Index: gpu/command_buffer/service/gles2_cmd_clear_framebuffer.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_clear_framebuffer.cc b/gpu/command_buffer/service/gles2_cmd_clear_framebuffer.cc |
index 45eeb80c543a9768783b66b0193b766c0e941475..4a9aaa7824f64ae174cd6e1bd52309beb431ebcb 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_clear_framebuffer.cc |
+++ b/gpu/command_buffer/service/gles2_cmd_clear_framebuffer.cc |
@@ -37,7 +37,7 @@ const char* g_fragment_shader_source = { |
void CompileShader(GLuint shader, const char* shader_source) { |
glShaderSource(shader, 1, &shader_source, 0); |
glCompileShader(shader); |
-#if DCHECK_IS_ON |
+#if DCHECK_IS_ON() |
GLint compile_status = GL_FALSE; |
glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status); |
if (GL_TRUE != compile_status) { |
@@ -119,7 +119,7 @@ void ClearFramebufferResourceManager::ClearFramebuffer( |
glAttachShader(program_, fragment_shader); |
glBindAttribLocation(program_, kVertexPositionAttrib, "a_position"); |
glLinkProgram(program_); |
-#if DCHECK_IS_ON |
+#if DCHECK_IS_ON() |
GLint linked = GL_FALSE; |
glGetProgramiv(program_, GL_LINK_STATUS, &linked); |
if (GL_TRUE != linked) |
@@ -132,7 +132,7 @@ void ClearFramebufferResourceManager::ClearFramebuffer( |
} |
glUseProgram(program_); |
-#if DCHECK_IS_ON |
+#if DCHECK_IS_ON() |
glValidateProgram(program_); |
GLint validation_status = GL_FALSE; |
glGetProgramiv(program_, GL_VALIDATE_STATUS, &validation_status); |