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Unified Diff: ui/compositor/layer.h

Issue 851853002: It is time. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Trying to reup because the last upload failed. Created 5 years, 11 months ago
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Index: ui/compositor/layer.h
diff --git a/ui/compositor/layer.h b/ui/compositor/layer.h
deleted file mode 100644
index 0aa9e0ba68eabeedf04f8ba7ca8e9c5c8da80edb..0000000000000000000000000000000000000000
--- a/ui/compositor/layer.h
+++ /dev/null
@@ -1,522 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef UI_COMPOSITOR_LAYER_H_
-#define UI_COMPOSITOR_LAYER_H_
-
-#include <string>
-#include <vector>
-
-#include "base/compiler_specific.h"
-#include "base/memory/ref_counted.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/message_loop/message_loop.h"
-#include "cc/animation/animation_events.h"
-#include "cc/animation/layer_animation_event_observer.h"
-#include "cc/base/scoped_ptr_vector.h"
-#include "cc/layers/content_layer_client.h"
-#include "cc/layers/layer_client.h"
-#include "cc/layers/surface_layer.h"
-#include "cc/layers/texture_layer_client.h"
-#include "cc/resources/texture_mailbox.h"
-#include "cc/surfaces/surface_id.h"
-#include "third_party/skia/include/core/SkColor.h"
-#include "third_party/skia/include/core/SkRegion.h"
-#include "ui/compositor/compositor.h"
-#include "ui/compositor/layer_animation_delegate.h"
-#include "ui/compositor/layer_delegate.h"
-#include "ui/compositor/layer_type.h"
-#include "ui/gfx/rect.h"
-#include "ui/gfx/transform.h"
-
-class SkCanvas;
-
-namespace cc {
-class ContentLayer;
-class CopyOutputRequest;
-class DelegatedFrameProvider;
-class DelegatedRendererLayer;
-class Layer;
-class NinePatchLayer;
-class ResourceUpdateQueue;
-class SolidColorLayer;
-class SurfaceLayer;
-class TextureLayer;
-struct ReturnedResource;
-typedef std::vector<ReturnedResource> ReturnedResourceArray;
-}
-
-namespace ui {
-
-class Compositor;
-class LayerAnimator;
-class LayerOwner;
-
-// Layer manages a texture, transform and a set of child Layers. Any View that
-// has enabled layers ends up creating a Layer to manage the texture.
-// A Layer can also be created without a texture, in which case it renders
-// nothing and is simply used as a node in a hierarchy of layers.
-// Coordinate system used in layers is DIP (Density Independent Pixel)
-// coordinates unless explicitly mentioned as pixel coordinates.
-//
-// NOTE: Unlike Views, each Layer does *not* own its child Layers. If you
-// delete a Layer and it has children, the parent of each child Layer is set to
-// NULL, but the children are not deleted.
-class COMPOSITOR_EXPORT Layer
- : public LayerAnimationDelegate,
- NON_EXPORTED_BASE(public cc::ContentLayerClient),
- NON_EXPORTED_BASE(public cc::TextureLayerClient),
- NON_EXPORTED_BASE(public cc::LayerClient),
- NON_EXPORTED_BASE(public cc::LayerAnimationEventObserver) {
- public:
- Layer();
- explicit Layer(LayerType type);
- ~Layer() override;
-
- static bool UsingPictureLayer();
-
- // Retrieves the Layer's compositor. The Layer will walk up its parent chain
- // to locate it. Returns NULL if the Layer is not attached to a compositor.
- Compositor* GetCompositor();
-
- // Called by the compositor when the Layer is set as its root Layer. This can
- // only ever be called on the root layer.
- void SetCompositor(Compositor* compositor);
-
- LayerDelegate* delegate() { return delegate_; }
- void set_delegate(LayerDelegate* delegate) { delegate_ = delegate; }
-
- LayerOwner* owner() { return owner_; }
-
- // Adds a new Layer to this Layer.
- void Add(Layer* child);
-
- // Removes a Layer from this Layer.
- void Remove(Layer* child);
-
- // Stacks |child| above all other children.
- void StackAtTop(Layer* child);
-
- // Stacks |child| directly above |other|. Both must be children of this
- // layer. Note that if |child| is initially stacked even higher, calling this
- // method will result in |child| being lowered in the stacking order.
- void StackAbove(Layer* child, Layer* other);
-
- // Stacks |child| below all other children.
- void StackAtBottom(Layer* child);
-
- // Stacks |child| directly below |other|. Both must be children of this
- // layer.
- void StackBelow(Layer* child, Layer* other);
-
- // Returns the child Layers.
- const std::vector<Layer*>& children() const { return children_; }
-
- // The parent.
- const Layer* parent() const { return parent_; }
- Layer* parent() { return parent_; }
-
- LayerType type() const { return type_; }
-
- // Returns true if this Layer contains |other| somewhere in its children.
- bool Contains(const Layer* other) const;
-
- // The layer's animator is responsible for causing automatic animations when
- // properties are set. It also manages a queue of pending animations and
- // handles blending of animations. The layer takes ownership of the animator.
- void SetAnimator(LayerAnimator* animator);
-
- // Returns the layer's animator. Creates a default animator of one has not
- // been set. Will not return NULL.
- LayerAnimator* GetAnimator();
-
- // The transform, relative to the parent.
- void SetTransform(const gfx::Transform& transform);
- gfx::Transform transform() const;
-
- // Return the target transform if animator is running, or the current
- // transform otherwise.
- gfx::Transform GetTargetTransform() const;
-
- // The bounds, relative to the parent.
- void SetBounds(const gfx::Rect& bounds);
- const gfx::Rect& bounds() const { return bounds_; }
-
- // The offset from our parent (stored in bounds.origin()) is an integer but we
- // may need to be at a fractional pixel offset to align properly on screen.
- void SetSubpixelPositionOffset(const gfx::Vector2dF offset);
- const gfx::Vector2dF& subpixel_position_offset() const {
- return subpixel_position_offset_;
- }
-
- // Return the target bounds if animator is running, or the current bounds
- // otherwise.
- gfx::Rect GetTargetBounds() const;
-
- // Sets/gets whether or not drawing of child layers should be clipped to the
- // bounds of this layer.
- void SetMasksToBounds(bool masks_to_bounds);
- bool GetMasksToBounds() const;
-
- // The opacity of the layer. The opacity is applied to each pixel of the
- // texture (resulting alpha = opacity * alpha).
- float opacity() const;
- void SetOpacity(float opacity);
-
- // Returns the actual opacity, which the opacity of this layer multipled by
- // the combined opacity of the parent.
- float GetCombinedOpacity() const;
-
- // Blur pixels by this amount in anything below the layer and visible through
- // the layer.
- int background_blur() const { return background_blur_radius_; }
- void SetBackgroundBlur(int blur_radius);
-
- // Saturate all pixels of this layer by this amount.
- // This effect will get "combined" with the inverted,
- // brightness and grayscale setting.
- float layer_saturation() const { return layer_saturation_; }
- void SetLayerSaturation(float saturation);
-
- // Change the brightness of all pixels from this layer by this amount.
- // This effect will get "combined" with the inverted, saturate
- // and grayscale setting.
- float layer_brightness() const { return layer_brightness_; }
- void SetLayerBrightness(float brightness);
-
- // Return the target brightness if animator is running, or the current
- // brightness otherwise.
- float GetTargetBrightness() const;
-
- // Change the grayscale of all pixels from this layer by this amount.
- // This effect will get "combined" with the inverted, saturate
- // and brightness setting.
- float layer_grayscale() const { return layer_grayscale_; }
- void SetLayerGrayscale(float grayscale);
-
- // Return the target grayscale if animator is running, or the current
- // grayscale otherwise.
- float GetTargetGrayscale() const;
-
- // Zoom the background by a factor of |zoom|. The effect is blended along the
- // edge across |inset| pixels.
- void SetBackgroundZoom(float zoom, int inset);
-
- // Set the shape of this layer.
- SkRegion* alpha_shape() const { return alpha_shape_.get(); }
- void SetAlphaShape(scoped_ptr<SkRegion> region);
-
- // Invert the layer.
- bool layer_inverted() const { return layer_inverted_; }
- void SetLayerInverted(bool inverted);
-
- // Return the target opacity if animator is running, or the current opacity
- // otherwise.
- float GetTargetOpacity() const;
-
- // Set a layer mask for a layer.
- // Note the provided layer mask can neither have a layer mask itself nor can
- // it have any children. The ownership of |layer_mask| will not be
- // transferred with this call.
- // Furthermore: A mask layer can only be set to one layer.
- void SetMaskLayer(Layer* layer_mask);
- Layer* layer_mask_layer() { return layer_mask_; }
-
- // Sets the visibility of the Layer. A Layer may be visible but not
- // drawn. This happens if any ancestor of a Layer is not visible.
- void SetVisible(bool visible);
- bool visible() const { return visible_; }
-
- // Returns the target visibility if the animator is running. Otherwise, it
- // returns the current visibility.
- bool GetTargetVisibility() const;
-
- // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors
- // are visible.
- bool IsDrawn() const;
-
- // Returns true if this layer can have a texture (has_texture_ is true)
- // and is not completely obscured by a child.
- bool ShouldDraw() const;
-
- // Converts a point from the coordinates of |source| to the coordinates of
- // |target|. Necessarily, |source| and |target| must inhabit the same Layer
- // tree.
- static void ConvertPointToLayer(const Layer* source,
- const Layer* target,
- gfx::Point* point);
-
- // Converts a transform to be relative to the given |ancestor|. Returns
- // whether success (that is, whether the given ancestor was really an
- // ancestor of this layer).
- bool GetTargetTransformRelativeTo(const Layer* ancestor,
- gfx::Transform* transform) const;
-
- // See description in View for details
- void SetFillsBoundsOpaquely(bool fills_bounds_opaquely);
- bool fills_bounds_opaquely() const { return fills_bounds_opaquely_; }
-
- // Set to true if this layer always paints completely within its bounds. If so
- // we can omit an unnecessary clear, even if the layer is transparent.
- void SetFillsBoundsCompletely(bool fills_bounds_completely);
-
- const std::string& name() const { return name_; }
- void set_name(const std::string& name) { name_ = name; }
-
- // Set new TextureMailbox for this layer. Note that |mailbox| may hold a
- // shared memory resource or an actual mailbox for a texture.
- void SetTextureMailbox(const cc::TextureMailbox& mailbox,
- scoped_ptr<cc::SingleReleaseCallback> release_callback,
- gfx::Size texture_size_in_dip);
- void SetTextureSize(gfx::Size texture_size_in_dip);
-
- // Begins showing delegated frames from the |frame_provider|.
- void SetShowDelegatedContent(cc::DelegatedFrameProvider* frame_provider,
- gfx::Size frame_size_in_dip);
-
- // Begins showing content from a surface with a particular id.
- void SetShowSurface(cc::SurfaceId id,
- const cc::SurfaceLayer::SatisfyCallback& satisfy_callback,
- const cc::SurfaceLayer::RequireCallback& require_callback,
- gfx::Size frame_size_in_dip);
-
- bool has_external_content() {
- return texture_layer_.get() || delegated_renderer_layer_.get() ||
- surface_layer_.get();
- }
-
- // Show a solid color instead of delegated or surface contents.
- void SetShowSolidColorContent();
-
- // Sets the layer's fill color. May only be called for LAYER_SOLID_COLOR.
- void SetColor(SkColor color);
-
- // Updates the nine patch layer's bitmap, aperture and border. May only be
- // called for LAYER_NINE_PATCH.
- void UpdateNinePatchLayerBitmap(const SkBitmap& bitmap);
- void UpdateNinePatchLayerAperture(const gfx::Rect& aperture);
- void UpdateNinePatchLayerBorder(const gfx::Rect& border);
-
- // Adds |invalid_rect| to the Layer's pending invalid rect and calls
- // ScheduleDraw(). Returns false if the paint request is ignored.
- bool SchedulePaint(const gfx::Rect& invalid_rect);
-
- // Schedules a redraw of the layer tree at the compositor.
- // Note that this _does not_ invalidate any region of this layer; use
- // SchedulePaint() for that.
- void ScheduleDraw();
-
- // Uses damaged rectangles recorded in |damaged_region_| to invalidate the
- // |cc_layer_|.
- void SendDamagedRects();
-
- const SkRegion& damaged_region() const { return damaged_region_; }
-
- void CompleteAllAnimations();
-
- // Suppresses painting the content by disconnecting |delegate_|.
- void SuppressPaint();
-
- // Notifies the layer that the device scale factor has changed.
- void OnDeviceScaleFactorChanged(float device_scale_factor);
-
- // Notifies the layer that one of its children has received a new
- // delegated frame.
- void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip);
-
- // Requets a copy of the layer's output as a texture or bitmap.
- void RequestCopyOfOutput(scoped_ptr<cc::CopyOutputRequest> request);
-
- // ContentLayerClient
- void PaintContents(
- SkCanvas* canvas,
- const gfx::Rect& clip,
- ContentLayerClient::GraphicsContextStatus gc_status) override;
- scoped_refptr<cc::DisplayItemList> PaintContentsToDisplayList(
- const gfx::Rect& clip,
- GraphicsContextStatus gc_status) override;
- bool FillsBoundsCompletely() const override;
-
- cc::Layer* cc_layer() { return cc_layer_; }
-
- // TextureLayerClient
- bool PrepareTextureMailbox(
- cc::TextureMailbox* mailbox,
- scoped_ptr<cc::SingleReleaseCallback>* release_callback,
- bool use_shared_memory) override;
-
- float device_scale_factor() const { return device_scale_factor_; }
-
- // Forces a render surface to be used on this layer. This has no positive
- // impact, and is only used for benchmarking/testing purpose.
- void SetForceRenderSurface(bool force);
- bool force_render_surface() const { return force_render_surface_; }
-
- // LayerClient
- scoped_refptr<base::debug::ConvertableToTraceFormat> TakeDebugInfo() override;
-
- // LayerAnimationEventObserver
- void OnAnimationStarted(const cc::AnimationEvent& event) override;
-
- // Whether this layer has animations waiting to get sent to its cc::Layer.
- bool HasPendingThreadedAnimations() {
- return pending_threaded_animations_.size() != 0;
- }
-
- // Triggers a call to SwitchToLayer.
- void SwitchCCLayerForTest();
-
- private:
- friend class LayerOwner;
-
- void CollectAnimators(std::vector<scoped_refptr<LayerAnimator> >* animators);
-
- // Stacks |child| above or below |other|. Helper method for StackAbove() and
- // StackBelow().
- void StackRelativeTo(Layer* child, Layer* other, bool above);
-
- bool ConvertPointForAncestor(const Layer* ancestor, gfx::Point* point) const;
- bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const;
-
- // Implementation of LayerAnimatorDelegate
- void SetBoundsFromAnimation(const gfx::Rect& bounds) override;
- void SetTransformFromAnimation(const gfx::Transform& transform) override;
- void SetOpacityFromAnimation(float opacity) override;
- void SetVisibilityFromAnimation(bool visibility) override;
- void SetBrightnessFromAnimation(float brightness) override;
- void SetGrayscaleFromAnimation(float grayscale) override;
- void SetColorFromAnimation(SkColor color) override;
- void ScheduleDrawForAnimation() override;
- const gfx::Rect& GetBoundsForAnimation() const override;
- gfx::Transform GetTransformForAnimation() const override;
- float GetOpacityForAnimation() const override;
- bool GetVisibilityForAnimation() const override;
- float GetBrightnessForAnimation() const override;
- float GetGrayscaleForAnimation() const override;
- SkColor GetColorForAnimation() const override;
- float GetDeviceScaleFactor() const override;
- void AddThreadedAnimation(scoped_ptr<cc::Animation> animation) override;
- void RemoveThreadedAnimation(int animation_id) override;
- LayerAnimatorCollection* GetLayerAnimatorCollection() override;
-
- // Creates a corresponding composited layer for |type_|.
- void CreateCcLayer();
-
- // Recomputes and sets to |cc_layer_|.
- void RecomputeDrawsContentAndUVRect();
- void RecomputePosition();
-
- // Set all filters which got applied to the layer.
- void SetLayerFilters();
-
- // Set all filters which got applied to the layer background.
- void SetLayerBackgroundFilters();
-
- // Cleanup |cc_layer_| and replaces it with |new_layer|.
- void SwitchToLayer(scoped_refptr<cc::Layer> new_layer);
-
- // We cannot send animations to our cc_layer_ until we have been added to a
- // layer tree. Instead, we hold on to these animations in
- // pending_threaded_animations_, and expect SendPendingThreadedAnimations to
- // be called once we have been added to a tree.
- void SendPendingThreadedAnimations();
-
- void AddAnimatorsInTreeToCollection(LayerAnimatorCollection* collection);
- void RemoveAnimatorsInTreeFromCollection(LayerAnimatorCollection* collection);
-
- // Returns whether the layer has an animating LayerAnimator.
- bool IsAnimating() const;
-
- const LayerType type_;
-
- Compositor* compositor_;
-
- Layer* parent_;
-
- // This layer's children, in bottom-to-top stacking order.
- std::vector<Layer*> children_;
-
- gfx::Rect bounds_;
- gfx::Vector2dF subpixel_position_offset_;
-
- // Visibility of this layer. See SetVisible/IsDrawn for more details.
- bool visible_;
-
- bool force_render_surface_;
-
- bool fills_bounds_opaquely_;
- bool fills_bounds_completely_;
-
- // Union of damaged rects, in pixel coordinates, to be used when
- // compositor is ready to paint the content.
- SkRegion damaged_region_;
-
- int background_blur_radius_;
-
- // Several variables which will change the visible representation of
- // the layer.
- float layer_saturation_;
- float layer_brightness_;
- float layer_grayscale_;
- bool layer_inverted_;
-
- // The associated mask layer with this layer.
- Layer* layer_mask_;
- // The back link from the mask layer to it's associated masked layer.
- // We keep this reference for the case that if the mask layer gets deleted
- // while attached to the main layer before the main layer is deleted.
- Layer* layer_mask_back_link_;
-
- // The zoom factor to scale the layer by. Zooming is disabled when this is
- // set to 1.
- float zoom_;
-
- // Width of the border in pixels, where the scaling is blended.
- int zoom_inset_;
-
- // Shape of the window.
- scoped_ptr<SkRegion> alpha_shape_;
-
- std::string name_;
-
- LayerDelegate* delegate_;
-
- LayerOwner* owner_;
-
- scoped_refptr<LayerAnimator> animator_;
-
- // Animations that are passed to AddThreadedAnimation before this layer is
- // added to a tree.
- cc::ScopedPtrVector<cc::Animation> pending_threaded_animations_;
-
- // Ownership of the layer is held through one of the strongly typed layer
- // pointers, depending on which sort of layer this is.
- scoped_refptr<cc::Layer> content_layer_;
- scoped_refptr<cc::NinePatchLayer> nine_patch_layer_;
- scoped_refptr<cc::TextureLayer> texture_layer_;
- scoped_refptr<cc::SolidColorLayer> solid_color_layer_;
- scoped_refptr<cc::DelegatedRendererLayer> delegated_renderer_layer_;
- scoped_refptr<cc::SurfaceLayer> surface_layer_;
- cc::Layer* cc_layer_;
-
- // A cached copy of |Compositor::device_scale_factor()|.
- float device_scale_factor_;
-
- // The mailbox used by texture_layer_.
- cc::TextureMailbox mailbox_;
-
- // The callback to release the mailbox. This is only set after
- // SetTextureMailbox is called, before we give it to the TextureLayer.
- scoped_ptr<cc::SingleReleaseCallback> mailbox_release_callback_;
-
- // The size of the frame or texture in DIP, set when SetShowDelegatedContent
- // or SetTextureMailbox was called.
- gfx::Size frame_size_in_dip_;
-
- DISALLOW_COPY_AND_ASSIGN(Layer);
-};
-
-} // namespace ui
-
-#endif // UI_COMPOSITOR_LAYER_H_
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