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Side by Side Diff: sky/engine/platform/graphics/ReplayingCanvas.cpp

Issue 851503003: Update from https://crrev.com/311076 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 11 months ago
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1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #include "sky/engine/config.h"
32 #include "sky/engine/platform/graphics/ReplayingCanvas.h"
33
34 #include "third_party/skia/include/core/SkBitmapDevice.h"
35
36 namespace blink {
37
38 class AutoReplayer {
39 public:
40 explicit AutoReplayer(ReplayingCanvas*);
41 ~AutoReplayer();
42
43 private:
44 ReplayingCanvas* m_canvas;
45 };
46
47 AutoReplayer::AutoReplayer(ReplayingCanvas* replayingCanvas) : m_canvas(replayin gCanvas)
48 {
49 replayingCanvas->m_depthCount++;
50 }
51
52 AutoReplayer::~AutoReplayer()
53 {
54 m_canvas->m_depthCount--;
55 if (m_canvas->m_depthCount)
56 return;
57 m_canvas->m_stepCount++;
58 m_canvas->updateInRange();
59 }
60
61 ReplayingCanvas::ReplayingCanvas(SkBitmap bitmap, unsigned fromStep, unsigned to Step)
62 : InterceptingCanvas(bitmap), m_fromStep(fromStep), m_toStep(toStep), m_step Count(0), m_abortDrawing(false)
63 {
64 }
65
66 void ReplayingCanvas::resetStepCount()
67 {
68 m_stepCount = 0;
69 }
70
71 void ReplayingCanvas::updateInRange()
72 {
73 if (m_abortDrawing)
74 return;
75 if (m_toStep && m_stepCount > m_toStep)
76 m_abortDrawing = true;
77 if (m_stepCount == m_fromStep)
78 this->SkCanvas::clear(SkColorSetARGB(255, 255, 255, 255)); // FIXME: fil l with nine patch instead.
79 }
80
81 bool ReplayingCanvas::abortDrawing()
82 {
83 return m_abortDrawing;
84 }
85
86 void ReplayingCanvas::drawPaint(const SkPaint& paint)
87 {
88 AutoReplayer replayer(this);
89 this->SkCanvas::drawPaint(paint);
90 }
91
92 void ReplayingCanvas::drawPoints(PointMode mode, size_t count, const SkPoint pts [], const SkPaint& paint)
93 {
94 AutoReplayer replayer(this);
95 this->SkCanvas::drawPoints(mode, count, pts, paint);
96 }
97
98 void ReplayingCanvas::drawRect(const SkRect& rect, const SkPaint& paint)
99 {
100 AutoReplayer replayer(this);
101 this->SkCanvas::drawRect(rect, paint);
102 }
103
104 void ReplayingCanvas::drawOval(const SkRect& rect, const SkPaint& paint)
105 {
106 AutoReplayer replayer(this);
107 this->SkCanvas::drawOval(rect, paint);
108 }
109
110 void ReplayingCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint)
111 {
112 AutoReplayer replayer(this);
113 this->SkCanvas::drawRRect(rrect, paint);
114 }
115
116 void ReplayingCanvas::drawPath(const SkPath& path, const SkPaint& paint)
117 {
118 AutoReplayer replayer(this);
119 this->SkCanvas::drawPath(path, paint);
120 }
121
122 void ReplayingCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top, const SkPaint* paint)
123 {
124 AutoReplayer replayer(this);
125 this->SkCanvas::drawBitmap(bitmap, left, top, paint);
126 }
127
128 void ReplayingCanvas::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst,
129 const SkPaint* paint, DrawBitmapRectFlags flags)
130 {
131 AutoReplayer replayer(this);
132 this->SkCanvas::drawBitmapRectToRect(bitmap, src, dst, paint, flags);
133 }
134
135 void ReplayingCanvas::drawBitmapNine(const SkBitmap& bitmap, const SkIRect& cent er, const SkRect& dst, const SkPaint* paint)
136 {
137 AutoReplayer replayer(this);
138 this->SkCanvas::drawBitmapNine(bitmap, center, dst, paint);
139 }
140
141 void ReplayingCanvas::drawSprite(const SkBitmap& bitmap, int left, int top, cons t SkPaint* paint)
142 {
143 AutoReplayer replayer(this);
144 this->SkCanvas::drawSprite(bitmap, left, top, paint);
145 }
146
147 void ReplayingCanvas::drawVertices(VertexMode vmode, int vertexCount, const SkPo int vertices[], const SkPoint texs[],
148 const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int ind exCount, const SkPaint& paint)
149 {
150 AutoReplayer replayer(this);
151 this->SkCanvas::drawVertices(vmode, vertexCount, vertices, texs, colors, xmo de, indices, indexCount, paint);
152 }
153
154 void ReplayingCanvas::drawData(const void* data, size_t length)
155 {
156 AutoReplayer replayer(this);
157 this->SkCanvas::drawData(data, length);
158 }
159
160 void ReplayingCanvas::beginCommentGroup(const char* description)
161 {
162 AutoReplayer replayer(this);
163 this->SkCanvas::beginCommentGroup(description);
164 }
165
166 void ReplayingCanvas::addComment(const char* keyword, const char* value)
167 {
168 AutoReplayer replayer(this);
169 this->SkCanvas::addComment(keyword, value);
170 }
171
172 void ReplayingCanvas::endCommentGroup()
173 {
174 AutoReplayer replayer(this);
175 this->SkCanvas::endCommentGroup();
176 }
177
178 void ReplayingCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, c onst SkPaint& paint)
179 {
180 AutoReplayer replayer(this);
181 this->SkCanvas::onDrawDRRect(outer, inner, paint);
182 }
183
184 void ReplayingCanvas::onDrawText(const void* text, size_t byteLength, SkScalar x , SkScalar y, const SkPaint& paint)
185 {
186 AutoReplayer replayer(this);
187 this->SkCanvas::onDrawText(text, byteLength, x, y, paint);
188 }
189
190 void ReplayingCanvas::onDrawPosText(const void* text, size_t byteLength, const S kPoint pos[], const SkPaint& paint)
191 {
192 AutoReplayer replayer(this);
193 this->SkCanvas::onDrawPosText(text, byteLength, pos, paint);
194 }
195
196 void ReplayingCanvas::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint& paint)
197 {
198 AutoReplayer replayer(this);
199 this->SkCanvas::onDrawPosTextH(text, byteLength, xpos, constY, paint);
200 }
201
202 void ReplayingCanvas::onDrawTextOnPath(const void* text, size_t byteLength, cons t SkPath& path, const SkMatrix* matrix, const SkPaint& paint)
203 {
204 AutoReplayer replayer(this);
205 this->SkCanvas::onDrawTextOnPath(text, byteLength, path, matrix, paint);
206 }
207
208 void ReplayingCanvas::onClipRect(const SkRect& rect, SkRegion::Op op, ClipEdgeSt yle edgeStyle)
209 {
210 AutoReplayer replayer(this);
211 this->SkCanvas::onClipRect(rect, op, edgeStyle);
212 }
213
214 void ReplayingCanvas::onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdg eStyle edgeStyle)
215 {
216 AutoReplayer replayer(this);
217 this->SkCanvas::onClipRRect(rrect, op, edgeStyle);
218 }
219
220 void ReplayingCanvas::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeSt yle edgeStyle)
221 {
222 AutoReplayer replayer(this);
223 this->SkCanvas::onClipPath(path, op, edgeStyle);
224 }
225
226 void ReplayingCanvas::onClipRegion(const SkRegion& region, SkRegion::Op op)
227 {
228 AutoReplayer replayer(this);
229 this->SkCanvas::onClipRegion(region, op);
230 }
231
232 void ReplayingCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* ma trix, const SkPaint* paint)
233 {
234 AutoReplayer replayer(this);
235 this->SkCanvas::onDrawPicture(picture, matrix, paint);
236 }
237
238 void ReplayingCanvas::didSetMatrix(const SkMatrix& matrix)
239 {
240 AutoReplayer replayer(this);
241 this->SkCanvas::didSetMatrix(matrix);
242 }
243
244 void ReplayingCanvas::didConcat(const SkMatrix& matrix)
245 {
246 AutoReplayer replayer(this);
247 this->SkCanvas::didConcat(matrix);
248 }
249
250 void ReplayingCanvas::willSave()
251 {
252 AutoReplayer replayer(this);
253 this->SkCanvas::willSave();
254 }
255
256 SkCanvas::SaveLayerStrategy ReplayingCanvas::willSaveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags flags)
257 {
258 AutoReplayer replayer(this);
259 // We're about to create a layer and we have not cleared the device yet.
260 // Let's clear now, so it has effect on all layers.
261 if (m_stepCount < m_fromStep)
262 this->SkCanvas::clear(SkColorSetARGB(255, 255, 255, 255)); // FIXME: fil l with nine patch instead.
263
264 return this->SkCanvas::willSaveLayer(bounds, paint, flags);
265 }
266
267 void ReplayingCanvas::willRestore()
268 {
269 AutoReplayer replayer(this);
270 this->SkCanvas::willRestore();
271 }
272
273 } // namespace blink
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