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Unified Diff: ui/compositor/layer_animation_element.h

Issue 851853002: It is time. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Trying to reup because the last upload failed. Created 5 years, 11 months ago
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Index: ui/compositor/layer_animation_element.h
diff --git a/ui/compositor/layer_animation_element.h b/ui/compositor/layer_animation_element.h
deleted file mode 100644
index 0b880a44acb47df2d0cebb54d34ef2b49b0c6766..0000000000000000000000000000000000000000
--- a/ui/compositor/layer_animation_element.h
+++ /dev/null
@@ -1,247 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_
-#define UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_
-
-#include <set>
-
-#include "base/memory/weak_ptr.h"
-#include "base/time/time.h"
-#include "cc/animation/animation.h"
-#include "cc/animation/animation_events.h"
-#include "third_party/skia/include/core/SkColor.h"
-#include "ui/compositor/compositor_export.h"
-#include "ui/gfx/animation/tween.h"
-#include "ui/gfx/rect.h"
-#include "ui/gfx/transform.h"
-
-namespace ui {
-
-class InterpolatedTransform;
-class LayerAnimationDelegate;
-
-// LayerAnimationElements represent one segment of an animation between two
-// keyframes. They know how to update a LayerAnimationDelegate given a value
-// between 0 and 1 (0 for initial, and 1 for final).
-class COMPOSITOR_EXPORT LayerAnimationElement {
- public:
- enum AnimatableProperty {
- UNKNOWN = 0,
- TRANSFORM = (1 << 0),
- BOUNDS = (1 << 1),
- OPACITY = (1 << 2),
- VISIBILITY = (1 << 3),
- BRIGHTNESS = (1 << 4),
- GRAYSCALE = (1 << 5),
- COLOR = (1 << 6),
-
- // Used when iterating over properties.
- FIRST_PROPERTY = TRANSFORM,
- SENTINEL = (1 << 7)
- };
-
- static AnimatableProperty ToAnimatableProperty(
- cc::Animation::TargetProperty property);
-
- struct COMPOSITOR_EXPORT TargetValue {
- TargetValue();
- // Initializes the target value to match the delegate. NULL may be supplied.
- explicit TargetValue(const LayerAnimationDelegate* delegate);
-
- gfx::Rect bounds;
- gfx::Transform transform;
- float opacity;
- bool visibility;
- float brightness;
- float grayscale;
- SkColor color;
- };
-
- typedef uint32 AnimatableProperties;
-
- LayerAnimationElement(AnimatableProperties properties,
- base::TimeDelta duration);
-
- virtual ~LayerAnimationElement();
-
- // Creates an element that transitions to the given transform. The caller owns
- // the return value.
- static LayerAnimationElement* CreateTransformElement(
- const gfx::Transform& transform,
- base::TimeDelta duration);
-
- // Creates an element that counters a transition to the given transform.
- // This element maintains the invariant uninverted_transition->at(t) *
- // this->at(t) == base_transform * this->at(t_start) for any t. The caller
- // owns the return value.
- static LayerAnimationElement* CreateInverseTransformElement(
- const gfx::Transform& base_transform,
- const LayerAnimationElement* uninverted_transition);
-
-
- // Duplicates elements as created by CreateInverseTransformElement.
- static LayerAnimationElement* CloneInverseTransformElement(
- const LayerAnimationElement* other);
-
- // Creates an element that transitions to another in a way determined by an
- // interpolated transform. The element accepts ownership of the interpolated
- // transform. NB: at every step, the interpolated transform clobbers the
- // existing transform. That is, it does not interpolate between the existing
- // transform and the last value the interpolated transform will assume. It is
- // therefore important that the value of the interpolated at time 0 matches
- // the current transform.
- static LayerAnimationElement* CreateInterpolatedTransformElement(
- InterpolatedTransform* interpolated_transform,
- base::TimeDelta duration);
-
- // Creates an element that transitions to the given bounds. The caller owns
- // the return value.
- static LayerAnimationElement* CreateBoundsElement(
- const gfx::Rect& bounds,
- base::TimeDelta duration);
-
- // Creates an element that transitions to the given opacity. The caller owns
- // the return value.
- static LayerAnimationElement* CreateOpacityElement(
- float opacity,
- base::TimeDelta duration);
-
- // Creates an element that sets visibily following a delay. The caller owns
- // the return value.
- static LayerAnimationElement* CreateVisibilityElement(
- bool visibility,
- base::TimeDelta duration);
-
- // Creates an element that transitions to the given brightness.
- // The caller owns the return value.
- static LayerAnimationElement* CreateBrightnessElement(
- float brightness,
- base::TimeDelta duration);
-
- // Creates an element that transitions to the given grayscale value.
- // The caller owns the return value.
- static LayerAnimationElement* CreateGrayscaleElement(
- float grayscale,
- base::TimeDelta duration);
-
- // Creates an element that pauses the given properties. The caller owns the
- // return value.
- static LayerAnimationElement* CreatePauseElement(
- AnimatableProperties properties,
- base::TimeDelta duration);
-
- // Creates an element that transitions to the given color. The caller owns the
- // return value.
- static LayerAnimationElement* CreateColorElement(
- SkColor color,
- base::TimeDelta duration);
-
- // Sets the start time for the animation. This must be called before the first
- // call to {Start, IsFinished}. Once the animation is finished, this must
- // be called again in order to restart the animation.
- void set_requested_start_time(base::TimeTicks start_time) {
- requested_start_time_ = start_time;
- }
- base::TimeTicks requested_start_time() const { return requested_start_time_; }
-
- // Sets the actual start time for the animation, taking into account any
- // queueing delays.
- void set_effective_start_time(base::TimeTicks start_time) {
- effective_start_time_ = start_time;
- }
- base::TimeTicks effective_start_time() const { return effective_start_time_; }
-
- // This must be called before the first call to Progress. If starting the
- // animation involves dispatching to another thread, then this will proceed
- // with that dispatch, ultimately resulting in the animation getting an
- // effective start time (the time the animation starts on the other thread).
- void Start(LayerAnimationDelegate* delegate, int animation_group_id);
-
- // Returns true if the animation has started but hasn't finished.
- bool Started() { return !first_frame_; }
-
- // Updates the delegate to the appropriate value for |now|. Returns true
- // if a redraw is required.
- bool Progress(base::TimeTicks now, LayerAnimationDelegate* delegate);
-
- // If calling Progress now, with the given time, will finish the animation,
- // returns true and sets |end_duration| to the actual duration for this
- // animation, incuding any queueing delays.
- bool IsFinished(base::TimeTicks time, base::TimeDelta* total_duration);
-
- // Updates the delegate to the end of the animation. Returns true if a
- // redraw is required.
- bool ProgressToEnd(LayerAnimationDelegate* delegate);
-
- // Called if the animation is not allowed to complete. This may be called
- // before OnStarted or Progress.
- void Abort(LayerAnimationDelegate* delegate);
-
- // Assigns the target value to |target|.
- void GetTargetValue(TargetValue* target) const;
-
- // The properties that the element modifies.
- AnimatableProperties properties() const { return properties_; }
-
- // Whether this element animates on the compositor thread.
- virtual bool IsThreaded() const;
-
- gfx::Tween::Type tween_type() const { return tween_type_; }
- void set_tween_type(gfx::Tween::Type tween_type) { tween_type_ = tween_type; }
-
- // Each LayerAnimationElement has a unique animation_id. Elements belonging
- // to sequences that are supposed to start together have the same
- // animation_group_id.
- int animation_id() const { return animation_id_; }
- int animation_group_id() const { return animation_group_id_; }
- void set_animation_group_id(int id) { animation_group_id_ = id; }
-
- base::TimeDelta duration() const { return duration_; }
-
- // The fraction of the animation that has been completed after the last
- // call made to {Progress, ProgressToEnd}.
- double last_progressed_fraction() const { return last_progressed_fraction_; }
-
- protected:
- // Called once each time the animation element is run before any call to
- // OnProgress.
- virtual void OnStart(LayerAnimationDelegate* delegate) = 0;
- virtual bool OnProgress(double t, LayerAnimationDelegate* delegate) = 0;
- virtual void OnGetTarget(TargetValue* target) const = 0;
- virtual void OnAbort(LayerAnimationDelegate* delegate) = 0;
-
- // Actually start the animation, dispatching to another thread if needed.
- virtual void RequestEffectiveStart(LayerAnimationDelegate* delegate);
-
- LayerAnimationElement(const LayerAnimationElement& element);
-
- private:
- // For debugging purposes, we sometimes alter the duration we actually use.
- // For example, during tests we often set duration = 0, and it is sometimes
- // useful to slow animations down to see them more clearly.
- base::TimeDelta GetEffectiveDuration(const base::TimeDelta& delta);
-
- bool first_frame_;
- const AnimatableProperties properties_;
- base::TimeTicks requested_start_time_;
-
- // When the animation actually started, taking into account queueing delays.
- base::TimeTicks effective_start_time_;
- const base::TimeDelta duration_;
- gfx::Tween::Type tween_type_;
-
- const int animation_id_;
- int animation_group_id_;
-
- double last_progressed_fraction_;
-
- base::WeakPtrFactory<LayerAnimationElement> weak_ptr_factory_;
-
- DISALLOW_ASSIGN(LayerAnimationElement);
-};
-
-} // namespace ui
-
-#endif // UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_
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