| Index: ui/compositor/layer_animation_sequence_unittest.cc
|
| diff --git a/ui/compositor/layer_animation_sequence_unittest.cc b/ui/compositor/layer_animation_sequence_unittest.cc
|
| deleted file mode 100644
|
| index 657797415786d50e0aed45fab8377cfb9e30b8a8..0000000000000000000000000000000000000000
|
| --- a/ui/compositor/layer_animation_sequence_unittest.cc
|
| +++ /dev/null
|
| @@ -1,282 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "ui/compositor/layer_animation_sequence.h"
|
| -
|
| -#include "base/basictypes.h"
|
| -#include "base/compiler_specific.h"
|
| -#include "base/memory/scoped_ptr.h"
|
| -#include "base/time/time.h"
|
| -#include "testing/gtest/include/gtest/gtest.h"
|
| -#include "ui/compositor/layer_animation_delegate.h"
|
| -#include "ui/compositor/layer_animation_element.h"
|
| -#include "ui/compositor/test/test_layer_animation_delegate.h"
|
| -#include "ui/compositor/test/test_layer_animation_observer.h"
|
| -#include "ui/compositor/test/test_utils.h"
|
| -#include "ui/gfx/rect.h"
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| -#include "ui/gfx/transform.h"
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| -
|
| -namespace ui {
|
| -
|
| -namespace {
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| -
|
| -// Check that the sequence behaves sanely when it contains no elements.
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| -TEST(LayerAnimationSequenceTest, NoElement) {
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| - LayerAnimationSequence sequence;
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| - base::TimeTicks start_time;
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| - start_time += base::TimeDelta::FromSeconds(1);
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| - sequence.set_start_time(start_time);
|
| - EXPECT_TRUE(sequence.IsFinished(start_time));
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| - EXPECT_EQ(static_cast<LayerAnimationElement::AnimatableProperties>(
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| - LayerAnimationElement::UNKNOWN),
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| - sequence.properties());
|
| - EXPECT_FALSE(sequence.HasConflictingProperty(LayerAnimationElement::UNKNOWN));
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| -}
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| -
|
| -// Check that the sequences progresses the delegate as expected when it contains
|
| -// a single non-threaded element.
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| -TEST(LayerAnimationSequenceTest, SingleElement) {
|
| - LayerAnimationSequence sequence;
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| - TestLayerAnimationDelegate delegate;
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| - float start = 0.0f;
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| - float middle = 0.5f;
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| - float target = 1.0f;
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| - base::TimeTicks start_time;
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| - base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
|
| - sequence.AddElement(
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| - LayerAnimationElement::CreateBrightnessElement(target, delta));
|
| -
|
| - for (int i = 0; i < 2; ++i) {
|
| - start_time += delta;
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| - sequence.set_start_time(start_time);
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| - delegate.SetBrightnessFromAnimation(start);
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| - sequence.Start(&delegate);
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| - sequence.Progress(start_time, &delegate);
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| - EXPECT_FLOAT_EQ(start, delegate.GetBrightnessForAnimation());
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| - sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(500),
|
| - &delegate);
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| - EXPECT_FLOAT_EQ(middle, delegate.GetBrightnessForAnimation());
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| - EXPECT_TRUE(sequence.IsFinished(start_time + delta));
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| - sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(1000),
|
| - &delegate);
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| - EXPECT_FLOAT_EQ(target, delegate.GetBrightnessForAnimation());
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| - }
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| -
|
| - EXPECT_EQ(static_cast<LayerAnimationElement::AnimatableProperties>(
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| - LayerAnimationElement::BRIGHTNESS),
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| - sequence.properties());
|
| -}
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| -
|
| -// Check that the sequences progresses the delegate as expected when it contains
|
| -// a single threaded element.
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| -TEST(LayerAnimationSequenceTest, SingleThreadedElement) {
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| - LayerAnimationSequence sequence;
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| - TestLayerAnimationDelegate delegate;
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| - float start = 0.0f;
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| - float middle = 0.5f;
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| - float target = 1.0f;
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| - base::TimeTicks start_time;
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| - base::TimeTicks effective_start;
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| - base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
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| - sequence.AddElement(
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| - LayerAnimationElement::CreateOpacityElement(target, delta));
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| -
|
| - for (int i = 0; i < 2; ++i) {
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| - int starting_group_id = 1;
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| - sequence.set_animation_group_id(starting_group_id);
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| - start_time = effective_start + delta;
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| - sequence.set_start_time(start_time);
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| - delegate.SetOpacityFromAnimation(start);
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| - sequence.Start(&delegate);
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| - sequence.Progress(start_time, &delegate);
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| - EXPECT_FLOAT_EQ(start, sequence.last_progressed_fraction());
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| - effective_start = start_time + delta;
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| - sequence.OnThreadedAnimationStarted(
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| - cc::AnimationEvent(cc::AnimationEvent::Started,
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| - 0,
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| - sequence.animation_group_id(),
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| - cc::Animation::Opacity,
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| - effective_start));
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| - sequence.Progress(effective_start + delta/2, &delegate);
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| - EXPECT_FLOAT_EQ(middle, sequence.last_progressed_fraction());
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| - EXPECT_TRUE(sequence.IsFinished(effective_start + delta));
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| - sequence.Progress(effective_start + delta, &delegate);
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| - EXPECT_FLOAT_EQ(target, sequence.last_progressed_fraction());
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| - EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation());
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| - }
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| -
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| - EXPECT_EQ(static_cast<LayerAnimationElement::AnimatableProperties>(
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| - LayerAnimationElement::OPACITY),
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| - sequence.properties());
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| -}
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| -
|
| -// Check that the sequences progresses the delegate as expected when it contains
|
| -// multiple elements. Note, see the layer animator tests for cyclic sequences.
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| -TEST(LayerAnimationSequenceTest, MultipleElement) {
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| - LayerAnimationSequence sequence;
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| - TestLayerAnimationDelegate delegate;
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| - float start_opacity = 0.0f;
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| - float target_opacity = 1.0f;
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| - base::TimeTicks start_time;
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| - base::TimeTicks opacity_effective_start;
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| - base::TimeTicks transform_effective_start;
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| - base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
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| - sequence.AddElement(
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| - LayerAnimationElement::CreateOpacityElement(target_opacity, delta));
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| -
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| - // Pause bounds for a second.
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| - sequence.AddElement(LayerAnimationElement::CreatePauseElement(
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| - LayerAnimationElement::BOUNDS, delta));
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| -
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| - gfx::Transform start_transform, target_transform, middle_transform;
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| - start_transform.Rotate(-30.0);
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| - target_transform.Rotate(30.0);
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| -
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| - sequence.AddElement(
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| - LayerAnimationElement::CreateTransformElement(target_transform, delta));
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| -
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| - for (int i = 0; i < 2; ++i) {
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| - int starting_group_id = 1;
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| - sequence.set_animation_group_id(starting_group_id);
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| - start_time = opacity_effective_start + 4 * delta;
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| - sequence.set_start_time(start_time);
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| - delegate.SetOpacityFromAnimation(start_opacity);
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| - delegate.SetTransformFromAnimation(start_transform);
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| -
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| - sequence.Start(&delegate);
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| - sequence.Progress(start_time, &delegate);
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| - EXPECT_FLOAT_EQ(0.0, sequence.last_progressed_fraction());
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| - opacity_effective_start = start_time + delta;
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| - EXPECT_EQ(starting_group_id, sequence.animation_group_id());
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| - sequence.OnThreadedAnimationStarted(
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| - cc::AnimationEvent(cc::AnimationEvent::Started,
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| - 0,
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| - sequence.animation_group_id(),
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| - cc::Animation::Opacity,
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| - opacity_effective_start));
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| - sequence.Progress(opacity_effective_start + delta/2, &delegate);
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| - EXPECT_FLOAT_EQ(0.5, sequence.last_progressed_fraction());
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| - sequence.Progress(opacity_effective_start + delta, &delegate);
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| - EXPECT_FLOAT_EQ(target_opacity, delegate.GetOpacityForAnimation());
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| -
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| - // Now at the start of the pause.
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| - EXPECT_FLOAT_EQ(0.0, sequence.last_progressed_fraction());
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| - TestLayerAnimationDelegate copy = delegate;
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| -
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| - // In the middle of the pause -- nothing should have changed.
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| - sequence.Progress(opacity_effective_start + delta + delta/2,
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| - &delegate);
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| - CheckApproximatelyEqual(delegate.GetBoundsForAnimation(),
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| - copy.GetBoundsForAnimation());
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| - CheckApproximatelyEqual(delegate.GetTransformForAnimation(),
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| - copy.GetTransformForAnimation());
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| - EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(),
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| - copy.GetOpacityForAnimation());
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| -
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| - sequence.Progress(opacity_effective_start + 2 * delta, &delegate);
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| - CheckApproximatelyEqual(start_transform,
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| - delegate.GetTransformForAnimation());
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| - EXPECT_FLOAT_EQ(0.0, sequence.last_progressed_fraction());
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| - transform_effective_start = opacity_effective_start + 3 * delta;
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| - EXPECT_NE(starting_group_id, sequence.animation_group_id());
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| - sequence.OnThreadedAnimationStarted(
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| - cc::AnimationEvent(cc::AnimationEvent::Started,
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| - 0,
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| - sequence.animation_group_id(),
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| - cc::Animation::Transform,
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| - transform_effective_start));
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| - sequence.Progress(transform_effective_start + delta/2, &delegate);
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| - EXPECT_FLOAT_EQ(0.5, sequence.last_progressed_fraction());
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| - EXPECT_TRUE(sequence.IsFinished(transform_effective_start + delta));
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| - sequence.Progress(transform_effective_start + delta, &delegate);
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| - CheckApproximatelyEqual(target_transform,
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| - delegate.GetTransformForAnimation());
|
| - }
|
| -
|
| - EXPECT_EQ(
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| - static_cast<LayerAnimationElement::AnimatableProperties>(
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| - LayerAnimationElement::OPACITY | LayerAnimationElement::TRANSFORM |
|
| - LayerAnimationElement::BOUNDS),
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| - sequence.properties());
|
| -}
|
| -
|
| -// Check that a sequence can still be aborted if it has cycled many times.
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| -TEST(LayerAnimationSequenceTest, AbortingCyclicSequence) {
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| - LayerAnimationSequence sequence;
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| - TestLayerAnimationDelegate delegate;
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| - float start_brightness = 0.0f;
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| - float target_brightness = 1.0f;
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| - base::TimeTicks start_time;
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| - base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
|
| - sequence.AddElement(
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| - LayerAnimationElement::CreateBrightnessElement(target_brightness, delta));
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| -
|
| - sequence.AddElement(
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| - LayerAnimationElement::CreateBrightnessElement(start_brightness, delta));
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| -
|
| - sequence.set_is_cyclic(true);
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| -
|
| - delegate.SetBrightnessFromAnimation(start_brightness);
|
| -
|
| - start_time += delta;
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| - sequence.set_start_time(start_time);
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| - sequence.Start(&delegate);
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| - sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(101000),
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| - &delegate);
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| - EXPECT_FLOAT_EQ(target_brightness, delegate.GetBrightnessForAnimation());
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| - sequence.Abort(&delegate);
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| -
|
| - // Should be able to reuse the sequence after aborting.
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| - delegate.SetBrightnessFromAnimation(start_brightness);
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| - start_time += base::TimeDelta::FromMilliseconds(101000);
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| - sequence.set_start_time(start_time);
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| - sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(100000),
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| - &delegate);
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| - EXPECT_FLOAT_EQ(start_brightness, delegate.GetBrightnessForAnimation());
|
| -}
|
| -
|
| -// Check that a sequence can be 'fast-forwarded' to the end and the target set.
|
| -// Also check that this has no effect if the sequence is cyclic.
|
| -TEST(LayerAnimationSequenceTest, SetTarget) {
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| - LayerAnimationSequence sequence;
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| - TestLayerAnimationDelegate delegate;
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| - float start_opacity = 0.0f;
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| - float target_opacity = 1.0f;
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| - base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
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| - sequence.AddElement(
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| - LayerAnimationElement::CreateOpacityElement(target_opacity, delta));
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| -
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| - LayerAnimationElement::TargetValue target_value(&delegate);
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| - target_value.opacity = start_opacity;
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| - sequence.GetTargetValue(&target_value);
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| - EXPECT_FLOAT_EQ(target_opacity, target_value.opacity);
|
| -
|
| - sequence.set_is_cyclic(true);
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| - target_value.opacity = start_opacity;
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| - sequence.GetTargetValue(&target_value);
|
| - EXPECT_FLOAT_EQ(start_opacity, target_value.opacity);
|
| -}
|
| -
|
| -TEST(LayerAnimationSequenceTest, AddObserver) {
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| - base::TimeTicks start_time;
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| - base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
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| - LayerAnimationSequence sequence;
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| - sequence.AddElement(
|
| - LayerAnimationElement::CreateBrightnessElement(1.0f, delta));
|
| - for (int i = 0; i < 2; ++i) {
|
| - start_time += delta;
|
| - sequence.set_start_time(start_time);
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| - TestLayerAnimationObserver observer;
|
| - TestLayerAnimationDelegate delegate;
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| - sequence.AddObserver(&observer);
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| - EXPECT_TRUE(!observer.last_ended_sequence());
|
| - sequence.Progress(start_time + delta, &delegate);
|
| - EXPECT_EQ(observer.last_ended_sequence(), &sequence);
|
| - sequence.RemoveObserver(&observer);
|
| - }
|
| -}
|
| -
|
| -} // namespace
|
| -
|
| -} // namespace ui
|
|
|