| OLD | NEW |
| (Empty) |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/compositor/dip_util.h" | |
| 6 | |
| 7 #include "base/command_line.h" | |
| 8 #include "cc/layers/layer.h" | |
| 9 #include "ui/compositor/compositor.h" | |
| 10 #include "ui/compositor/compositor_switches.h" | |
| 11 #include "ui/compositor/layer.h" | |
| 12 #include "ui/gfx/display.h" | |
| 13 #include "ui/gfx/geometry/safe_integer_conversions.h" | |
| 14 #include "ui/gfx/point.h" | |
| 15 #include "ui/gfx/point_conversions.h" | |
| 16 #include "ui/gfx/rect.h" | |
| 17 #include "ui/gfx/rect_conversions.h" | |
| 18 #include "ui/gfx/size.h" | |
| 19 #include "ui/gfx/size_conversions.h" | |
| 20 | |
| 21 #if DCHECK_IS_ON() | |
| 22 #include "ui/compositor/layer_animator.h" | |
| 23 #endif | |
| 24 | |
| 25 namespace ui { | |
| 26 | |
| 27 float GetDeviceScaleFactor(const Layer* layer) { | |
| 28 return layer->device_scale_factor(); | |
| 29 } | |
| 30 | |
| 31 gfx::Point ConvertPointToDIP(const Layer* layer, | |
| 32 const gfx::Point& point_in_pixel) { | |
| 33 return gfx::ToFlooredPoint( | |
| 34 gfx::ScalePoint(point_in_pixel, 1.0f / GetDeviceScaleFactor(layer))); | |
| 35 } | |
| 36 | |
| 37 gfx::PointF ConvertPointToDIP(const Layer* layer, | |
| 38 const gfx::PointF& point_in_pixel) { | |
| 39 return gfx::ScalePoint(point_in_pixel, 1.0f / GetDeviceScaleFactor(layer)); | |
| 40 } | |
| 41 | |
| 42 gfx::Size ConvertSizeToDIP(const Layer* layer, | |
| 43 const gfx::Size& size_in_pixel) { | |
| 44 return gfx::ToFlooredSize( | |
| 45 gfx::ScaleSize(size_in_pixel, 1.0f / GetDeviceScaleFactor(layer))); | |
| 46 } | |
| 47 | |
| 48 gfx::Rect ConvertRectToDIP(const Layer* layer, | |
| 49 const gfx::Rect& rect_in_pixel) { | |
| 50 float scale = 1.0f / GetDeviceScaleFactor(layer); | |
| 51 return gfx::ToFlooredRectDeprecated(gfx::ScaleRect(rect_in_pixel, scale)); | |
| 52 } | |
| 53 | |
| 54 gfx::Point ConvertPointToPixel(const Layer* layer, | |
| 55 const gfx::Point& point_in_dip) { | |
| 56 return gfx::ToFlooredPoint( | |
| 57 gfx::ScalePoint(point_in_dip, GetDeviceScaleFactor(layer))); | |
| 58 } | |
| 59 | |
| 60 gfx::Size ConvertSizeToPixel(const Layer* layer, | |
| 61 const gfx::Size& size_in_dip) { | |
| 62 return gfx::ToFlooredSize( | |
| 63 gfx::ScaleSize(size_in_dip, GetDeviceScaleFactor(layer))); | |
| 64 } | |
| 65 | |
| 66 gfx::Rect ConvertRectToPixel(const Layer* layer, | |
| 67 const gfx::Rect& rect_in_dip) { | |
| 68 float scale = GetDeviceScaleFactor(layer); | |
| 69 // Use ToEnclosingRect() to ensure we paint all the possible pixels | |
| 70 // touched. ToEnclosingRect() floors the origin, and ceils the max | |
| 71 // coordinate. To do otherwise (such as flooring the size) potentially | |
| 72 // results in rounding down and not drawing all the pixels that are | |
| 73 // touched. | |
| 74 return gfx::ToEnclosingRect( | |
| 75 gfx::RectF(gfx::ScalePoint(rect_in_dip.origin(), scale), | |
| 76 gfx::ScaleSize(rect_in_dip.size(), scale))); | |
| 77 } | |
| 78 | |
| 79 #if DCHECK_IS_ON() | |
| 80 namespace { | |
| 81 | |
| 82 void CheckSnapped(float snapped_position) { | |
| 83 const float kEplison = 0.0001f; | |
| 84 float diff = std::abs(snapped_position - gfx::ToRoundedInt(snapped_position)); | |
| 85 DCHECK_LT(diff, kEplison); | |
| 86 } | |
| 87 | |
| 88 } // namespace | |
| 89 #endif | |
| 90 | |
| 91 void SnapLayerToPhysicalPixelBoundary(ui::Layer* snapped_layer, | |
| 92 ui::Layer* layer_to_snap) { | |
| 93 DCHECK_NE(snapped_layer, layer_to_snap); | |
| 94 DCHECK(snapped_layer); | |
| 95 DCHECK(snapped_layer->Contains(layer_to_snap)); | |
| 96 | |
| 97 gfx::Point view_offset_dips = layer_to_snap->GetTargetBounds().origin(); | |
| 98 ui::Layer::ConvertPointToLayer( | |
| 99 layer_to_snap->parent(), snapped_layer, &view_offset_dips); | |
| 100 gfx::PointF view_offset = view_offset_dips; | |
| 101 | |
| 102 float scale_factor = GetDeviceScaleFactor(layer_to_snap); | |
| 103 view_offset.Scale(scale_factor); | |
| 104 gfx::PointF view_offset_snapped(gfx::ToRoundedInt(view_offset.x()), | |
| 105 gfx::ToRoundedInt(view_offset.y())); | |
| 106 | |
| 107 gfx::Vector2dF fudge = view_offset_snapped - view_offset; | |
| 108 fudge.Scale(1.0 / scale_factor); | |
| 109 layer_to_snap->SetSubpixelPositionOffset(fudge); | |
| 110 #if DCHECK_IS_ON() | |
| 111 gfx::Point layer_offset; | |
| 112 gfx::PointF origin; | |
| 113 Layer::ConvertPointToLayer( | |
| 114 layer_to_snap->parent(), snapped_layer, &layer_offset); | |
| 115 if (layer_to_snap->GetAnimator()->is_animating()) { | |
| 116 origin = layer_to_snap->GetTargetBounds().origin() + | |
| 117 layer_to_snap->subpixel_position_offset(); | |
| 118 } else { | |
| 119 cc::Layer* cc_layer = layer_to_snap->cc_layer(); | |
| 120 origin = cc_layer->position(); | |
| 121 } | |
| 122 CheckSnapped((layer_offset.x() + origin.x()) * scale_factor); | |
| 123 CheckSnapped((layer_offset.y() + origin.y()) * scale_factor); | |
| 124 #endif | |
| 125 } | |
| 126 | |
| 127 } // namespace ui | |
| OLD | NEW |