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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "mojo/views/input_method_mojo_linux.h" | |
| 6 | |
| 7 #include "ui/base/ime/text_input_client.h" | |
| 8 #include "ui/events/event.h" | |
| 9 | |
| 10 namespace mojo { | |
| 11 | |
| 12 InputMethodMojoLinux::InputMethodMojoLinux( | |
| 13 ui::internal::InputMethodDelegate* delegate) | |
| 14 : ui::InputMethodAuraLinux(delegate) { | |
| 15 } | |
| 16 | |
| 17 InputMethodMojoLinux::~InputMethodMojoLinux() {} | |
| 18 | |
| 19 bool InputMethodMojoLinux::DispatchKeyEvent(const ui::KeyEvent& event) { | |
| 20 DCHECK(event.type() == ui::ET_KEY_PRESSED || | |
| 21 event.type() == ui::ET_KEY_RELEASED); | |
| 22 DCHECK(system_toplevel_window_focused()); | |
| 23 | |
| 24 // If no text input client, do nothing. | |
| 25 if (!GetTextInputClient()) | |
| 26 return DispatchKeyEventPostIME(event); | |
| 27 | |
| 28 // Here is where we change the differ from our base class's logic. Instead of | |
| 29 // always dispatching a key down event, and then sending a synthesized | |
| 30 // character event, we instead check to see if this is a character event and | |
| 31 // send out the key if it is. (We fallback to normal dispatch if it isn't.) | |
| 32 if (event.is_char()) { | |
| 33 const uint16 ch = event.GetCharacter(); | |
| 34 if (GetTextInputClient()) | |
| 35 GetTextInputClient()->InsertChar(ch, event.flags()); | |
| 36 | |
| 37 return false; | |
| 38 } | |
| 39 | |
| 40 return DispatchKeyEventPostIME(event); | |
| 41 } | |
| 42 | |
| 43 } // namespace mojo | |
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