| OLD | NEW |
| (Empty) |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/wm/core/shadow_controller.h" | |
| 6 | |
| 7 #include <algorithm> | |
| 8 #include <vector> | |
| 9 | |
| 10 #include "base/memory/scoped_ptr.h" | |
| 11 #include "ui/aura/client/window_tree_client.h" | |
| 12 #include "ui/aura/test/aura_test_base.h" | |
| 13 #include "ui/aura/window.h" | |
| 14 #include "ui/aura/window_event_dispatcher.h" | |
| 15 #include "ui/compositor/layer.h" | |
| 16 #include "ui/wm/core/default_activation_client.h" | |
| 17 #include "ui/wm/core/shadow.h" | |
| 18 #include "ui/wm/core/shadow_types.h" | |
| 19 #include "ui/wm/core/window_util.h" | |
| 20 #include "ui/wm/core/wm_state.h" | |
| 21 #include "ui/wm/public/activation_client.h" | |
| 22 | |
| 23 namespace wm { | |
| 24 | |
| 25 class ShadowControllerTest : public aura::test::AuraTestBase { | |
| 26 public: | |
| 27 ShadowControllerTest() {} | |
| 28 virtual ~ShadowControllerTest() {} | |
| 29 | |
| 30 virtual void SetUp() override { | |
| 31 wm_state_.reset(new wm::WMState); | |
| 32 AuraTestBase::SetUp(); | |
| 33 new wm::DefaultActivationClient(root_window()); | |
| 34 aura::client::ActivationClient* activation_client = | |
| 35 aura::client::GetActivationClient(root_window()); | |
| 36 shadow_controller_.reset(new ShadowController(activation_client)); | |
| 37 } | |
| 38 virtual void TearDown() override { | |
| 39 shadow_controller_.reset(); | |
| 40 AuraTestBase::TearDown(); | |
| 41 wm_state_.reset(); | |
| 42 } | |
| 43 | |
| 44 protected: | |
| 45 ShadowController* shadow_controller() { return shadow_controller_.get(); } | |
| 46 | |
| 47 void ActivateWindow(aura::Window* window) { | |
| 48 DCHECK(window); | |
| 49 DCHECK(window->GetRootWindow()); | |
| 50 aura::client::GetActivationClient(window->GetRootWindow())->ActivateWindow( | |
| 51 window); | |
| 52 } | |
| 53 | |
| 54 private: | |
| 55 scoped_ptr<ShadowController> shadow_controller_; | |
| 56 scoped_ptr<wm::WMState> wm_state_; | |
| 57 | |
| 58 DISALLOW_COPY_AND_ASSIGN(ShadowControllerTest); | |
| 59 }; | |
| 60 | |
| 61 // Tests that various methods in Window update the Shadow object as expected. | |
| 62 TEST_F(ShadowControllerTest, Shadow) { | |
| 63 scoped_ptr<aura::Window> window(new aura::Window(NULL)); | |
| 64 window->SetType(ui::wm::WINDOW_TYPE_NORMAL); | |
| 65 window->Init(aura::WINDOW_LAYER_TEXTURED); | |
| 66 ParentWindow(window.get()); | |
| 67 | |
| 68 // We should create the shadow before the window is visible (the shadow's | |
| 69 // layer won't get drawn yet since it's a child of the window's layer). | |
| 70 ShadowController::TestApi api(shadow_controller()); | |
| 71 const Shadow* shadow = api.GetShadowForWindow(window.get()); | |
| 72 ASSERT_TRUE(shadow != NULL); | |
| 73 EXPECT_TRUE(shadow->layer()->visible()); | |
| 74 | |
| 75 // The shadow should remain visible after window visibility changes. | |
| 76 window->Show(); | |
| 77 EXPECT_TRUE(shadow->layer()->visible()); | |
| 78 window->Hide(); | |
| 79 EXPECT_TRUE(shadow->layer()->visible()); | |
| 80 | |
| 81 // If the shadow is disabled, it should be hidden. | |
| 82 SetShadowType(window.get(), SHADOW_TYPE_NONE); | |
| 83 window->Show(); | |
| 84 EXPECT_FALSE(shadow->layer()->visible()); | |
| 85 SetShadowType(window.get(), SHADOW_TYPE_RECTANGULAR); | |
| 86 EXPECT_TRUE(shadow->layer()->visible()); | |
| 87 | |
| 88 // The shadow's layer should be a child of the window's layer. | |
| 89 EXPECT_EQ(window->layer(), shadow->layer()->parent()); | |
| 90 | |
| 91 window->parent()->RemoveChild(window.get()); | |
| 92 aura::Window* window_ptr = window.get(); | |
| 93 window.reset(); | |
| 94 EXPECT_TRUE(api.GetShadowForWindow(window_ptr) == NULL); | |
| 95 } | |
| 96 | |
| 97 // Tests that the window's shadow's bounds are updated correctly. | |
| 98 TEST_F(ShadowControllerTest, ShadowBounds) { | |
| 99 scoped_ptr<aura::Window> window(new aura::Window(NULL)); | |
| 100 window->SetType(ui::wm::WINDOW_TYPE_NORMAL); | |
| 101 window->Init(aura::WINDOW_LAYER_TEXTURED); | |
| 102 ParentWindow(window.get()); | |
| 103 window->Show(); | |
| 104 | |
| 105 const gfx::Rect kOldBounds(20, 30, 400, 300); | |
| 106 window->SetBounds(kOldBounds); | |
| 107 | |
| 108 // When the shadow is first created, it should use the window's size (but | |
| 109 // remain at the origin, since it's a child of the window's layer). | |
| 110 SetShadowType(window.get(), SHADOW_TYPE_RECTANGULAR); | |
| 111 ShadowController::TestApi api(shadow_controller()); | |
| 112 const Shadow* shadow = api.GetShadowForWindow(window.get()); | |
| 113 ASSERT_TRUE(shadow != NULL); | |
| 114 EXPECT_EQ(gfx::Rect(kOldBounds.size()).ToString(), | |
| 115 shadow->content_bounds().ToString()); | |
| 116 | |
| 117 // When we change the window's bounds, the shadow's should be updated too. | |
| 118 gfx::Rect kNewBounds(50, 60, 500, 400); | |
| 119 window->SetBounds(kNewBounds); | |
| 120 EXPECT_EQ(gfx::Rect(kNewBounds.size()).ToString(), | |
| 121 shadow->content_bounds().ToString()); | |
| 122 } | |
| 123 | |
| 124 // Tests that activating a window changes the shadow style. | |
| 125 TEST_F(ShadowControllerTest, ShadowStyle) { | |
| 126 ShadowController::TestApi api(shadow_controller()); | |
| 127 | |
| 128 scoped_ptr<aura::Window> window1(new aura::Window(NULL)); | |
| 129 window1->SetType(ui::wm::WINDOW_TYPE_NORMAL); | |
| 130 window1->Init(aura::WINDOW_LAYER_TEXTURED); | |
| 131 ParentWindow(window1.get()); | |
| 132 window1->SetBounds(gfx::Rect(10, 20, 300, 400)); | |
| 133 window1->Show(); | |
| 134 ActivateWindow(window1.get()); | |
| 135 | |
| 136 // window1 is active, so style should have active appearance. | |
| 137 Shadow* shadow1 = api.GetShadowForWindow(window1.get()); | |
| 138 ASSERT_TRUE(shadow1 != NULL); | |
| 139 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); | |
| 140 | |
| 141 // Create another window and activate it. | |
| 142 scoped_ptr<aura::Window> window2(new aura::Window(NULL)); | |
| 143 window2->SetType(ui::wm::WINDOW_TYPE_NORMAL); | |
| 144 window2->Init(aura::WINDOW_LAYER_TEXTURED); | |
| 145 ParentWindow(window2.get()); | |
| 146 window2->SetBounds(gfx::Rect(11, 21, 301, 401)); | |
| 147 window2->Show(); | |
| 148 ActivateWindow(window2.get()); | |
| 149 | |
| 150 // window1 is now inactive, so shadow should go inactive. | |
| 151 Shadow* shadow2 = api.GetShadowForWindow(window2.get()); | |
| 152 ASSERT_TRUE(shadow2 != NULL); | |
| 153 EXPECT_EQ(Shadow::STYLE_INACTIVE, shadow1->style()); | |
| 154 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow2->style()); | |
| 155 } | |
| 156 | |
| 157 // Tests that we use smaller shadows for tooltips and menus. | |
| 158 TEST_F(ShadowControllerTest, SmallShadowsForTooltipsAndMenus) { | |
| 159 ShadowController::TestApi api(shadow_controller()); | |
| 160 | |
| 161 scoped_ptr<aura::Window> tooltip_window(new aura::Window(NULL)); | |
| 162 tooltip_window->SetType(ui::wm::WINDOW_TYPE_TOOLTIP); | |
| 163 tooltip_window->Init(aura::WINDOW_LAYER_TEXTURED); | |
| 164 ParentWindow(tooltip_window.get()); | |
| 165 tooltip_window->SetBounds(gfx::Rect(10, 20, 300, 400)); | |
| 166 tooltip_window->Show(); | |
| 167 | |
| 168 Shadow* tooltip_shadow = api.GetShadowForWindow(tooltip_window.get()); | |
| 169 ASSERT_TRUE(tooltip_shadow != NULL); | |
| 170 EXPECT_EQ(Shadow::STYLE_SMALL, tooltip_shadow->style()); | |
| 171 | |
| 172 scoped_ptr<aura::Window> menu_window(new aura::Window(NULL)); | |
| 173 menu_window->SetType(ui::wm::WINDOW_TYPE_MENU); | |
| 174 menu_window->Init(aura::WINDOW_LAYER_TEXTURED); | |
| 175 ParentWindow(menu_window.get()); | |
| 176 menu_window->SetBounds(gfx::Rect(10, 20, 300, 400)); | |
| 177 menu_window->Show(); | |
| 178 | |
| 179 Shadow* menu_shadow = api.GetShadowForWindow(tooltip_window.get()); | |
| 180 ASSERT_TRUE(menu_shadow != NULL); | |
| 181 EXPECT_EQ(Shadow::STYLE_SMALL, menu_shadow->style()); | |
| 182 } | |
| 183 | |
| 184 // http://crbug.com/120210 - transient parents of certain types of transients | |
| 185 // should not lose their shadow when they lose activation to the transient. | |
| 186 TEST_F(ShadowControllerTest, TransientParentKeepsActiveShadow) { | |
| 187 ShadowController::TestApi api(shadow_controller()); | |
| 188 | |
| 189 scoped_ptr<aura::Window> window1(new aura::Window(NULL)); | |
| 190 window1->SetType(ui::wm::WINDOW_TYPE_NORMAL); | |
| 191 window1->Init(aura::WINDOW_LAYER_TEXTURED); | |
| 192 ParentWindow(window1.get()); | |
| 193 window1->SetBounds(gfx::Rect(10, 20, 300, 400)); | |
| 194 window1->Show(); | |
| 195 ActivateWindow(window1.get()); | |
| 196 | |
| 197 // window1 is active, so style should have active appearance. | |
| 198 Shadow* shadow1 = api.GetShadowForWindow(window1.get()); | |
| 199 ASSERT_TRUE(shadow1 != NULL); | |
| 200 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); | |
| 201 | |
| 202 // Create a window that is transient to window1, and that has the 'hide on | |
| 203 // deactivate' property set. Upon activation, window1 should still have an | |
| 204 // active shadow. | |
| 205 scoped_ptr<aura::Window> window2(new aura::Window(NULL)); | |
| 206 window2->SetType(ui::wm::WINDOW_TYPE_NORMAL); | |
| 207 window2->Init(aura::WINDOW_LAYER_TEXTURED); | |
| 208 ParentWindow(window2.get()); | |
| 209 window2->SetBounds(gfx::Rect(11, 21, 301, 401)); | |
| 210 AddTransientChild(window1.get(), window2.get()); | |
| 211 aura::client::SetHideOnDeactivate(window2.get(), true); | |
| 212 window2->Show(); | |
| 213 ActivateWindow(window2.get()); | |
| 214 | |
| 215 // window1 is now inactive, but its shadow should still appear active. | |
| 216 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); | |
| 217 } | |
| 218 | |
| 219 TEST_F(ShadowControllerTest, AlwaysActive) { | |
| 220 ShadowController::TestApi api(shadow_controller()); | |
| 221 | |
| 222 scoped_ptr<aura::Window> window1(new aura::Window(NULL)); | |
| 223 window1->SetType(ui::wm::WINDOW_TYPE_NORMAL); | |
| 224 window1->Init(aura::WINDOW_LAYER_TEXTURED); | |
| 225 ParentWindow(window1.get()); | |
| 226 window1->SetBounds(gfx::Rect(10, 20, 300, 400)); | |
| 227 SetShadowType(window1.get(), SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE); | |
| 228 window1->Show(); | |
| 229 | |
| 230 // Showing the window with SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE should | |
| 231 // have active shadow. | |
| 232 EXPECT_EQ(Shadow::STYLE_ACTIVE, | |
| 233 api.GetShadowForWindow(window1.get())->style()); | |
| 234 | |
| 235 scoped_ptr<aura::Window> window2(new aura::Window(NULL)); | |
| 236 window2->SetType(ui::wm::WINDOW_TYPE_NORMAL); | |
| 237 window2->Init(aura::WINDOW_LAYER_TEXTURED); | |
| 238 ParentWindow(window2.get()); | |
| 239 window2->SetBounds(gfx::Rect(11, 21, 301, 401)); | |
| 240 window2->Show(); | |
| 241 | |
| 242 // Setting SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE to the visible window | |
| 243 // should set the active shadow. | |
| 244 EXPECT_EQ(Shadow::STYLE_INACTIVE, | |
| 245 api.GetShadowForWindow(window2.get())->style()); | |
| 246 SetShadowType(window2.get(), SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE); | |
| 247 EXPECT_EQ(Shadow::STYLE_ACTIVE, | |
| 248 api.GetShadowForWindow(window2.get())->style()); | |
| 249 | |
| 250 // Activation should not change the shadow style. | |
| 251 ActivateWindow(window2.get()); | |
| 252 EXPECT_EQ(Shadow::STYLE_ACTIVE, | |
| 253 api.GetShadowForWindow(window1.get())->style()); | |
| 254 EXPECT_EQ(Shadow::STYLE_ACTIVE, | |
| 255 api.GetShadowForWindow(window2.get())->style()); | |
| 256 | |
| 257 ActivateWindow(window1.get()); | |
| 258 EXPECT_EQ(Shadow::STYLE_ACTIVE, | |
| 259 api.GetShadowForWindow(window1.get())->style()); | |
| 260 EXPECT_EQ(Shadow::STYLE_ACTIVE, | |
| 261 api.GetShadowForWindow(window2.get())->style()); | |
| 262 | |
| 263 // Restore the style to plain RECTANGULAR and make sure the inactive window | |
| 264 // gets the inactive shadow. | |
| 265 SetShadowType(window1.get(), SHADOW_TYPE_RECTANGULAR); | |
| 266 SetShadowType(window2.get(), SHADOW_TYPE_RECTANGULAR); | |
| 267 EXPECT_EQ(Shadow::STYLE_ACTIVE, | |
| 268 api.GetShadowForWindow(window1.get())->style()); | |
| 269 EXPECT_EQ(Shadow::STYLE_INACTIVE, | |
| 270 api.GetShadowForWindow(window2.get())->style()); | |
| 271 } | |
| 272 | |
| 273 } // namespace wm | |
| OLD | NEW |