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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/compositor/test/test_utils.h" | |
| 6 | |
| 7 #include "testing/gtest/include/gtest/gtest.h" | |
| 8 #include "ui/gfx/rect.h" | |
| 9 #include "ui/gfx/transform.h" | |
| 10 | |
| 11 namespace ui { | |
| 12 | |
| 13 //TODO(avallee): Make this into a predicate and add some matrix pretty printing. | |
| 14 void CheckApproximatelyEqual(const gfx::Transform& lhs, | |
| 15 const gfx::Transform& rhs) { | |
| 16 unsigned int errors = 0; | |
| 17 for (int i = 0; i < 4; ++i) { | |
| 18 for (int j = 0; j < 4; ++j) { | |
| 19 EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j)) | |
| 20 << "(i, j) = (" << i << ", " << j << "), error count: " << ++errors; | |
| 21 } | |
| 22 } | |
| 23 | |
| 24 if (errors) { | |
| 25 ADD_FAILURE() << "Expected matrix:\n" | |
| 26 << lhs.ToString() << "\n" | |
| 27 << "Actual matrix:\n" | |
| 28 << rhs.ToString(); | |
| 29 } | |
| 30 } | |
| 31 | |
| 32 void CheckApproximatelyEqual(const gfx::Rect& lhs, const gfx::Rect& rhs) { | |
| 33 EXPECT_FLOAT_EQ(lhs.x(), rhs.x()); | |
| 34 EXPECT_FLOAT_EQ(lhs.y(), rhs.y()); | |
| 35 EXPECT_FLOAT_EQ(lhs.width(), rhs.width()); | |
| 36 EXPECT_FLOAT_EQ(lhs.height(), rhs.height()); | |
| 37 } | |
| 38 | |
| 39 } // namespace ui | |
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