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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gl/gl_gl_api_implementation.h" | 5 #include "ui/gl/gl_gl_api_implementation.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
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471 return false; | 471 return false; |
472 } | 472 } |
473 } | 473 } |
474 } | 474 } |
475 | 475 |
476 DCHECK_EQ(real_context_, GLContext::GetRealCurrent()); | 476 DCHECK_EQ(real_context_, GLContext::GetRealCurrent()); |
477 DCHECK(real_context_->IsCurrent(NULL)); | 477 DCHECK(real_context_->IsCurrent(NULL)); |
478 DCHECK(virtual_context->IsCurrent(surface)); | 478 DCHECK(virtual_context->IsCurrent(surface)); |
479 | 479 |
480 if (switched_contexts || virtual_context != current_context_) { | 480 if (switched_contexts || virtual_context != current_context_) { |
481 #if DCHECK_IS_ON | 481 #if DCHECK_IS_ON() |
482 GLenum error = glGetErrorFn(); | 482 GLenum error = glGetErrorFn(); |
483 // Accepting a context loss error here enables using debug mode to work on | 483 // Accepting a context loss error here enables using debug mode to work on |
484 // context loss handling in virtual context mode. | 484 // context loss handling in virtual context mode. |
485 // There should be no other errors from the previous context leaking into | 485 // There should be no other errors from the previous context leaking into |
486 // the new context. | 486 // the new context. |
487 DCHECK(error == GL_NO_ERROR || error == GL_CONTEXT_LOST_KHR); | 487 DCHECK(error == GL_NO_ERROR || error == GL_CONTEXT_LOST_KHR); |
488 #endif | 488 #endif |
489 | 489 |
490 // Set all state that is different from the real state | 490 // Set all state that is different from the real state |
491 GLApi* temp = GetCurrentGLApi(); | 491 GLApi* temp = GetCurrentGLApi(); |
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536 ScopedSetGLToRealGLApi::ScopedSetGLToRealGLApi() | 536 ScopedSetGLToRealGLApi::ScopedSetGLToRealGLApi() |
537 : old_gl_api_(GetCurrentGLApi()) { | 537 : old_gl_api_(GetCurrentGLApi()) { |
538 SetGLToRealGLApi(); | 538 SetGLToRealGLApi(); |
539 } | 539 } |
540 | 540 |
541 ScopedSetGLToRealGLApi::~ScopedSetGLToRealGLApi() { | 541 ScopedSetGLToRealGLApi::~ScopedSetGLToRealGLApi() { |
542 SetGLApi(old_gl_api_); | 542 SetGLApi(old_gl_api_); |
543 } | 543 } |
544 | 544 |
545 } // namespace gfx | 545 } // namespace gfx |
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