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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/views/controls/throbber.h" | |
| 6 | |
| 7 #include "base/time/time.h" | |
| 8 #include "ui/base/resource/resource_bundle.h" | |
| 9 #include "ui/gfx/canvas.h" | |
| 10 #include "ui/gfx/image/image.h" | |
| 11 #include "ui/gfx/image/image_skia.h" | |
| 12 #include "ui/resources/grit/ui_resources.h" | |
| 13 | |
| 14 using base::Time; | |
| 15 using base::TimeDelta; | |
| 16 | |
| 17 namespace views { | |
| 18 | |
| 19 Throbber::Throbber(int frame_time_ms, | |
| 20 bool paint_while_stopped) | |
| 21 : running_(false), | |
| 22 paint_while_stopped_(paint_while_stopped), | |
| 23 frames_(NULL), | |
| 24 frame_time_(TimeDelta::FromMilliseconds(frame_time_ms)) { | |
| 25 SetFrames(ui::ResourceBundle::GetSharedInstance().GetImageNamed( | |
| 26 IDR_THROBBER).ToImageSkia()); | |
| 27 } | |
| 28 | |
| 29 Throbber::~Throbber() { | |
| 30 Stop(); | |
| 31 } | |
| 32 | |
| 33 void Throbber::Start() { | |
| 34 if (running_) | |
| 35 return; | |
| 36 | |
| 37 start_time_ = Time::Now(); | |
| 38 | |
| 39 timer_.Start(FROM_HERE, frame_time_ - TimeDelta::FromMilliseconds(10), | |
| 40 this, &Throbber::Run); | |
| 41 | |
| 42 running_ = true; | |
| 43 | |
| 44 SchedulePaint(); // paint right away | |
| 45 } | |
| 46 | |
| 47 void Throbber::Stop() { | |
| 48 if (!running_) | |
| 49 return; | |
| 50 | |
| 51 timer_.Stop(); | |
| 52 | |
| 53 running_ = false; | |
| 54 SchedulePaint(); // Important if we're not painting while stopped | |
| 55 } | |
| 56 | |
| 57 void Throbber::SetFrames(const gfx::ImageSkia* frames) { | |
| 58 frames_ = frames; | |
| 59 DCHECK(frames_->width() > 0 && frames_->height() > 0); | |
| 60 DCHECK(frames_->width() % frames_->height() == 0); | |
| 61 frame_count_ = frames_->width() / frames_->height(); | |
| 62 PreferredSizeChanged(); | |
| 63 } | |
| 64 | |
| 65 void Throbber::Run() { | |
| 66 DCHECK(running_); | |
| 67 | |
| 68 SchedulePaint(); | |
| 69 } | |
| 70 | |
| 71 gfx::Size Throbber::GetPreferredSize() const { | |
| 72 return gfx::Size(frames_->height(), frames_->height()); | |
| 73 } | |
| 74 | |
| 75 void Throbber::OnPaint(gfx::Canvas* canvas) { | |
| 76 if (!running_ && !paint_while_stopped_) | |
| 77 return; | |
| 78 | |
| 79 const TimeDelta elapsed_time = Time::Now() - start_time_; | |
| 80 const int current_frame = | |
| 81 static_cast<int>(elapsed_time / frame_time_) % frame_count_; | |
| 82 | |
| 83 int image_size = frames_->height(); | |
| 84 int image_offset = current_frame * image_size; | |
| 85 canvas->DrawImageInt(*frames_, | |
| 86 image_offset, 0, image_size, image_size, | |
| 87 0, 0, image_size, image_size, | |
| 88 false); | |
| 89 } | |
| 90 | |
| 91 | |
| 92 | |
| 93 // Smoothed throbber --------------------------------------------------------- | |
| 94 | |
| 95 | |
| 96 // Delay after work starts before starting throbber, in milliseconds. | |
| 97 static const int kStartDelay = 200; | |
| 98 | |
| 99 // Delay after work stops before stopping, in milliseconds. | |
| 100 static const int kStopDelay = 50; | |
| 101 | |
| 102 | |
| 103 SmoothedThrobber::SmoothedThrobber(int frame_time_ms) | |
| 104 : Throbber(frame_time_ms, /* paint_while_stopped= */ false), | |
| 105 start_delay_ms_(kStartDelay), | |
| 106 stop_delay_ms_(kStopDelay) { | |
| 107 } | |
| 108 | |
| 109 SmoothedThrobber::~SmoothedThrobber() {} | |
| 110 | |
| 111 void SmoothedThrobber::Start() { | |
| 112 stop_timer_.Stop(); | |
| 113 | |
| 114 if (!running_ && !start_timer_.IsRunning()) { | |
| 115 start_timer_.Start(FROM_HERE, TimeDelta::FromMilliseconds(start_delay_ms_), | |
| 116 this, &SmoothedThrobber::StartDelayOver); | |
| 117 } | |
| 118 } | |
| 119 | |
| 120 void SmoothedThrobber::StartDelayOver() { | |
| 121 Throbber::Start(); | |
| 122 } | |
| 123 | |
| 124 void SmoothedThrobber::Stop() { | |
| 125 if (!running_) | |
| 126 start_timer_.Stop(); | |
| 127 | |
| 128 stop_timer_.Stop(); | |
| 129 stop_timer_.Start(FROM_HERE, TimeDelta::FromMilliseconds(stop_delay_ms_), | |
| 130 this, &SmoothedThrobber::StopDelayOver); | |
| 131 } | |
| 132 | |
| 133 void SmoothedThrobber::StopDelayOver() { | |
| 134 Throbber::Stop(); | |
| 135 } | |
| 136 | |
| 137 // Checkmark throbber --------------------------------------------------------- | |
| 138 | |
| 139 CheckmarkThrobber::CheckmarkThrobber() | |
| 140 : Throbber(kFrameTimeMs, false), | |
| 141 checked_(false), | |
| 142 checkmark_(ui::ResourceBundle::GetSharedInstance().GetImageNamed( | |
| 143 IDR_CHECKMARK).ToImageSkia()) { | |
| 144 } | |
| 145 | |
| 146 void CheckmarkThrobber::SetChecked(bool checked) { | |
| 147 bool changed = checked != checked_; | |
| 148 if (changed) { | |
| 149 checked_ = checked; | |
| 150 SchedulePaint(); | |
| 151 } | |
| 152 } | |
| 153 | |
| 154 void CheckmarkThrobber::OnPaint(gfx::Canvas* canvas) { | |
| 155 if (running_) { | |
| 156 // Let the throbber throb... | |
| 157 Throbber::OnPaint(canvas); | |
| 158 return; | |
| 159 } | |
| 160 // Otherwise we paint our tick mark or nothing depending on our state. | |
| 161 if (checked_) { | |
| 162 int checkmark_x = (width() - checkmark_->width()) / 2; | |
| 163 int checkmark_y = (height() - checkmark_->height()) / 2; | |
| 164 canvas->DrawImageInt(*checkmark_, checkmark_x, checkmark_y); | |
| 165 } | |
| 166 } | |
| 167 | |
| 168 } // namespace views | |
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