| Index: ui/compositor/layer.h
|
| diff --git a/ui/compositor/layer.h b/ui/compositor/layer.h
|
| deleted file mode 100644
|
| index 0aa9e0ba68eabeedf04f8ba7ca8e9c5c8da80edb..0000000000000000000000000000000000000000
|
| --- a/ui/compositor/layer.h
|
| +++ /dev/null
|
| @@ -1,522 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef UI_COMPOSITOR_LAYER_H_
|
| -#define UI_COMPOSITOR_LAYER_H_
|
| -
|
| -#include <string>
|
| -#include <vector>
|
| -
|
| -#include "base/compiler_specific.h"
|
| -#include "base/memory/ref_counted.h"
|
| -#include "base/memory/scoped_ptr.h"
|
| -#include "base/message_loop/message_loop.h"
|
| -#include "cc/animation/animation_events.h"
|
| -#include "cc/animation/layer_animation_event_observer.h"
|
| -#include "cc/base/scoped_ptr_vector.h"
|
| -#include "cc/layers/content_layer_client.h"
|
| -#include "cc/layers/layer_client.h"
|
| -#include "cc/layers/surface_layer.h"
|
| -#include "cc/layers/texture_layer_client.h"
|
| -#include "cc/resources/texture_mailbox.h"
|
| -#include "cc/surfaces/surface_id.h"
|
| -#include "third_party/skia/include/core/SkColor.h"
|
| -#include "third_party/skia/include/core/SkRegion.h"
|
| -#include "ui/compositor/compositor.h"
|
| -#include "ui/compositor/layer_animation_delegate.h"
|
| -#include "ui/compositor/layer_delegate.h"
|
| -#include "ui/compositor/layer_type.h"
|
| -#include "ui/gfx/rect.h"
|
| -#include "ui/gfx/transform.h"
|
| -
|
| -class SkCanvas;
|
| -
|
| -namespace cc {
|
| -class ContentLayer;
|
| -class CopyOutputRequest;
|
| -class DelegatedFrameProvider;
|
| -class DelegatedRendererLayer;
|
| -class Layer;
|
| -class NinePatchLayer;
|
| -class ResourceUpdateQueue;
|
| -class SolidColorLayer;
|
| -class SurfaceLayer;
|
| -class TextureLayer;
|
| -struct ReturnedResource;
|
| -typedef std::vector<ReturnedResource> ReturnedResourceArray;
|
| -}
|
| -
|
| -namespace ui {
|
| -
|
| -class Compositor;
|
| -class LayerAnimator;
|
| -class LayerOwner;
|
| -
|
| -// Layer manages a texture, transform and a set of child Layers. Any View that
|
| -// has enabled layers ends up creating a Layer to manage the texture.
|
| -// A Layer can also be created without a texture, in which case it renders
|
| -// nothing and is simply used as a node in a hierarchy of layers.
|
| -// Coordinate system used in layers is DIP (Density Independent Pixel)
|
| -// coordinates unless explicitly mentioned as pixel coordinates.
|
| -//
|
| -// NOTE: Unlike Views, each Layer does *not* own its child Layers. If you
|
| -// delete a Layer and it has children, the parent of each child Layer is set to
|
| -// NULL, but the children are not deleted.
|
| -class COMPOSITOR_EXPORT Layer
|
| - : public LayerAnimationDelegate,
|
| - NON_EXPORTED_BASE(public cc::ContentLayerClient),
|
| - NON_EXPORTED_BASE(public cc::TextureLayerClient),
|
| - NON_EXPORTED_BASE(public cc::LayerClient),
|
| - NON_EXPORTED_BASE(public cc::LayerAnimationEventObserver) {
|
| - public:
|
| - Layer();
|
| - explicit Layer(LayerType type);
|
| - ~Layer() override;
|
| -
|
| - static bool UsingPictureLayer();
|
| -
|
| - // Retrieves the Layer's compositor. The Layer will walk up its parent chain
|
| - // to locate it. Returns NULL if the Layer is not attached to a compositor.
|
| - Compositor* GetCompositor();
|
| -
|
| - // Called by the compositor when the Layer is set as its root Layer. This can
|
| - // only ever be called on the root layer.
|
| - void SetCompositor(Compositor* compositor);
|
| -
|
| - LayerDelegate* delegate() { return delegate_; }
|
| - void set_delegate(LayerDelegate* delegate) { delegate_ = delegate; }
|
| -
|
| - LayerOwner* owner() { return owner_; }
|
| -
|
| - // Adds a new Layer to this Layer.
|
| - void Add(Layer* child);
|
| -
|
| - // Removes a Layer from this Layer.
|
| - void Remove(Layer* child);
|
| -
|
| - // Stacks |child| above all other children.
|
| - void StackAtTop(Layer* child);
|
| -
|
| - // Stacks |child| directly above |other|. Both must be children of this
|
| - // layer. Note that if |child| is initially stacked even higher, calling this
|
| - // method will result in |child| being lowered in the stacking order.
|
| - void StackAbove(Layer* child, Layer* other);
|
| -
|
| - // Stacks |child| below all other children.
|
| - void StackAtBottom(Layer* child);
|
| -
|
| - // Stacks |child| directly below |other|. Both must be children of this
|
| - // layer.
|
| - void StackBelow(Layer* child, Layer* other);
|
| -
|
| - // Returns the child Layers.
|
| - const std::vector<Layer*>& children() const { return children_; }
|
| -
|
| - // The parent.
|
| - const Layer* parent() const { return parent_; }
|
| - Layer* parent() { return parent_; }
|
| -
|
| - LayerType type() const { return type_; }
|
| -
|
| - // Returns true if this Layer contains |other| somewhere in its children.
|
| - bool Contains(const Layer* other) const;
|
| -
|
| - // The layer's animator is responsible for causing automatic animations when
|
| - // properties are set. It also manages a queue of pending animations and
|
| - // handles blending of animations. The layer takes ownership of the animator.
|
| - void SetAnimator(LayerAnimator* animator);
|
| -
|
| - // Returns the layer's animator. Creates a default animator of one has not
|
| - // been set. Will not return NULL.
|
| - LayerAnimator* GetAnimator();
|
| -
|
| - // The transform, relative to the parent.
|
| - void SetTransform(const gfx::Transform& transform);
|
| - gfx::Transform transform() const;
|
| -
|
| - // Return the target transform if animator is running, or the current
|
| - // transform otherwise.
|
| - gfx::Transform GetTargetTransform() const;
|
| -
|
| - // The bounds, relative to the parent.
|
| - void SetBounds(const gfx::Rect& bounds);
|
| - const gfx::Rect& bounds() const { return bounds_; }
|
| -
|
| - // The offset from our parent (stored in bounds.origin()) is an integer but we
|
| - // may need to be at a fractional pixel offset to align properly on screen.
|
| - void SetSubpixelPositionOffset(const gfx::Vector2dF offset);
|
| - const gfx::Vector2dF& subpixel_position_offset() const {
|
| - return subpixel_position_offset_;
|
| - }
|
| -
|
| - // Return the target bounds if animator is running, or the current bounds
|
| - // otherwise.
|
| - gfx::Rect GetTargetBounds() const;
|
| -
|
| - // Sets/gets whether or not drawing of child layers should be clipped to the
|
| - // bounds of this layer.
|
| - void SetMasksToBounds(bool masks_to_bounds);
|
| - bool GetMasksToBounds() const;
|
| -
|
| - // The opacity of the layer. The opacity is applied to each pixel of the
|
| - // texture (resulting alpha = opacity * alpha).
|
| - float opacity() const;
|
| - void SetOpacity(float opacity);
|
| -
|
| - // Returns the actual opacity, which the opacity of this layer multipled by
|
| - // the combined opacity of the parent.
|
| - float GetCombinedOpacity() const;
|
| -
|
| - // Blur pixels by this amount in anything below the layer and visible through
|
| - // the layer.
|
| - int background_blur() const { return background_blur_radius_; }
|
| - void SetBackgroundBlur(int blur_radius);
|
| -
|
| - // Saturate all pixels of this layer by this amount.
|
| - // This effect will get "combined" with the inverted,
|
| - // brightness and grayscale setting.
|
| - float layer_saturation() const { return layer_saturation_; }
|
| - void SetLayerSaturation(float saturation);
|
| -
|
| - // Change the brightness of all pixels from this layer by this amount.
|
| - // This effect will get "combined" with the inverted, saturate
|
| - // and grayscale setting.
|
| - float layer_brightness() const { return layer_brightness_; }
|
| - void SetLayerBrightness(float brightness);
|
| -
|
| - // Return the target brightness if animator is running, or the current
|
| - // brightness otherwise.
|
| - float GetTargetBrightness() const;
|
| -
|
| - // Change the grayscale of all pixels from this layer by this amount.
|
| - // This effect will get "combined" with the inverted, saturate
|
| - // and brightness setting.
|
| - float layer_grayscale() const { return layer_grayscale_; }
|
| - void SetLayerGrayscale(float grayscale);
|
| -
|
| - // Return the target grayscale if animator is running, or the current
|
| - // grayscale otherwise.
|
| - float GetTargetGrayscale() const;
|
| -
|
| - // Zoom the background by a factor of |zoom|. The effect is blended along the
|
| - // edge across |inset| pixels.
|
| - void SetBackgroundZoom(float zoom, int inset);
|
| -
|
| - // Set the shape of this layer.
|
| - SkRegion* alpha_shape() const { return alpha_shape_.get(); }
|
| - void SetAlphaShape(scoped_ptr<SkRegion> region);
|
| -
|
| - // Invert the layer.
|
| - bool layer_inverted() const { return layer_inverted_; }
|
| - void SetLayerInverted(bool inverted);
|
| -
|
| - // Return the target opacity if animator is running, or the current opacity
|
| - // otherwise.
|
| - float GetTargetOpacity() const;
|
| -
|
| - // Set a layer mask for a layer.
|
| - // Note the provided layer mask can neither have a layer mask itself nor can
|
| - // it have any children. The ownership of |layer_mask| will not be
|
| - // transferred with this call.
|
| - // Furthermore: A mask layer can only be set to one layer.
|
| - void SetMaskLayer(Layer* layer_mask);
|
| - Layer* layer_mask_layer() { return layer_mask_; }
|
| -
|
| - // Sets the visibility of the Layer. A Layer may be visible but not
|
| - // drawn. This happens if any ancestor of a Layer is not visible.
|
| - void SetVisible(bool visible);
|
| - bool visible() const { return visible_; }
|
| -
|
| - // Returns the target visibility if the animator is running. Otherwise, it
|
| - // returns the current visibility.
|
| - bool GetTargetVisibility() const;
|
| -
|
| - // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors
|
| - // are visible.
|
| - bool IsDrawn() const;
|
| -
|
| - // Returns true if this layer can have a texture (has_texture_ is true)
|
| - // and is not completely obscured by a child.
|
| - bool ShouldDraw() const;
|
| -
|
| - // Converts a point from the coordinates of |source| to the coordinates of
|
| - // |target|. Necessarily, |source| and |target| must inhabit the same Layer
|
| - // tree.
|
| - static void ConvertPointToLayer(const Layer* source,
|
| - const Layer* target,
|
| - gfx::Point* point);
|
| -
|
| - // Converts a transform to be relative to the given |ancestor|. Returns
|
| - // whether success (that is, whether the given ancestor was really an
|
| - // ancestor of this layer).
|
| - bool GetTargetTransformRelativeTo(const Layer* ancestor,
|
| - gfx::Transform* transform) const;
|
| -
|
| - // See description in View for details
|
| - void SetFillsBoundsOpaquely(bool fills_bounds_opaquely);
|
| - bool fills_bounds_opaquely() const { return fills_bounds_opaquely_; }
|
| -
|
| - // Set to true if this layer always paints completely within its bounds. If so
|
| - // we can omit an unnecessary clear, even if the layer is transparent.
|
| - void SetFillsBoundsCompletely(bool fills_bounds_completely);
|
| -
|
| - const std::string& name() const { return name_; }
|
| - void set_name(const std::string& name) { name_ = name; }
|
| -
|
| - // Set new TextureMailbox for this layer. Note that |mailbox| may hold a
|
| - // shared memory resource or an actual mailbox for a texture.
|
| - void SetTextureMailbox(const cc::TextureMailbox& mailbox,
|
| - scoped_ptr<cc::SingleReleaseCallback> release_callback,
|
| - gfx::Size texture_size_in_dip);
|
| - void SetTextureSize(gfx::Size texture_size_in_dip);
|
| -
|
| - // Begins showing delegated frames from the |frame_provider|.
|
| - void SetShowDelegatedContent(cc::DelegatedFrameProvider* frame_provider,
|
| - gfx::Size frame_size_in_dip);
|
| -
|
| - // Begins showing content from a surface with a particular id.
|
| - void SetShowSurface(cc::SurfaceId id,
|
| - const cc::SurfaceLayer::SatisfyCallback& satisfy_callback,
|
| - const cc::SurfaceLayer::RequireCallback& require_callback,
|
| - gfx::Size frame_size_in_dip);
|
| -
|
| - bool has_external_content() {
|
| - return texture_layer_.get() || delegated_renderer_layer_.get() ||
|
| - surface_layer_.get();
|
| - }
|
| -
|
| - // Show a solid color instead of delegated or surface contents.
|
| - void SetShowSolidColorContent();
|
| -
|
| - // Sets the layer's fill color. May only be called for LAYER_SOLID_COLOR.
|
| - void SetColor(SkColor color);
|
| -
|
| - // Updates the nine patch layer's bitmap, aperture and border. May only be
|
| - // called for LAYER_NINE_PATCH.
|
| - void UpdateNinePatchLayerBitmap(const SkBitmap& bitmap);
|
| - void UpdateNinePatchLayerAperture(const gfx::Rect& aperture);
|
| - void UpdateNinePatchLayerBorder(const gfx::Rect& border);
|
| -
|
| - // Adds |invalid_rect| to the Layer's pending invalid rect and calls
|
| - // ScheduleDraw(). Returns false if the paint request is ignored.
|
| - bool SchedulePaint(const gfx::Rect& invalid_rect);
|
| -
|
| - // Schedules a redraw of the layer tree at the compositor.
|
| - // Note that this _does not_ invalidate any region of this layer; use
|
| - // SchedulePaint() for that.
|
| - void ScheduleDraw();
|
| -
|
| - // Uses damaged rectangles recorded in |damaged_region_| to invalidate the
|
| - // |cc_layer_|.
|
| - void SendDamagedRects();
|
| -
|
| - const SkRegion& damaged_region() const { return damaged_region_; }
|
| -
|
| - void CompleteAllAnimations();
|
| -
|
| - // Suppresses painting the content by disconnecting |delegate_|.
|
| - void SuppressPaint();
|
| -
|
| - // Notifies the layer that the device scale factor has changed.
|
| - void OnDeviceScaleFactorChanged(float device_scale_factor);
|
| -
|
| - // Notifies the layer that one of its children has received a new
|
| - // delegated frame.
|
| - void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip);
|
| -
|
| - // Requets a copy of the layer's output as a texture or bitmap.
|
| - void RequestCopyOfOutput(scoped_ptr<cc::CopyOutputRequest> request);
|
| -
|
| - // ContentLayerClient
|
| - void PaintContents(
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| - SkCanvas* canvas,
|
| - const gfx::Rect& clip,
|
| - ContentLayerClient::GraphicsContextStatus gc_status) override;
|
| - scoped_refptr<cc::DisplayItemList> PaintContentsToDisplayList(
|
| - const gfx::Rect& clip,
|
| - GraphicsContextStatus gc_status) override;
|
| - bool FillsBoundsCompletely() const override;
|
| -
|
| - cc::Layer* cc_layer() { return cc_layer_; }
|
| -
|
| - // TextureLayerClient
|
| - bool PrepareTextureMailbox(
|
| - cc::TextureMailbox* mailbox,
|
| - scoped_ptr<cc::SingleReleaseCallback>* release_callback,
|
| - bool use_shared_memory) override;
|
| -
|
| - float device_scale_factor() const { return device_scale_factor_; }
|
| -
|
| - // Forces a render surface to be used on this layer. This has no positive
|
| - // impact, and is only used for benchmarking/testing purpose.
|
| - void SetForceRenderSurface(bool force);
|
| - bool force_render_surface() const { return force_render_surface_; }
|
| -
|
| - // LayerClient
|
| - scoped_refptr<base::debug::ConvertableToTraceFormat> TakeDebugInfo() override;
|
| -
|
| - // LayerAnimationEventObserver
|
| - void OnAnimationStarted(const cc::AnimationEvent& event) override;
|
| -
|
| - // Whether this layer has animations waiting to get sent to its cc::Layer.
|
| - bool HasPendingThreadedAnimations() {
|
| - return pending_threaded_animations_.size() != 0;
|
| - }
|
| -
|
| - // Triggers a call to SwitchToLayer.
|
| - void SwitchCCLayerForTest();
|
| -
|
| - private:
|
| - friend class LayerOwner;
|
| -
|
| - void CollectAnimators(std::vector<scoped_refptr<LayerAnimator> >* animators);
|
| -
|
| - // Stacks |child| above or below |other|. Helper method for StackAbove() and
|
| - // StackBelow().
|
| - void StackRelativeTo(Layer* child, Layer* other, bool above);
|
| -
|
| - bool ConvertPointForAncestor(const Layer* ancestor, gfx::Point* point) const;
|
| - bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const;
|
| -
|
| - // Implementation of LayerAnimatorDelegate
|
| - void SetBoundsFromAnimation(const gfx::Rect& bounds) override;
|
| - void SetTransformFromAnimation(const gfx::Transform& transform) override;
|
| - void SetOpacityFromAnimation(float opacity) override;
|
| - void SetVisibilityFromAnimation(bool visibility) override;
|
| - void SetBrightnessFromAnimation(float brightness) override;
|
| - void SetGrayscaleFromAnimation(float grayscale) override;
|
| - void SetColorFromAnimation(SkColor color) override;
|
| - void ScheduleDrawForAnimation() override;
|
| - const gfx::Rect& GetBoundsForAnimation() const override;
|
| - gfx::Transform GetTransformForAnimation() const override;
|
| - float GetOpacityForAnimation() const override;
|
| - bool GetVisibilityForAnimation() const override;
|
| - float GetBrightnessForAnimation() const override;
|
| - float GetGrayscaleForAnimation() const override;
|
| - SkColor GetColorForAnimation() const override;
|
| - float GetDeviceScaleFactor() const override;
|
| - void AddThreadedAnimation(scoped_ptr<cc::Animation> animation) override;
|
| - void RemoveThreadedAnimation(int animation_id) override;
|
| - LayerAnimatorCollection* GetLayerAnimatorCollection() override;
|
| -
|
| - // Creates a corresponding composited layer for |type_|.
|
| - void CreateCcLayer();
|
| -
|
| - // Recomputes and sets to |cc_layer_|.
|
| - void RecomputeDrawsContentAndUVRect();
|
| - void RecomputePosition();
|
| -
|
| - // Set all filters which got applied to the layer.
|
| - void SetLayerFilters();
|
| -
|
| - // Set all filters which got applied to the layer background.
|
| - void SetLayerBackgroundFilters();
|
| -
|
| - // Cleanup |cc_layer_| and replaces it with |new_layer|.
|
| - void SwitchToLayer(scoped_refptr<cc::Layer> new_layer);
|
| -
|
| - // We cannot send animations to our cc_layer_ until we have been added to a
|
| - // layer tree. Instead, we hold on to these animations in
|
| - // pending_threaded_animations_, and expect SendPendingThreadedAnimations to
|
| - // be called once we have been added to a tree.
|
| - void SendPendingThreadedAnimations();
|
| -
|
| - void AddAnimatorsInTreeToCollection(LayerAnimatorCollection* collection);
|
| - void RemoveAnimatorsInTreeFromCollection(LayerAnimatorCollection* collection);
|
| -
|
| - // Returns whether the layer has an animating LayerAnimator.
|
| - bool IsAnimating() const;
|
| -
|
| - const LayerType type_;
|
| -
|
| - Compositor* compositor_;
|
| -
|
| - Layer* parent_;
|
| -
|
| - // This layer's children, in bottom-to-top stacking order.
|
| - std::vector<Layer*> children_;
|
| -
|
| - gfx::Rect bounds_;
|
| - gfx::Vector2dF subpixel_position_offset_;
|
| -
|
| - // Visibility of this layer. See SetVisible/IsDrawn for more details.
|
| - bool visible_;
|
| -
|
| - bool force_render_surface_;
|
| -
|
| - bool fills_bounds_opaquely_;
|
| - bool fills_bounds_completely_;
|
| -
|
| - // Union of damaged rects, in pixel coordinates, to be used when
|
| - // compositor is ready to paint the content.
|
| - SkRegion damaged_region_;
|
| -
|
| - int background_blur_radius_;
|
| -
|
| - // Several variables which will change the visible representation of
|
| - // the layer.
|
| - float layer_saturation_;
|
| - float layer_brightness_;
|
| - float layer_grayscale_;
|
| - bool layer_inverted_;
|
| -
|
| - // The associated mask layer with this layer.
|
| - Layer* layer_mask_;
|
| - // The back link from the mask layer to it's associated masked layer.
|
| - // We keep this reference for the case that if the mask layer gets deleted
|
| - // while attached to the main layer before the main layer is deleted.
|
| - Layer* layer_mask_back_link_;
|
| -
|
| - // The zoom factor to scale the layer by. Zooming is disabled when this is
|
| - // set to 1.
|
| - float zoom_;
|
| -
|
| - // Width of the border in pixels, where the scaling is blended.
|
| - int zoom_inset_;
|
| -
|
| - // Shape of the window.
|
| - scoped_ptr<SkRegion> alpha_shape_;
|
| -
|
| - std::string name_;
|
| -
|
| - LayerDelegate* delegate_;
|
| -
|
| - LayerOwner* owner_;
|
| -
|
| - scoped_refptr<LayerAnimator> animator_;
|
| -
|
| - // Animations that are passed to AddThreadedAnimation before this layer is
|
| - // added to a tree.
|
| - cc::ScopedPtrVector<cc::Animation> pending_threaded_animations_;
|
| -
|
| - // Ownership of the layer is held through one of the strongly typed layer
|
| - // pointers, depending on which sort of layer this is.
|
| - scoped_refptr<cc::Layer> content_layer_;
|
| - scoped_refptr<cc::NinePatchLayer> nine_patch_layer_;
|
| - scoped_refptr<cc::TextureLayer> texture_layer_;
|
| - scoped_refptr<cc::SolidColorLayer> solid_color_layer_;
|
| - scoped_refptr<cc::DelegatedRendererLayer> delegated_renderer_layer_;
|
| - scoped_refptr<cc::SurfaceLayer> surface_layer_;
|
| - cc::Layer* cc_layer_;
|
| -
|
| - // A cached copy of |Compositor::device_scale_factor()|.
|
| - float device_scale_factor_;
|
| -
|
| - // The mailbox used by texture_layer_.
|
| - cc::TextureMailbox mailbox_;
|
| -
|
| - // The callback to release the mailbox. This is only set after
|
| - // SetTextureMailbox is called, before we give it to the TextureLayer.
|
| - scoped_ptr<cc::SingleReleaseCallback> mailbox_release_callback_;
|
| -
|
| - // The size of the frame or texture in DIP, set when SetShowDelegatedContent
|
| - // or SetTextureMailbox was called.
|
| - gfx::Size frame_size_in_dip_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(Layer);
|
| -};
|
| -
|
| -} // namespace ui
|
| -
|
| -#endif // UI_COMPOSITOR_LAYER_H_
|
|
|