| OLD | NEW |
| (Empty) |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/wm/core/visibility_controller.h" | |
| 6 | |
| 7 #include "ui/aura/window.h" | |
| 8 #include "ui/aura/window_property.h" | |
| 9 #include "ui/compositor/layer.h" | |
| 10 #include "ui/wm/core/window_animations.h" | |
| 11 | |
| 12 namespace wm { | |
| 13 | |
| 14 namespace { | |
| 15 | |
| 16 // Property set on all windows whose child windows' visibility changes are | |
| 17 // animated. | |
| 18 DEFINE_WINDOW_PROPERTY_KEY( | |
| 19 bool, kChildWindowVisibilityChangesAnimatedKey, false); | |
| 20 | |
| 21 bool ShouldAnimateWindow(aura::Window* window) { | |
| 22 return window->parent() && window->parent()->GetProperty( | |
| 23 kChildWindowVisibilityChangesAnimatedKey); | |
| 24 } | |
| 25 | |
| 26 } // namespace | |
| 27 | |
| 28 VisibilityController::VisibilityController() { | |
| 29 } | |
| 30 | |
| 31 VisibilityController::~VisibilityController() { | |
| 32 } | |
| 33 | |
| 34 bool VisibilityController::CallAnimateOnChildWindowVisibilityChanged( | |
| 35 aura::Window* window, | |
| 36 bool visible) { | |
| 37 return AnimateOnChildWindowVisibilityChanged(window, visible); | |
| 38 } | |
| 39 | |
| 40 void VisibilityController::UpdateLayerVisibility(aura::Window* window, | |
| 41 bool visible) { | |
| 42 bool animated = window->type() != ui::wm::WINDOW_TYPE_CONTROL && | |
| 43 window->type() != ui::wm::WINDOW_TYPE_UNKNOWN && | |
| 44 ShouldAnimateWindow(window); | |
| 45 animated = animated && | |
| 46 CallAnimateOnChildWindowVisibilityChanged(window, visible); | |
| 47 | |
| 48 // If we're already in the process of hiding don't do anything. Otherwise we | |
| 49 // may end up prematurely canceling the animation. | |
| 50 // This does not check opacity as when fading out a visibility change should | |
| 51 // also be scheduled (to do otherwise would mean the window can not be seen, | |
| 52 // opacity is 0, yet the window is marked as visible) (see CL 132903003). | |
| 53 // TODO(vollick): remove this. | |
| 54 if (!visible && | |
| 55 window->layer()->GetAnimator()->IsAnimatingProperty( | |
| 56 ui::LayerAnimationElement::VISIBILITY) && | |
| 57 !window->layer()->GetTargetVisibility()) { | |
| 58 return; | |
| 59 } | |
| 60 | |
| 61 // When a window is made visible, we always make its layer visible | |
| 62 // immediately. When a window is hidden, the layer must be left visible and | |
| 63 // only made not visible once the animation is complete. | |
| 64 if (!animated || visible) | |
| 65 window->layer()->SetVisible(visible); | |
| 66 } | |
| 67 | |
| 68 SuspendChildWindowVisibilityAnimations::SuspendChildWindowVisibilityAnimations( | |
| 69 aura::Window* window) | |
| 70 : window_(window), | |
| 71 original_enabled_(window->GetProperty( | |
| 72 kChildWindowVisibilityChangesAnimatedKey)) { | |
| 73 window_->ClearProperty(kChildWindowVisibilityChangesAnimatedKey); | |
| 74 } | |
| 75 | |
| 76 SuspendChildWindowVisibilityAnimations:: | |
| 77 ~SuspendChildWindowVisibilityAnimations() { | |
| 78 if (original_enabled_) | |
| 79 window_->SetProperty(kChildWindowVisibilityChangesAnimatedKey, true); | |
| 80 else | |
| 81 window_->ClearProperty(kChildWindowVisibilityChangesAnimatedKey); | |
| 82 } | |
| 83 | |
| 84 void SetChildWindowVisibilityChangesAnimated(aura::Window* window) { | |
| 85 window->SetProperty(kChildWindowVisibilityChangesAnimatedKey, true); | |
| 86 } | |
| 87 | |
| 88 } // namespace wm | |
| 89 | |
| OLD | NEW |