Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(673)

Unified Diff: ui/aura/window.h

Issue 851853002: It is time. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Trying to reup because the last upload failed. Created 5 years, 11 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « ui/aura/test/window_test_api.cc ('k') | ui/aura/window.cc » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: ui/aura/window.h
diff --git a/ui/aura/window.h b/ui/aura/window.h
deleted file mode 100644
index cb2397c0a2716d1a5383128accbb3e0e08557a22..0000000000000000000000000000000000000000
--- a/ui/aura/window.h
+++ /dev/null
@@ -1,549 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef UI_AURA_WINDOW_H_
-#define UI_AURA_WINDOW_H_
-
-#include <map>
-#include <string>
-#include <vector>
-
-#include "base/basictypes.h"
-#include "base/compiler_specific.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/observer_list.h"
-#include "base/strings/string16.h"
-#include "ui/aura/aura_export.h"
-#include "ui/aura/window_layer_type.h"
-#include "ui/aura/window_observer.h"
-#include "ui/compositor/layer_animator.h"
-#include "ui/compositor/layer_delegate.h"
-#include "ui/compositor/layer_owner.h"
-#include "ui/events/event_constants.h"
-#include "ui/events/event_target.h"
-#include "ui/events/event_targeter.h"
-#include "ui/events/gestures/gesture_types.h"
-#include "ui/gfx/insets.h"
-#include "ui/gfx/native_widget_types.h"
-#include "ui/gfx/rect.h"
-#include "ui/wm/public/window_types.h"
-
-namespace gfx {
-class Display;
-class Transform;
-class Vector2d;
-}
-
-namespace ui {
-class EventHandler;
-class Layer;
-class Texture;
-}
-
-namespace aura {
-
-class LayoutManager;
-class WindowDelegate;
-class WindowObserver;
-class WindowTreeHost;
-
-// Defined in window_property.h (which we do not include)
-template<typename T>
-struct WindowProperty;
-
-namespace test {
-class WindowTestApi;
-}
-
-// Aura window implementation. Interesting events are sent to the
-// WindowDelegate.
-// TODO(beng): resolve ownership.
-class AURA_EXPORT Window : public ui::LayerDelegate,
- public ui::LayerOwner,
- public ui::EventTarget,
- public ui::GestureConsumer {
- public:
- // Used when stacking windows.
- enum StackDirection {
- STACK_ABOVE,
- STACK_BELOW
- };
-
- typedef std::vector<Window*> Windows;
-
- explicit Window(WindowDelegate* delegate);
- ~Window() override;
-
- // Initializes the window. This creates the window's layer.
- void Init(WindowLayerType layer_type);
-
- void set_owned_by_parent(bool owned_by_parent) {
- owned_by_parent_ = owned_by_parent;
- }
- bool owned_by_parent() const { return owned_by_parent_; }
-
- // A type is used to identify a class of Windows and customize behavior such
- // as event handling and parenting. This field should only be consumed by the
- // shell -- Aura itself shouldn't contain type-specific logic.
- ui::wm::WindowType type() const { return type_; }
- void SetType(ui::wm::WindowType type);
-
- int id() const { return id_; }
- void set_id(int id) { id_ = id; }
-
- const std::string& name() const { return name_; }
- void SetName(const std::string& name);
-
- const base::string16 title() const { return title_; }
- void SetTitle(const base::string16& title);
-
- bool transparent() const { return transparent_; }
- void SetTransparent(bool transparent);
-
- // See description in Layer::SetFillsBoundsCompletely.
- void SetFillsBoundsCompletely(bool fills_bounds);
-
- WindowDelegate* delegate() { return delegate_; }
- const WindowDelegate* delegate() const { return delegate_; }
-
- const gfx::Rect& bounds() const { return bounds_; }
-
- Window* parent() { return parent_; }
- const Window* parent() const { return parent_; }
-
- // Returns the root Window that contains this Window. The root Window is
- // defined as the Window that has a dispatcher. These functions return NULL if
- // the Window is contained in a hierarchy that does not have a dispatcher at
- // its root.
- Window* GetRootWindow();
- const Window* GetRootWindow() const;
-
- WindowTreeHost* GetHost();
- const WindowTreeHost* GetHost() const;
- void set_host(WindowTreeHost* host) { host_ = host; }
- bool IsRootWindow() const { return !!host_; }
-
- // The Window does not own this object.
- void set_user_data(void* user_data) { user_data_ = user_data; }
- void* user_data() const { return user_data_; }
-
- // Changes the visibility of the window.
- void Show();
- void Hide();
- // Returns true if this window and all its ancestors are visible.
- bool IsVisible() const;
- // Returns the visibility requested by this window. IsVisible() takes into
- // account the visibility of the layer and ancestors, where as this tracks
- // whether Show() without a Hide() has been invoked.
- bool TargetVisibility() const { return visible_; }
-
- // Returns the window's bounds in root window's coordinates.
- gfx::Rect GetBoundsInRootWindow() const;
-
- // Returns the window's bounds in screen coordinates.
- // How the root window's coordinates is mapped to screen's coordinates
- // is platform dependent and defined in the implementation of the
- // |aura::client::ScreenPositionClient| interface.
- gfx::Rect GetBoundsInScreen() const;
-
- void SetTransform(const gfx::Transform& transform);
-
- // Assigns a LayoutManager to size and place child windows.
- // The Window takes ownership of the LayoutManager.
- void SetLayoutManager(LayoutManager* layout_manager);
- LayoutManager* layout_manager() { return layout_manager_.get(); }
-
- // Sets a new event-targeter for the window, and returns the previous
- // event-targeter.
- scoped_ptr<ui::EventTargeter> SetEventTargeter(
- scoped_ptr<ui::EventTargeter> targeter);
-
- // Changes the bounds of the window. If present, the window's parent's
- // LayoutManager may adjust the bounds.
- void SetBounds(const gfx::Rect& new_bounds);
-
- // Changes the bounds of the window in the screen coordintates.
- // If present, the window's parent's LayoutManager may adjust the bounds.
- void SetBoundsInScreen(const gfx::Rect& new_bounds_in_screen_coords,
- const gfx::Display& dst_display);
-
- // Returns the target bounds of the window. If the window's layer is
- // not animating, it simply returns the current bounds.
- gfx::Rect GetTargetBounds() const;
-
- // Marks the a portion of window as needing to be painted.
- void SchedulePaintInRect(const gfx::Rect& rect);
-
- // Stacks the specified child of this Window at the front of the z-order.
- void StackChildAtTop(Window* child);
-
- // Stacks |child| above |target|. Does nothing if |child| is already above
- // |target|. Does not stack on top of windows with NULL layer delegates,
- // see WindowTest.StackingMadrigal for details.
- void StackChildAbove(Window* child, Window* target);
-
- // Stacks the specified child of this window at the bottom of the z-order.
- void StackChildAtBottom(Window* child);
-
- // Stacks |child| below |target|. Does nothing if |child| is already below
- // |target|.
- void StackChildBelow(Window* child, Window* target);
-
- // Tree operations.
- void AddChild(Window* child);
- void RemoveChild(Window* child);
-
- const Windows& children() const { return children_; }
-
- // Returns true if this Window contains |other| somewhere in its children.
- bool Contains(const Window* other) const;
-
- // Retrieves the first-level child with the specified id, or NULL if no first-
- // level child is found matching |id|.
- Window* GetChildById(int id);
- const Window* GetChildById(int id) const;
-
- // Converts |point| from |source|'s coordinates to |target|'s. If |source| is
- // NULL, the function returns without modifying |point|. |target| cannot be
- // NULL.
- static void ConvertPointToTarget(const Window* source,
- const Window* target,
- gfx::Point* point);
- static void ConvertRectToTarget(const Window* source,
- const Window* target,
- gfx::Rect* rect);
-
- // Moves the cursor to the specified location relative to the window.
- void MoveCursorTo(const gfx::Point& point_in_window);
-
- // Returns the cursor for the specified point, in window coordinates.
- gfx::NativeCursor GetCursor(const gfx::Point& point) const;
-
- // Add/remove observer.
- void AddObserver(WindowObserver* observer);
- void RemoveObserver(WindowObserver* observer);
- bool HasObserver(WindowObserver* observer);
-
- void set_ignore_events(bool ignore_events) { ignore_events_ = ignore_events; }
- bool ignore_events() const { return ignore_events_; }
-
- // Sets the window to grab hits for an area extending |insets| pixels inside
- // its bounds (even if that inner region overlaps a child window). This can be
- // used to create an invisible non-client area that overlaps the client area.
- void set_hit_test_bounds_override_inner(const gfx::Insets& insets) {
- hit_test_bounds_override_inner_ = insets;
- }
- gfx::Insets hit_test_bounds_override_inner() const {
- return hit_test_bounds_override_inner_;
- }
-
- // Returns true if the |point_in_root| in root window's coordinate falls
- // within this window's bounds. Returns false if the window is detached
- // from root window.
- bool ContainsPointInRoot(const gfx::Point& point_in_root) const;
-
- // Returns true if relative-to-this-Window's-origin |local_point| falls
- // within this Window's bounds.
- bool ContainsPoint(const gfx::Point& local_point) const;
-
- // Returns the Window that most closely encloses |local_point| for the
- // purposes of event targeting.
- Window* GetEventHandlerForPoint(const gfx::Point& local_point);
-
- // Returns the topmost Window with a delegate containing |local_point|.
- Window* GetTopWindowContainingPoint(const gfx::Point& local_point);
-
- // Returns this window's toplevel window (the highest-up-the-tree anscestor
- // that has a delegate set). The toplevel window may be |this|.
- Window* GetToplevelWindow();
-
- // Claims or relinquishes the claim to focus.
- void Focus();
- void Blur();
-
- // Returns true if the Window is currently the focused window.
- bool HasFocus() const;
-
- // Returns true if the Window can be focused.
- bool CanFocus() const;
-
- // Returns true if the Window can receive events.
- bool CanReceiveEvents() const;
-
- // Does a capture on the window. This does nothing if the window isn't showing
- // (VISIBILITY_SHOWN) or isn't contained in a valid window hierarchy.
- void SetCapture();
-
- // Releases a capture.
- void ReleaseCapture();
-
- // Returns true if this window has capture.
- bool HasCapture();
-
- // Suppresses painting window content by disgarding damaged rect and ignoring
- // new paint requests. This is a one way operation and there is no way to
- // reenable painting.
- void SuppressPaint();
-
- // Sets the |value| of the given window |property|. Setting to the default
- // value (e.g., NULL) removes the property. The caller is responsible for the
- // lifetime of any object set as a property on the Window.
- template<typename T>
- void SetProperty(const WindowProperty<T>* property, T value);
-
- // Returns the value of the given window |property|. Returns the
- // property-specific default value if the property was not previously set.
- template<typename T>
- T GetProperty(const WindowProperty<T>* property) const;
-
- // Sets the |property| to its default value. Useful for avoiding a cast when
- // setting to NULL.
- template<typename T>
- void ClearProperty(const WindowProperty<T>* property);
-
- // NativeWidget::[GS]etNativeWindowProperty use strings as keys, and this is
- // difficult to change while retaining compatibility with other platforms.
- // TODO(benrg): Find a better solution.
- void SetNativeWindowProperty(const char* key, void* value);
- void* GetNativeWindowProperty(const char* key) const;
-
- // Type of a function to delete a property that this window owns.
- typedef void (*PropertyDeallocator)(int64 value);
-
- // Overridden from ui::LayerDelegate:
- void OnDeviceScaleFactorChanged(float device_scale_factor) override;
-
-#if !defined(NDEBUG)
- // These methods are useful when debugging.
- std::string GetDebugInfo() const;
- void PrintWindowHierarchy(int depth) const;
-#endif
-
- // Returns true if there was state needing to be cleaned up.
- bool CleanupGestureState();
-
- protected:
- // Deletes (or removes if not owned by parent) all child windows. Intended for
- // use from the destructor.
- void RemoveOrDestroyChildren();
-
- private:
- friend class test::WindowTestApi;
- friend class LayoutManager;
- friend class WindowTargeter;
-
- // Called by the public {Set,Get,Clear}Property functions.
- int64 SetPropertyInternal(const void* key,
- const char* name,
- PropertyDeallocator deallocator,
- int64 value,
- int64 default_value);
- int64 GetPropertyInternal(const void* key, int64 default_value) const;
-
- // Returns true if the mouse pointer at relative-to-this-Window's-origin
- // |local_point| can trigger an event for this Window.
- // TODO(beng): A Window can supply a hit-test mask to cause some portions of
- // itself to not trigger events, causing the events to fall through to the
- // Window behind.
- bool HitTest(const gfx::Point& local_point);
-
- // Changes the bounds of the window without condition.
- void SetBoundsInternal(const gfx::Rect& new_bounds);
-
- // Updates the visible state of the layer, but does not make visible-state
- // specific changes. Called from Show()/Hide().
- void SetVisible(bool visible);
-
- // Schedules a paint for the Window's entire bounds.
- void SchedulePaint();
-
- // Asks the delegate to paint the window and invokes PaintLayerlessChildren()
- // to paint any children with no layers.
- void Paint(gfx::Canvas* canvas);
-
- // Paints any layerless children to |canvas|.
- void PaintLayerlessChildren(gfx::Canvas* canvas);
-
- // Gets a Window (either this one or a subwindow) containing |local_point|.
- // If |return_tightest| is true, returns the tightest-containing (i.e.
- // furthest down the hierarchy) Window containing the point; otherwise,
- // returns the loosest. If |for_event_handling| is true, then hit-test masks
- // are honored; otherwise, only bounds checks are performed.
- Window* GetWindowForPoint(const gfx::Point& local_point,
- bool return_tightest,
- bool for_event_handling);
-
- // Implementation of RemoveChild(). If |child| is being removed as the result
- // of an add, |new_parent| is the new parent |child| is going to be parented
- // to.
- void RemoveChildImpl(Window* child, Window* new_parent);
-
- // If this Window has a layer the layer's parent is set to NULL, otherwise
- // UnparentLayers() is invoked on all the children. |offset| is the offset
- // relative to the nearest ancestor with a layer.
- void UnparentLayers(bool has_layerless_ancestor,
- const gfx::Vector2d& offset);
-
- // If this Window has a layer it is added to |parent| and the origin set to
- // |offset|. Otherwise this recurses through the children invoking
- // ReparentLayers(). The net effect is both setting the parent of layers to
- // |parent| as well as updating bounds of windows with a layerless ancestor.
- void ReparentLayers(ui::Layer* parent, const gfx::Vector2d& offset);
-
- // Offsets the first encountered Windows with layers by |offset|. This
- // recurses through all layerless Windows, stopping at windows with layers.
- void OffsetLayerBounds(const gfx::Vector2d& offset);
-
- // Called when this window's parent has changed.
- void OnParentChanged();
-
- // The various stacking functions call into this to do the actual stacking.
- void StackChildRelativeTo(Window* child,
- Window* target,
- StackDirection direction);
-
- // Invoked from StackChildRelativeTo() to stack the layers appropriately
- // when stacking |child| relative to |target|.
- void StackChildLayerRelativeTo(Window* child,
- Window* target,
- StackDirection direction);
-
- // Called when this window's stacking order among its siblings is changed.
- void OnStackingChanged();
-
- // Notifies observers registered with this Window (and its subtree) when the
- // Window has been added or is about to be removed from a RootWindow.
- void NotifyRemovingFromRootWindow(Window* new_root);
- void NotifyAddedToRootWindow();
-
- // Methods implementing hierarchy change notifications. See WindowObserver for
- // more details.
- void NotifyWindowHierarchyChange(
- const WindowObserver::HierarchyChangeParams& params);
- // Notifies this window and its child hierarchy.
- void NotifyWindowHierarchyChangeDown(
- const WindowObserver::HierarchyChangeParams& params);
- // Notifies this window and its parent hierarchy.
- void NotifyWindowHierarchyChangeUp(
- const WindowObserver::HierarchyChangeParams& params);
- // Notifies this window's observers.
- void NotifyWindowHierarchyChangeAtReceiver(
- const WindowObserver::HierarchyChangeParams& params);
-
- // Methods implementing visibility change notifications. See WindowObserver
- // for more details.
- void NotifyWindowVisibilityChanged(aura::Window* target, bool visible);
- // Notifies this window's observers. Returns false if |this| was deleted
- // during the call (by an observer), otherwise true.
- bool NotifyWindowVisibilityChangedAtReceiver(aura::Window* target,
- bool visible);
- // Notifies this window and its child hierarchy. Returns false if
- // |this| was deleted during the call (by an observer), otherwise
- // true.
- bool NotifyWindowVisibilityChangedDown(aura::Window* target, bool visible);
- // Notifies this window and its parent hierarchy.
- void NotifyWindowVisibilityChangedUp(aura::Window* target, bool visible);
-
- // Notifies this window and its child hierarchy of a transform applied to
- // |source|.
- void NotifyAncestorWindowTransformed(Window* source);
-
- // Invoked when the bounds of the window changes. This may be invoked directly
- // by us, or from the closure returned by PrepareForLayerBoundsChange() after
- // the bounds of the layer has changed. |old_bounds| is the previous bounds.
- void OnWindowBoundsChanged(const gfx::Rect& old_bounds);
-
- // Overridden from ui::LayerDelegate:
- void OnPaintLayer(gfx::Canvas* canvas) override;
- void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override;
- base::Closure PrepareForLayerBoundsChange() override;
-
- // Overridden from ui::EventTarget:
- bool CanAcceptEvent(const ui::Event& event) override;
- EventTarget* GetParentTarget() override;
- scoped_ptr<ui::EventTargetIterator> GetChildIterator() override;
- ui::EventTargeter* GetEventTargeter() override;
- void ConvertEventToTarget(ui::EventTarget* target,
- ui::LocatedEvent* event) override;
-
- // Updates the layer name based on the window's name and id.
- void UpdateLayerName();
-
- // Returns true if the mouse is currently within our bounds.
- bool ContainsMouse();
-
- // Returns the first ancestor (starting at |this|) with a layer. |offset| is
- // set to the offset from |this| to the first ancestor with a layer. |offset|
- // may be NULL.
- Window* GetAncestorWithLayer(gfx::Vector2d* offset) {
- return const_cast<Window*>(
- const_cast<const Window*>(this)->GetAncestorWithLayer(offset));
- }
- const Window* GetAncestorWithLayer(gfx::Vector2d* offset) const;
-
- // Bounds of this window relative to the parent. This is cached as the bounds
- // of the Layer and Window are not necessarily the same. In particular bounds
- // of the Layer are relative to the first ancestor with a Layer, where as this
- // is relative to the parent Window.
- gfx::Rect bounds_;
-
- WindowTreeHost* host_;
-
- ui::wm::WindowType type_;
-
- // True if the Window is owned by its parent - i.e. it will be deleted by its
- // parent during its parents destruction. True is the default.
- bool owned_by_parent_;
-
- WindowDelegate* delegate_;
-
- // The Window's parent.
- Window* parent_;
-
- // Child windows. Topmost is last.
- Windows children_;
-
- // The visibility state of the window as set by Show()/Hide(). This may differ
- // from the visibility of the underlying layer, which may remain visible after
- // the window is hidden (e.g. to animate its disappearance).
- bool visible_;
-
- int id_;
- std::string name_;
-
- base::string16 title_;
-
- // Whether layer is initialized as non-opaque.
- bool transparent_;
-
- scoped_ptr<LayoutManager> layout_manager_;
- scoped_ptr<ui::EventTargeter> targeter_;
-
- void* user_data_;
-
- // Makes the window pass all events through to any windows behind it.
- bool ignore_events_;
-
- // See set_hit_test_bounds_override_inner().
- gfx::Insets hit_test_bounds_override_inner_;
-
- ObserverList<WindowObserver, true> observers_;
-
- // Value struct to keep the name and deallocator for this property.
- // Key cannot be used for this purpose because it can be char* or
- // WindowProperty<>.
- struct Value {
- const char* name;
- int64 value;
- PropertyDeallocator deallocator;
- };
-
- std::map<const void*, Value> prop_map_;
-
- DISALLOW_COPY_AND_ASSIGN(Window);
-};
-
-} // namespace aura
-
-#endif // UI_AURA_WINDOW_H_
« no previous file with comments | « ui/aura/test/window_test_api.cc ('k') | ui/aura/window.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698