window1->layer());
-
- // The acquired layer's owner should be set NULL and re-acquring
- // should return NULL.
- EXPECT_FALSE(window1_layer->owner());
- scoped_ptr<ui::Layer> window1_layer_reacquired(window1->AcquireLayer());
- EXPECT_FALSE(window1_layer_reacquired.get());
-
- // Upon destruction, window1's layer should still be valid, and in the layer
- // hierarchy, but window2's should be gone, and no longer in the hierarchy.
- window1.reset();
- window2.reset();
-
- // This should be set by the window's destructor.
- EXPECT_TRUE(window1_layer->delegate() == NULL);
- EXPECT_EQ(1U, parent->children().size());
-}
-
-// Make sure that properties which should persist from the old layer to the new
-// layer actually do.
-TEST_F(WindowTest, RecreateLayer) {
- // Set properties to non default values.
- Window w(new ColorTestWindowDelegate(SK_ColorWHITE));
- w.set_id(1);
- w.Init(aura::WINDOW_LAYER_SOLID_COLOR);
- w.SetBounds(gfx::Rect(0, 0, 100, 100));
-
- ui::Layer* layer = w.layer();
- layer->SetVisible(false);
- layer->SetMasksToBounds(true);
-
- ui::Layer child_layer;
- layer->Add(&child_layer);
-
- scoped_ptr<ui::Layer> old_layer(w.RecreateLayer());
- layer = w.layer();
- EXPECT_EQ(ui::LAYER_SOLID_COLOR, layer->type());
- EXPECT_FALSE(layer->visible());
- EXPECT_EQ(1u, layer->children().size());
- EXPECT_TRUE(layer->GetMasksToBounds());
- EXPECT_EQ("0,0 100x100", w.bounds().ToString());
- EXPECT_EQ("0,0 100x100", layer->bounds().ToString());
-}
-
-// Verify that RecreateLayer() stacks the old layer above the newly creatd
-// layer.
-TEST_F(WindowTest, RecreateLayerZOrder) {
- scoped_ptr<Window> w(
- CreateTestWindow(SK_ColorWHITE, 1, gfx::Rect(0, 0, 100, 100),
- root_window()));
- scoped_ptr<ui::Layer> old_layer(w->RecreateLayer());
-
- const std::vector<ui::Layer*>& child_layers =
- root_window()->layer()->children();
- ASSERT_EQ(2u, child_layers.size());
- EXPECT_EQ(w->layer(), child_layers[0]);
- EXPECT_EQ(old_layer.get(), child_layers[1]);
-}
-
-// Ensure that acquiring a layer then recreating a layer does not crash
-// and that RecreateLayer returns null.
-TEST_F(WindowTest, AcquireThenRecreateLayer) {
- scoped_ptr<Window> w(
- CreateTestWindow(SK_ColorWHITE, 1, gfx::Rect(0, 0, 100, 100),
- root_window()));
- scoped_ptr<ui::Layer> acquired_layer(w->AcquireLayer());
- scoped_ptr<ui::Layer> doubly_acquired_layer(w->RecreateLayer());
- EXPECT_EQ(NULL, doubly_acquired_layer.get());
-
- // Destroy window before layer gets destroyed.
- w.reset();
-}
-
-TEST_F(WindowTest, StackWindowAtBottomBelowWindowWhoseLayerHasNoDelegate) {
- scoped_ptr<Window> window1(CreateTestWindowWithId(1, root_window()));
- window1->layer()->set_name("1");
- scoped_ptr<Window> window2(CreateTestWindowWithId(2, root_window()));
- window2->layer()->set_name("2");
- scoped_ptr<Window> window3(CreateTestWindowWithId(3, root_window()));
- window3->layer()->set_name("3");
-
- EXPECT_EQ("1 2 3", ChildWindowIDsAsString(root_window()));
- EXPECT_EQ("1 2 3",
- ui::test::ChildLayerNamesAsString(*root_window()->layer()));
- window1->layer()->set_delegate(NULL);
- root_window()->StackChildAtBottom(window3.get());
-
- // Window 3 should have moved to the bottom.
- EXPECT_EQ("3 1 2", ChildWindowIDsAsString(root_window()));
- EXPECT_EQ("3 1 2",
- ui::test::ChildLayerNamesAsString(*root_window()->layer()));
-}
-
-class TestVisibilityClient : public client::VisibilityClient {
- public:
- explicit TestVisibilityClient(Window* root_window)
- : ignore_visibility_changes_(false) {
- client::SetVisibilityClient(root_window, this);
- }
- virtual ~TestVisibilityClient() {
- }
-
- void set_ignore_visibility_changes(bool ignore_visibility_changes) {
- ignore_visibility_changes_ = ignore_visibility_changes;
- }
-
- // Overridden from client::VisibilityClient:
- virtual void UpdateLayerVisibility(aura::Window* window,
- bool visible) override {
- if (!ignore_visibility_changes_)
- window->layer()->SetVisible(visible);
- }
-
- private:
- bool ignore_visibility_changes_;
- DISALLOW_COPY_AND_ASSIGN(TestVisibilityClient);
-};
-
-TEST_F(WindowTest, VisibilityClientIsVisible) {
- TestVisibilityClient client(root_window());
-
- scoped_ptr<Window> window(CreateTestWindowWithId(1, root_window()));
- EXPECT_TRUE(window->IsVisible());
- EXPECT_TRUE(window->layer()->visible());
-
- window->Hide();
- EXPECT_FALSE(window->IsVisible());
- EXPECT_FALSE(window->layer()->visible());
- window->Show();
-
- client.set_ignore_visibility_changes(true);
- window->Hide();
- EXPECT_FALSE(window->IsVisible());
- EXPECT_TRUE(window->layer()->visible());
-}
-
-// Tests mouse events on window change.
-TEST_F(WindowTest, MouseEventsOnWindowChange) {
- gfx::Size size = host()->GetBounds().size();
-
- ui::test::EventGenerator generator(root_window());
- generator.MoveMouseTo(50, 50);
-
- EventCountDelegate d1;
- scoped_ptr<Window> w1(CreateTestWindowWithDelegate(&d1, 1,
- gfx::Rect(0, 0, 100, 100), root_window()));
- RunAllPendingInMessageLoop();
- // The format of result is "Enter/Mouse/Leave".
- EXPECT_EQ("1 1 0", d1.GetMouseMotionCountsAndReset());
-
- // Adding new window.
- EventCountDelegate d11;
- scoped_ptr<Window> w11(CreateTestWindowWithDelegate(
- &d11, 1, gfx::Rect(0, 0, 100, 100), w1.get()));
- RunAllPendingInMessageLoop();
- EXPECT_EQ("0 0 1", d1.GetMouseMotionCountsAndReset());
- EXPECT_EQ("1 1 0", d11.GetMouseMotionCountsAndReset());
-
- // Move bounds.
- w11->SetBounds(gfx::Rect(0, 0, 10, 10));
- RunAllPendingInMessageLoop();
- EXPECT_EQ("1 1 0", d1.GetMouseMotionCountsAndReset());
- EXPECT_EQ("0 0 1", d11.GetMouseMotionCountsAndReset());
-
- w11->SetBounds(gfx::Rect(0, 0, 60, 60));
- RunAllPendingInMessageLoop();
- EXPECT_EQ("0 0 1", d1.GetMouseMotionCountsAndReset());
- EXPECT_EQ("1 1 0", d11.GetMouseMotionCountsAndReset());
-
- // Detach, then re-attach.
- w1->RemoveChild(w11.get());
- RunAllPendingInMessageLoop();
- EXPECT_EQ("1 1 0", d1.GetMouseMotionCountsAndReset());
- // Window is detached, so no event is set.
- EXPECT_EQ("0 0 1", d11.GetMouseMotionCountsAndReset());
-
- w1->AddChild(w11.get());
- RunAllPendingInMessageLoop();
- EXPECT_EQ("0 0 1", d1.GetMouseMotionCountsAndReset());
- // Window is detached, so no event is set.
- EXPECT_EQ("1 1 0", d11.GetMouseMotionCountsAndReset());
-
- // Visibility Change
- w11->Hide();
- RunAllPendingInMessageLoop();
- EXPECT_EQ("1 1 0", d1.GetMouseMotionCountsAndReset());
- EXPECT_EQ("0 0 1", d11.GetMouseMotionCountsAndReset());
-
- w11->Show();
- RunAllPendingInMessageLoop();
- EXPECT_EQ("0 0 1", d1.GetMouseMotionCountsAndReset());
- EXPECT_EQ("1 1 0", d11.GetMouseMotionCountsAndReset());
-
- // Transform: move d11 by 100 100.
- gfx::Transform transform;
- transform.Translate(100, 100);
- w11->SetTransform(transform);
- RunAllPendingInMessageLoop();
- EXPECT_EQ("1 1 0", d1.GetMouseMotionCountsAndReset());
- EXPECT_EQ("0 0 1", d11.GetMouseMotionCountsAndReset());
-
- w11->SetTransform(gfx::Transform());
- RunAllPendingInMessageLoop();
- EXPECT_EQ("0 0 1", d1.GetMouseMotionCountsAndReset());
- EXPECT_EQ("1 1 0", d11.GetMouseMotionCountsAndReset());
-
- // Closing a window.
- w11.reset();
- RunAllPendingInMessageLoop();
- EXPECT_EQ("1 1 0", d1.GetMouseMotionCountsAndReset());
-
- // Make sure we don't synthesize events if the mouse
- // is outside of the root window.
- generator.MoveMouseTo(-10, -10);
- EXPECT_EQ("0 0 1", d1.GetMouseMotionCountsAndReset());
-
- // Adding new windows.
- w11.reset(CreateTestWindowWithDelegate(
- &d11, 1, gfx::Rect(0, 0, 100, 100), w1.get()));
- RunAllPendingInMessageLoop();
- EXPECT_EQ("0 0 0", d1.GetMouseMotionCountsAndReset());
- EXPECT_EQ("0 0 1", d11.GetMouseMotionCountsAndReset());
-
- // Closing windows
- w11.reset();
- RunAllPendingInMessageLoop();
- EXPECT_EQ("0 0 0", d1.GetMouseMotionCountsAndReset());
- EXPECT_EQ("0 0 0", d11.GetMouseMotionCountsAndReset());
-}
-
-class RootWindowAttachmentObserver : public WindowObserver {
- public:
- RootWindowAttachmentObserver() : added_count_(0), removed_count_(0) {}
- virtual ~RootWindowAttachmentObserver() {}
-
- int added_count() const { return added_count_; }
- int removed_count() const { return removed_count_; }
-
- void Clear() {
- added_count_ = 0;
- removed_count_ = 0;
- }
-
- // Overridden from WindowObserver:
- virtual void OnWindowAddedToRootWindow(Window* window) override {
- ++added_count_;
- }
- virtual void OnWindowRemovingFromRootWindow(Window* window,
- Window* new_root) override {
- ++removed_count_;
- }
-
- private:
- int added_count_;
- int removed_count_;
-
- DISALLOW_COPY_AND_ASSIGN(RootWindowAttachmentObserver);
-};
-
-TEST_F(WindowTest, RootWindowAttachment) {
- RootWindowAttachmentObserver observer;
-
- // Test a direct add/remove from the RootWindow.
- scoped_ptr<Window> w1(new Window(NULL));
- w1->Init(aura::WINDOW_LAYER_NOT_DRAWN);
- w1->AddObserver(&observer);
-
- ParentWindow(w1.get());
- EXPECT_EQ(1, observer.added_count());
- EXPECT_EQ(0, observer.removed_count());
-
- w1.reset();
- EXPECT_EQ(1, observer.added_count());
- EXPECT_EQ(1, observer.removed_count());
-
- observer.Clear();
-
- // Test an indirect add/remove from the RootWindow.
- w1.reset(new Window(NULL));
- w1->Init(aura::WINDOW_LAYER_NOT_DRAWN);
- Window* w11 = new Window(NULL);
- w11->Init(aura::WINDOW_LAYER_NOT_DRAWN);
- w11->AddObserver(&observer);
- w1->AddChild(w11);
- EXPECT_EQ(0, observer.added_count());
- EXPECT_EQ(0, observer.removed_count());
-
- ParentWindow(w1.get());
- EXPECT_EQ(1, observer.added_count());
- EXPECT_EQ(0, observer.removed_count());
-
- w1.reset(); // Deletes w11.
- w11 = NULL;
- EXPECT_EQ(1, observer.added_count());
- EXPECT_EQ(1, observer.removed_count());
-
- observer.Clear();
-
- // Test an indirect add/remove with nested observers.
- w1.reset(new Window(NULL));
- w1->Init(aura::WINDOW_LAYER_NOT_DRAWN);
- w11 = new Window(NULL);
- w11->Init(aura::WINDOW_LAYER_NOT_DRAWN);
- w11->AddObserver(&observer);
- w1->AddChild(w11);
- Window* w111 = new Window(NULL);
- w111->Init(aura::WINDOW_LAYER_NOT_DRAWN);
- w111->AddObserver(&observer);
- w11->AddChild(w111);
-
- EXPECT_EQ(0, observer.added_count());
- EXPECT_EQ(0, observer.removed_count());
-
- ParentWindow(w1.get());
- EXPECT_EQ(2, observer.added_count());
- EXPECT_EQ(0, observer.removed_count());
-
- w1.reset(); // Deletes w11 and w111.
- w11 = NULL;
- w111 = NULL;
- EXPECT_EQ(2, observer.added_count());
- EXPECT_EQ(2, observer.removed_count());
-}
-
-class BoundsChangedWindowObserver : public WindowObserver {
- public:
- BoundsChangedWindowObserver() : root_set_(false) {}
-
- virtual void OnWindowBoundsChanged(Window* window,
- const gfx::Rect& old_bounds,
- const gfx::Rect& new_bounds) override {
- root_set_ = window->GetRootWindow() != NULL;
- }
-
- bool root_set() const { return root_set_; }
-
- private:
- bool root_set_;
-
- DISALLOW_COPY_AND_ASSIGN(BoundsChangedWindowObserver);
-};
-
-TEST_F(WindowTest, RootWindowSetWhenReparenting) {
- Window parent1(NULL);
- parent1.Init(aura::WINDOW_LAYER_NOT_DRAWN);
- Window parent2(NULL);
- parent2.Init(aura::WINDOW_LAYER_NOT_DRAWN);
- ParentWindow(&parent1);
- ParentWindow(&parent2);
- parent1.SetBounds(gfx::Rect(10, 10, 300, 300));
- parent2.SetBounds(gfx::Rect(20, 20, 300, 300));
-
- BoundsChangedWindowObserver observer;
- Window child(NULL);
- child.Init(aura::WINDOW_LAYER_NOT_DRAWN);
- child.SetBounds(gfx::Rect(5, 5, 100, 100));
- parent1.AddChild(&child);
-
- // We need animations to start in order to observe the bounds changes.
- ui::ScopedAnimationDurationScaleMode test_duration_mode(
- ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
- ui::ScopedLayerAnimationSettings settings1(child.layer()->GetAnimator());
- settings1.SetTransitionDuration(base::TimeDelta::FromMilliseconds(100));
- gfx::Rect new_bounds(gfx::Rect(35, 35, 50, 50));
- child.SetBounds(new_bounds);
-
- child.AddObserver(&observer);
-
- // Reparenting the |child| will cause it to get moved. During this move
- // the window should still have root window set.
- parent2.AddChild(&child);
- EXPECT_TRUE(observer.root_set());
-
- // Animations should stop and the bounds should be as set before the |child|
- // got reparented.
- EXPECT_EQ(new_bounds.ToString(), child.GetTargetBounds().ToString());
- EXPECT_EQ(new_bounds.ToString(), child.bounds().ToString());
- EXPECT_EQ("55,55 50x50", child.GetBoundsInRootWindow().ToString());
-}
-
-TEST_F(WindowTest, OwnedByParentFalse) {
- // By default, a window is owned by its parent. If this is set to false, the
- // window will not be destroyed when its parent is.
-
- scoped_ptr<Window> w1(new Window(NULL));
- w1->Init(aura::WINDOW_LAYER_NOT_DRAWN);
- scoped_ptr<Window> w2(new Window(NULL));
- w2->set_owned_by_parent(false);
- w2->Init(aura::WINDOW_LAYER_NOT_DRAWN);
- w1->AddChild(w2.get());
-
- w1.reset();
-
- // We should be able to deref w2 still, but its parent should now be NULL.
- EXPECT_EQ(NULL, w2->parent());
-}
-
-namespace {
-
-// Used By DeleteWindowFromOnWindowDestroyed. Destroys a Window from
-// OnWindowDestroyed().
-class OwningWindowDelegate : public TestWindowDelegate {
- public:
- OwningWindowDelegate() {}
-
- void SetOwnedWindow(Window* window) {
- owned_window_.reset(window);
- }
-
- virtual void OnWindowDestroyed(Window* window) override {
- owned_window_.reset(NULL);
- }
-
- private:
- scoped_ptr<Window> owned_window_;
-
- DISALLOW_COPY_AND_ASSIGN(OwningWindowDelegate);
-};
-
-} // namespace
-
-// Creates a window with two child windows. When the first child window is
-// destroyed (WindowDelegate::OnWindowDestroyed) it deletes the second child.
-// This synthesizes BrowserView and the status bubble. Both are children of the
-// same parent and destroying BrowserView triggers it destroying the status
-// bubble.
-TEST_F(WindowTest, DeleteWindowFromOnWindowDestroyed) {
- scoped_ptr<Window> parent(new Window(NULL));
- parent->Init(aura::WINDOW_LAYER_NOT_DRAWN);
- OwningWindowDelegate delegate;
- Window* c1 = new Window(&delegate);
- c1->Init(aura::WINDOW_LAYER_NOT_DRAWN);
- parent->AddChild(c1);
- Window* c2 = new Window(NULL);
- c2->Init(aura::WINDOW_LAYER_NOT_DRAWN);
- parent->AddChild(c2);
- delegate.SetOwnedWindow(c2);
- parent.reset();
-}
-
-namespace {
-
-// Used by DelegateNotifiedAsBoundsChange to verify OnBoundsChanged() is
-// invoked.
-class BoundsChangeDelegate : public TestWindowDelegate {
- public:
- BoundsChangeDelegate() : bounds_changed_(false) {}
-
- void clear_bounds_changed() { bounds_changed_ = false; }
- bool bounds_changed() const {
- return bounds_changed_;
- }
-
- // Window
- virtual void OnBoundsChanged(const gfx::Rect& old_bounds,
- const gfx::Rect& new_bounds) override {
- bounds_changed_ = true;
- }
-
- private:
- // Was OnBoundsChanged() invoked?
- bool bounds_changed_;
-
- DISALLOW_COPY_AND_ASSIGN(BoundsChangeDelegate);
-};
-
-} // namespace
-
-// Verifies the delegate is notified when the actual bounds of the layer
-// change.
-TEST_F(WindowTest, DelegateNotifiedAsBoundsChange) {
- BoundsChangeDelegate delegate;
-
- // We cannot short-circuit animations in this test.
- ui::ScopedAnimationDurationScaleMode test_duration_mode(
- ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
-
- scoped_ptr<Window> window(
- CreateTestWindowWithDelegate(&delegate, 1,
- gfx::Rect(0, 0, 100, 100), root_window()));
- window->layer()->GetAnimator()->set_disable_timer_for_test(true);
-
- delegate.clear_bounds_changed();
-
- // Animate to a different position.
- {
- ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
- window->SetBounds(gfx::Rect(100, 100, 100, 100));
- }
-
- // Bounds shouldn't immediately have changed.
- EXPECT_EQ("0,0 100x100", window->bounds().ToString());
- EXPECT_FALSE(delegate.bounds_changed());
-
- // Animate to the end, which should notify of the change.
- base::TimeTicks start_time =
- window->layer()->GetAnimator()->last_step_time();
- ui::LayerAnimator* animator = window->layer()->GetAnimator();
- animator->Step(start_time + base::TimeDelta::FromMilliseconds(1000));
- EXPECT_TRUE(delegate.bounds_changed());
- EXPECT_NE("0,0 100x100", window->bounds().ToString());
-}
-
-// Verifies the delegate is notified when the actual bounds of the layer
-// change even when the window is not the layer's delegate
-TEST_F(WindowTest, DelegateNotifiedAsBoundsChangeInHiddenLayer) {
- BoundsChangeDelegate delegate;
-
- // We cannot short-circuit animations in this test.
- ui::ScopedAnimationDurationScaleMode test_duration_mode(
- ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
-
- scoped_ptr<Window> window(
- CreateTestWindowWithDelegate(&delegate, 1,
- gfx::Rect(0, 0, 100, 100), root_window()));
- window->layer()->GetAnimator()->set_disable_timer_for_test(true);
-
- delegate.clear_bounds_changed();
-
- // Suppress paint on the window since it is hidden (should reset the layer's
- // delegate to NULL)
- window->SuppressPaint();
- EXPECT_EQ(NULL, window->layer()->delegate());
-
- // Animate to a different position.
- {
- ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
- window->SetBounds(gfx::Rect(100, 100, 110, 100));
- }
-
- // Layer delegate is NULL but we should still get bounds changed notification.
- EXPECT_EQ("100,100 110x100", window->GetTargetBounds().ToString());
- EXPECT_TRUE(delegate.bounds_changed());
-
- delegate.clear_bounds_changed();
-
- // Animate to the end: will *not* notify of the change since we are hidden.
- base::TimeTicks start_time =
- window->layer()->GetAnimator()->last_step_time();
- ui::LayerAnimator* animator = window->layer()->GetAnimator();
- animator->Step(start_time + base::TimeDelta::FromMilliseconds(1000));
-
- // No bounds changed notification at the end of animation since layer
- // delegate is NULL.
- EXPECT_FALSE(delegate.bounds_changed());
- EXPECT_NE("0,0 100x100", window->layer()->bounds().ToString());
-}
-
-namespace {
-
-// Used by AddChildNotifications to track notification counts.
-class AddChildNotificationsObserver : public WindowObserver {
- public:
- AddChildNotificationsObserver() : added_count_(0), removed_count_(0) {}
-
- std::string CountStringAndReset() {
- std::string result = base::IntToString(added_count_) + " " +
- base::IntToString(removed_count_);
- added_count_ = removed_count_ = 0;
- return result;
- }
-
- // WindowObserver overrides:
- virtual void OnWindowAddedToRootWindow(Window* window) override {
- added_count_++;
- }
- virtual void OnWindowRemovingFromRootWindow(Window* window,
- Window* new_root) override {
- removed_count_++;
- }
-
- private:
- int added_count_;
- int removed_count_;
-
- DISALLOW_COPY_AND_ASSIGN(AddChildNotificationsObserver);
-};
-
-} // namespace
-
-// Assertions around when root window notifications are sent.
-TEST_F(WindowTest, AddChildNotifications) {
- AddChildNotificationsObserver observer;
- scoped_ptr<Window> w1(CreateTestWindowWithId(1, root_window()));
- scoped_ptr<Window> w2(CreateTestWindowWithId(1, root_window()));
- w2->AddObserver(&observer);
- w2->Focus();
- EXPECT_TRUE(w2->HasFocus());
-
- // Move |w2| to be a child of |w1|.
- w1->AddChild(w2.get());
- // Sine we moved in the same root, observer shouldn't be notified.
- EXPECT_EQ("0 0", observer.CountStringAndReset());
- // |w2| should still have focus after moving.
- EXPECT_TRUE(w2->HasFocus());
-}
-
-// Tests that a delegate that destroys itself when the window is destroyed does
-// not break.
-TEST_F(WindowTest, DelegateDestroysSelfOnWindowDestroy) {
- scoped_ptr<Window> w1(CreateTestWindowWithDelegate(
- new DestroyWindowDelegate(),
- 0,
- gfx::Rect(10, 20, 30, 40),
- root_window()));
-}
-
-class HierarchyObserver : public WindowObserver {
- public:
- HierarchyObserver(Window* target) : target_(target) {
- target_->AddObserver(this);
- }
- virtual ~HierarchyObserver() {
- target_->RemoveObserver(this);
- }
-
- void ValidateState(
- int index,
- const WindowObserver::HierarchyChangeParams& params) const {
- ParamsMatch(params_[index], params);
- }
-
- void Reset() {
- params_.clear();
- }
-
- private:
- // Overridden from WindowObserver:
- virtual void OnWindowHierarchyChanging(
- const HierarchyChangeParams& params) override {
- params_.push_back(params);
- }
- virtual void OnWindowHierarchyChanged(
- const HierarchyChangeParams& params) override {
- params_.push_back(params);
- }
-
- void ParamsMatch(const WindowObserver::HierarchyChangeParams& p1,
- const WindowObserver::HierarchyChangeParams& p2) const {
- EXPECT_EQ(p1.phase, p2.phase);
- EXPECT_EQ(p1.target, p2.target);
- EXPECT_EQ(p1.new_parent, p2.new_parent);
- EXPECT_EQ(p1.old_parent, p2.old_parent);
- EXPECT_EQ(p1.receiver, p2.receiver);
- }
-
- Window* target_;
- std::vector<WindowObserver::HierarchyChangeParams> params_;
-
- DISALLOW_COPY_AND_ASSIGN(HierarchyObserver);
-};
-
-// Tests hierarchy change notifications.
-TEST_F(WindowTest, OnWindowHierarchyChange) {
- {
- // Simple add & remove.
- HierarchyObserver oroot(root_window());
-
- scoped_ptr<Window> w1(CreateTestWindowWithId(1, NULL));
- HierarchyObserver o1(w1.get());
-
- // Add.
- root_window()->AddChild(w1.get());
-
- WindowObserver::HierarchyChangeParams params;
- params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGING;
- params.target = w1.get();
- params.old_parent = NULL;
- params.new_parent = root_window();
- params.receiver = w1.get();
- o1.ValidateState(0, params);
-
- params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGED;
- params.receiver = w1.get();
- o1.ValidateState(1, params);
-
- params.receiver = root_window();
- oroot.ValidateState(0, params);
-
- // Remove.
- o1.Reset();
- oroot.Reset();
-
- root_window()->RemoveChild(w1.get());
-
- params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGING;
- params.old_parent = root_window();
- params.new_parent = NULL;
- params.receiver = w1.get();
-
- o1.ValidateState(0, params);
-
- params.receiver = root_window();
- oroot.ValidateState(0, params);
-
- params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGED;
- params.receiver = w1.get();
- o1.ValidateState(1, params);
- }
-
- {
- // Add & remove of hierarchy. Tests notification order per documentation in
- // WindowObserver.
- HierarchyObserver o(root_window());
- scoped_ptr<Window> w1(CreateTestWindowWithId(1, NULL));
- Window* w11 = CreateTestWindowWithId(11, w1.get());
- w1->AddObserver(&o);
- w11->AddObserver(&o);
-
- // Add.
- root_window()->AddChild(w1.get());
-
- // Dispatched to target first.
- int index = 0;
- WindowObserver::HierarchyChangeParams params;
- params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGING;
- params.target = w1.get();
- params.old_parent = NULL;
- params.new_parent = root_window();
- params.receiver = w1.get();
- o.ValidateState(index++, params);
-
- // Dispatched to target's children.
- params.receiver = w11;
- o.ValidateState(index++, params);
-
- params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGED;
-
- // Now process the "changed" phase.
- params.receiver = w1.get();
- o.ValidateState(index++, params);
- params.receiver = w11;
- o.ValidateState(index++, params);
- params.receiver = root_window();
- o.ValidateState(index++, params);
-
- // Remove.
- root_window()->RemoveChild(w1.get());
- params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGING;
- params.old_parent = root_window();
- params.new_parent = NULL;
- params.receiver = w1.get();
- o.ValidateState(index++, params);
- params.receiver = w11;
- o.ValidateState(index++, params);
- params.receiver = root_window();
- o.ValidateState(index++, params);
- params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGED;
- params.receiver = w1.get();
- o.ValidateState(index++, params);
- params.receiver = w11;
- o.ValidateState(index++, params);
-
- w1.reset();
- }
-
- {
- // Reparent. Tests notification order per documentation in WindowObserver.
- scoped_ptr<Window> w1(CreateTestWindowWithId(1, root_window()));
- Window* w11 = CreateTestWindowWithId(11, w1.get());
- Window* w111 = CreateTestWindowWithId(111, w11);
- scoped_ptr<Window> w2(CreateTestWindowWithId(2, root_window()));
-
- HierarchyObserver o(root_window());
- w1->AddObserver(&o);
- w11->AddObserver(&o);
- w111->AddObserver(&o);
- w2->AddObserver(&o);
-
- w2->AddChild(w11);
-
- // Dispatched to target first.
- int index = 0;
- WindowObserver::HierarchyChangeParams params;
- params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGING;
- params.target = w11;
- params.old_parent = w1.get();
- params.new_parent = w2.get();
- params.receiver = w11;
- o.ValidateState(index++, params);
-
- // Then to target's children.
- params.receiver = w111;
- o.ValidateState(index++, params);
-
- // Then to target's old parent chain.
- params.receiver = w1.get();
- o.ValidateState(index++, params);
- params.receiver = root_window();
- o.ValidateState(index++, params);
-
- // "Changed" phase.
- params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGED;
- params.receiver = w11;
- o.ValidateState(index++, params);
- params.receiver = w111;
- o.ValidateState(index++, params);
- params.receiver = w2.get();
- o.ValidateState(index++, params);
- params.receiver = root_window();
- o.ValidateState(index++, params);
-
- w1.reset();
- w2.reset();
- }
-
-}
-
-// Verifies SchedulePaint() on a layerless window results in damaging the right
-// thing.
-TEST_F(WindowTest, LayerlessWindowSchedulePaint) {
- Window root(NULL);
- root.Init(aura::WINDOW_LAYER_NOT_DRAWN);
- root.SetBounds(gfx::Rect(0, 0, 100, 100));
-
- Window* layerless_window = new Window(NULL); // Owned by |root|.
- layerless_window->Init(WINDOW_LAYER_NONE);
- layerless_window->SetBounds(gfx::Rect(10, 11, 12, 13));
- root.AddChild(layerless_window);
-
- root.layer()->SendDamagedRects();
- layerless_window->SchedulePaintInRect(gfx::Rect(1, 2, 100, 4));
- // Note the the region is clipped by the parent hence 100 going to 11.
- EXPECT_EQ("11,13 11x4",
- gfx::SkIRectToRect(root.layer()->damaged_region().getBounds()).
- ToString());
-
- Window* layerless_window2 = new Window(NULL); // Owned by |layerless_window|.
- layerless_window2->Init(WINDOW_LAYER_NONE);
- layerless_window2->SetBounds(gfx::Rect(1, 2, 3, 4));
- layerless_window->AddChild(layerless_window2);
-
- root.layer()->SendDamagedRects();
- layerless_window2->SchedulePaintInRect(gfx::Rect(1, 2, 100, 4));
- // Note the the region is clipped by the |layerless_window| hence 100 going to
- // 2.
- EXPECT_EQ("12,15 2x2",
- gfx::SkIRectToRect(root.layer()->damaged_region().getBounds()).
- ToString());
-}
-
-// Verifies bounds of layerless windows are correctly updated when adding
-// removing.
-TEST_F(WindowTest, NestedLayerlessWindowsBoundsOnAddRemove) {
- // Creates the following structure (all children owned by root):
- // root
- // w1ll 1,2
- // w11ll 3,4
- // w111 5,6
- // w12 7,8
- // w121 9,10
- //
- // ll: layer less, eg no layer
- Window root(NULL);
- root.Init(WINDOW_LAYER_NOT_DRAWN);
- root.SetBounds(gfx::Rect(0, 0, 100, 100));
-
- Window* w1ll = new Window(NULL);
- w1ll->Init(WINDOW_LAYER_NONE);
- w1ll->SetBounds(gfx::Rect(1, 2, 100, 100));
-
- Window* w11ll = new Window(NULL);
- w11ll->Init(WINDOW_LAYER_NONE);
- w11ll->SetBounds(gfx::Rect(3, 4, 100, 100));
- w1ll->AddChild(w11ll);
-
- Window* w111 = new Window(NULL);
- w111->Init(WINDOW_LAYER_NOT_DRAWN);
- w111->SetBounds(gfx::Rect(5, 6, 100, 100));
- w11ll->AddChild(w111);
-
- Window* w12 = new Window(NULL);
- w12->Init(WINDOW_LAYER_NOT_DRAWN);
- w12->SetBounds(gfx::Rect(7, 8, 100, 100));
- w1ll->AddChild(w12);
-
- Window* w121 = new Window(NULL);
- w121->Init(WINDOW_LAYER_NOT_DRAWN);
- w121->SetBounds(gfx::Rect(9, 10, 100, 100));
- w12->AddChild(w121);
-
- root.AddChild(w1ll);
-
- // All layers should be parented to the root.
- EXPECT_EQ(root.layer(), w111->layer()->parent());
- EXPECT_EQ(root.layer(), w12->layer()->parent());
- EXPECT_EQ(w12->layer(), w121->layer()->parent());
-
- // Ensure bounds are what we expect.
- EXPECT_EQ("1,2 100x100", w1ll->bounds().ToString());
- EXPECT_EQ("3,4 100x100", w11ll->bounds().ToString());
- EXPECT_EQ("5,6 100x100", w111->bounds().ToString());
- EXPECT_EQ("7,8 100x100", w12->bounds().ToString());
- EXPECT_EQ("9,10 100x100", w121->bounds().ToString());
-
- // Bounds of layers are relative to the nearest ancestor with a layer.
- EXPECT_EQ("8,10 100x100", w12->layer()->bounds().ToString());
- EXPECT_EQ("9,12 100x100", w111->layer()->bounds().ToString());
- EXPECT_EQ("9,10 100x100", w121->layer()->bounds().ToString());
-
- // Remove and repeat.
- root.RemoveChild(w1ll);
-
- EXPECT_TRUE(w111->layer()->parent() == NULL);
- EXPECT_TRUE(w12->layer()->parent() == NULL);
-
- // Verify bounds haven't changed again.
- EXPECT_EQ("1,2 100x100", w1ll->bounds().ToString());
- EXPECT_EQ("3,4 100x100", w11ll->bounds().ToString());
- EXPECT_EQ("5,6 100x100", w111->bounds().ToString());
- EXPECT_EQ("7,8 100x100", w12->bounds().ToString());
- EXPECT_EQ("9,10 100x100", w121->bounds().ToString());
-
- // Bounds of layers should now match that of windows.
- EXPECT_EQ("7,8 100x100", w12->layer()->bounds().ToString());
- EXPECT_EQ("5,6 100x100", w111->layer()->bounds().ToString());
- EXPECT_EQ("9,10 100x100", w121->layer()->bounds().ToString());
-
- delete w1ll;
-}
-
-// Verifies bounds of layerless windows are correctly updated when bounds
-// of ancestor changes.
-TEST_F(WindowTest, NestedLayerlessWindowsBoundsOnSetBounds) {
- // Creates the following structure (all children owned by root):
- // root
- // w1ll 1,2
- // w11ll 3,4
- // w111 5,6
- // w12 7,8
- // w121 9,10
- //
- // ll: layer less, eg no layer
- Window root(NULL);
- root.Init(WINDOW_LAYER_NOT_DRAWN);
- root.SetBounds(gfx::Rect(0, 0, 100, 100));
-
- Window* w1ll = new Window(NULL);
- w1ll->Init(WINDOW_LAYER_NONE);
- w1ll->SetBounds(gfx::Rect(1, 2, 100, 100));
-
- Window* w11ll = new Window(NULL);
- w11ll->Init(WINDOW_LAYER_NONE);
- w11ll->SetBounds(gfx::Rect(3, 4, 100, 100));
- w1ll->AddChild(w11ll);
-
- Window* w111 = new Window(NULL);
- w111->Init(WINDOW_LAYER_NOT_DRAWN);
- w111->SetBounds(gfx::Rect(5, 6, 100, 100));
- w11ll->AddChild(w111);
-
- Window* w12 = new Window(NULL);
- w12->Init(WINDOW_LAYER_NOT_DRAWN);
- w12->SetBounds(gfx::Rect(7, 8, 100, 100));
- w1ll->AddChild(w12);
-
- Window* w121 = new Window(NULL);
- w121->Init(WINDOW_LAYER_NOT_DRAWN);
- w121->SetBounds(gfx::Rect(9, 10, 100, 100));
- w12->AddChild(w121);
-
- root.AddChild(w1ll);
-
- w111->SetBounds(gfx::Rect(7, 8, 11, 12));
- EXPECT_EQ("7,8 11x12", w111->bounds().ToString());
- EXPECT_EQ("7,8 11x12", w111->GetTargetBounds().ToString());
- EXPECT_EQ("11,14 11x12", w111->layer()->bounds().ToString());
-
- // Set back.
- w111->SetBounds(gfx::Rect(5, 6, 100, 100));
- EXPECT_EQ("5,6 100x100", w111->bounds().ToString());
- EXPECT_EQ("5,6 100x100", w111->GetTargetBounds().ToString());
- EXPECT_EQ("9,12 100x100", w111->layer()->bounds().ToString());
-
- // Setting the bounds of a layerless window needs to adjust the bounds of
- // layered children.
- w11ll->SetBounds(gfx::Rect(5, 6, 100, 100));
- EXPECT_EQ("5,6 100x100", w11ll->bounds().ToString());
- EXPECT_EQ("5,6 100x100", w11ll->GetTargetBounds().ToString());
- EXPECT_EQ("5,6 100x100", w111->bounds().ToString());
- EXPECT_EQ("5,6 100x100", w111->GetTargetBounds().ToString());
- EXPECT_EQ("11,14 100x100", w111->layer()->bounds().ToString());
-
- root.RemoveChild(w1ll);
-
- w111->SetBounds(gfx::Rect(7, 8, 11, 12));
- EXPECT_EQ("7,8 11x12", w111->bounds().ToString());
- EXPECT_EQ("7,8 11x12", w111->GetTargetBounds().ToString());
- EXPECT_EQ("7,8 11x12", w111->layer()->bounds().ToString());
-
- delete w1ll;
-}
-
-namespace {
-
-// Tracks the number of times paint is invoked along with what the clip and
-// translate was.
-class PaintWindowDelegate : public TestWindowDelegate {
- public:
- PaintWindowDelegate() : paint_count_(0) {}
- virtual ~PaintWindowDelegate() {}
-
- const gfx::Rect& most_recent_paint_clip_bounds() const {
- return most_recent_paint_clip_bounds_;
- }
-
- const gfx::Vector2d& most_recent_paint_matrix_offset() const {
- return most_recent_paint_matrix_offset_;
- }
-
- void clear_paint_count() { paint_count_ = 0; }
- int paint_count() const { return paint_count_; }
-
- // TestWindowDelegate::
- virtual void OnPaint(gfx::Canvas* canvas) override {
- paint_count_++;
- canvas->GetClipBounds(&most_recent_paint_clip_bounds_);
- const SkMatrix& matrix = canvas->sk_canvas()->getTotalMatrix();
- most_recent_paint_matrix_offset_ = gfx::Vector2d(
- SkScalarFloorToInt(matrix.getTranslateX()),
- SkScalarFloorToInt(matrix.getTranslateY()));
- }
-
- private:
- int paint_count_;
- gfx::Rect most_recent_paint_clip_bounds_;
- gfx::Vector2d most_recent_paint_matrix_offset_;
-
- DISALLOW_COPY_AND_ASSIGN(PaintWindowDelegate);
-};
-
-} // namespace
-
-// Assertions around layerless children being painted when non-layerless window
-// is painted.
-TEST_F(WindowTest, PaintLayerless) {
- // Creates the following structure (all children owned by root):
- // root
- // w1ll 1,2 40x50
- // w11ll 3,4 11x12
- // w111 5,6
- //
- // ll: layer less, eg no layer
- PaintWindowDelegate w1ll_delegate;
- PaintWindowDelegate w11ll_delegate;
- PaintWindowDelegate w111_delegate;
-
- Window root(NULL);
- root.Init(WINDOW_LAYER_NOT_DRAWN);
- root.SetBounds(gfx::Rect(0, 0, 100, 100));
-
- Window* w1ll = new Window(&w1ll_delegate);
- w1ll->Init(WINDOW_LAYER_NONE);
- w1ll->SetBounds(gfx::Rect(1, 2, 40, 50));
- w1ll->Show();
- root.AddChild(w1ll);
-
- Window* w11ll = new Window(&w11ll_delegate);
- w11ll->Init(WINDOW_LAYER_NONE);
- w11ll->SetBounds(gfx::Rect(3, 4, 11, 12));
- w11ll->Show();
- w1ll->AddChild(w11ll);
-
- Window* w111 = new Window(&w111_delegate);
- w111->Init(WINDOW_LAYER_NOT_DRAWN);
- w111->SetBounds(gfx::Rect(5, 6, 100, 100));
- w111->Show();
- w11ll->AddChild(w111);
-
- EXPECT_EQ(0, w1ll_delegate.paint_count());
- EXPECT_EQ(0, w11ll_delegate.paint_count());
- EXPECT_EQ(0, w111_delegate.paint_count());
-
- // Paint the root, this should trigger painting of the two layerless
- // descendants but not the layered descendant.
- gfx::Canvas canvas(gfx::Size(200, 200), 1.0f, true);
- static_cast<ui::LayerDelegate&>(root).OnPaintLayer(&canvas);
-
- // NOTE: SkCanvas::getClipBounds() extends the clip 1 pixel to the left and up
- // and 2 pixels down and to the right.
- EXPECT_EQ(1, w1ll_delegate.paint_count());
- EXPECT_EQ("-1,-1 42x52",
- w1ll_delegate.most_recent_paint_clip_bounds().ToString());
- EXPECT_EQ("[1 2]",
- w1ll_delegate.most_recent_paint_matrix_offset().ToString());
- EXPECT_EQ(1, w11ll_delegate.paint_count());
- EXPECT_EQ("-1,-1 13x14",
- w11ll_delegate.most_recent_paint_clip_bounds().ToString());
- EXPECT_EQ("[4 6]",
- w11ll_delegate.most_recent_paint_matrix_offset().ToString());
- EXPECT_EQ(0, w111_delegate.paint_count());
-}
-
-namespace {
-
-std::string ConvertPointToTargetString(const Window* source,
- const Window* target) {
- gfx::Point location;
- Window::ConvertPointToTarget(source, target, &location);
- return location.ToString();
-}
-
-} // namespace
-
-// Assertions around Window::ConvertPointToTarget() with layerless windows.
-TEST_F(WindowTest, ConvertPointToTargetLayerless) {
- // Creates the following structure (all children owned by root):
- // root
- // w1ll 1,2
- // w11ll 3,4
- // w111 5,6
- // w12 7,8
- // w121 9,10
- //
- // ll: layer less, eg no layer
- Window root(NULL);
- root.Init(WINDOW_LAYER_NOT_DRAWN);
- root.SetBounds(gfx::Rect(0, 0, 100, 100));
-
- Window* w1ll = new Window(NULL);
- w1ll->Init(WINDOW_LAYER_NONE);
- w1ll->SetBounds(gfx::Rect(1, 2, 100, 100));
-
- Window* w11ll = new Window(NULL);
- w11ll->Init(WINDOW_LAYER_NONE);
- w11ll->SetBounds(gfx::Rect(3, 4, 100, 100));
- w1ll->AddChild(w11ll);
-
- Window* w111 = new Window(NULL);
- w111->Init(WINDOW_LAYER_NOT_DRAWN);
- w111->SetBounds(gfx::Rect(5, 6, 100, 100));
- w11ll->AddChild(w111);
-
- Window* w12 = new Window(NULL);
- w12->Init(WINDOW_LAYER_NOT_DRAWN);
- w12->SetBounds(gfx::Rect(7, 8, 100, 100));
- w1ll->AddChild(w12);
-
- Window* w121 = new Window(NULL);
- w121->Init(WINDOW_LAYER_NOT_DRAWN);
- w121->SetBounds(gfx::Rect(9, 10, 100, 100));
- w12->AddChild(w121);
-
- root.AddChild(w1ll);
-
- // w111->w11ll
- EXPECT_EQ("5,6", ConvertPointToTargetString(w111, w11ll));
-
- // w111->w1ll
- EXPECT_EQ("8,10", ConvertPointToTargetString(w111, w1ll));
-
- // w111->root
- EXPECT_EQ("9,12", ConvertPointToTargetString(w111, &root));
-
- // w111->w12
- EXPECT_EQ("1,2", ConvertPointToTargetString(w111, w12));
-
- // w111->w121
- EXPECT_EQ("-8,-8", ConvertPointToTargetString(w111, w121));
-
- // w11ll->w111
- EXPECT_EQ("-5,-6", ConvertPointToTargetString(w11ll, w111));
-
- // w11ll->w11ll
- EXPECT_EQ("3,4", ConvertPointToTargetString(w11ll, w1ll));
-
- // w11ll->root
- EXPECT_EQ("4,6", ConvertPointToTargetString(w11ll, &root));
-
- // w11ll->w12
- EXPECT_EQ("-4,-4", ConvertPointToTargetString(w11ll, w12));
-}
-
-#if !defined(NDEBUG)
-// Verifies PrintWindowHierarchy() doesn't crash with a layerless window.
-TEST_F(WindowTest, PrintWindowHierarchyNotCrashLayerless) {
- Window root(NULL);
- root.Init(WINDOW_LAYER_NONE);
- root.SetBounds(gfx::Rect(0, 0, 100, 100));
- root.PrintWindowHierarchy(0);
-}
-#endif
-
-namespace {
-
-// See AddWindowsFromString() for details.
-aura::Window* CreateWindowFromDescription(const std::string& description,
- WindowDelegate* delegate) {
- WindowLayerType window_type = WINDOW_LAYER_NOT_DRAWN;
- std::vector<std::string> tokens;
- Tokenize(description, ":", &tokens);
- DCHECK(!tokens.empty());
- std::string name(tokens[0]);
- tokens.erase(tokens.begin());
- if (!tokens.empty()) {
- if (tokens[0] == "ll") {
- window_type = WINDOW_LAYER_NONE;
- tokens.erase(tokens.begin());
- }
- DCHECK(tokens.empty()) << "unknown tokens for creating window "
- << description;
- }
- Window* window = new Window(delegate);
- window->Init(window_type);
- window->SetName(name);
- // Window name is only propagated to layer in debug builds.
- if (window->layer())
- window->layer()->set_name(name);
- return window;
-}
-
-// Creates and adds a tree of windows to |parent|. |description| consists
-// of the following pieces:
-// X: Identifies a new window. Consists of a name and optionally ":ll" to
-// specify WINDOW_LAYER_NONE, eg "w1:ll".
-// []: optionally used to specify the children of the window. Contains any
-// number of window identifiers and their corresponding children.
-// For example: "[ a [ a1 a2:ll ] b c [ c1 ] ]" creates the tree:
-// a
-// a1
-// a2 -> WINDOW_LAYER_NONE.
-// b
-// c
-// c1
-// NOTE: you must have a space after every token.
-std::string::size_type AddWindowsFromString(aura::Window* parent,
- const std::string& description,
- std::string::size_type start_pos,
- WindowDelegate* delegate) {
- DCHECK(parent);
- std::string::size_type end_pos = description.find(' ', start_pos);
- while (end_pos != std::string::npos) {
- const std::string::size_type part_length = end_pos - start_pos;
- const std::string window_description =
- description.substr(start_pos, part_length);
- if (window_description == "[") {
- start_pos = AddWindowsFromString(parent->children().back(),
- description,
- end_pos + 1,
- delegate);
- end_pos = description.find(' ', start_pos);
- if (end_pos == std::string::npos && start_pos != end_pos)
- end_pos = description.length();
- } else if (window_description == "]") {
- ++end_pos;
- break;
- } else {
- Window* window =
- CreateWindowFromDescription(window_description, delegate);
- parent->AddChild(window);
- start_pos = ++end_pos;
- end_pos = description.find(' ', start_pos);
- }
- }
- return end_pos;
-}
-
-// Used by BuildRootWindowTreeDescription().
-std::string BuildWindowTreeDescription(const aura::Window& window) {
- std::string result;
- result += window.name();
- if (window.children().empty())
- return result;
-
- result += " [ ";
- for (size_t i = 0; i < window.children().size(); ++i) {
- if (i != 0)
- result += " ";
- result += BuildWindowTreeDescription(*(window.children()[i]));
- }
- result += " ]";
- return result;
-}
-
-// Creates a string from |window|. See AddWindowsFromString() for details of the
-// returned string. This does *not* include the layer type in the description,
-// on the name.
-std::string BuildRootWindowTreeDescription(const aura::Window& window) {
- std::string result;
- for (size_t i = 0; i < window.children().size(); ++i) {
- if (i != 0)
- result += " ";
- result += BuildWindowTreeDescription(*(window.children()[i]));
- }
- return result;
-}
-
-// Used by BuildRootWindowTreeDescription().
-std::string BuildLayerTreeDescription(const ui::Layer& layer) {
- std::string result;
- result += layer.name();
- if (layer.children().empty())
- return result;
-
- result += " [ ";
- for (size_t i = 0; i < layer.children().size(); ++i) {
- if (i != 0)
- result += " ";
- result += BuildLayerTreeDescription(*(layer.children()[i]));
- }
- result += " ]";
- return result;
-}
-
-// Builds a string for all the children of |layer|. The returned string is in
-// the same format as AddWindowsFromString() but only includes the name of the
-// layers.
-std::string BuildRootLayerTreeDescription(const ui::Layer& layer) {
- std::string result;
- for (size_t i = 0; i < layer.children().size(); ++i) {
- if (i != 0)
- result += " ";
- result += BuildLayerTreeDescription(*(layer.children()[i]));
- }
- return result;
-}
-
-// Returns the first window whose name matches |name| in |parent|.
-aura::Window* FindWindowByName(aura::Window* parent,
- const std::string& name) {
- if (parent->name() == name)
- return parent;
- for (size_t i = 0; i < parent->children().size(); ++i) {
- aura::Window* child = FindWindowByName(parent->children()[i], name);
- if (child)
- return child;
- }
- return NULL;
-}
-
-} // namespace
-
-// Direction to stack.
-enum StackType {
- STACK_ABOVE,
- STACK_BELOW,
- STACK_AT_BOTTOM,
- STACK_AT_TOP,
-};
-
-// Permutations of StackChildAt with various data.
-TEST_F(WindowTest, StackChildAtLayerless) {
- struct TestData {
- // Describes the window tree to create. See AddWindowsFromString() for
- // details.
- const std::string initial_description;
-
- // Identifies the window to move.
- const std::string source_window;
-
- // Window to move |source_window| relative to. Not used for STACK_AT_BOTTOM
- // or STACK_AT_TOP.
- const std::string target_window;
-
- StackType stack_type;
-
- // Expected window and layer results.
- const std::string expected_description;
- const std::string expected_layer_description;
- } data[] = {
- // 1 at top.
- {
- "1:ll [ 11 12 ] 2:ll [ 21 ]",
- "1",
- "",
- STACK_AT_TOP,
- "2 [ 21 ] 1 [ 11 12 ]",
- "21 11 12",
- },
-
- // 1 at bottom.
- {
- "1:ll [ 11 12 ] 2:ll [ 21 ]",
- "1",
- "",
- STACK_AT_BOTTOM,
- "1 [ 11 12 ] 2 [ 21 ]",
- "11 12 21",
- },
-
- // 2 at bottom.
- {
- "1:ll [ 11 12 ] 2:ll [ 21 ]",
- "2",
- "",
- STACK_AT_BOTTOM,
- "2 [ 21 ] 1 [ 11 12 ]",
- "21 11 12",
- },
-
- // 3 below 2.
- {
- "1:ll [ 11 12 ] 2:ll [ 21 ] 3:ll",
- "3",
- "2",
- STACK_BELOW,
- "1 [ 11 12 ] 3 2 [ 21 ]",
- "11 12 21",
- },
-
- // 2 below 1.
- {
- "1:ll [ 11 12 ] 2:ll [ 21 ]",
- "2",
- "1",
- STACK_BELOW,
- "2 [ 21 ] 1 [ 11 12 ]",
- "21 11 12",
- },
-
- // 1 above 3.
- {
- "1:ll [ 11 12 ] 2:ll [ 21 ] 3:ll",
- "1",
- "3",
- STACK_ABOVE,
- "2 [ 21 ] 3 1 [ 11 12 ]",
- "21 11 12",
- },
-
- // 1 above 2.
- {
- "1:ll [ 11 12 ] 2:ll [ 21 ]",
- "1",
- "2",
- STACK_ABOVE,
- "2 [ 21 ] 1 [ 11 12 ]",
- "21 11 12",
- },
- };
- for (size_t i = 0; i < arraysize(data); ++i) {
- test::TestWindowDelegate delegate;
- Window root(NULL);
- root.Init(WINDOW_LAYER_NOT_DRAWN);
- root.SetBounds(gfx::Rect(0, 0, 100, 100));
- AddWindowsFromString(
- &root,
- data[i].initial_description,
- static_cast<std::string::size_type>(0), &delegate);
- aura::Window* source = FindWindowByName(&root, data[i].source_window);
- ASSERT_TRUE(source != NULL) << "unable to find source window "
- << data[i].source_window << " at " << i;
- aura::Window* target = FindWindowByName(&root, data[i].target_window);
- switch (data[i].stack_type) {
- case STACK_ABOVE:
- ASSERT_TRUE(target != NULL) << "unable to find target window "
- << data[i].target_window << " at " << i;
- source->parent()->StackChildAbove(source, target);
- break;
- case STACK_BELOW:
- ASSERT_TRUE(target != NULL) << "unable to find target window "
- << data[i].target_window << " at " << i;
- source->parent()->StackChildBelow(source, target);
- break;
- case STACK_AT_BOTTOM:
- source->parent()->StackChildAtBottom(source);
- break;
- case STACK_AT_TOP:
- source->parent()->StackChildAtTop(source);
- break;
- }
- EXPECT_EQ(data[i].expected_layer_description,
- BuildRootLayerTreeDescription(*root.layer()))
- << "layer tree doesn't match at " << i;
- EXPECT_EQ(data[i].expected_description,
- BuildRootWindowTreeDescription(root))
- << "window tree doesn't match at " << i;
- }
-}
-
-namespace {
-
-class TestLayerAnimationObserver : public ui::LayerAnimationObserver {
- public:
- TestLayerAnimationObserver()
- : animation_completed_(false),
- animation_aborted_(false) {}
- virtual ~TestLayerAnimationObserver() {}
-
- bool animation_completed() const { return animation_completed_; }
- bool animation_aborted() const { return animation_aborted_; }
-
- void Reset() {
- animation_completed_ = false;
- animation_aborted_ = false;
- }
-
- private:
- // ui::LayerAnimationObserver:
- virtual void OnLayerAnimationEnded(
- ui::LayerAnimationSequence* sequence) override {
- animation_completed_ = true;
- }
-
- virtual void OnLayerAnimationAborted(
- ui::LayerAnimationSequence* sequence) override {
- animation_aborted_ = true;
- }
-
- virtual void OnLayerAnimationScheduled(
- ui::LayerAnimationSequence* sequence) override {
- }
-
- bool animation_completed_;
- bool animation_aborted_;
-
- DISALLOW_COPY_AND_ASSIGN(TestLayerAnimationObserver);
-};
-
-}
-
-TEST_F(WindowTest, WindowDestroyCompletesAnimations) {
- ui::ScopedAnimationDurationScaleMode test_duration_mode(
- ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
- scoped_refptr<ui::LayerAnimator> animator =
- ui::LayerAnimator::CreateImplicitAnimator();
- TestLayerAnimationObserver observer;
- animator->AddObserver(&observer);
- // Make sure destroying a Window completes the animation.
- {
- scoped_ptr<Window> window(CreateTestWindowWithId(1, root_window()));
- window->layer()->SetAnimator(animator.get());
-
- gfx::Transform transform;
- transform.Scale(0.5f, 0.5f);
- window->SetTransform(transform);
-
- EXPECT_TRUE(animator->is_animating());
- EXPECT_FALSE(observer.animation_completed());
- }
- EXPECT_TRUE(animator.get());
- EXPECT_FALSE(animator->is_animating());
- EXPECT_TRUE(observer.animation_completed());
- EXPECT_FALSE(observer.animation_aborted());
- animator->RemoveObserver(&observer);
- observer.Reset();
-
- animator = ui::LayerAnimator::CreateImplicitAnimator();
- animator->AddObserver(&observer);
- ui::Layer layer;
- layer.SetAnimator(animator.get());
- {
- scoped_ptr<Window> window(CreateTestWindowWithId(1, root_window()));
- window->layer()->Add(&layer);
-
- gfx::Transform transform;
- transform.Scale(0.5f, 0.5f);
- layer.SetTransform(transform);
-
- EXPECT_TRUE(animator->is_animating());
- EXPECT_FALSE(observer.animation_completed());
- }
-
- EXPECT_TRUE(animator.get());
- EXPECT_FALSE(animator->is_animating());
- EXPECT_TRUE(observer.animation_completed());
- EXPECT_FALSE(observer.animation_aborted());
- animator->RemoveObserver(&observer);
-}
-
-} // namespace test
-} // namespace aura
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