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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/wm/core/window_animations.h" | |
| 6 | |
| 7 #include "base/time/time.h" | |
| 8 #include "ui/aura/test/aura_test_base.h" | |
| 9 #include "ui/aura/test/test_windows.h" | |
| 10 #include "ui/aura/window.h" | |
| 11 #include "ui/compositor/layer.h" | |
| 12 #include "ui/compositor/layer_animator.h" | |
| 13 #include "ui/compositor/scoped_animation_duration_scale_mode.h" | |
| 14 #include "ui/gfx/animation/animation_container_element.h" | |
| 15 #include "ui/gfx/vector2d.h" | |
| 16 #include "ui/wm/core/transient_window_manager.h" | |
| 17 #include "ui/wm/core/transient_window_stacking_client.h" | |
| 18 #include "ui/wm/core/window_util.h" | |
| 19 #include "ui/wm/public/animation_host.h" | |
| 20 | |
| 21 using aura::Window; | |
| 22 using ui::Layer; | |
| 23 | |
| 24 namespace wm { | |
| 25 namespace { | |
| 26 | |
| 27 template<typename T>int GetZPosition(const T* child) { | |
| 28 const T* parent = child->parent(); | |
| 29 const std::vector<T*> children = parent->children(); | |
| 30 typename std::vector<T*>::const_iterator iter = | |
| 31 std::find(children.begin(), children.end(), child); | |
| 32 DCHECK(iter != children.end()); | |
| 33 return iter - children.begin(); | |
| 34 } | |
| 35 | |
| 36 int GetWindowZPosition(const aura::Window* child) { | |
| 37 return GetZPosition<aura::Window>(child); | |
| 38 } | |
| 39 | |
| 40 int GetLayerZPosition(const ui::Layer* child) { | |
| 41 return GetZPosition<ui::Layer>(child); | |
| 42 } | |
| 43 | |
| 44 } // namespace | |
| 45 | |
| 46 class WindowAnimationsTest : public aura::test::AuraTestBase { | |
| 47 public: | |
| 48 WindowAnimationsTest() {} | |
| 49 | |
| 50 virtual void TearDown() override { | |
| 51 AuraTestBase::TearDown(); | |
| 52 } | |
| 53 | |
| 54 private: | |
| 55 DISALLOW_COPY_AND_ASSIGN(WindowAnimationsTest); | |
| 56 }; | |
| 57 | |
| 58 TEST_F(WindowAnimationsTest, LayerTargetVisibility) { | |
| 59 scoped_ptr<aura::Window> window( | |
| 60 aura::test::CreateTestWindowWithId(0, NULL)); | |
| 61 | |
| 62 // Layer target visibility changes according to Show/Hide. | |
| 63 window->Show(); | |
| 64 EXPECT_TRUE(window->layer()->GetTargetVisibility()); | |
| 65 window->Hide(); | |
| 66 EXPECT_FALSE(window->layer()->GetTargetVisibility()); | |
| 67 window->Show(); | |
| 68 EXPECT_TRUE(window->layer()->GetTargetVisibility()); | |
| 69 } | |
| 70 | |
| 71 TEST_F(WindowAnimationsTest, LayerTargetVisibility_AnimateShow) { | |
| 72 // Tests if opacity and transform are reset when only show animation is | |
| 73 // enabled. See also LayerTargetVisibility_AnimateHide. | |
| 74 // Since the window is not visible after Hide() is called, opacity and | |
| 75 // transform shouldn't matter in case of ANIMATE_SHOW, but we reset them | |
| 76 // to keep consistency. | |
| 77 | |
| 78 scoped_ptr<aura::Window> window(aura::test::CreateTestWindowWithId(0, NULL)); | |
| 79 SetWindowVisibilityAnimationTransition(window.get(), ANIMATE_SHOW); | |
| 80 | |
| 81 // Layer target visibility and opacity change according to Show/Hide. | |
| 82 window->Show(); | |
| 83 AnimateOnChildWindowVisibilityChanged(window.get(), true); | |
| 84 EXPECT_TRUE(window->layer()->GetTargetVisibility()); | |
| 85 EXPECT_EQ(1, window->layer()->opacity()); | |
| 86 | |
| 87 window->Hide(); | |
| 88 AnimateOnChildWindowVisibilityChanged(window.get(), false); | |
| 89 EXPECT_FALSE(window->layer()->GetTargetVisibility()); | |
| 90 EXPECT_EQ(0, window->layer()->opacity()); | |
| 91 EXPECT_EQ(gfx::Transform(), window->layer()->transform()); | |
| 92 | |
| 93 window->Show(); | |
| 94 AnimateOnChildWindowVisibilityChanged(window.get(), true); | |
| 95 EXPECT_TRUE(window->layer()->GetTargetVisibility()); | |
| 96 EXPECT_EQ(1, window->layer()->opacity()); | |
| 97 } | |
| 98 | |
| 99 TEST_F(WindowAnimationsTest, LayerTargetVisibility_AnimateHide) { | |
| 100 // Tests if opacity and transform are reset when only hide animation is | |
| 101 // enabled. Hide animation changes opacity and transform in addition to | |
| 102 // visibility, so we need to reset not only visibility but also opacity | |
| 103 // and transform to show the window. | |
| 104 | |
| 105 scoped_ptr<aura::Window> window(aura::test::CreateTestWindowWithId(0, NULL)); | |
| 106 SetWindowVisibilityAnimationTransition(window.get(), ANIMATE_HIDE); | |
| 107 | |
| 108 // Layer target visibility and opacity change according to Show/Hide. | |
| 109 window->Show(); | |
| 110 AnimateOnChildWindowVisibilityChanged(window.get(), true); | |
| 111 EXPECT_TRUE(window->layer()->GetTargetVisibility()); | |
| 112 EXPECT_EQ(1, window->layer()->opacity()); | |
| 113 EXPECT_EQ(gfx::Transform(), window->layer()->transform()); | |
| 114 | |
| 115 window->Hide(); | |
| 116 AnimateOnChildWindowVisibilityChanged(window.get(), false); | |
| 117 EXPECT_FALSE(window->layer()->GetTargetVisibility()); | |
| 118 EXPECT_EQ(0, window->layer()->opacity()); | |
| 119 | |
| 120 window->Show(); | |
| 121 AnimateOnChildWindowVisibilityChanged(window.get(), true); | |
| 122 EXPECT_TRUE(window->layer()->GetTargetVisibility()); | |
| 123 EXPECT_EQ(1, window->layer()->opacity()); | |
| 124 EXPECT_EQ(gfx::Transform(), window->layer()->transform()); | |
| 125 } | |
| 126 | |
| 127 TEST_F(WindowAnimationsTest, HideAnimationDetachLayers) { | |
| 128 scoped_ptr<aura::Window> parent(aura::test::CreateTestWindowWithId(0, NULL)); | |
| 129 | |
| 130 scoped_ptr<aura::Window> other( | |
| 131 aura::test::CreateTestWindowWithId(1, parent.get())); | |
| 132 | |
| 133 scoped_ptr<aura::Window> animating_window( | |
| 134 aura::test::CreateTestWindowWithId(2, parent.get())); | |
| 135 SetWindowVisibilityAnimationTransition(animating_window.get(), ANIMATE_HIDE); | |
| 136 | |
| 137 EXPECT_EQ(0, GetWindowZPosition(other.get())); | |
| 138 EXPECT_EQ(1, GetWindowZPosition(animating_window.get())); | |
| 139 EXPECT_EQ(0, GetLayerZPosition(other->layer())); | |
| 140 EXPECT_EQ(1, GetLayerZPosition(animating_window->layer())); | |
| 141 | |
| 142 { | |
| 143 ui::ScopedAnimationDurationScaleMode scale_mode( | |
| 144 ui::ScopedAnimationDurationScaleMode::FAST_DURATION); | |
| 145 ui::Layer* animating_layer = animating_window->layer(); | |
| 146 | |
| 147 animating_window->Hide(); | |
| 148 EXPECT_TRUE(AnimateOnChildWindowVisibilityChanged( | |
| 149 animating_window.get(), false)); | |
| 150 EXPECT_TRUE(animating_layer->GetAnimator()->is_animating()); | |
| 151 EXPECT_FALSE(animating_layer->delegate()); | |
| 152 | |
| 153 // Make sure the Hide animation create another layer, and both are in | |
| 154 // the parent layer. | |
| 155 EXPECT_NE(animating_window->layer(), animating_layer); | |
| 156 EXPECT_TRUE( | |
| 157 std::find(parent->layer()->children().begin(), | |
| 158 parent->layer()->children().end(), | |
| 159 animating_layer) != | |
| 160 parent->layer()->children().end()); | |
| 161 EXPECT_TRUE( | |
| 162 std::find(parent->layer()->children().begin(), | |
| 163 parent->layer()->children().end(), | |
| 164 animating_window->layer()) != | |
| 165 parent->layer()->children().end()); | |
| 166 // Current layer must be already hidden. | |
| 167 EXPECT_FALSE(animating_window->layer()->visible()); | |
| 168 | |
| 169 EXPECT_EQ(1, GetWindowZPosition(animating_window.get())); | |
| 170 EXPECT_EQ(1, GetLayerZPosition(animating_window->layer())); | |
| 171 EXPECT_EQ(2, GetLayerZPosition(animating_layer)); | |
| 172 | |
| 173 parent->StackChildAtTop(other.get()); | |
| 174 EXPECT_EQ(0, GetWindowZPosition(animating_window.get())); | |
| 175 EXPECT_EQ(1, GetWindowZPosition(other.get())); | |
| 176 | |
| 177 EXPECT_EQ(0, GetLayerZPosition(animating_window->layer())); | |
| 178 EXPECT_EQ(1, GetLayerZPosition(other->layer())); | |
| 179 // Make sure the animating layer is on top. | |
| 180 EXPECT_EQ(2, GetLayerZPosition(animating_layer)); | |
| 181 | |
| 182 // Animating layer must be gone | |
| 183 animating_layer->GetAnimator()->StopAnimating(); | |
| 184 EXPECT_TRUE( | |
| 185 std::find(parent->layer()->children().begin(), | |
| 186 parent->layer()->children().end(), | |
| 187 animating_layer) == | |
| 188 parent->layer()->children().end()); | |
| 189 } | |
| 190 } | |
| 191 | |
| 192 TEST_F(WindowAnimationsTest, HideAnimationDetachLayersWithTransientChildren) { | |
| 193 TransientWindowStackingClient transient_stacking_client; | |
| 194 | |
| 195 scoped_ptr<aura::Window> parent(aura::test::CreateTestWindowWithId(0, NULL)); | |
| 196 | |
| 197 scoped_ptr<aura::Window> other( | |
| 198 aura::test::CreateTestWindowWithId(1, parent.get())); | |
| 199 | |
| 200 scoped_ptr<aura::Window> animating_window( | |
| 201 aura::test::CreateTestWindowWithId(2, parent.get())); | |
| 202 SetWindowVisibilityAnimationTransition(animating_window.get(), ANIMATE_HIDE); | |
| 203 | |
| 204 scoped_ptr<aura::Window> transient1( | |
| 205 aura::test::CreateTestWindowWithId(3, parent.get())); | |
| 206 scoped_ptr<aura::Window> transient2( | |
| 207 aura::test::CreateTestWindowWithId(4, parent.get())); | |
| 208 | |
| 209 TransientWindowManager::Get(animating_window.get()); | |
| 210 AddTransientChild(animating_window.get(), transient1.get()); | |
| 211 AddTransientChild(animating_window.get(), transient2.get()); | |
| 212 | |
| 213 EXPECT_EQ(0, GetWindowZPosition(other.get())); | |
| 214 EXPECT_EQ(1, GetWindowZPosition(animating_window.get())); | |
| 215 EXPECT_EQ(2, GetWindowZPosition(transient1.get())); | |
| 216 EXPECT_EQ(3, GetWindowZPosition(transient2.get())); | |
| 217 | |
| 218 { | |
| 219 ui::ScopedAnimationDurationScaleMode scale_mode( | |
| 220 ui::ScopedAnimationDurationScaleMode::FAST_DURATION); | |
| 221 ui::Layer* animating_layer = animating_window->layer(); | |
| 222 | |
| 223 animating_window->Hide(); | |
| 224 EXPECT_TRUE(AnimateOnChildWindowVisibilityChanged( | |
| 225 animating_window.get(), false)); | |
| 226 EXPECT_TRUE(animating_layer->GetAnimator()->is_animating()); | |
| 227 EXPECT_FALSE(animating_layer->delegate()); | |
| 228 | |
| 229 EXPECT_EQ(1, GetWindowZPosition(animating_window.get())); | |
| 230 EXPECT_EQ(2, GetWindowZPosition(transient1.get())); | |
| 231 EXPECT_EQ(3, GetWindowZPosition(transient2.get())); | |
| 232 | |
| 233 EXPECT_EQ(1, GetLayerZPosition(animating_window->layer())); | |
| 234 EXPECT_EQ(2, GetLayerZPosition(transient1->layer())); | |
| 235 EXPECT_EQ(3, GetLayerZPosition(transient2->layer())); | |
| 236 EXPECT_EQ(4, GetLayerZPosition(animating_layer)); | |
| 237 | |
| 238 parent->StackChildAtTop(other.get()); | |
| 239 | |
| 240 EXPECT_EQ(0, GetWindowZPosition(animating_window.get())); | |
| 241 EXPECT_EQ(1, GetWindowZPosition(transient1.get())); | |
| 242 EXPECT_EQ(2, GetWindowZPosition(transient2.get())); | |
| 243 EXPECT_EQ(3, GetWindowZPosition(other.get())); | |
| 244 | |
| 245 EXPECT_EQ(0, GetLayerZPosition(animating_window->layer())); | |
| 246 EXPECT_EQ(1, GetLayerZPosition(transient1->layer())); | |
| 247 EXPECT_EQ(2, GetLayerZPosition(transient2->layer())); | |
| 248 EXPECT_EQ(3, GetLayerZPosition(other->layer())); | |
| 249 // Make sure the animating layer is on top of all windows. | |
| 250 EXPECT_EQ(4, GetLayerZPosition(animating_layer)); | |
| 251 } | |
| 252 } | |
| 253 | |
| 254 // A simple AnimationHost implementation for the NotifyHideCompleted test. | |
| 255 class NotifyHideCompletedAnimationHost : public aura::client::AnimationHost { | |
| 256 public: | |
| 257 NotifyHideCompletedAnimationHost() : hide_completed_(false) {} | |
| 258 virtual ~NotifyHideCompletedAnimationHost() {} | |
| 259 | |
| 260 // Overridden from TestWindowDelegate: | |
| 261 virtual void OnWindowHidingAnimationCompleted() override { | |
| 262 hide_completed_ = true; | |
| 263 } | |
| 264 | |
| 265 virtual void SetHostTransitionOffsets( | |
| 266 const gfx::Vector2d& top_left, | |
| 267 const gfx::Vector2d& bottom_right) override {} | |
| 268 | |
| 269 bool hide_completed() const { return hide_completed_; } | |
| 270 | |
| 271 private: | |
| 272 bool hide_completed_; | |
| 273 | |
| 274 DISALLOW_COPY_AND_ASSIGN(NotifyHideCompletedAnimationHost); | |
| 275 }; | |
| 276 | |
| 277 TEST_F(WindowAnimationsTest, NotifyHideCompleted) { | |
| 278 NotifyHideCompletedAnimationHost animation_host; | |
| 279 scoped_ptr<aura::Window> window(aura::test::CreateTestWindowWithId(0, NULL)); | |
| 280 aura::client::SetAnimationHost(window.get(), &animation_host); | |
| 281 wm::SetWindowVisibilityAnimationType( | |
| 282 window.get(), WINDOW_VISIBILITY_ANIMATION_TYPE_FADE); | |
| 283 AnimateOnChildWindowVisibilityChanged(window.get(), true); | |
| 284 EXPECT_TRUE(window->layer()->visible()); | |
| 285 | |
| 286 EXPECT_FALSE(animation_host.hide_completed()); | |
| 287 AnimateOnChildWindowVisibilityChanged(window.get(), false); | |
| 288 EXPECT_TRUE(animation_host.hide_completed()); | |
| 289 } | |
| 290 | |
| 291 // The rotation animation for hiding a window should not leak the animation | |
| 292 // observer. | |
| 293 TEST_F(WindowAnimationsTest, RotateHideNoLeak) { | |
| 294 ui::ScopedAnimationDurationScaleMode scale_mode( | |
| 295 ui::ScopedAnimationDurationScaleMode::FAST_DURATION); | |
| 296 | |
| 297 scoped_ptr<aura::Window> window(aura::test::CreateTestWindowWithId(0, NULL)); | |
| 298 ui::Layer* animating_layer = window->layer(); | |
| 299 wm::SetWindowVisibilityAnimationType(window.get(), | |
| 300 WINDOW_VISIBILITY_ANIMATION_TYPE_ROTATE); | |
| 301 | |
| 302 AnimateOnChildWindowVisibilityChanged(window.get(), true); | |
| 303 AnimateOnChildWindowVisibilityChanged(window.get(), false); | |
| 304 | |
| 305 animating_layer->GetAnimator()->StopAnimating(); | |
| 306 } | |
| 307 | |
| 308 } // namespace wm | |
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