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Side by Side Diff: ui/wm/core/transient_window_manager.h

Issue 851853002: It is time. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Trying to reup because the last upload failed. Created 5 years, 11 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_WM_CORE_TRANSIENT_WINDOW_MANAGER_H_
6 #define UI_WM_CORE_TRANSIENT_WINDOW_MANAGER_H_
7
8 #include <vector>
9
10 #include "base/observer_list.h"
11 #include "ui/aura/window_observer.h"
12 #include "ui/wm/wm_export.h"
13
14 namespace wm {
15
16 class TransientWindowObserver;
17
18 // TransientWindowManager manages the set of transient children for a window
19 // along with the transient parent. Transient children get the following
20 // behavior:
21 // . The transient parent destroys any transient children when it is
22 // destroyed. This means a transient child is destroyed if either its parent
23 // or transient parent is destroyed.
24 // . If a transient child and its transient parent share the same parent, then
25 // transient children are always ordered above the transient parent.
26 // . If a transient parent is hidden, it hides all transient children.
27 // For show operation, please refer to |set_parent_controls_visibility(bool)|.
28 // Transient windows are typically used for popups and menus.
29 // TODO(sky): when we nuke TransientWindowClient rename this to
30 // TransientWindowController.
31 class WM_EXPORT TransientWindowManager : public aura::WindowObserver {
32 public:
33 typedef std::vector<aura::Window*> Windows;
34
35 virtual ~TransientWindowManager();
36
37 // Returns the TransientWindowManager for |window|. This never returns NULL.
38 static TransientWindowManager* Get(aura::Window* window);
39
40 // Returns the TransientWindowManager for |window| only if it already exists.
41 // WARNING: this may return NULL.
42 static const TransientWindowManager* Get(const aura::Window* window);
43
44 void AddObserver(TransientWindowObserver* observer);
45 void RemoveObserver(TransientWindowObserver* observer);
46
47 // Adds or removes a transient child.
48 void AddTransientChild(aura::Window* child);
49 void RemoveTransientChild(aura::Window* child);
50
51 // Setting true lets the transient parent show this transient
52 // child when the parent is shown. If this was shown when the
53 // transient parent is hidden, it remains hidden and gets shown
54 // when the transient parent is shown. This is false by default.
55 void set_parent_controls_visibility(bool parent_controls_visibility) {
56 parent_controls_visibility_ = parent_controls_visibility;
57 }
58
59 const Windows& transient_children() const { return transient_children_; }
60
61 aura::Window* transient_parent() { return transient_parent_; }
62 const aura::Window* transient_parent() const { return transient_parent_; }
63
64 // Returns true if in the process of stacking |window_| on top of |target|.
65 // That is, when the stacking order of a window changes
66 // (OnWindowStackingChanged()) the transients may get restacked as well. This
67 // function can be used to detect if TransientWindowManager is in the process
68 // of stacking a transient as the result of window stacking changing.
69 bool IsStackingTransient(const aura::Window* target) const;
70
71 private:
72 explicit TransientWindowManager(aura::Window* window);
73
74 // Stacks transient descendants of this window that are its siblings just
75 // above it.
76 void RestackTransientDescendants();
77
78 // Update the window's visibility following the transient parent's
79 // visibility. See |set_parent_controls_visibility(bool)| for more details.
80 void UpdateTransientChildVisibility(bool visible);
81
82 // WindowObserver:
83 virtual void OnWindowParentChanged(aura::Window* window,
84 aura::Window* parent) override;
85 virtual void OnWindowVisibilityChanging(aura::Window* window,
86 bool visible) override;
87 virtual void OnWindowVisibilityChanged(aura::Window* window,
88 bool visible) override;
89 virtual void OnWindowStackingChanged(aura::Window* window) override;
90 virtual void OnWindowDestroying(aura::Window* window) override;
91
92 aura::Window* window_;
93 aura::Window* transient_parent_;
94 Windows transient_children_;
95
96 // If non-null we're actively restacking transient as the result of a
97 // transient ancestor changing.
98 aura::Window* stacking_target_;
99
100 bool parent_controls_visibility_;
101 bool show_on_parent_visible_;
102 bool ignore_visibility_changed_event_;
103
104 ObserverList<TransientWindowObserver> observers_;
105
106 DISALLOW_COPY_AND_ASSIGN(TransientWindowManager);
107 };
108
109 } // namespace wm
110
111 #endif // UI_WM_CORE_TRANSIENT_WINDOW_MANAGER_H_
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