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Side by Side Diff: ui/views/controls/menu/native_menu_win.h

Issue 851853002: It is time. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Trying to reup because the last upload failed. Created 5 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_
6 #define UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_
7
8 #include <vector>
9
10 #include "base/basictypes.h"
11 #include "base/compiler_specific.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/memory/weak_ptr.h"
14 #include "base/observer_list.h"
15 #include "base/strings/string16.h"
16 #include "ui/views/controls/menu/menu_wrapper.h"
17 #include "ui/views/views_export.h"
18
19 namespace ui {
20 class MenuModel;
21 }
22
23 namespace views {
24
25 // A Windows implementation of MenuWrapper.
26 // TODO(beng): rename to MenuWin once the old class is dead.
27 class VIEWS_EXPORT NativeMenuWin : public MenuWrapper {
28 public:
29 // Construct a NativeMenuWin, with a model and delegate. If |system_menu_for|
30 // is non-NULL, the NativeMenuWin wraps the system menu for that window.
31 // The caller owns the model and the delegate.
32 NativeMenuWin(ui::MenuModel* model, HWND system_menu_for);
33 virtual ~NativeMenuWin();
34
35 // Overridden from MenuWrapper:
36 virtual void RunMenuAt(const gfx::Point& point, int alignment) override;
37 virtual void CancelMenu() override;
38 virtual void Rebuild(MenuInsertionDelegateWin* delegate) override;
39 virtual void UpdateStates() override;
40 virtual HMENU GetNativeMenu() const override;
41 virtual MenuAction GetMenuAction() const override;
42 virtual void AddMenuListener(MenuListener* listener) override;
43 virtual void RemoveMenuListener(MenuListener* listener) override;
44 virtual void SetMinimumWidth(int width) override;
45
46 private:
47 // IMPORTANT: Note about indices.
48 // Functions in this class deal in two index spaces:
49 // 1. menu_index - the index of an item within the actual Windows
50 // native menu.
51 // 2. model_index - the index of the item within our model.
52 // These two are most often but not always the same value! The
53 // notable exception is when this object is used to wrap the
54 // Windows System Menu. In this instance, the model indices start
55 // at 0, but the insertion index into the existing menu is not.
56 // It is important to take this into consideration when editing the
57 // code in the functions in this class.
58
59 struct HighlightedMenuItemInfo;
60
61 // Returns true if the item at the specified index is a separator.
62 bool IsSeparatorItemAt(int menu_index) const;
63
64 // Add items. See note above about indices.
65 void AddMenuItemAt(int menu_index, int model_index);
66 void AddSeparatorItemAt(int menu_index, int model_index);
67
68 // Sets the state of the item at the specified index.
69 void SetMenuItemState(int menu_index,
70 bool enabled,
71 bool checked,
72 bool is_default);
73
74 // Sets the label of the item at the specified index.
75 void SetMenuItemLabel(int menu_index,
76 int model_index,
77 const base::string16& label);
78
79 // Updates the local data structure with the correctly formatted version of
80 // |label| at the specified model_index, and adds string data to |mii| if
81 // the menu is not owner-draw. That's a mouthful. This function exists because
82 // of the peculiarities of the Windows menu API.
83 void UpdateMenuItemInfoForString(MENUITEMINFO* mii,
84 int model_index,
85 const base::string16& label);
86
87 // Returns the alignment flags to be passed to TrackPopupMenuEx, based on the
88 // supplied alignment and the UI text direction.
89 UINT GetAlignmentFlags(int alignment) const;
90
91 // Resets the native menu stored in |menu_| by destroying any old menu then
92 // creating a new empty one.
93 void ResetNativeMenu();
94
95 // Creates the host window that receives notifications from the menu.
96 void CreateHostWindow();
97
98 // Callback from task to notify menu it was selected.
99 void DelayedSelect();
100
101 // Given a menu that's currently popped-up, find the currently highlighted
102 // item. Returns true if a highlighted item was found.
103 static bool GetHighlightedMenuItemInfo(HMENU menu,
104 HighlightedMenuItemInfo* info);
105
106 // Hook to receive keyboard events while the menu is open.
107 static LRESULT CALLBACK MenuMessageHook(
108 int n_code, WPARAM w_param, LPARAM l_param);
109
110 // Our attached model and delegate.
111 ui::MenuModel* model_;
112
113 HMENU menu_;
114
115 // True if the contents of menu items in this menu are drawn by the menu host
116 // window, rather than Windows.
117 bool owner_draw_;
118
119 // An object that collects all of the data associated with an individual menu
120 // item.
121 struct ItemData;
122 std::vector<ItemData*> items_;
123
124 // The window that receives notifications from the menu.
125 class MenuHostWindow;
126 friend MenuHostWindow;
127 scoped_ptr<MenuHostWindow> host_window_;
128
129 // The HWND this menu is the system menu for, or NULL if the menu is not a
130 // system menu.
131 HWND system_menu_for_;
132
133 // The index of the first item in the model in the menu.
134 int first_item_index_;
135
136 // The action that took place during the call to RunMenuAt.
137 MenuAction menu_action_;
138
139 // A list of listeners to call when the menu opens.
140 ObserverList<MenuListener> listeners_;
141
142 // Keep track of whether the listeners have already been called at least
143 // once.
144 bool listeners_called_;
145
146 // See comment in MenuMessageHook for details on these.
147 NativeMenuWin* menu_to_select_;
148 int position_to_select_;
149 base::WeakPtrFactory<NativeMenuWin> menu_to_select_factory_;
150
151 // If we're a submenu, this is our parent.
152 NativeMenuWin* parent_;
153
154 // If non-null the destructor sets this to true. This is set to non-null while
155 // the menu is showing. It is used to detect if the menu was deleted while
156 // running.
157 bool* destroyed_flag_;
158
159 // Ugly: a static pointer to the instance of this class that currently
160 // has a menu open, because our hook function that receives keyboard
161 // events doesn't have a mechanism to get a user data pointer.
162 static NativeMenuWin* open_native_menu_win_;
163
164 DISALLOW_COPY_AND_ASSIGN(NativeMenuWin);
165 };
166
167 } // namespace views
168
169 #endif // UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_
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