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Issue 851503003: Update from https://crrev.com/311076 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gl/gl_gl_api_implementation.h" 5 #include "ui/gl/gl_gl_api_implementation.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/command_line.h" 10 #include "base/command_line.h"
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471 return false; 471 return false;
472 } 472 }
473 } 473 }
474 } 474 }
475 475
476 DCHECK_EQ(real_context_, GLContext::GetRealCurrent()); 476 DCHECK_EQ(real_context_, GLContext::GetRealCurrent());
477 DCHECK(real_context_->IsCurrent(NULL)); 477 DCHECK(real_context_->IsCurrent(NULL));
478 DCHECK(virtual_context->IsCurrent(surface)); 478 DCHECK(virtual_context->IsCurrent(surface));
479 479
480 if (switched_contexts || virtual_context != current_context_) { 480 if (switched_contexts || virtual_context != current_context_) {
481 #if DCHECK_IS_ON 481 #if DCHECK_IS_ON()
482 GLenum error = glGetErrorFn(); 482 GLenum error = glGetErrorFn();
483 // Accepting a context loss error here enables using debug mode to work on 483 // Accepting a context loss error here enables using debug mode to work on
484 // context loss handling in virtual context mode. 484 // context loss handling in virtual context mode.
485 // There should be no other errors from the previous context leaking into 485 // There should be no other errors from the previous context leaking into
486 // the new context. 486 // the new context.
487 DCHECK(error == GL_NO_ERROR || error == GL_CONTEXT_LOST_KHR); 487 DCHECK(error == GL_NO_ERROR || error == GL_CONTEXT_LOST_KHR);
488 #endif 488 #endif
489 489
490 // Set all state that is different from the real state 490 // Set all state that is different from the real state
491 GLApi* temp = GetCurrentGLApi(); 491 GLApi* temp = GetCurrentGLApi();
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536 ScopedSetGLToRealGLApi::ScopedSetGLToRealGLApi() 536 ScopedSetGLToRealGLApi::ScopedSetGLToRealGLApi()
537 : old_gl_api_(GetCurrentGLApi()) { 537 : old_gl_api_(GetCurrentGLApi()) {
538 SetGLToRealGLApi(); 538 SetGLToRealGLApi();
539 } 539 }
540 540
541 ScopedSetGLToRealGLApi::~ScopedSetGLToRealGLApi() { 541 ScopedSetGLToRealGLApi::~ScopedSetGLToRealGLApi() {
542 SetGLApi(old_gl_api_); 542 SetGLApi(old_gl_api_);
543 } 543 }
544 544
545 } // namespace gfx 545 } // namespace gfx
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