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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 namespace ui { | |
| 6 | |
| 7 class AXTree; | |
| 8 | |
| 9 // A class to create all possible trees with <n> nodes and the ids [1...n]. | |
| 10 // | |
| 11 // There are two parts to the algorithm: | |
| 12 // | |
| 13 // The tree structure is formed as follows: without loss of generality, | |
| 14 // the first node becomes the root and the second node becomes its | |
| 15 // child. Thereafter, choose every possible parent for every other node. | |
| 16 // | |
| 17 // So for node i in (3...n), there are (i - 1) possible choices for its | |
| 18 // parent, for a total of (n-1)! (n minus 1 factorial) possible trees. | |
| 19 // | |
| 20 // The second part is the assignment of ids to the nodes in the tree. | |
| 21 // There are exactly n! (n factorial) permutations of the sequence 1...n, | |
| 22 // and each of these is assigned to every node in every possible tree. | |
| 23 // | |
| 24 // The total number of trees returned for a given <n>, then, is | |
| 25 // n! * (n-1)! | |
| 26 // | |
| 27 // n = 2: 2 trees | |
| 28 // n = 3: 12 trees | |
| 29 // n = 4: 144 trees | |
| 30 // n = 5: 2880 trees | |
| 31 // | |
| 32 // This grows really fast! Luckily it's very unlikely that there'd be | |
| 33 // bugs that affect trees with >4 nodes that wouldn't affect a smaller tree | |
| 34 // too. | |
| 35 class TreeGenerator { | |
| 36 public: | |
| 37 TreeGenerator(int node_count); | |
| 38 | |
| 39 int UniqueTreeCount() const; | |
| 40 | |
| 41 void BuildUniqueTree(int tree_index, AXTree* out_tree) const; | |
| 42 | |
| 43 private: | |
| 44 int node_count_; | |
| 45 int unique_tree_count_; | |
| 46 }; | |
| 47 | |
| 48 } // namespace ui | |
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