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Issue 851853002: It is time. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Trying to reup because the last upload failed. Created 5 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/wm/core/shadow_controller.h"
6
7 #include <utility>
8
9 #include "base/command_line.h"
10 #include "base/logging.h"
11 #include "base/memory/linked_ptr.h"
12 #include "base/scoped_observer.h"
13 #include "ui/aura/env.h"
14 #include "ui/aura/env_observer.h"
15 #include "ui/aura/window.h"
16 #include "ui/aura/window_observer.h"
17 #include "ui/compositor/layer.h"
18 #include "ui/wm/core/shadow.h"
19 #include "ui/wm/core/shadow_types.h"
20 #include "ui/wm/core/window_util.h"
21 #include "ui/wm/public/activation_client.h"
22
23 using std::make_pair;
24
25 namespace wm {
26
27 namespace {
28
29 ShadowType GetShadowTypeFromWindow(aura::Window* window) {
30 switch (window->type()) {
31 case ui::wm::WINDOW_TYPE_NORMAL:
32 case ui::wm::WINDOW_TYPE_PANEL:
33 case ui::wm::WINDOW_TYPE_MENU:
34 case ui::wm::WINDOW_TYPE_TOOLTIP:
35 return SHADOW_TYPE_RECTANGULAR;
36 default:
37 break;
38 }
39 return SHADOW_TYPE_NONE;
40 }
41
42 bool ShouldUseSmallShadowForWindow(aura::Window* window) {
43 switch (window->type()) {
44 case ui::wm::WINDOW_TYPE_MENU:
45 case ui::wm::WINDOW_TYPE_TOOLTIP:
46 return true;
47 default:
48 break;
49 }
50 return false;
51 }
52
53 bool IsShadowAlwaysActive(aura::Window* window) {
54 return GetShadowType(window) == SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE;
55 }
56
57 Shadow::Style GetShadowStyleForWindow(aura::Window* window) {
58 return ShouldUseSmallShadowForWindow(window) ? Shadow::STYLE_SMALL :
59 ((IsActiveWindow(window) || IsShadowAlwaysActive(window)) ?
60 Shadow::STYLE_ACTIVE : Shadow::STYLE_INACTIVE);
61 }
62
63 // Returns the shadow style to be applied to |losing_active| when it is losing
64 // active to |gaining_active|. |gaining_active| may be of a type that hides when
65 // inactive, and as such we do not want to render |losing_active| as inactive.
66 Shadow::Style GetShadowStyleForWindowLosingActive(
67 aura::Window* losing_active,
68 aura::Window* gaining_active) {
69 if (IsShadowAlwaysActive(losing_active))
70 return Shadow::STYLE_ACTIVE;
71
72 if (gaining_active && aura::client::GetHideOnDeactivate(gaining_active)) {
73 aura::Window::Windows::const_iterator it =
74 std::find(GetTransientChildren(losing_active).begin(),
75 GetTransientChildren(losing_active).end(),
76 gaining_active);
77 if (it != GetTransientChildren(losing_active).end())
78 return Shadow::STYLE_ACTIVE;
79 }
80 return Shadow::STYLE_INACTIVE;
81 }
82
83 } // namespace
84
85 // ShadowController::Impl ------------------------------------------------------
86
87 // Real implementation of the ShadowController. ShadowController observes
88 // ActivationChangeObserver, which are per ActivationClient, where as there is
89 // only a single Impl (as it observes all window creation by way of an
90 // EnvObserver).
91 class ShadowController::Impl :
92 public aura::EnvObserver,
93 public aura::WindowObserver,
94 public base::RefCounted<Impl> {
95 public:
96 // Returns the singleton instance, destroyed when there are no more refs.
97 static Impl* GetInstance();
98
99 // aura::EnvObserver override:
100 virtual void OnWindowInitialized(aura::Window* window) override;
101
102 // aura::WindowObserver overrides:
103 virtual void OnWindowPropertyChanged(
104 aura::Window* window, const void* key, intptr_t old) override;
105 virtual void OnWindowBoundsChanged(
106 aura::Window* window,
107 const gfx::Rect& old_bounds,
108 const gfx::Rect& new_bounds) override;
109 virtual void OnWindowDestroyed(aura::Window* window) override;
110
111 private:
112 friend class base::RefCounted<Impl>;
113 friend class ShadowController;
114 friend class ShadowController::TestApi;
115
116 typedef std::map<aura::Window*, linked_ptr<Shadow> > WindowShadowMap;
117
118 Impl();
119 virtual ~Impl();
120
121 // Forwarded from ShadowController.
122 void OnWindowActivated(aura::Window* gained_active,
123 aura::Window* lost_active);
124
125 // Checks if |window| is visible and contains a property requesting a shadow.
126 bool ShouldShowShadowForWindow(aura::Window* window) const;
127
128 // Returns |window|'s shadow from |window_shadows_|, or NULL if no shadow
129 // exists.
130 Shadow* GetShadowForWindow(aura::Window* window);
131
132 // Updates the shadow styles for windows when activation changes.
133 void HandleWindowActivationChange(aura::Window* gaining_active,
134 aura::Window* losing_active);
135
136 // Shows or hides |window|'s shadow as needed (creating the shadow if
137 // necessary).
138 void HandlePossibleShadowVisibilityChange(aura::Window* window);
139
140 // Creates a new shadow for |window| and stores it in |window_shadows_|. The
141 // shadow's bounds are initialized and it is added to the window's layer.
142 void CreateShadowForWindow(aura::Window* window);
143
144 WindowShadowMap window_shadows_;
145
146 ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_;
147
148 static Impl* instance_;
149
150 DISALLOW_COPY_AND_ASSIGN(Impl);
151 };
152
153 // static
154 ShadowController::Impl* ShadowController::Impl::instance_ = NULL;
155
156 // static
157 ShadowController::Impl* ShadowController::Impl::GetInstance() {
158 if (!instance_)
159 instance_ = new Impl();
160 return instance_;
161 }
162
163 void ShadowController::Impl::OnWindowInitialized(aura::Window* window) {
164 observer_manager_.Add(window);
165 SetShadowType(window, GetShadowTypeFromWindow(window));
166 HandlePossibleShadowVisibilityChange(window);
167 }
168
169 void ShadowController::Impl::OnWindowPropertyChanged(aura::Window* window,
170 const void* key,
171 intptr_t old) {
172 if (key == kShadowTypeKey) {
173 HandlePossibleShadowVisibilityChange(window);
174 return;
175 }
176 }
177
178 void ShadowController::Impl::OnWindowBoundsChanged(
179 aura::Window* window,
180 const gfx::Rect& old_bounds,
181 const gfx::Rect& new_bounds) {
182 Shadow* shadow = GetShadowForWindow(window);
183 if (shadow)
184 shadow->SetContentBounds(gfx::Rect(new_bounds.size()));
185 }
186
187 void ShadowController::Impl::OnWindowDestroyed(aura::Window* window) {
188 window_shadows_.erase(window);
189 observer_manager_.Remove(window);
190 }
191
192 void ShadowController::Impl::OnWindowActivated(aura::Window* gained_active,
193 aura::Window* lost_active) {
194 if (gained_active) {
195 Shadow* shadow = GetShadowForWindow(gained_active);
196 if (shadow && !ShouldUseSmallShadowForWindow(gained_active))
197 shadow->SetStyle(Shadow::STYLE_ACTIVE);
198 }
199 if (lost_active) {
200 Shadow* shadow = GetShadowForWindow(lost_active);
201 if (shadow && !ShouldUseSmallShadowForWindow(lost_active)) {
202 shadow->SetStyle(GetShadowStyleForWindowLosingActive(lost_active,
203 gained_active));
204 }
205 }
206 }
207
208 bool ShadowController::Impl::ShouldShowShadowForWindow(
209 aura::Window* window) const {
210 const ShadowType type = GetShadowType(window);
211 switch (type) {
212 case SHADOW_TYPE_NONE:
213 return false;
214 case SHADOW_TYPE_RECTANGULAR:
215 case SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE:
216 return true;
217 default:
218 NOTREACHED() << "Unknown shadow type " << type;
219 return false;
220 }
221 }
222
223 Shadow* ShadowController::Impl::GetShadowForWindow(aura::Window* window) {
224 WindowShadowMap::const_iterator it = window_shadows_.find(window);
225 return it != window_shadows_.end() ? it->second.get() : NULL;
226 }
227
228 void ShadowController::Impl::HandlePossibleShadowVisibilityChange(
229 aura::Window* window) {
230 const bool should_show = ShouldShowShadowForWindow(window);
231 Shadow* shadow = GetShadowForWindow(window);
232 if (shadow) {
233 shadow->SetStyle(GetShadowStyleForWindow(window));
234 shadow->layer()->SetVisible(should_show);
235 } else if (should_show && !shadow) {
236 CreateShadowForWindow(window);
237 }
238 }
239
240 void ShadowController::Impl::CreateShadowForWindow(aura::Window* window) {
241 linked_ptr<Shadow> shadow(new Shadow());
242 window_shadows_.insert(make_pair(window, shadow));
243 shadow->Init(GetShadowStyleForWindow(window));
244 shadow->SetContentBounds(gfx::Rect(window->bounds().size()));
245 shadow->layer()->SetVisible(ShouldShowShadowForWindow(window));
246 window->layer()->Add(shadow->layer());
247 }
248
249 ShadowController::Impl::Impl()
250 : observer_manager_(this) {
251 aura::Env::GetInstance()->AddObserver(this);
252 }
253
254 ShadowController::Impl::~Impl() {
255 DCHECK_EQ(instance_, this);
256 aura::Env::GetInstance()->RemoveObserver(this);
257 instance_ = NULL;
258 }
259
260 // ShadowController ------------------------------------------------------------
261
262 ShadowController::ShadowController(
263 aura::client::ActivationClient* activation_client)
264 : activation_client_(activation_client),
265 impl_(Impl::GetInstance()) {
266 // Watch for window activation changes.
267 activation_client_->AddObserver(this);
268 }
269
270 ShadowController::~ShadowController() {
271 activation_client_->RemoveObserver(this);
272 }
273
274 void ShadowController::OnWindowActivated(aura::Window* gained_active,
275 aura::Window* lost_active) {
276 impl_->OnWindowActivated(gained_active, lost_active);
277 }
278
279 // ShadowController::TestApi ---------------------------------------------------
280
281 Shadow* ShadowController::TestApi::GetShadowForWindow(aura::Window* window) {
282 return controller_->impl_->GetShadowForWindow(window);
283 }
284
285 } // namespace wm
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