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Issue 851853002: It is time. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Trying to reup because the last upload failed. Created 5 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/compositor/dip_util.h"
6
7 #include "base/command_line.h"
8 #include "cc/layers/layer.h"
9 #include "ui/compositor/compositor.h"
10 #include "ui/compositor/compositor_switches.h"
11 #include "ui/compositor/layer.h"
12 #include "ui/gfx/display.h"
13 #include "ui/gfx/geometry/safe_integer_conversions.h"
14 #include "ui/gfx/point.h"
15 #include "ui/gfx/point_conversions.h"
16 #include "ui/gfx/rect.h"
17 #include "ui/gfx/rect_conversions.h"
18 #include "ui/gfx/size.h"
19 #include "ui/gfx/size_conversions.h"
20
21 #if DCHECK_IS_ON()
22 #include "ui/compositor/layer_animator.h"
23 #endif
24
25 namespace ui {
26
27 float GetDeviceScaleFactor(const Layer* layer) {
28 return layer->device_scale_factor();
29 }
30
31 gfx::Point ConvertPointToDIP(const Layer* layer,
32 const gfx::Point& point_in_pixel) {
33 return gfx::ToFlooredPoint(
34 gfx::ScalePoint(point_in_pixel, 1.0f / GetDeviceScaleFactor(layer)));
35 }
36
37 gfx::PointF ConvertPointToDIP(const Layer* layer,
38 const gfx::PointF& point_in_pixel) {
39 return gfx::ScalePoint(point_in_pixel, 1.0f / GetDeviceScaleFactor(layer));
40 }
41
42 gfx::Size ConvertSizeToDIP(const Layer* layer,
43 const gfx::Size& size_in_pixel) {
44 return gfx::ToFlooredSize(
45 gfx::ScaleSize(size_in_pixel, 1.0f / GetDeviceScaleFactor(layer)));
46 }
47
48 gfx::Rect ConvertRectToDIP(const Layer* layer,
49 const gfx::Rect& rect_in_pixel) {
50 float scale = 1.0f / GetDeviceScaleFactor(layer);
51 return gfx::ToFlooredRectDeprecated(gfx::ScaleRect(rect_in_pixel, scale));
52 }
53
54 gfx::Point ConvertPointToPixel(const Layer* layer,
55 const gfx::Point& point_in_dip) {
56 return gfx::ToFlooredPoint(
57 gfx::ScalePoint(point_in_dip, GetDeviceScaleFactor(layer)));
58 }
59
60 gfx::Size ConvertSizeToPixel(const Layer* layer,
61 const gfx::Size& size_in_dip) {
62 return gfx::ToFlooredSize(
63 gfx::ScaleSize(size_in_dip, GetDeviceScaleFactor(layer)));
64 }
65
66 gfx::Rect ConvertRectToPixel(const Layer* layer,
67 const gfx::Rect& rect_in_dip) {
68 float scale = GetDeviceScaleFactor(layer);
69 // Use ToEnclosingRect() to ensure we paint all the possible pixels
70 // touched. ToEnclosingRect() floors the origin, and ceils the max
71 // coordinate. To do otherwise (such as flooring the size) potentially
72 // results in rounding down and not drawing all the pixels that are
73 // touched.
74 return gfx::ToEnclosingRect(
75 gfx::RectF(gfx::ScalePoint(rect_in_dip.origin(), scale),
76 gfx::ScaleSize(rect_in_dip.size(), scale)));
77 }
78
79 #if DCHECK_IS_ON()
80 namespace {
81
82 void CheckSnapped(float snapped_position) {
83 const float kEplison = 0.0001f;
84 float diff = std::abs(snapped_position - gfx::ToRoundedInt(snapped_position));
85 DCHECK_LT(diff, kEplison);
86 }
87
88 } // namespace
89 #endif
90
91 void SnapLayerToPhysicalPixelBoundary(ui::Layer* snapped_layer,
92 ui::Layer* layer_to_snap) {
93 DCHECK_NE(snapped_layer, layer_to_snap);
94 DCHECK(snapped_layer);
95 DCHECK(snapped_layer->Contains(layer_to_snap));
96
97 gfx::Point view_offset_dips = layer_to_snap->GetTargetBounds().origin();
98 ui::Layer::ConvertPointToLayer(
99 layer_to_snap->parent(), snapped_layer, &view_offset_dips);
100 gfx::PointF view_offset = view_offset_dips;
101
102 float scale_factor = GetDeviceScaleFactor(layer_to_snap);
103 view_offset.Scale(scale_factor);
104 gfx::PointF view_offset_snapped(gfx::ToRoundedInt(view_offset.x()),
105 gfx::ToRoundedInt(view_offset.y()));
106
107 gfx::Vector2dF fudge = view_offset_snapped - view_offset;
108 fudge.Scale(1.0 / scale_factor);
109 layer_to_snap->SetSubpixelPositionOffset(fudge);
110 #if DCHECK_IS_ON()
111 gfx::Point layer_offset;
112 gfx::PointF origin;
113 Layer::ConvertPointToLayer(
114 layer_to_snap->parent(), snapped_layer, &layer_offset);
115 if (layer_to_snap->GetAnimator()->is_animating()) {
116 origin = layer_to_snap->GetTargetBounds().origin() +
117 layer_to_snap->subpixel_position_offset();
118 } else {
119 cc::Layer* cc_layer = layer_to_snap->cc_layer();
120 origin = cc_layer->position();
121 }
122 CheckSnapped((layer_offset.x() + origin.x()) * scale_factor);
123 CheckSnapped((layer_offset.y() + origin.y()) * scale_factor);
124 #endif
125 }
126
127 } // namespace ui
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