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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_AURA_WINDOW_H_ | |
| 6 #define UI_AURA_WINDOW_H_ | |
| 7 | |
| 8 #include <map> | |
| 9 #include <string> | |
| 10 #include <vector> | |
| 11 | |
| 12 #include "base/basictypes.h" | |
| 13 #include "base/compiler_specific.h" | |
| 14 #include "base/memory/scoped_ptr.h" | |
| 15 #include "base/observer_list.h" | |
| 16 #include "base/strings/string16.h" | |
| 17 #include "ui/aura/aura_export.h" | |
| 18 #include "ui/aura/window_layer_type.h" | |
| 19 #include "ui/aura/window_observer.h" | |
| 20 #include "ui/compositor/layer_animator.h" | |
| 21 #include "ui/compositor/layer_delegate.h" | |
| 22 #include "ui/compositor/layer_owner.h" | |
| 23 #include "ui/events/event_constants.h" | |
| 24 #include "ui/events/event_target.h" | |
| 25 #include "ui/events/event_targeter.h" | |
| 26 #include "ui/events/gestures/gesture_types.h" | |
| 27 #include "ui/gfx/insets.h" | |
| 28 #include "ui/gfx/native_widget_types.h" | |
| 29 #include "ui/gfx/rect.h" | |
| 30 #include "ui/wm/public/window_types.h" | |
| 31 | |
| 32 namespace gfx { | |
| 33 class Display; | |
| 34 class Transform; | |
| 35 class Vector2d; | |
| 36 } | |
| 37 | |
| 38 namespace ui { | |
| 39 class EventHandler; | |
| 40 class Layer; | |
| 41 class Texture; | |
| 42 } | |
| 43 | |
| 44 namespace aura { | |
| 45 | |
| 46 class LayoutManager; | |
| 47 class WindowDelegate; | |
| 48 class WindowObserver; | |
| 49 class WindowTreeHost; | |
| 50 | |
| 51 // Defined in window_property.h (which we do not include) | |
| 52 template<typename T> | |
| 53 struct WindowProperty; | |
| 54 | |
| 55 namespace test { | |
| 56 class WindowTestApi; | |
| 57 } | |
| 58 | |
| 59 // Aura window implementation. Interesting events are sent to the | |
| 60 // WindowDelegate. | |
| 61 // TODO(beng): resolve ownership. | |
| 62 class AURA_EXPORT Window : public ui::LayerDelegate, | |
| 63 public ui::LayerOwner, | |
| 64 public ui::EventTarget, | |
| 65 public ui::GestureConsumer { | |
| 66 public: | |
| 67 // Used when stacking windows. | |
| 68 enum StackDirection { | |
| 69 STACK_ABOVE, | |
| 70 STACK_BELOW | |
| 71 }; | |
| 72 | |
| 73 typedef std::vector<Window*> Windows; | |
| 74 | |
| 75 explicit Window(WindowDelegate* delegate); | |
| 76 ~Window() override; | |
| 77 | |
| 78 // Initializes the window. This creates the window's layer. | |
| 79 void Init(WindowLayerType layer_type); | |
| 80 | |
| 81 void set_owned_by_parent(bool owned_by_parent) { | |
| 82 owned_by_parent_ = owned_by_parent; | |
| 83 } | |
| 84 bool owned_by_parent() const { return owned_by_parent_; } | |
| 85 | |
| 86 // A type is used to identify a class of Windows and customize behavior such | |
| 87 // as event handling and parenting. This field should only be consumed by the | |
| 88 // shell -- Aura itself shouldn't contain type-specific logic. | |
| 89 ui::wm::WindowType type() const { return type_; } | |
| 90 void SetType(ui::wm::WindowType type); | |
| 91 | |
| 92 int id() const { return id_; } | |
| 93 void set_id(int id) { id_ = id; } | |
| 94 | |
| 95 const std::string& name() const { return name_; } | |
| 96 void SetName(const std::string& name); | |
| 97 | |
| 98 const base::string16 title() const { return title_; } | |
| 99 void SetTitle(const base::string16& title); | |
| 100 | |
| 101 bool transparent() const { return transparent_; } | |
| 102 void SetTransparent(bool transparent); | |
| 103 | |
| 104 // See description in Layer::SetFillsBoundsCompletely. | |
| 105 void SetFillsBoundsCompletely(bool fills_bounds); | |
| 106 | |
| 107 WindowDelegate* delegate() { return delegate_; } | |
| 108 const WindowDelegate* delegate() const { return delegate_; } | |
| 109 | |
| 110 const gfx::Rect& bounds() const { return bounds_; } | |
| 111 | |
| 112 Window* parent() { return parent_; } | |
| 113 const Window* parent() const { return parent_; } | |
| 114 | |
| 115 // Returns the root Window that contains this Window. The root Window is | |
| 116 // defined as the Window that has a dispatcher. These functions return NULL if | |
| 117 // the Window is contained in a hierarchy that does not have a dispatcher at | |
| 118 // its root. | |
| 119 Window* GetRootWindow(); | |
| 120 const Window* GetRootWindow() const; | |
| 121 | |
| 122 WindowTreeHost* GetHost(); | |
| 123 const WindowTreeHost* GetHost() const; | |
| 124 void set_host(WindowTreeHost* host) { host_ = host; } | |
| 125 bool IsRootWindow() const { return !!host_; } | |
| 126 | |
| 127 // The Window does not own this object. | |
| 128 void set_user_data(void* user_data) { user_data_ = user_data; } | |
| 129 void* user_data() const { return user_data_; } | |
| 130 | |
| 131 // Changes the visibility of the window. | |
| 132 void Show(); | |
| 133 void Hide(); | |
| 134 // Returns true if this window and all its ancestors are visible. | |
| 135 bool IsVisible() const; | |
| 136 // Returns the visibility requested by this window. IsVisible() takes into | |
| 137 // account the visibility of the layer and ancestors, where as this tracks | |
| 138 // whether Show() without a Hide() has been invoked. | |
| 139 bool TargetVisibility() const { return visible_; } | |
| 140 | |
| 141 // Returns the window's bounds in root window's coordinates. | |
| 142 gfx::Rect GetBoundsInRootWindow() const; | |
| 143 | |
| 144 // Returns the window's bounds in screen coordinates. | |
| 145 // How the root window's coordinates is mapped to screen's coordinates | |
| 146 // is platform dependent and defined in the implementation of the | |
| 147 // |aura::client::ScreenPositionClient| interface. | |
| 148 gfx::Rect GetBoundsInScreen() const; | |
| 149 | |
| 150 void SetTransform(const gfx::Transform& transform); | |
| 151 | |
| 152 // Assigns a LayoutManager to size and place child windows. | |
| 153 // The Window takes ownership of the LayoutManager. | |
| 154 void SetLayoutManager(LayoutManager* layout_manager); | |
| 155 LayoutManager* layout_manager() { return layout_manager_.get(); } | |
| 156 | |
| 157 // Sets a new event-targeter for the window, and returns the previous | |
| 158 // event-targeter. | |
| 159 scoped_ptr<ui::EventTargeter> SetEventTargeter( | |
| 160 scoped_ptr<ui::EventTargeter> targeter); | |
| 161 | |
| 162 // Changes the bounds of the window. If present, the window's parent's | |
| 163 // LayoutManager may adjust the bounds. | |
| 164 void SetBounds(const gfx::Rect& new_bounds); | |
| 165 | |
| 166 // Changes the bounds of the window in the screen coordintates. | |
| 167 // If present, the window's parent's LayoutManager may adjust the bounds. | |
| 168 void SetBoundsInScreen(const gfx::Rect& new_bounds_in_screen_coords, | |
| 169 const gfx::Display& dst_display); | |
| 170 | |
| 171 // Returns the target bounds of the window. If the window's layer is | |
| 172 // not animating, it simply returns the current bounds. | |
| 173 gfx::Rect GetTargetBounds() const; | |
| 174 | |
| 175 // Marks the a portion of window as needing to be painted. | |
| 176 void SchedulePaintInRect(const gfx::Rect& rect); | |
| 177 | |
| 178 // Stacks the specified child of this Window at the front of the z-order. | |
| 179 void StackChildAtTop(Window* child); | |
| 180 | |
| 181 // Stacks |child| above |target|. Does nothing if |child| is already above | |
| 182 // |target|. Does not stack on top of windows with NULL layer delegates, | |
| 183 // see WindowTest.StackingMadrigal for details. | |
| 184 void StackChildAbove(Window* child, Window* target); | |
| 185 | |
| 186 // Stacks the specified child of this window at the bottom of the z-order. | |
| 187 void StackChildAtBottom(Window* child); | |
| 188 | |
| 189 // Stacks |child| below |target|. Does nothing if |child| is already below | |
| 190 // |target|. | |
| 191 void StackChildBelow(Window* child, Window* target); | |
| 192 | |
| 193 // Tree operations. | |
| 194 void AddChild(Window* child); | |
| 195 void RemoveChild(Window* child); | |
| 196 | |
| 197 const Windows& children() const { return children_; } | |
| 198 | |
| 199 // Returns true if this Window contains |other| somewhere in its children. | |
| 200 bool Contains(const Window* other) const; | |
| 201 | |
| 202 // Retrieves the first-level child with the specified id, or NULL if no first- | |
| 203 // level child is found matching |id|. | |
| 204 Window* GetChildById(int id); | |
| 205 const Window* GetChildById(int id) const; | |
| 206 | |
| 207 // Converts |point| from |source|'s coordinates to |target|'s. If |source| is | |
| 208 // NULL, the function returns without modifying |point|. |target| cannot be | |
| 209 // NULL. | |
| 210 static void ConvertPointToTarget(const Window* source, | |
| 211 const Window* target, | |
| 212 gfx::Point* point); | |
| 213 static void ConvertRectToTarget(const Window* source, | |
| 214 const Window* target, | |
| 215 gfx::Rect* rect); | |
| 216 | |
| 217 // Moves the cursor to the specified location relative to the window. | |
| 218 void MoveCursorTo(const gfx::Point& point_in_window); | |
| 219 | |
| 220 // Returns the cursor for the specified point, in window coordinates. | |
| 221 gfx::NativeCursor GetCursor(const gfx::Point& point) const; | |
| 222 | |
| 223 // Add/remove observer. | |
| 224 void AddObserver(WindowObserver* observer); | |
| 225 void RemoveObserver(WindowObserver* observer); | |
| 226 bool HasObserver(WindowObserver* observer); | |
| 227 | |
| 228 void set_ignore_events(bool ignore_events) { ignore_events_ = ignore_events; } | |
| 229 bool ignore_events() const { return ignore_events_; } | |
| 230 | |
| 231 // Sets the window to grab hits for an area extending |insets| pixels inside | |
| 232 // its bounds (even if that inner region overlaps a child window). This can be | |
| 233 // used to create an invisible non-client area that overlaps the client area. | |
| 234 void set_hit_test_bounds_override_inner(const gfx::Insets& insets) { | |
| 235 hit_test_bounds_override_inner_ = insets; | |
| 236 } | |
| 237 gfx::Insets hit_test_bounds_override_inner() const { | |
| 238 return hit_test_bounds_override_inner_; | |
| 239 } | |
| 240 | |
| 241 // Returns true if the |point_in_root| in root window's coordinate falls | |
| 242 // within this window's bounds. Returns false if the window is detached | |
| 243 // from root window. | |
| 244 bool ContainsPointInRoot(const gfx::Point& point_in_root) const; | |
| 245 | |
| 246 // Returns true if relative-to-this-Window's-origin |local_point| falls | |
| 247 // within this Window's bounds. | |
| 248 bool ContainsPoint(const gfx::Point& local_point) const; | |
| 249 | |
| 250 // Returns the Window that most closely encloses |local_point| for the | |
| 251 // purposes of event targeting. | |
| 252 Window* GetEventHandlerForPoint(const gfx::Point& local_point); | |
| 253 | |
| 254 // Returns the topmost Window with a delegate containing |local_point|. | |
| 255 Window* GetTopWindowContainingPoint(const gfx::Point& local_point); | |
| 256 | |
| 257 // Returns this window's toplevel window (the highest-up-the-tree anscestor | |
| 258 // that has a delegate set). The toplevel window may be |this|. | |
| 259 Window* GetToplevelWindow(); | |
| 260 | |
| 261 // Claims or relinquishes the claim to focus. | |
| 262 void Focus(); | |
| 263 void Blur(); | |
| 264 | |
| 265 // Returns true if the Window is currently the focused window. | |
| 266 bool HasFocus() const; | |
| 267 | |
| 268 // Returns true if the Window can be focused. | |
| 269 bool CanFocus() const; | |
| 270 | |
| 271 // Returns true if the Window can receive events. | |
| 272 bool CanReceiveEvents() const; | |
| 273 | |
| 274 // Does a capture on the window. This does nothing if the window isn't showing | |
| 275 // (VISIBILITY_SHOWN) or isn't contained in a valid window hierarchy. | |
| 276 void SetCapture(); | |
| 277 | |
| 278 // Releases a capture. | |
| 279 void ReleaseCapture(); | |
| 280 | |
| 281 // Returns true if this window has capture. | |
| 282 bool HasCapture(); | |
| 283 | |
| 284 // Suppresses painting window content by disgarding damaged rect and ignoring | |
| 285 // new paint requests. This is a one way operation and there is no way to | |
| 286 // reenable painting. | |
| 287 void SuppressPaint(); | |
| 288 | |
| 289 // Sets the |value| of the given window |property|. Setting to the default | |
| 290 // value (e.g., NULL) removes the property. The caller is responsible for the | |
| 291 // lifetime of any object set as a property on the Window. | |
| 292 template<typename T> | |
| 293 void SetProperty(const WindowProperty<T>* property, T value); | |
| 294 | |
| 295 // Returns the value of the given window |property|. Returns the | |
| 296 // property-specific default value if the property was not previously set. | |
| 297 template<typename T> | |
| 298 T GetProperty(const WindowProperty<T>* property) const; | |
| 299 | |
| 300 // Sets the |property| to its default value. Useful for avoiding a cast when | |
| 301 // setting to NULL. | |
| 302 template<typename T> | |
| 303 void ClearProperty(const WindowProperty<T>* property); | |
| 304 | |
| 305 // NativeWidget::[GS]etNativeWindowProperty use strings as keys, and this is | |
| 306 // difficult to change while retaining compatibility with other platforms. | |
| 307 // TODO(benrg): Find a better solution. | |
| 308 void SetNativeWindowProperty(const char* key, void* value); | |
| 309 void* GetNativeWindowProperty(const char* key) const; | |
| 310 | |
| 311 // Type of a function to delete a property that this window owns. | |
| 312 typedef void (*PropertyDeallocator)(int64 value); | |
| 313 | |
| 314 // Overridden from ui::LayerDelegate: | |
| 315 void OnDeviceScaleFactorChanged(float device_scale_factor) override; | |
| 316 | |
| 317 #if !defined(NDEBUG) | |
| 318 // These methods are useful when debugging. | |
| 319 std::string GetDebugInfo() const; | |
| 320 void PrintWindowHierarchy(int depth) const; | |
| 321 #endif | |
| 322 | |
| 323 // Returns true if there was state needing to be cleaned up. | |
| 324 bool CleanupGestureState(); | |
| 325 | |
| 326 protected: | |
| 327 // Deletes (or removes if not owned by parent) all child windows. Intended for | |
| 328 // use from the destructor. | |
| 329 void RemoveOrDestroyChildren(); | |
| 330 | |
| 331 private: | |
| 332 friend class test::WindowTestApi; | |
| 333 friend class LayoutManager; | |
| 334 friend class WindowTargeter; | |
| 335 | |
| 336 // Called by the public {Set,Get,Clear}Property functions. | |
| 337 int64 SetPropertyInternal(const void* key, | |
| 338 const char* name, | |
| 339 PropertyDeallocator deallocator, | |
| 340 int64 value, | |
| 341 int64 default_value); | |
| 342 int64 GetPropertyInternal(const void* key, int64 default_value) const; | |
| 343 | |
| 344 // Returns true if the mouse pointer at relative-to-this-Window's-origin | |
| 345 // |local_point| can trigger an event for this Window. | |
| 346 // TODO(beng): A Window can supply a hit-test mask to cause some portions of | |
| 347 // itself to not trigger events, causing the events to fall through to the | |
| 348 // Window behind. | |
| 349 bool HitTest(const gfx::Point& local_point); | |
| 350 | |
| 351 // Changes the bounds of the window without condition. | |
| 352 void SetBoundsInternal(const gfx::Rect& new_bounds); | |
| 353 | |
| 354 // Updates the visible state of the layer, but does not make visible-state | |
| 355 // specific changes. Called from Show()/Hide(). | |
| 356 void SetVisible(bool visible); | |
| 357 | |
| 358 // Schedules a paint for the Window's entire bounds. | |
| 359 void SchedulePaint(); | |
| 360 | |
| 361 // Asks the delegate to paint the window and invokes PaintLayerlessChildren() | |
| 362 // to paint any children with no layers. | |
| 363 void Paint(gfx::Canvas* canvas); | |
| 364 | |
| 365 // Paints any layerless children to |canvas|. | |
| 366 void PaintLayerlessChildren(gfx::Canvas* canvas); | |
| 367 | |
| 368 // Gets a Window (either this one or a subwindow) containing |local_point|. | |
| 369 // If |return_tightest| is true, returns the tightest-containing (i.e. | |
| 370 // furthest down the hierarchy) Window containing the point; otherwise, | |
| 371 // returns the loosest. If |for_event_handling| is true, then hit-test masks | |
| 372 // are honored; otherwise, only bounds checks are performed. | |
| 373 Window* GetWindowForPoint(const gfx::Point& local_point, | |
| 374 bool return_tightest, | |
| 375 bool for_event_handling); | |
| 376 | |
| 377 // Implementation of RemoveChild(). If |child| is being removed as the result | |
| 378 // of an add, |new_parent| is the new parent |child| is going to be parented | |
| 379 // to. | |
| 380 void RemoveChildImpl(Window* child, Window* new_parent); | |
| 381 | |
| 382 // If this Window has a layer the layer's parent is set to NULL, otherwise | |
| 383 // UnparentLayers() is invoked on all the children. |offset| is the offset | |
| 384 // relative to the nearest ancestor with a layer. | |
| 385 void UnparentLayers(bool has_layerless_ancestor, | |
| 386 const gfx::Vector2d& offset); | |
| 387 | |
| 388 // If this Window has a layer it is added to |parent| and the origin set to | |
| 389 // |offset|. Otherwise this recurses through the children invoking | |
| 390 // ReparentLayers(). The net effect is both setting the parent of layers to | |
| 391 // |parent| as well as updating bounds of windows with a layerless ancestor. | |
| 392 void ReparentLayers(ui::Layer* parent, const gfx::Vector2d& offset); | |
| 393 | |
| 394 // Offsets the first encountered Windows with layers by |offset|. This | |
| 395 // recurses through all layerless Windows, stopping at windows with layers. | |
| 396 void OffsetLayerBounds(const gfx::Vector2d& offset); | |
| 397 | |
| 398 // Called when this window's parent has changed. | |
| 399 void OnParentChanged(); | |
| 400 | |
| 401 // The various stacking functions call into this to do the actual stacking. | |
| 402 void StackChildRelativeTo(Window* child, | |
| 403 Window* target, | |
| 404 StackDirection direction); | |
| 405 | |
| 406 // Invoked from StackChildRelativeTo() to stack the layers appropriately | |
| 407 // when stacking |child| relative to |target|. | |
| 408 void StackChildLayerRelativeTo(Window* child, | |
| 409 Window* target, | |
| 410 StackDirection direction); | |
| 411 | |
| 412 // Called when this window's stacking order among its siblings is changed. | |
| 413 void OnStackingChanged(); | |
| 414 | |
| 415 // Notifies observers registered with this Window (and its subtree) when the | |
| 416 // Window has been added or is about to be removed from a RootWindow. | |
| 417 void NotifyRemovingFromRootWindow(Window* new_root); | |
| 418 void NotifyAddedToRootWindow(); | |
| 419 | |
| 420 // Methods implementing hierarchy change notifications. See WindowObserver for | |
| 421 // more details. | |
| 422 void NotifyWindowHierarchyChange( | |
| 423 const WindowObserver::HierarchyChangeParams& params); | |
| 424 // Notifies this window and its child hierarchy. | |
| 425 void NotifyWindowHierarchyChangeDown( | |
| 426 const WindowObserver::HierarchyChangeParams& params); | |
| 427 // Notifies this window and its parent hierarchy. | |
| 428 void NotifyWindowHierarchyChangeUp( | |
| 429 const WindowObserver::HierarchyChangeParams& params); | |
| 430 // Notifies this window's observers. | |
| 431 void NotifyWindowHierarchyChangeAtReceiver( | |
| 432 const WindowObserver::HierarchyChangeParams& params); | |
| 433 | |
| 434 // Methods implementing visibility change notifications. See WindowObserver | |
| 435 // for more details. | |
| 436 void NotifyWindowVisibilityChanged(aura::Window* target, bool visible); | |
| 437 // Notifies this window's observers. Returns false if |this| was deleted | |
| 438 // during the call (by an observer), otherwise true. | |
| 439 bool NotifyWindowVisibilityChangedAtReceiver(aura::Window* target, | |
| 440 bool visible); | |
| 441 // Notifies this window and its child hierarchy. Returns false if | |
| 442 // |this| was deleted during the call (by an observer), otherwise | |
| 443 // true. | |
| 444 bool NotifyWindowVisibilityChangedDown(aura::Window* target, bool visible); | |
| 445 // Notifies this window and its parent hierarchy. | |
| 446 void NotifyWindowVisibilityChangedUp(aura::Window* target, bool visible); | |
| 447 | |
| 448 // Notifies this window and its child hierarchy of a transform applied to | |
| 449 // |source|. | |
| 450 void NotifyAncestorWindowTransformed(Window* source); | |
| 451 | |
| 452 // Invoked when the bounds of the window changes. This may be invoked directly | |
| 453 // by us, or from the closure returned by PrepareForLayerBoundsChange() after | |
| 454 // the bounds of the layer has changed. |old_bounds| is the previous bounds. | |
| 455 void OnWindowBoundsChanged(const gfx::Rect& old_bounds); | |
| 456 | |
| 457 // Overridden from ui::LayerDelegate: | |
| 458 void OnPaintLayer(gfx::Canvas* canvas) override; | |
| 459 void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override; | |
| 460 base::Closure PrepareForLayerBoundsChange() override; | |
| 461 | |
| 462 // Overridden from ui::EventTarget: | |
| 463 bool CanAcceptEvent(const ui::Event& event) override; | |
| 464 EventTarget* GetParentTarget() override; | |
| 465 scoped_ptr<ui::EventTargetIterator> GetChildIterator() override; | |
| 466 ui::EventTargeter* GetEventTargeter() override; | |
| 467 void ConvertEventToTarget(ui::EventTarget* target, | |
| 468 ui::LocatedEvent* event) override; | |
| 469 | |
| 470 // Updates the layer name based on the window's name and id. | |
| 471 void UpdateLayerName(); | |
| 472 | |
| 473 // Returns true if the mouse is currently within our bounds. | |
| 474 bool ContainsMouse(); | |
| 475 | |
| 476 // Returns the first ancestor (starting at |this|) with a layer. |offset| is | |
| 477 // set to the offset from |this| to the first ancestor with a layer. |offset| | |
| 478 // may be NULL. | |
| 479 Window* GetAncestorWithLayer(gfx::Vector2d* offset) { | |
| 480 return const_cast<Window*>( | |
| 481 const_cast<const Window*>(this)->GetAncestorWithLayer(offset)); | |
| 482 } | |
| 483 const Window* GetAncestorWithLayer(gfx::Vector2d* offset) const; | |
| 484 | |
| 485 // Bounds of this window relative to the parent. This is cached as the bounds | |
| 486 // of the Layer and Window are not necessarily the same. In particular bounds | |
| 487 // of the Layer are relative to the first ancestor with a Layer, where as this | |
| 488 // is relative to the parent Window. | |
| 489 gfx::Rect bounds_; | |
| 490 | |
| 491 WindowTreeHost* host_; | |
| 492 | |
| 493 ui::wm::WindowType type_; | |
| 494 | |
| 495 // True if the Window is owned by its parent - i.e. it will be deleted by its | |
| 496 // parent during its parents destruction. True is the default. | |
| 497 bool owned_by_parent_; | |
| 498 | |
| 499 WindowDelegate* delegate_; | |
| 500 | |
| 501 // The Window's parent. | |
| 502 Window* parent_; | |
| 503 | |
| 504 // Child windows. Topmost is last. | |
| 505 Windows children_; | |
| 506 | |
| 507 // The visibility state of the window as set by Show()/Hide(). This may differ | |
| 508 // from the visibility of the underlying layer, which may remain visible after | |
| 509 // the window is hidden (e.g. to animate its disappearance). | |
| 510 bool visible_; | |
| 511 | |
| 512 int id_; | |
| 513 std::string name_; | |
| 514 | |
| 515 base::string16 title_; | |
| 516 | |
| 517 // Whether layer is initialized as non-opaque. | |
| 518 bool transparent_; | |
| 519 | |
| 520 scoped_ptr<LayoutManager> layout_manager_; | |
| 521 scoped_ptr<ui::EventTargeter> targeter_; | |
| 522 | |
| 523 void* user_data_; | |
| 524 | |
| 525 // Makes the window pass all events through to any windows behind it. | |
| 526 bool ignore_events_; | |
| 527 | |
| 528 // See set_hit_test_bounds_override_inner(). | |
| 529 gfx::Insets hit_test_bounds_override_inner_; | |
| 530 | |
| 531 ObserverList<WindowObserver, true> observers_; | |
| 532 | |
| 533 // Value struct to keep the name and deallocator for this property. | |
| 534 // Key cannot be used for this purpose because it can be char* or | |
| 535 // WindowProperty<>. | |
| 536 struct Value { | |
| 537 const char* name; | |
| 538 int64 value; | |
| 539 PropertyDeallocator deallocator; | |
| 540 }; | |
| 541 | |
| 542 std::map<const void*, Value> prop_map_; | |
| 543 | |
| 544 DISALLOW_COPY_AND_ASSIGN(Window); | |
| 545 }; | |
| 546 | |
| 547 } // namespace aura | |
| 548 | |
| 549 #endif // UI_AURA_WINDOW_H_ | |
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