| Index: ui/aura/window.h
|
| diff --git a/ui/aura/window.h b/ui/aura/window.h
|
| deleted file mode 100644
|
| index cb2397c0a2716d1a5383128accbb3e0e08557a22..0000000000000000000000000000000000000000
|
| --- a/ui/aura/window.h
|
| +++ /dev/null
|
| @@ -1,549 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef UI_AURA_WINDOW_H_
|
| -#define UI_AURA_WINDOW_H_
|
| -
|
| -#include <map>
|
| -#include <string>
|
| -#include <vector>
|
| -
|
| -#include "base/basictypes.h"
|
| -#include "base/compiler_specific.h"
|
| -#include "base/memory/scoped_ptr.h"
|
| -#include "base/observer_list.h"
|
| -#include "base/strings/string16.h"
|
| -#include "ui/aura/aura_export.h"
|
| -#include "ui/aura/window_layer_type.h"
|
| -#include "ui/aura/window_observer.h"
|
| -#include "ui/compositor/layer_animator.h"
|
| -#include "ui/compositor/layer_delegate.h"
|
| -#include "ui/compositor/layer_owner.h"
|
| -#include "ui/events/event_constants.h"
|
| -#include "ui/events/event_target.h"
|
| -#include "ui/events/event_targeter.h"
|
| -#include "ui/events/gestures/gesture_types.h"
|
| -#include "ui/gfx/insets.h"
|
| -#include "ui/gfx/native_widget_types.h"
|
| -#include "ui/gfx/rect.h"
|
| -#include "ui/wm/public/window_types.h"
|
| -
|
| -namespace gfx {
|
| -class Display;
|
| -class Transform;
|
| -class Vector2d;
|
| -}
|
| -
|
| -namespace ui {
|
| -class EventHandler;
|
| -class Layer;
|
| -class Texture;
|
| -}
|
| -
|
| -namespace aura {
|
| -
|
| -class LayoutManager;
|
| -class WindowDelegate;
|
| -class WindowObserver;
|
| -class WindowTreeHost;
|
| -
|
| -// Defined in window_property.h (which we do not include)
|
| -template<typename T>
|
| -struct WindowProperty;
|
| -
|
| -namespace test {
|
| -class WindowTestApi;
|
| -}
|
| -
|
| -// Aura window implementation. Interesting events are sent to the
|
| -// WindowDelegate.
|
| -// TODO(beng): resolve ownership.
|
| -class AURA_EXPORT Window : public ui::LayerDelegate,
|
| - public ui::LayerOwner,
|
| - public ui::EventTarget,
|
| - public ui::GestureConsumer {
|
| - public:
|
| - // Used when stacking windows.
|
| - enum StackDirection {
|
| - STACK_ABOVE,
|
| - STACK_BELOW
|
| - };
|
| -
|
| - typedef std::vector<Window*> Windows;
|
| -
|
| - explicit Window(WindowDelegate* delegate);
|
| - ~Window() override;
|
| -
|
| - // Initializes the window. This creates the window's layer.
|
| - void Init(WindowLayerType layer_type);
|
| -
|
| - void set_owned_by_parent(bool owned_by_parent) {
|
| - owned_by_parent_ = owned_by_parent;
|
| - }
|
| - bool owned_by_parent() const { return owned_by_parent_; }
|
| -
|
| - // A type is used to identify a class of Windows and customize behavior such
|
| - // as event handling and parenting. This field should only be consumed by the
|
| - // shell -- Aura itself shouldn't contain type-specific logic.
|
| - ui::wm::WindowType type() const { return type_; }
|
| - void SetType(ui::wm::WindowType type);
|
| -
|
| - int id() const { return id_; }
|
| - void set_id(int id) { id_ = id; }
|
| -
|
| - const std::string& name() const { return name_; }
|
| - void SetName(const std::string& name);
|
| -
|
| - const base::string16 title() const { return title_; }
|
| - void SetTitle(const base::string16& title);
|
| -
|
| - bool transparent() const { return transparent_; }
|
| - void SetTransparent(bool transparent);
|
| -
|
| - // See description in Layer::SetFillsBoundsCompletely.
|
| - void SetFillsBoundsCompletely(bool fills_bounds);
|
| -
|
| - WindowDelegate* delegate() { return delegate_; }
|
| - const WindowDelegate* delegate() const { return delegate_; }
|
| -
|
| - const gfx::Rect& bounds() const { return bounds_; }
|
| -
|
| - Window* parent() { return parent_; }
|
| - const Window* parent() const { return parent_; }
|
| -
|
| - // Returns the root Window that contains this Window. The root Window is
|
| - // defined as the Window that has a dispatcher. These functions return NULL if
|
| - // the Window is contained in a hierarchy that does not have a dispatcher at
|
| - // its root.
|
| - Window* GetRootWindow();
|
| - const Window* GetRootWindow() const;
|
| -
|
| - WindowTreeHost* GetHost();
|
| - const WindowTreeHost* GetHost() const;
|
| - void set_host(WindowTreeHost* host) { host_ = host; }
|
| - bool IsRootWindow() const { return !!host_; }
|
| -
|
| - // The Window does not own this object.
|
| - void set_user_data(void* user_data) { user_data_ = user_data; }
|
| - void* user_data() const { return user_data_; }
|
| -
|
| - // Changes the visibility of the window.
|
| - void Show();
|
| - void Hide();
|
| - // Returns true if this window and all its ancestors are visible.
|
| - bool IsVisible() const;
|
| - // Returns the visibility requested by this window. IsVisible() takes into
|
| - // account the visibility of the layer and ancestors, where as this tracks
|
| - // whether Show() without a Hide() has been invoked.
|
| - bool TargetVisibility() const { return visible_; }
|
| -
|
| - // Returns the window's bounds in root window's coordinates.
|
| - gfx::Rect GetBoundsInRootWindow() const;
|
| -
|
| - // Returns the window's bounds in screen coordinates.
|
| - // How the root window's coordinates is mapped to screen's coordinates
|
| - // is platform dependent and defined in the implementation of the
|
| - // |aura::client::ScreenPositionClient| interface.
|
| - gfx::Rect GetBoundsInScreen() const;
|
| -
|
| - void SetTransform(const gfx::Transform& transform);
|
| -
|
| - // Assigns a LayoutManager to size and place child windows.
|
| - // The Window takes ownership of the LayoutManager.
|
| - void SetLayoutManager(LayoutManager* layout_manager);
|
| - LayoutManager* layout_manager() { return layout_manager_.get(); }
|
| -
|
| - // Sets a new event-targeter for the window, and returns the previous
|
| - // event-targeter.
|
| - scoped_ptr<ui::EventTargeter> SetEventTargeter(
|
| - scoped_ptr<ui::EventTargeter> targeter);
|
| -
|
| - // Changes the bounds of the window. If present, the window's parent's
|
| - // LayoutManager may adjust the bounds.
|
| - void SetBounds(const gfx::Rect& new_bounds);
|
| -
|
| - // Changes the bounds of the window in the screen coordintates.
|
| - // If present, the window's parent's LayoutManager may adjust the bounds.
|
| - void SetBoundsInScreen(const gfx::Rect& new_bounds_in_screen_coords,
|
| - const gfx::Display& dst_display);
|
| -
|
| - // Returns the target bounds of the window. If the window's layer is
|
| - // not animating, it simply returns the current bounds.
|
| - gfx::Rect GetTargetBounds() const;
|
| -
|
| - // Marks the a portion of window as needing to be painted.
|
| - void SchedulePaintInRect(const gfx::Rect& rect);
|
| -
|
| - // Stacks the specified child of this Window at the front of the z-order.
|
| - void StackChildAtTop(Window* child);
|
| -
|
| - // Stacks |child| above |target|. Does nothing if |child| is already above
|
| - // |target|. Does not stack on top of windows with NULL layer delegates,
|
| - // see WindowTest.StackingMadrigal for details.
|
| - void StackChildAbove(Window* child, Window* target);
|
| -
|
| - // Stacks the specified child of this window at the bottom of the z-order.
|
| - void StackChildAtBottom(Window* child);
|
| -
|
| - // Stacks |child| below |target|. Does nothing if |child| is already below
|
| - // |target|.
|
| - void StackChildBelow(Window* child, Window* target);
|
| -
|
| - // Tree operations.
|
| - void AddChild(Window* child);
|
| - void RemoveChild(Window* child);
|
| -
|
| - const Windows& children() const { return children_; }
|
| -
|
| - // Returns true if this Window contains |other| somewhere in its children.
|
| - bool Contains(const Window* other) const;
|
| -
|
| - // Retrieves the first-level child with the specified id, or NULL if no first-
|
| - // level child is found matching |id|.
|
| - Window* GetChildById(int id);
|
| - const Window* GetChildById(int id) const;
|
| -
|
| - // Converts |point| from |source|'s coordinates to |target|'s. If |source| is
|
| - // NULL, the function returns without modifying |point|. |target| cannot be
|
| - // NULL.
|
| - static void ConvertPointToTarget(const Window* source,
|
| - const Window* target,
|
| - gfx::Point* point);
|
| - static void ConvertRectToTarget(const Window* source,
|
| - const Window* target,
|
| - gfx::Rect* rect);
|
| -
|
| - // Moves the cursor to the specified location relative to the window.
|
| - void MoveCursorTo(const gfx::Point& point_in_window);
|
| -
|
| - // Returns the cursor for the specified point, in window coordinates.
|
| - gfx::NativeCursor GetCursor(const gfx::Point& point) const;
|
| -
|
| - // Add/remove observer.
|
| - void AddObserver(WindowObserver* observer);
|
| - void RemoveObserver(WindowObserver* observer);
|
| - bool HasObserver(WindowObserver* observer);
|
| -
|
| - void set_ignore_events(bool ignore_events) { ignore_events_ = ignore_events; }
|
| - bool ignore_events() const { return ignore_events_; }
|
| -
|
| - // Sets the window to grab hits for an area extending |insets| pixels inside
|
| - // its bounds (even if that inner region overlaps a child window). This can be
|
| - // used to create an invisible non-client area that overlaps the client area.
|
| - void set_hit_test_bounds_override_inner(const gfx::Insets& insets) {
|
| - hit_test_bounds_override_inner_ = insets;
|
| - }
|
| - gfx::Insets hit_test_bounds_override_inner() const {
|
| - return hit_test_bounds_override_inner_;
|
| - }
|
| -
|
| - // Returns true if the |point_in_root| in root window's coordinate falls
|
| - // within this window's bounds. Returns false if the window is detached
|
| - // from root window.
|
| - bool ContainsPointInRoot(const gfx::Point& point_in_root) const;
|
| -
|
| - // Returns true if relative-to-this-Window's-origin |local_point| falls
|
| - // within this Window's bounds.
|
| - bool ContainsPoint(const gfx::Point& local_point) const;
|
| -
|
| - // Returns the Window that most closely encloses |local_point| for the
|
| - // purposes of event targeting.
|
| - Window* GetEventHandlerForPoint(const gfx::Point& local_point);
|
| -
|
| - // Returns the topmost Window with a delegate containing |local_point|.
|
| - Window* GetTopWindowContainingPoint(const gfx::Point& local_point);
|
| -
|
| - // Returns this window's toplevel window (the highest-up-the-tree anscestor
|
| - // that has a delegate set). The toplevel window may be |this|.
|
| - Window* GetToplevelWindow();
|
| -
|
| - // Claims or relinquishes the claim to focus.
|
| - void Focus();
|
| - void Blur();
|
| -
|
| - // Returns true if the Window is currently the focused window.
|
| - bool HasFocus() const;
|
| -
|
| - // Returns true if the Window can be focused.
|
| - bool CanFocus() const;
|
| -
|
| - // Returns true if the Window can receive events.
|
| - bool CanReceiveEvents() const;
|
| -
|
| - // Does a capture on the window. This does nothing if the window isn't showing
|
| - // (VISIBILITY_SHOWN) or isn't contained in a valid window hierarchy.
|
| - void SetCapture();
|
| -
|
| - // Releases a capture.
|
| - void ReleaseCapture();
|
| -
|
| - // Returns true if this window has capture.
|
| - bool HasCapture();
|
| -
|
| - // Suppresses painting window content by disgarding damaged rect and ignoring
|
| - // new paint requests. This is a one way operation and there is no way to
|
| - // reenable painting.
|
| - void SuppressPaint();
|
| -
|
| - // Sets the |value| of the given window |property|. Setting to the default
|
| - // value (e.g., NULL) removes the property. The caller is responsible for the
|
| - // lifetime of any object set as a property on the Window.
|
| - template<typename T>
|
| - void SetProperty(const WindowProperty<T>* property, T value);
|
| -
|
| - // Returns the value of the given window |property|. Returns the
|
| - // property-specific default value if the property was not previously set.
|
| - template<typename T>
|
| - T GetProperty(const WindowProperty<T>* property) const;
|
| -
|
| - // Sets the |property| to its default value. Useful for avoiding a cast when
|
| - // setting to NULL.
|
| - template<typename T>
|
| - void ClearProperty(const WindowProperty<T>* property);
|
| -
|
| - // NativeWidget::[GS]etNativeWindowProperty use strings as keys, and this is
|
| - // difficult to change while retaining compatibility with other platforms.
|
| - // TODO(benrg): Find a better solution.
|
| - void SetNativeWindowProperty(const char* key, void* value);
|
| - void* GetNativeWindowProperty(const char* key) const;
|
| -
|
| - // Type of a function to delete a property that this window owns.
|
| - typedef void (*PropertyDeallocator)(int64 value);
|
| -
|
| - // Overridden from ui::LayerDelegate:
|
| - void OnDeviceScaleFactorChanged(float device_scale_factor) override;
|
| -
|
| -#if !defined(NDEBUG)
|
| - // These methods are useful when debugging.
|
| - std::string GetDebugInfo() const;
|
| - void PrintWindowHierarchy(int depth) const;
|
| -#endif
|
| -
|
| - // Returns true if there was state needing to be cleaned up.
|
| - bool CleanupGestureState();
|
| -
|
| - protected:
|
| - // Deletes (or removes if not owned by parent) all child windows. Intended for
|
| - // use from the destructor.
|
| - void RemoveOrDestroyChildren();
|
| -
|
| - private:
|
| - friend class test::WindowTestApi;
|
| - friend class LayoutManager;
|
| - friend class WindowTargeter;
|
| -
|
| - // Called by the public {Set,Get,Clear}Property functions.
|
| - int64 SetPropertyInternal(const void* key,
|
| - const char* name,
|
| - PropertyDeallocator deallocator,
|
| - int64 value,
|
| - int64 default_value);
|
| - int64 GetPropertyInternal(const void* key, int64 default_value) const;
|
| -
|
| - // Returns true if the mouse pointer at relative-to-this-Window's-origin
|
| - // |local_point| can trigger an event for this Window.
|
| - // TODO(beng): A Window can supply a hit-test mask to cause some portions of
|
| - // itself to not trigger events, causing the events to fall through to the
|
| - // Window behind.
|
| - bool HitTest(const gfx::Point& local_point);
|
| -
|
| - // Changes the bounds of the window without condition.
|
| - void SetBoundsInternal(const gfx::Rect& new_bounds);
|
| -
|
| - // Updates the visible state of the layer, but does not make visible-state
|
| - // specific changes. Called from Show()/Hide().
|
| - void SetVisible(bool visible);
|
| -
|
| - // Schedules a paint for the Window's entire bounds.
|
| - void SchedulePaint();
|
| -
|
| - // Asks the delegate to paint the window and invokes PaintLayerlessChildren()
|
| - // to paint any children with no layers.
|
| - void Paint(gfx::Canvas* canvas);
|
| -
|
| - // Paints any layerless children to |canvas|.
|
| - void PaintLayerlessChildren(gfx::Canvas* canvas);
|
| -
|
| - // Gets a Window (either this one or a subwindow) containing |local_point|.
|
| - // If |return_tightest| is true, returns the tightest-containing (i.e.
|
| - // furthest down the hierarchy) Window containing the point; otherwise,
|
| - // returns the loosest. If |for_event_handling| is true, then hit-test masks
|
| - // are honored; otherwise, only bounds checks are performed.
|
| - Window* GetWindowForPoint(const gfx::Point& local_point,
|
| - bool return_tightest,
|
| - bool for_event_handling);
|
| -
|
| - // Implementation of RemoveChild(). If |child| is being removed as the result
|
| - // of an add, |new_parent| is the new parent |child| is going to be parented
|
| - // to.
|
| - void RemoveChildImpl(Window* child, Window* new_parent);
|
| -
|
| - // If this Window has a layer the layer's parent is set to NULL, otherwise
|
| - // UnparentLayers() is invoked on all the children. |offset| is the offset
|
| - // relative to the nearest ancestor with a layer.
|
| - void UnparentLayers(bool has_layerless_ancestor,
|
| - const gfx::Vector2d& offset);
|
| -
|
| - // If this Window has a layer it is added to |parent| and the origin set to
|
| - // |offset|. Otherwise this recurses through the children invoking
|
| - // ReparentLayers(). The net effect is both setting the parent of layers to
|
| - // |parent| as well as updating bounds of windows with a layerless ancestor.
|
| - void ReparentLayers(ui::Layer* parent, const gfx::Vector2d& offset);
|
| -
|
| - // Offsets the first encountered Windows with layers by |offset|. This
|
| - // recurses through all layerless Windows, stopping at windows with layers.
|
| - void OffsetLayerBounds(const gfx::Vector2d& offset);
|
| -
|
| - // Called when this window's parent has changed.
|
| - void OnParentChanged();
|
| -
|
| - // The various stacking functions call into this to do the actual stacking.
|
| - void StackChildRelativeTo(Window* child,
|
| - Window* target,
|
| - StackDirection direction);
|
| -
|
| - // Invoked from StackChildRelativeTo() to stack the layers appropriately
|
| - // when stacking |child| relative to |target|.
|
| - void StackChildLayerRelativeTo(Window* child,
|
| - Window* target,
|
| - StackDirection direction);
|
| -
|
| - // Called when this window's stacking order among its siblings is changed.
|
| - void OnStackingChanged();
|
| -
|
| - // Notifies observers registered with this Window (and its subtree) when the
|
| - // Window has been added or is about to be removed from a RootWindow.
|
| - void NotifyRemovingFromRootWindow(Window* new_root);
|
| - void NotifyAddedToRootWindow();
|
| -
|
| - // Methods implementing hierarchy change notifications. See WindowObserver for
|
| - // more details.
|
| - void NotifyWindowHierarchyChange(
|
| - const WindowObserver::HierarchyChangeParams& params);
|
| - // Notifies this window and its child hierarchy.
|
| - void NotifyWindowHierarchyChangeDown(
|
| - const WindowObserver::HierarchyChangeParams& params);
|
| - // Notifies this window and its parent hierarchy.
|
| - void NotifyWindowHierarchyChangeUp(
|
| - const WindowObserver::HierarchyChangeParams& params);
|
| - // Notifies this window's observers.
|
| - void NotifyWindowHierarchyChangeAtReceiver(
|
| - const WindowObserver::HierarchyChangeParams& params);
|
| -
|
| - // Methods implementing visibility change notifications. See WindowObserver
|
| - // for more details.
|
| - void NotifyWindowVisibilityChanged(aura::Window* target, bool visible);
|
| - // Notifies this window's observers. Returns false if |this| was deleted
|
| - // during the call (by an observer), otherwise true.
|
| - bool NotifyWindowVisibilityChangedAtReceiver(aura::Window* target,
|
| - bool visible);
|
| - // Notifies this window and its child hierarchy. Returns false if
|
| - // |this| was deleted during the call (by an observer), otherwise
|
| - // true.
|
| - bool NotifyWindowVisibilityChangedDown(aura::Window* target, bool visible);
|
| - // Notifies this window and its parent hierarchy.
|
| - void NotifyWindowVisibilityChangedUp(aura::Window* target, bool visible);
|
| -
|
| - // Notifies this window and its child hierarchy of a transform applied to
|
| - // |source|.
|
| - void NotifyAncestorWindowTransformed(Window* source);
|
| -
|
| - // Invoked when the bounds of the window changes. This may be invoked directly
|
| - // by us, or from the closure returned by PrepareForLayerBoundsChange() after
|
| - // the bounds of the layer has changed. |old_bounds| is the previous bounds.
|
| - void OnWindowBoundsChanged(const gfx::Rect& old_bounds);
|
| -
|
| - // Overridden from ui::LayerDelegate:
|
| - void OnPaintLayer(gfx::Canvas* canvas) override;
|
| - void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override;
|
| - base::Closure PrepareForLayerBoundsChange() override;
|
| -
|
| - // Overridden from ui::EventTarget:
|
| - bool CanAcceptEvent(const ui::Event& event) override;
|
| - EventTarget* GetParentTarget() override;
|
| - scoped_ptr<ui::EventTargetIterator> GetChildIterator() override;
|
| - ui::EventTargeter* GetEventTargeter() override;
|
| - void ConvertEventToTarget(ui::EventTarget* target,
|
| - ui::LocatedEvent* event) override;
|
| -
|
| - // Updates the layer name based on the window's name and id.
|
| - void UpdateLayerName();
|
| -
|
| - // Returns true if the mouse is currently within our bounds.
|
| - bool ContainsMouse();
|
| -
|
| - // Returns the first ancestor (starting at |this|) with a layer. |offset| is
|
| - // set to the offset from |this| to the first ancestor with a layer. |offset|
|
| - // may be NULL.
|
| - Window* GetAncestorWithLayer(gfx::Vector2d* offset) {
|
| - return const_cast<Window*>(
|
| - const_cast<const Window*>(this)->GetAncestorWithLayer(offset));
|
| - }
|
| - const Window* GetAncestorWithLayer(gfx::Vector2d* offset) const;
|
| -
|
| - // Bounds of this window relative to the parent. This is cached as the bounds
|
| - // of the Layer and Window are not necessarily the same. In particular bounds
|
| - // of the Layer are relative to the first ancestor with a Layer, where as this
|
| - // is relative to the parent Window.
|
| - gfx::Rect bounds_;
|
| -
|
| - WindowTreeHost* host_;
|
| -
|
| - ui::wm::WindowType type_;
|
| -
|
| - // True if the Window is owned by its parent - i.e. it will be deleted by its
|
| - // parent during its parents destruction. True is the default.
|
| - bool owned_by_parent_;
|
| -
|
| - WindowDelegate* delegate_;
|
| -
|
| - // The Window's parent.
|
| - Window* parent_;
|
| -
|
| - // Child windows. Topmost is last.
|
| - Windows children_;
|
| -
|
| - // The visibility state of the window as set by Show()/Hide(). This may differ
|
| - // from the visibility of the underlying layer, which may remain visible after
|
| - // the window is hidden (e.g. to animate its disappearance).
|
| - bool visible_;
|
| -
|
| - int id_;
|
| - std::string name_;
|
| -
|
| - base::string16 title_;
|
| -
|
| - // Whether layer is initialized as non-opaque.
|
| - bool transparent_;
|
| -
|
| - scoped_ptr<LayoutManager> layout_manager_;
|
| - scoped_ptr<ui::EventTargeter> targeter_;
|
| -
|
| - void* user_data_;
|
| -
|
| - // Makes the window pass all events through to any windows behind it.
|
| - bool ignore_events_;
|
| -
|
| - // See set_hit_test_bounds_override_inner().
|
| - gfx::Insets hit_test_bounds_override_inner_;
|
| -
|
| - ObserverList<WindowObserver, true> observers_;
|
| -
|
| - // Value struct to keep the name and deallocator for this property.
|
| - // Key cannot be used for this purpose because it can be char* or
|
| - // WindowProperty<>.
|
| - struct Value {
|
| - const char* name;
|
| - int64 value;
|
| - PropertyDeallocator deallocator;
|
| - };
|
| -
|
| - std::map<const void*, Value> prop_map_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(Window);
|
| -};
|
| -
|
| -} // namespace aura
|
| -
|
| -#endif // UI_AURA_WINDOW_H_
|
|
|