| Index: ui/accessibility/tree_generator.cc
|
| diff --git a/ui/accessibility/tree_generator.cc b/ui/accessibility/tree_generator.cc
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| deleted file mode 100644
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| index 25ae76f4998f76eff7ab826337e6b56de55200b0..0000000000000000000000000000000000000000
|
| --- a/ui/accessibility/tree_generator.cc
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| +++ /dev/null
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| @@ -1,68 +0,0 @@
|
| -// Copyright 2014 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "ui/accessibility/tree_generator.h"
|
| -
|
| -#include "base/logging.h"
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| -#include "ui/accessibility/ax_serializable_tree.h"
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| -#include "ui/accessibility/ax_tree.h"
|
| -
|
| -namespace ui {
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| -
|
| -TreeGenerator::TreeGenerator(int node_count)
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| - : node_count_(node_count), unique_tree_count_(1) {
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| - // (n-1)! for the possible trees.
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| - for (int i = 2; i < node_count_; i++)
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| - unique_tree_count_ *= i;
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| - // n! for the permutations of ids.
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| - for (int i = 2; i <= node_count_; i++)
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| - unique_tree_count_ *= i;
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| -};
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| -
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| -int TreeGenerator::UniqueTreeCount() const {
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| - return unique_tree_count_;
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| -};
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| -
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| -void TreeGenerator::BuildUniqueTree(int tree_index, AXTree* out_tree) const {
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| - std::vector<int> indices;
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| - std::vector<int> permuted;
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| - CHECK(tree_index <= unique_tree_count_);
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| -
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| - // Use the first few bits of |tree_index| to permute the indices.
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| - for (int i = 0; i < node_count_; i++)
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| - indices.push_back(i + 1);
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| - for (int i = 0; i < node_count_; i++) {
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| - int p = (node_count_ - i);
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| - int index = tree_index % p;
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| - tree_index /= p;
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| - permuted.push_back(indices[index]);
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| - indices.erase(indices.begin() + index);
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| - }
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| -
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| - // Build an AXTreeUpdate. The first two nodes of the tree always
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| - // go in the same place.
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| - AXTreeUpdate update;
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| - update.nodes.resize(node_count_);
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| - update.nodes[0].id = permuted[0];
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| - update.nodes[0].role = AX_ROLE_ROOT_WEB_AREA;
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| - update.nodes[0].state = AX_STATE_NONE;
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| - update.nodes[0].child_ids.push_back(permuted[1]);
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| - update.nodes[1].id = permuted[1];
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| - update.nodes[1].state = AX_STATE_NONE;
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| -
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| - // The remaining nodes are assigned based on their parent
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| - // selected from the next bits from |tree_index|.
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| - for (int i = 2; i < node_count_; i++) {
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| - update.nodes[i].id = permuted[i];
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| - update.nodes[i].state = AX_STATE_NONE;
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| - int parent_index = (tree_index % i);
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| - tree_index /= i;
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| - update.nodes[parent_index].child_ids.push_back(permuted[i]);
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| - }
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| -
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| - // Unserialize the tree update into the destination tree.
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| - CHECK(out_tree->Unserialize(update)) << out_tree->error();
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| -};
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| -
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| -} // namespace ui
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|
|