| Index: skia/config/SkUserConfig.h
|
| diff --git a/skia/config/SkUserConfig.h b/skia/config/SkUserConfig.h
|
| index cb19ff52efdaf7e257058eef13e7c8cc6353deeb..f86a1f708090374814a8a2a0dc69a9bfe6568843 100644
|
| --- a/skia/config/SkUserConfig.h
|
| +++ b/skia/config/SkUserConfig.h
|
| @@ -207,14 +207,14 @@ SK_API void SkDebugf_FileLine(const char* file, int line, bool fatal,
|
| #define SK_CPU_LENDIAN
|
| #undef SK_CPU_BENDIAN
|
|
|
| -#elif defined(SK_BUILD_FOR_UNIX)
|
| +#elif defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_ANDROID)
|
|
|
| // Prefer FreeType's emboldening algorithm to Skia's
|
| // TODO: skia used to just use hairline, but has improved since then, so
|
| // we should revisit this choice...
|
| #define SK_USE_FREETYPE_EMBOLDEN
|
|
|
| -#ifdef SK_CPU_BENDIAN
|
| +#if defined(SK_BUILD_FOR_UNIX) && defined(SK_CPU_BENDIAN)
|
| // Above we set the order for ARGB channels in registers. I suspect that, on
|
| // big endian machines, you can keep this the same and everything will work.
|
| // The in-memory order will be different, of course, but as long as everything
|
| @@ -267,10 +267,6 @@ SK_API void SkDebugf_FileLine(const char* file, int line, bool fatal,
|
| # define SK_SUPPORT_LEGACY_PUBLIC_IMAGEINFO_FIELDS
|
| #endif
|
|
|
| -#ifndef SK_SUPPORT_LEGACY_GRADIENT_PRECISION
|
| -# define SK_SUPPORT_LEGACY_GRADIENT_PRECISION
|
| -#endif
|
| -
|
| #ifndef SK_IGNORE_ETC1_SUPPORT
|
| # define SK_IGNORE_ETC1_SUPPORT
|
| #endif
|
| @@ -291,14 +287,6 @@ SK_API void SkDebugf_FileLine(const char* file, int line, bool fatal,
|
| # define SK_IGNORE_GPU_LAYER_HOISTING
|
| #endif
|
|
|
| -#ifndef SK_SUPPORT_LEGACY_DRAWDATA
|
| -# define SK_SUPPORT_LEGACY_DRAWDATA
|
| -#endif
|
| -
|
| -#ifndef SK_SUPPORT_LEGACY_CANVAS_VIRTUAL
|
| -# define SK_SUPPORT_LEGACY_CANVAS_VIRTUAL
|
| -#endif
|
| -
|
| // If this goes well, we can have Skia respect DYNAMIC_ANNOTATIONS_ENABLED directly.
|
| #if DYNAMIC_ANNOTATIONS_ENABLED
|
| # define SK_DYNAMIC_ANNOTATIONS_ENABLED 1
|
|
|