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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_WM_CORE_WINDOW_UTIL_H_ | |
| 6 #define UI_WM_CORE_WINDOW_UTIL_H_ | |
| 7 | |
| 8 #include <vector> | |
| 9 | |
| 10 #include "base/basictypes.h" | |
| 11 #include "base/compiler_specific.h" | |
| 12 #include "base/memory/scoped_ptr.h" | |
| 13 #include "ui/wm/wm_export.h" | |
| 14 | |
| 15 namespace aura { | |
| 16 class Window; | |
| 17 } | |
| 18 | |
| 19 namespace ui { | |
| 20 class Layer; | |
| 21 class LayerOwner; | |
| 22 class LayerTreeOwner; | |
| 23 } | |
| 24 | |
| 25 namespace wm { | |
| 26 | |
| 27 WM_EXPORT void ActivateWindow(aura::Window* window); | |
| 28 WM_EXPORT void DeactivateWindow(aura::Window* window); | |
| 29 WM_EXPORT bool IsActiveWindow(aura::Window* window); | |
| 30 WM_EXPORT bool CanActivateWindow(aura::Window* window); | |
| 31 | |
| 32 // Retrieves the activatable window for |window|. The ActivationClient makes | |
| 33 // this determination. | |
| 34 WM_EXPORT aura::Window* GetActivatableWindow(aura::Window* window); | |
| 35 | |
| 36 // Retrieves the toplevel window for |window|. The ActivationClient makes this | |
| 37 // determination. | |
| 38 WM_EXPORT aura::Window* GetToplevelWindow(aura::Window* window); | |
| 39 | |
| 40 // Returns the existing Layer for |root| (and all its descendants) and creates | |
| 41 // a new layer for |root| and all its descendants. This is intended for | |
| 42 // animations that want to animate between the existing visuals and a new state. | |
| 43 // | |
| 44 // As a result of this |root| has freshly created layers, meaning the layers | |
| 45 // have not yet been painted to. | |
| 46 WM_EXPORT scoped_ptr<ui::LayerTreeOwner> RecreateLayers( | |
| 47 ui::LayerOwner* root); | |
| 48 | |
| 49 // Convenience functions that get the TransientWindowManager for the window and | |
| 50 // redirect appropriately. These are preferable to calling functions on | |
| 51 // TransientWindowManager as they handle the appropriate NULL checks. | |
| 52 WM_EXPORT aura::Window* GetTransientParent(aura::Window* window); | |
| 53 WM_EXPORT const aura::Window* GetTransientParent( | |
| 54 const aura::Window* window); | |
| 55 WM_EXPORT const std::vector<aura::Window*>& GetTransientChildren( | |
| 56 const aura::Window* window); | |
| 57 WM_EXPORT void AddTransientChild(aura::Window* parent, aura::Window* child); | |
| 58 WM_EXPORT void RemoveTransientChild(aura::Window* parent, aura::Window* child); | |
| 59 | |
| 60 // Returns true if |window| has |ancestor| as a transient ancestor. A transient | |
| 61 // ancestor is found by following the transient parent chain of the window. | |
| 62 WM_EXPORT bool HasTransientAncestor(const aura::Window* window, | |
| 63 const aura::Window* ancestor); | |
| 64 | |
| 65 } // namespace wm | |
| 66 | |
| 67 #endif // UI_WM_CORE_WINDOW_UTIL_H_ | |
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