| Index: gpu/command_buffer/service/gles2_cmd_clear_framebuffer.cc
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_clear_framebuffer.cc b/gpu/command_buffer/service/gles2_cmd_clear_framebuffer.cc
|
| index 45eeb80c543a9768783b66b0193b766c0e941475..4a9aaa7824f64ae174cd6e1bd52309beb431ebcb 100644
|
| --- a/gpu/command_buffer/service/gles2_cmd_clear_framebuffer.cc
|
| +++ b/gpu/command_buffer/service/gles2_cmd_clear_framebuffer.cc
|
| @@ -37,7 +37,7 @@ const char* g_fragment_shader_source = {
|
| void CompileShader(GLuint shader, const char* shader_source) {
|
| glShaderSource(shader, 1, &shader_source, 0);
|
| glCompileShader(shader);
|
| -#if DCHECK_IS_ON
|
| +#if DCHECK_IS_ON()
|
| GLint compile_status = GL_FALSE;
|
| glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);
|
| if (GL_TRUE != compile_status) {
|
| @@ -119,7 +119,7 @@ void ClearFramebufferResourceManager::ClearFramebuffer(
|
| glAttachShader(program_, fragment_shader);
|
| glBindAttribLocation(program_, kVertexPositionAttrib, "a_position");
|
| glLinkProgram(program_);
|
| -#if DCHECK_IS_ON
|
| +#if DCHECK_IS_ON()
|
| GLint linked = GL_FALSE;
|
| glGetProgramiv(program_, GL_LINK_STATUS, &linked);
|
| if (GL_TRUE != linked)
|
| @@ -132,7 +132,7 @@ void ClearFramebufferResourceManager::ClearFramebuffer(
|
| }
|
| glUseProgram(program_);
|
|
|
| -#if DCHECK_IS_ON
|
| +#if DCHECK_IS_ON()
|
| glValidateProgram(program_);
|
| GLint validation_status = GL_FALSE;
|
| glGetProgramiv(program_, GL_VALIDATE_STATUS, &validation_status);
|
|
|