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Issue 851503003: Update from https://crrev.com/311076 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 11 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 The Android Open Source Project 2 * Copyright (C) 2006 The Android Open Source Project
3 * 3 *
4 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License. 5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at 6 * You may obtain a copy of the License at
7 * 7 *
8 * http://www.apache.org/licenses/LICENSE-2.0 8 * http://www.apache.org/licenses/LICENSE-2.0
9 * 9 *
10 * Unless required by applicable law or agreed to in writing, software 10 * Unless required by applicable law or agreed to in writing, software
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200 #define SK_BUILD_FOR_WIN 200 #define SK_BUILD_FOR_WIN
201 201
202 // Skia uses this deprecated bzero function to fill zeros into a string. 202 // Skia uses this deprecated bzero function to fill zeros into a string.
203 #define bzero(str, len) memset(str, 0, len) 203 #define bzero(str, len) memset(str, 0, len)
204 204
205 #elif defined(SK_BUILD_FOR_MAC) 205 #elif defined(SK_BUILD_FOR_MAC)
206 206
207 #define SK_CPU_LENDIAN 207 #define SK_CPU_LENDIAN
208 #undef SK_CPU_BENDIAN 208 #undef SK_CPU_BENDIAN
209 209
210 #elif defined(SK_BUILD_FOR_UNIX) 210 #elif defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_ANDROID)
211 211
212 // Prefer FreeType's emboldening algorithm to Skia's 212 // Prefer FreeType's emboldening algorithm to Skia's
213 // TODO: skia used to just use hairline, but has improved since then, so 213 // TODO: skia used to just use hairline, but has improved since then, so
214 // we should revisit this choice... 214 // we should revisit this choice...
215 #define SK_USE_FREETYPE_EMBOLDEN 215 #define SK_USE_FREETYPE_EMBOLDEN
216 216
217 #ifdef SK_CPU_BENDIAN 217 #if defined(SK_BUILD_FOR_UNIX) && defined(SK_CPU_BENDIAN)
218 // Above we set the order for ARGB channels in registers. I suspect that, on 218 // Above we set the order for ARGB channels in registers. I suspect that, on
219 // big endian machines, you can keep this the same and everything will work. 219 // big endian machines, you can keep this the same and everything will work.
220 // The in-memory order will be different, of course, but as long as everything 220 // The in-memory order will be different, of course, but as long as everything
221 // is reading memory as words rather than bytes, it will all work. However, if 221 // is reading memory as words rather than bytes, it will all work. However, if
222 // you find that colours are messed up I thought that I would leave a helpful 222 // you find that colours are messed up I thought that I would leave a helpful
223 // locator for you. Also see the comments in 223 // locator for you. Also see the comments in
224 // base/gfx/bitmap_platform_device_linux.h 224 // base/gfx/bitmap_platform_device_linux.h
225 #error Read the comment at this location 225 #error Read the comment at this location
226 #endif 226 #endif
227 227
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260 #endif 260 #endif
261 261
262 #ifndef SK_SUPPORT_LEGACY_GETDEVICE 262 #ifndef SK_SUPPORT_LEGACY_GETDEVICE
263 # define SK_SUPPORT_LEGACY_GETDEVICE 263 # define SK_SUPPORT_LEGACY_GETDEVICE
264 #endif 264 #endif
265 265
266 #ifndef SK_SUPPORT_LEGACY_PUBLIC_IMAGEINFO_FIELDS 266 #ifndef SK_SUPPORT_LEGACY_PUBLIC_IMAGEINFO_FIELDS
267 # define SK_SUPPORT_LEGACY_PUBLIC_IMAGEINFO_FIELDS 267 # define SK_SUPPORT_LEGACY_PUBLIC_IMAGEINFO_FIELDS
268 #endif 268 #endif
269 269
270 #ifndef SK_SUPPORT_LEGACY_GRADIENT_PRECISION
271 # define SK_SUPPORT_LEGACY_GRADIENT_PRECISION
272 #endif
273
274 #ifndef SK_IGNORE_ETC1_SUPPORT 270 #ifndef SK_IGNORE_ETC1_SUPPORT
275 # define SK_IGNORE_ETC1_SUPPORT 271 # define SK_IGNORE_ETC1_SUPPORT
276 #endif 272 #endif
277 273
278 #ifndef SK_IGNORE_GPU_DITHER 274 #ifndef SK_IGNORE_GPU_DITHER
279 # define SK_IGNORE_GPU_DITHER 275 # define SK_IGNORE_GPU_DITHER
280 #endif 276 #endif
281 277
282 #ifndef SK_SUPPORT_LEGACY_ADDOVAL 278 #ifndef SK_SUPPORT_LEGACY_ADDOVAL
283 # define SK_SUPPORT_LEGACY_ADDOVAL 279 # define SK_SUPPORT_LEGACY_ADDOVAL
284 #endif 280 #endif
285 281
286 #ifndef SK_SUPPORT_LEGACY_ADDRRECT 282 #ifndef SK_SUPPORT_LEGACY_ADDRRECT
287 # define SK_SUPPORT_LEGACY_ADDRRECT 283 # define SK_SUPPORT_LEGACY_ADDRRECT
288 #endif 284 #endif
289 285
290 #ifndef SK_IGNORE_GPU_LAYER_HOISTING 286 #ifndef SK_IGNORE_GPU_LAYER_HOISTING
291 # define SK_IGNORE_GPU_LAYER_HOISTING 287 # define SK_IGNORE_GPU_LAYER_HOISTING
292 #endif 288 #endif
293 289
294 #ifndef SK_SUPPORT_LEGACY_DRAWDATA
295 # define SK_SUPPORT_LEGACY_DRAWDATA
296 #endif
297
298 #ifndef SK_SUPPORT_LEGACY_CANVAS_VIRTUAL
299 # define SK_SUPPORT_LEGACY_CANVAS_VIRTUAL
300 #endif
301
302 // If this goes well, we can have Skia respect DYNAMIC_ANNOTATIONS_ENABLED direc tly. 290 // If this goes well, we can have Skia respect DYNAMIC_ANNOTATIONS_ENABLED direc tly.
303 #if DYNAMIC_ANNOTATIONS_ENABLED 291 #if DYNAMIC_ANNOTATIONS_ENABLED
304 # define SK_DYNAMIC_ANNOTATIONS_ENABLED 1 292 # define SK_DYNAMIC_ANNOTATIONS_ENABLED 1
305 #endif 293 #endif
306 294
307 // ===== End Chrome-specific definitions ===== 295 // ===== End Chrome-specific definitions =====
308 296
309 #endif 297 #endif
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