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Unified Diff: ui/compositor/layer_animation_sequence_unittest.cc

Issue 851853002: It is time. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Trying to reup because the last upload failed. Created 5 years, 11 months ago
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Index: ui/compositor/layer_animation_sequence_unittest.cc
diff --git a/ui/compositor/layer_animation_sequence_unittest.cc b/ui/compositor/layer_animation_sequence_unittest.cc
deleted file mode 100644
index 657797415786d50e0aed45fab8377cfb9e30b8a8..0000000000000000000000000000000000000000
--- a/ui/compositor/layer_animation_sequence_unittest.cc
+++ /dev/null
@@ -1,282 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/compositor/layer_animation_sequence.h"
-
-#include "base/basictypes.h"
-#include "base/compiler_specific.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/time/time.h"
-#include "testing/gtest/include/gtest/gtest.h"
-#include "ui/compositor/layer_animation_delegate.h"
-#include "ui/compositor/layer_animation_element.h"
-#include "ui/compositor/test/test_layer_animation_delegate.h"
-#include "ui/compositor/test/test_layer_animation_observer.h"
-#include "ui/compositor/test/test_utils.h"
-#include "ui/gfx/rect.h"
-#include "ui/gfx/transform.h"
-
-namespace ui {
-
-namespace {
-
-// Check that the sequence behaves sanely when it contains no elements.
-TEST(LayerAnimationSequenceTest, NoElement) {
- LayerAnimationSequence sequence;
- base::TimeTicks start_time;
- start_time += base::TimeDelta::FromSeconds(1);
- sequence.set_start_time(start_time);
- EXPECT_TRUE(sequence.IsFinished(start_time));
- EXPECT_EQ(static_cast<LayerAnimationElement::AnimatableProperties>(
- LayerAnimationElement::UNKNOWN),
- sequence.properties());
- EXPECT_FALSE(sequence.HasConflictingProperty(LayerAnimationElement::UNKNOWN));
-}
-
-// Check that the sequences progresses the delegate as expected when it contains
-// a single non-threaded element.
-TEST(LayerAnimationSequenceTest, SingleElement) {
- LayerAnimationSequence sequence;
- TestLayerAnimationDelegate delegate;
- float start = 0.0f;
- float middle = 0.5f;
- float target = 1.0f;
- base::TimeTicks start_time;
- base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
- sequence.AddElement(
- LayerAnimationElement::CreateBrightnessElement(target, delta));
-
- for (int i = 0; i < 2; ++i) {
- start_time += delta;
- sequence.set_start_time(start_time);
- delegate.SetBrightnessFromAnimation(start);
- sequence.Start(&delegate);
- sequence.Progress(start_time, &delegate);
- EXPECT_FLOAT_EQ(start, delegate.GetBrightnessForAnimation());
- sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(500),
- &delegate);
- EXPECT_FLOAT_EQ(middle, delegate.GetBrightnessForAnimation());
- EXPECT_TRUE(sequence.IsFinished(start_time + delta));
- sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(1000),
- &delegate);
- EXPECT_FLOAT_EQ(target, delegate.GetBrightnessForAnimation());
- }
-
- EXPECT_EQ(static_cast<LayerAnimationElement::AnimatableProperties>(
- LayerAnimationElement::BRIGHTNESS),
- sequence.properties());
-}
-
-// Check that the sequences progresses the delegate as expected when it contains
-// a single threaded element.
-TEST(LayerAnimationSequenceTest, SingleThreadedElement) {
- LayerAnimationSequence sequence;
- TestLayerAnimationDelegate delegate;
- float start = 0.0f;
- float middle = 0.5f;
- float target = 1.0f;
- base::TimeTicks start_time;
- base::TimeTicks effective_start;
- base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
- sequence.AddElement(
- LayerAnimationElement::CreateOpacityElement(target, delta));
-
- for (int i = 0; i < 2; ++i) {
- int starting_group_id = 1;
- sequence.set_animation_group_id(starting_group_id);
- start_time = effective_start + delta;
- sequence.set_start_time(start_time);
- delegate.SetOpacityFromAnimation(start);
- sequence.Start(&delegate);
- sequence.Progress(start_time, &delegate);
- EXPECT_FLOAT_EQ(start, sequence.last_progressed_fraction());
- effective_start = start_time + delta;
- sequence.OnThreadedAnimationStarted(
- cc::AnimationEvent(cc::AnimationEvent::Started,
- 0,
- sequence.animation_group_id(),
- cc::Animation::Opacity,
- effective_start));
- sequence.Progress(effective_start + delta/2, &delegate);
- EXPECT_FLOAT_EQ(middle, sequence.last_progressed_fraction());
- EXPECT_TRUE(sequence.IsFinished(effective_start + delta));
- sequence.Progress(effective_start + delta, &delegate);
- EXPECT_FLOAT_EQ(target, sequence.last_progressed_fraction());
- EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation());
- }
-
- EXPECT_EQ(static_cast<LayerAnimationElement::AnimatableProperties>(
- LayerAnimationElement::OPACITY),
- sequence.properties());
-}
-
-// Check that the sequences progresses the delegate as expected when it contains
-// multiple elements. Note, see the layer animator tests for cyclic sequences.
-TEST(LayerAnimationSequenceTest, MultipleElement) {
- LayerAnimationSequence sequence;
- TestLayerAnimationDelegate delegate;
- float start_opacity = 0.0f;
- float target_opacity = 1.0f;
- base::TimeTicks start_time;
- base::TimeTicks opacity_effective_start;
- base::TimeTicks transform_effective_start;
- base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
- sequence.AddElement(
- LayerAnimationElement::CreateOpacityElement(target_opacity, delta));
-
- // Pause bounds for a second.
- sequence.AddElement(LayerAnimationElement::CreatePauseElement(
- LayerAnimationElement::BOUNDS, delta));
-
- gfx::Transform start_transform, target_transform, middle_transform;
- start_transform.Rotate(-30.0);
- target_transform.Rotate(30.0);
-
- sequence.AddElement(
- LayerAnimationElement::CreateTransformElement(target_transform, delta));
-
- for (int i = 0; i < 2; ++i) {
- int starting_group_id = 1;
- sequence.set_animation_group_id(starting_group_id);
- start_time = opacity_effective_start + 4 * delta;
- sequence.set_start_time(start_time);
- delegate.SetOpacityFromAnimation(start_opacity);
- delegate.SetTransformFromAnimation(start_transform);
-
- sequence.Start(&delegate);
- sequence.Progress(start_time, &delegate);
- EXPECT_FLOAT_EQ(0.0, sequence.last_progressed_fraction());
- opacity_effective_start = start_time + delta;
- EXPECT_EQ(starting_group_id, sequence.animation_group_id());
- sequence.OnThreadedAnimationStarted(
- cc::AnimationEvent(cc::AnimationEvent::Started,
- 0,
- sequence.animation_group_id(),
- cc::Animation::Opacity,
- opacity_effective_start));
- sequence.Progress(opacity_effective_start + delta/2, &delegate);
- EXPECT_FLOAT_EQ(0.5, sequence.last_progressed_fraction());
- sequence.Progress(opacity_effective_start + delta, &delegate);
- EXPECT_FLOAT_EQ(target_opacity, delegate.GetOpacityForAnimation());
-
- // Now at the start of the pause.
- EXPECT_FLOAT_EQ(0.0, sequence.last_progressed_fraction());
- TestLayerAnimationDelegate copy = delegate;
-
- // In the middle of the pause -- nothing should have changed.
- sequence.Progress(opacity_effective_start + delta + delta/2,
- &delegate);
- CheckApproximatelyEqual(delegate.GetBoundsForAnimation(),
- copy.GetBoundsForAnimation());
- CheckApproximatelyEqual(delegate.GetTransformForAnimation(),
- copy.GetTransformForAnimation());
- EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(),
- copy.GetOpacityForAnimation());
-
- sequence.Progress(opacity_effective_start + 2 * delta, &delegate);
- CheckApproximatelyEqual(start_transform,
- delegate.GetTransformForAnimation());
- EXPECT_FLOAT_EQ(0.0, sequence.last_progressed_fraction());
- transform_effective_start = opacity_effective_start + 3 * delta;
- EXPECT_NE(starting_group_id, sequence.animation_group_id());
- sequence.OnThreadedAnimationStarted(
- cc::AnimationEvent(cc::AnimationEvent::Started,
- 0,
- sequence.animation_group_id(),
- cc::Animation::Transform,
- transform_effective_start));
- sequence.Progress(transform_effective_start + delta/2, &delegate);
- EXPECT_FLOAT_EQ(0.5, sequence.last_progressed_fraction());
- EXPECT_TRUE(sequence.IsFinished(transform_effective_start + delta));
- sequence.Progress(transform_effective_start + delta, &delegate);
- CheckApproximatelyEqual(target_transform,
- delegate.GetTransformForAnimation());
- }
-
- EXPECT_EQ(
- static_cast<LayerAnimationElement::AnimatableProperties>(
- LayerAnimationElement::OPACITY | LayerAnimationElement::TRANSFORM |
- LayerAnimationElement::BOUNDS),
- sequence.properties());
-}
-
-// Check that a sequence can still be aborted if it has cycled many times.
-TEST(LayerAnimationSequenceTest, AbortingCyclicSequence) {
- LayerAnimationSequence sequence;
- TestLayerAnimationDelegate delegate;
- float start_brightness = 0.0f;
- float target_brightness = 1.0f;
- base::TimeTicks start_time;
- base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
- sequence.AddElement(
- LayerAnimationElement::CreateBrightnessElement(target_brightness, delta));
-
- sequence.AddElement(
- LayerAnimationElement::CreateBrightnessElement(start_brightness, delta));
-
- sequence.set_is_cyclic(true);
-
- delegate.SetBrightnessFromAnimation(start_brightness);
-
- start_time += delta;
- sequence.set_start_time(start_time);
- sequence.Start(&delegate);
- sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(101000),
- &delegate);
- EXPECT_FLOAT_EQ(target_brightness, delegate.GetBrightnessForAnimation());
- sequence.Abort(&delegate);
-
- // Should be able to reuse the sequence after aborting.
- delegate.SetBrightnessFromAnimation(start_brightness);
- start_time += base::TimeDelta::FromMilliseconds(101000);
- sequence.set_start_time(start_time);
- sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(100000),
- &delegate);
- EXPECT_FLOAT_EQ(start_brightness, delegate.GetBrightnessForAnimation());
-}
-
-// Check that a sequence can be 'fast-forwarded' to the end and the target set.
-// Also check that this has no effect if the sequence is cyclic.
-TEST(LayerAnimationSequenceTest, SetTarget) {
- LayerAnimationSequence sequence;
- TestLayerAnimationDelegate delegate;
- float start_opacity = 0.0f;
- float target_opacity = 1.0f;
- base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
- sequence.AddElement(
- LayerAnimationElement::CreateOpacityElement(target_opacity, delta));
-
- LayerAnimationElement::TargetValue target_value(&delegate);
- target_value.opacity = start_opacity;
- sequence.GetTargetValue(&target_value);
- EXPECT_FLOAT_EQ(target_opacity, target_value.opacity);
-
- sequence.set_is_cyclic(true);
- target_value.opacity = start_opacity;
- sequence.GetTargetValue(&target_value);
- EXPECT_FLOAT_EQ(start_opacity, target_value.opacity);
-}
-
-TEST(LayerAnimationSequenceTest, AddObserver) {
- base::TimeTicks start_time;
- base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
- LayerAnimationSequence sequence;
- sequence.AddElement(
- LayerAnimationElement::CreateBrightnessElement(1.0f, delta));
- for (int i = 0; i < 2; ++i) {
- start_time += delta;
- sequence.set_start_time(start_time);
- TestLayerAnimationObserver observer;
- TestLayerAnimationDelegate delegate;
- sequence.AddObserver(&observer);
- EXPECT_TRUE(!observer.last_ended_sequence());
- sequence.Progress(start_time + delta, &delegate);
- EXPECT_EQ(observer.last_ended_sequence(), &sequence);
- sequence.RemoveObserver(&observer);
- }
-}
-
-} // namespace
-
-} // namespace ui
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