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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_COMPOSITOR_LAYER_ANIMATOR_H_ | |
| 6 #define UI_COMPOSITOR_LAYER_ANIMATOR_H_ | |
| 7 | |
| 8 #include <deque> | |
| 9 #include <vector> | |
| 10 | |
| 11 #include "base/compiler_specific.h" | |
| 12 #include "base/gtest_prod_util.h" | |
| 13 #include "base/memory/linked_ptr.h" | |
| 14 #include "base/memory/ref_counted.h" | |
| 15 #include "base/observer_list.h" | |
| 16 #include "base/time/time.h" | |
| 17 #include "ui/compositor/compositor_export.h" | |
| 18 #include "ui/compositor/layer_animation_element.h" | |
| 19 #include "ui/gfx/animation/tween.h" | |
| 20 | |
| 21 namespace gfx { | |
| 22 class Animation; | |
| 23 class Rect; | |
| 24 class Transform; | |
| 25 } | |
| 26 | |
| 27 namespace ui { | |
| 28 class Layer; | |
| 29 class LayerAnimationSequence; | |
| 30 class LayerAnimationDelegate; | |
| 31 class LayerAnimationObserver; | |
| 32 class LayerAnimatorCollection; | |
| 33 class ScopedLayerAnimationSettings; | |
| 34 | |
| 35 // When a property of layer needs to be changed it is set by way of | |
| 36 // LayerAnimator. This enables LayerAnimator to animate property changes. | |
| 37 // NB: during many tests, set_disable_animations_for_test is used and causes | |
| 38 // all animations to complete immediately. The layer animation is ref counted | |
| 39 // so that if its owning layer is deleted (and the owning layer is only other | |
| 40 // class that should ever hold a ref ptr to a LayerAnimator), the animator can | |
| 41 // ensure that it is not disposed of until it finishes executing. It does this | |
| 42 // by holding a reference to itself for the duration of methods for which it | |
| 43 // must guarantee that |this| is valid. | |
| 44 class COMPOSITOR_EXPORT LayerAnimator : public base::RefCounted<LayerAnimator> { | |
| 45 public: | |
| 46 enum PreemptionStrategy { | |
| 47 IMMEDIATELY_SET_NEW_TARGET, | |
| 48 IMMEDIATELY_ANIMATE_TO_NEW_TARGET, | |
| 49 ENQUEUE_NEW_ANIMATION, | |
| 50 REPLACE_QUEUED_ANIMATIONS, | |
| 51 BLEND_WITH_CURRENT_ANIMATION | |
| 52 }; | |
| 53 | |
| 54 explicit LayerAnimator(base::TimeDelta transition_duration); | |
| 55 | |
| 56 // No implicit animations when properties are set. | |
| 57 static LayerAnimator* CreateDefaultAnimator(); | |
| 58 | |
| 59 // Implicitly animates when properties are set. | |
| 60 static LayerAnimator* CreateImplicitAnimator(); | |
| 61 | |
| 62 // Sets the transform on the delegate. May cause an implicit animation. | |
| 63 virtual void SetTransform(const gfx::Transform& transform); | |
| 64 gfx::Transform GetTargetTransform() const; | |
| 65 | |
| 66 // Sets the bounds on the delegate. May cause an implicit animation. | |
| 67 virtual void SetBounds(const gfx::Rect& bounds); | |
| 68 gfx::Rect GetTargetBounds() const; | |
| 69 | |
| 70 // Sets the opacity on the delegate. May cause an implicit animation. | |
| 71 virtual void SetOpacity(float opacity); | |
| 72 float GetTargetOpacity() const; | |
| 73 | |
| 74 // Sets the visibility of the delegate. May cause an implicit animation. | |
| 75 virtual void SetVisibility(bool visibility); | |
| 76 bool GetTargetVisibility() const; | |
| 77 | |
| 78 // Sets the brightness on the delegate. May cause an implicit animation. | |
| 79 virtual void SetBrightness(float brightness); | |
| 80 float GetTargetBrightness() const; | |
| 81 | |
| 82 // Sets the grayscale on the delegate. May cause an implicit animation. | |
| 83 virtual void SetGrayscale(float grayscale); | |
| 84 float GetTargetGrayscale() const; | |
| 85 | |
| 86 // Sets the color on the delegate. May cause an implicit animation. | |
| 87 virtual void SetColor(SkColor color); | |
| 88 SkColor GetTargetColor() const; | |
| 89 | |
| 90 // Returns the default length of animations, including adjustment for slow | |
| 91 // animation mode if set. | |
| 92 base::TimeDelta GetTransitionDuration() const; | |
| 93 | |
| 94 // Sets the layer animation delegate the animator is associated with. The | |
| 95 // animator does not own the delegate. The layer animator expects a non-NULL | |
| 96 // delegate for most of its operations, so do not call any methods without | |
| 97 // a valid delegate installed. | |
| 98 void SetDelegate(LayerAnimationDelegate* delegate); | |
| 99 | |
| 100 // Sets the animation preemption strategy. This determines the behaviour if | |
| 101 // a property is set during an animation. The default is | |
| 102 // IMMEDIATELY_SET_NEW_TARGET (see ImmediatelySetNewTarget below). | |
| 103 void set_preemption_strategy(PreemptionStrategy strategy) { | |
| 104 preemption_strategy_ = strategy; | |
| 105 } | |
| 106 | |
| 107 PreemptionStrategy preemption_strategy() const { | |
| 108 return preemption_strategy_; | |
| 109 } | |
| 110 | |
| 111 // Start an animation sequence. If an animation for the same property is in | |
| 112 // progress, it needs to be interrupted with the new animation. The animator | |
| 113 // takes ownership of this animation sequence. | |
| 114 void StartAnimation(LayerAnimationSequence* animation); | |
| 115 | |
| 116 // Schedule an animation to be run when possible. The animator takes ownership | |
| 117 // of this animation sequence. | |
| 118 void ScheduleAnimation(LayerAnimationSequence* animation); | |
| 119 | |
| 120 // Starts the animations to be run together, ensuring that the first elements | |
| 121 // in these sequences have the same effective start time even when some of | |
| 122 // them start on the compositor thread (but there is no such guarantee for | |
| 123 // the effective start time of subsequent elements). Obviously will not work | |
| 124 // if they animate any common properties. The animator takes ownership of the | |
| 125 // animation sequences. Takes PreemptionStrategy into account. | |
| 126 void StartTogether(const std::vector<LayerAnimationSequence*>& animations); | |
| 127 | |
| 128 // Schedules the animations to be run together, ensuring that the first | |
| 129 // elements in these sequences have the same effective start time even when | |
| 130 // some of them start on the compositor thread (but there is no such guarantee | |
| 131 // for the effective start time of subsequent elements). Obviously will not | |
| 132 // work if they animate any common properties. The animator takes ownership | |
| 133 // of the animation sequences. | |
| 134 void ScheduleTogether(const std::vector<LayerAnimationSequence*>& animations); | |
| 135 | |
| 136 // Schedules a pause for length |duration| of all the specified properties. | |
| 137 // End the list with -1. | |
| 138 void SchedulePauseForProperties( | |
| 139 base::TimeDelta duration, | |
| 140 LayerAnimationElement::AnimatableProperties properties_to_pause); | |
| 141 | |
| 142 // Returns true if there is an animation in the queue (animations remain in | |
| 143 // the queue until they complete, so this includes running animations). | |
| 144 bool is_animating() const { return !animation_queue_.empty(); } | |
| 145 | |
| 146 // Returns true if there is an animation in the queue that animates the given | |
| 147 // property (animations remain in the queue until they complete, so this | |
| 148 // includes running animations). | |
| 149 bool IsAnimatingProperty( | |
| 150 LayerAnimationElement::AnimatableProperty property) const; | |
| 151 | |
| 152 // Stops animating the given property. No effect if there is no running | |
| 153 // animation for the given property. Skips to the final state of the | |
| 154 // animation. | |
| 155 void StopAnimatingProperty( | |
| 156 LayerAnimationElement::AnimatableProperty property); | |
| 157 | |
| 158 // Stops all animation and clears any queued animations. This call progresses | |
| 159 // animations to their end points and notifies all observers. | |
| 160 void StopAnimating() { StopAnimatingInternal(false); } | |
| 161 | |
| 162 // This is similar to StopAnimating, but aborts rather than finishes the | |
| 163 // animations and notifies all observers. | |
| 164 void AbortAllAnimations() { StopAnimatingInternal(true); } | |
| 165 | |
| 166 // These functions are used for adding or removing observers from the observer | |
| 167 // list. The observers are notified when animations end. | |
| 168 void AddObserver(LayerAnimationObserver* observer); | |
| 169 void RemoveObserver(LayerAnimationObserver* observer); | |
| 170 | |
| 171 // Called when a threaded animation is actually started. | |
| 172 void OnThreadedAnimationStarted(const cc::AnimationEvent& event); | |
| 173 | |
| 174 // This determines how implicit animations will be tweened. This has no | |
| 175 // effect on animations that are explicitly started or scheduled. The default | |
| 176 // is Tween::LINEAR. | |
| 177 void set_tween_type(gfx::Tween::Type tween_type) { tween_type_ = tween_type; } | |
| 178 gfx::Tween::Type tween_type() const { return tween_type_; } | |
| 179 | |
| 180 // For testing purposes only. | |
| 181 void set_disable_timer_for_test(bool disable_timer) { | |
| 182 disable_timer_for_test_ = disable_timer; | |
| 183 } | |
| 184 | |
| 185 void set_last_step_time(base::TimeTicks time) { | |
| 186 last_step_time_ = time; | |
| 187 } | |
| 188 base::TimeTicks last_step_time() const { return last_step_time_; } | |
| 189 | |
| 190 void Step(base::TimeTicks time_now); | |
| 191 | |
| 192 void AddToCollection(LayerAnimatorCollection* collection); | |
| 193 void RemoveFromCollection(LayerAnimatorCollection* collection); | |
| 194 | |
| 195 protected: | |
| 196 virtual ~LayerAnimator(); | |
| 197 | |
| 198 LayerAnimationDelegate* delegate() { return delegate_; } | |
| 199 const LayerAnimationDelegate* delegate() const { return delegate_; } | |
| 200 | |
| 201 // Virtual for testing. | |
| 202 virtual void ProgressAnimation(LayerAnimationSequence* sequence, | |
| 203 base::TimeTicks now); | |
| 204 | |
| 205 void ProgressAnimationToEnd(LayerAnimationSequence* sequence); | |
| 206 | |
| 207 // Returns true if the sequence is owned by this animator. | |
| 208 bool HasAnimation(LayerAnimationSequence* sequence) const; | |
| 209 | |
| 210 private: | |
| 211 friend class base::RefCounted<LayerAnimator>; | |
| 212 friend class ScopedLayerAnimationSettings; | |
| 213 friend class LayerAnimatorTestController; | |
| 214 FRIEND_TEST_ALL_PREFIXES(LayerAnimatorTest, AnimatorStartedCorrectly); | |
| 215 FRIEND_TEST_ALL_PREFIXES(LayerAnimatorTest, | |
| 216 AnimatorRemovedFromCollectionWhenLayerIsDestroyed); | |
| 217 | |
| 218 class RunningAnimation { | |
| 219 public: | |
| 220 RunningAnimation(const base::WeakPtr<LayerAnimationSequence>& sequence); | |
| 221 ~RunningAnimation(); | |
| 222 | |
| 223 bool is_sequence_alive() const { return !!sequence_.get(); } | |
| 224 LayerAnimationSequence* sequence() const { return sequence_.get(); } | |
| 225 | |
| 226 private: | |
| 227 base::WeakPtr<LayerAnimationSequence> sequence_; | |
| 228 | |
| 229 // Copy and assign are allowed. | |
| 230 }; | |
| 231 | |
| 232 typedef std::vector<RunningAnimation> RunningAnimations; | |
| 233 typedef std::deque<linked_ptr<LayerAnimationSequence> > AnimationQueue; | |
| 234 | |
| 235 // Finishes all animations by either advancing them to their final state or by | |
| 236 // aborting them. | |
| 237 void StopAnimatingInternal(bool abort); | |
| 238 | |
| 239 // Starts or stops stepping depending on whether thare are running animations. | |
| 240 void UpdateAnimationState(); | |
| 241 | |
| 242 // Removes the sequences from both the running animations and the queue. | |
| 243 // Returns a pointer to the removed animation, if any. NOTE: the caller is | |
| 244 // responsible for deleting the returned pointer. | |
| 245 LayerAnimationSequence* RemoveAnimation( | |
| 246 LayerAnimationSequence* sequence) WARN_UNUSED_RESULT; | |
| 247 | |
| 248 // Progresses to the end of the sequence before removing it. | |
| 249 void FinishAnimation(LayerAnimationSequence* sequence, bool abort); | |
| 250 | |
| 251 // Finishes any running animation with zero duration. | |
| 252 void FinishAnyAnimationWithZeroDuration(); | |
| 253 | |
| 254 // Clears the running animations and the queue. No sequences are progressed. | |
| 255 void ClearAnimations(); | |
| 256 | |
| 257 // Returns the running animation animating the given property, if any. | |
| 258 RunningAnimation* GetRunningAnimation( | |
| 259 LayerAnimationElement::AnimatableProperty property); | |
| 260 | |
| 261 // Checks if the sequence has already been added to the queue and adds it | |
| 262 // to the front if note. | |
| 263 void AddToQueueIfNotPresent(LayerAnimationSequence* sequence); | |
| 264 | |
| 265 // Any running or queued animation that affects a property in common with | |
| 266 // |sequence| is either finished or aborted depending on |abort|. | |
| 267 void RemoveAllAnimationsWithACommonProperty(LayerAnimationSequence* sequence, | |
| 268 bool abort); | |
| 269 | |
| 270 // Preempts a running animation by progressing both the running animation and | |
| 271 // the given sequence to the end. | |
| 272 void ImmediatelySetNewTarget(LayerAnimationSequence* sequence); | |
| 273 | |
| 274 // Preempts by aborting the running animation, and starts the given animation. | |
| 275 void ImmediatelyAnimateToNewTarget(LayerAnimationSequence* sequence); | |
| 276 | |
| 277 // Preempts by adding the new animation to the queue. | |
| 278 void EnqueueNewAnimation(LayerAnimationSequence* sequence); | |
| 279 | |
| 280 // Preempts by wiping out any unstarted animation in the queue and then | |
| 281 // enqueuing this animation. | |
| 282 void ReplaceQueuedAnimations(LayerAnimationSequence* sequence); | |
| 283 | |
| 284 // If there's an animation in the queue that doesn't animate the same property | |
| 285 // as a running animation, or an animation schedule to run before it, start it | |
| 286 // up. Repeat until there are no such animations. | |
| 287 void ProcessQueue(); | |
| 288 | |
| 289 // Attempts to add the sequence to the list of running animations. Returns | |
| 290 // false if there is an animation running that already animates one of the | |
| 291 // properties affected by |sequence|. | |
| 292 bool StartSequenceImmediately(LayerAnimationSequence* sequence); | |
| 293 | |
| 294 // Sets the value of target as if all the running and queued animations were | |
| 295 // allowed to finish. | |
| 296 void GetTargetValue(LayerAnimationElement::TargetValue* target) const; | |
| 297 | |
| 298 // Called whenever an animation is added to the animation queue. Either by | |
| 299 // starting the animation or adding to the queue. | |
| 300 void OnScheduled(LayerAnimationSequence* sequence); | |
| 301 | |
| 302 // Sets |transition_duration_| unless |is_transition_duration_locked_| is set. | |
| 303 void SetTransitionDuration(base::TimeDelta duration); | |
| 304 | |
| 305 // Clears the animation queues and notifies any running animations that they | |
| 306 // have been aborted. | |
| 307 void ClearAnimationsInternal(); | |
| 308 | |
| 309 // Cleans up any running animations that may have been deleted. | |
| 310 void PurgeDeletedAnimations(); | |
| 311 | |
| 312 LayerAnimatorCollection* GetLayerAnimatorCollection(); | |
| 313 | |
| 314 // This is the queue of animations to run. | |
| 315 AnimationQueue animation_queue_; | |
| 316 | |
| 317 // The target of all layer animations. | |
| 318 LayerAnimationDelegate* delegate_; | |
| 319 | |
| 320 // The currently running animations. | |
| 321 RunningAnimations running_animations_; | |
| 322 | |
| 323 // Determines how animations are replaced. | |
| 324 PreemptionStrategy preemption_strategy_; | |
| 325 | |
| 326 // Whether the length of animations is locked. While it is locked | |
| 327 // SetTransitionDuration does not set |transition_duration_|. | |
| 328 bool is_transition_duration_locked_; | |
| 329 | |
| 330 // The default length of animations. | |
| 331 base::TimeDelta transition_duration_; | |
| 332 | |
| 333 // The default tween type for implicit transitions | |
| 334 gfx::Tween::Type tween_type_; | |
| 335 | |
| 336 // Used for coordinating the starting of animations. | |
| 337 base::TimeTicks last_step_time_; | |
| 338 | |
| 339 // True if we are being stepped by our container. | |
| 340 bool is_started_; | |
| 341 | |
| 342 // This prevents the animator from automatically stepping through animations | |
| 343 // and allows for manual stepping. | |
| 344 bool disable_timer_for_test_; | |
| 345 | |
| 346 // Prevents timer adjustments in case when we start multiple animations | |
| 347 // with preemption strategies that discard previous animations. | |
| 348 bool adding_animations_; | |
| 349 | |
| 350 // Observers are notified when layer animations end, are scheduled or are | |
| 351 // aborted. | |
| 352 ObserverList<LayerAnimationObserver> observers_; | |
| 353 | |
| 354 DISALLOW_COPY_AND_ASSIGN(LayerAnimator); | |
| 355 }; | |
| 356 | |
| 357 } // namespace ui | |
| 358 | |
| 359 #endif // UI_COMPOSITOR_LAYER_ANIMATOR_H_ | |
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