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1 /* | 1 /* |
2 * Copyright (C) 2006 The Android Open Source Project | 2 * Copyright (C) 2006 The Android Open Source Project |
3 * | 3 * |
4 * Licensed under the Apache License, Version 2.0 (the "License"); | 4 * Licensed under the Apache License, Version 2.0 (the "License"); |
5 * you may not use this file except in compliance with the License. | 5 * you may not use this file except in compliance with the License. |
6 * You may obtain a copy of the License at | 6 * You may obtain a copy of the License at |
7 * | 7 * |
8 * http://www.apache.org/licenses/LICENSE-2.0 | 8 * http://www.apache.org/licenses/LICENSE-2.0 |
9 * | 9 * |
10 * Unless required by applicable law or agreed to in writing, software | 10 * Unless required by applicable law or agreed to in writing, software |
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200 #define SK_BUILD_FOR_WIN | 200 #define SK_BUILD_FOR_WIN |
201 | 201 |
202 // Skia uses this deprecated bzero function to fill zeros into a string. | 202 // Skia uses this deprecated bzero function to fill zeros into a string. |
203 #define bzero(str, len) memset(str, 0, len) | 203 #define bzero(str, len) memset(str, 0, len) |
204 | 204 |
205 #elif defined(SK_BUILD_FOR_MAC) | 205 #elif defined(SK_BUILD_FOR_MAC) |
206 | 206 |
207 #define SK_CPU_LENDIAN | 207 #define SK_CPU_LENDIAN |
208 #undef SK_CPU_BENDIAN | 208 #undef SK_CPU_BENDIAN |
209 | 209 |
210 #elif defined(SK_BUILD_FOR_UNIX) | 210 #elif defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_ANDROID) |
211 | 211 |
212 // Prefer FreeType's emboldening algorithm to Skia's | 212 // Prefer FreeType's emboldening algorithm to Skia's |
213 // TODO: skia used to just use hairline, but has improved since then, so | 213 // TODO: skia used to just use hairline, but has improved since then, so |
214 // we should revisit this choice... | 214 // we should revisit this choice... |
215 #define SK_USE_FREETYPE_EMBOLDEN | 215 #define SK_USE_FREETYPE_EMBOLDEN |
216 | 216 |
217 #ifdef SK_CPU_BENDIAN | 217 #if defined(SK_BUILD_FOR_UNIX) && defined(SK_CPU_BENDIAN) |
218 // Above we set the order for ARGB channels in registers. I suspect that, on | 218 // Above we set the order for ARGB channels in registers. I suspect that, on |
219 // big endian machines, you can keep this the same and everything will work. | 219 // big endian machines, you can keep this the same and everything will work. |
220 // The in-memory order will be different, of course, but as long as everything | 220 // The in-memory order will be different, of course, but as long as everything |
221 // is reading memory as words rather than bytes, it will all work. However, if | 221 // is reading memory as words rather than bytes, it will all work. However, if |
222 // you find that colours are messed up I thought that I would leave a helpful | 222 // you find that colours are messed up I thought that I would leave a helpful |
223 // locator for you. Also see the comments in | 223 // locator for you. Also see the comments in |
224 // base/gfx/bitmap_platform_device_linux.h | 224 // base/gfx/bitmap_platform_device_linux.h |
225 #error Read the comment at this location | 225 #error Read the comment at this location |
226 #endif | 226 #endif |
227 | 227 |
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260 #endif | 260 #endif |
261 | 261 |
262 #ifndef SK_SUPPORT_LEGACY_GETDEVICE | 262 #ifndef SK_SUPPORT_LEGACY_GETDEVICE |
263 # define SK_SUPPORT_LEGACY_GETDEVICE | 263 # define SK_SUPPORT_LEGACY_GETDEVICE |
264 #endif | 264 #endif |
265 | 265 |
266 #ifndef SK_SUPPORT_LEGACY_PUBLIC_IMAGEINFO_FIELDS | 266 #ifndef SK_SUPPORT_LEGACY_PUBLIC_IMAGEINFO_FIELDS |
267 # define SK_SUPPORT_LEGACY_PUBLIC_IMAGEINFO_FIELDS | 267 # define SK_SUPPORT_LEGACY_PUBLIC_IMAGEINFO_FIELDS |
268 #endif | 268 #endif |
269 | 269 |
270 #ifndef SK_SUPPORT_LEGACY_GRADIENT_PRECISION | |
271 # define SK_SUPPORT_LEGACY_GRADIENT_PRECISION | |
272 #endif | |
273 | |
274 #ifndef SK_IGNORE_ETC1_SUPPORT | 270 #ifndef SK_IGNORE_ETC1_SUPPORT |
275 # define SK_IGNORE_ETC1_SUPPORT | 271 # define SK_IGNORE_ETC1_SUPPORT |
276 #endif | 272 #endif |
277 | 273 |
278 #ifndef SK_IGNORE_GPU_DITHER | 274 #ifndef SK_IGNORE_GPU_DITHER |
279 # define SK_IGNORE_GPU_DITHER | 275 # define SK_IGNORE_GPU_DITHER |
280 #endif | 276 #endif |
281 | 277 |
282 #ifndef SK_SUPPORT_LEGACY_ADDOVAL | 278 #ifndef SK_SUPPORT_LEGACY_ADDOVAL |
283 # define SK_SUPPORT_LEGACY_ADDOVAL | 279 # define SK_SUPPORT_LEGACY_ADDOVAL |
284 #endif | 280 #endif |
285 | 281 |
286 #ifndef SK_SUPPORT_LEGACY_ADDRRECT | 282 #ifndef SK_SUPPORT_LEGACY_ADDRRECT |
287 # define SK_SUPPORT_LEGACY_ADDRRECT | 283 # define SK_SUPPORT_LEGACY_ADDRRECT |
288 #endif | 284 #endif |
289 | 285 |
290 #ifndef SK_IGNORE_GPU_LAYER_HOISTING | 286 #ifndef SK_IGNORE_GPU_LAYER_HOISTING |
291 # define SK_IGNORE_GPU_LAYER_HOISTING | 287 # define SK_IGNORE_GPU_LAYER_HOISTING |
292 #endif | 288 #endif |
293 | 289 |
294 #ifndef SK_SUPPORT_LEGACY_DRAWDATA | |
295 # define SK_SUPPORT_LEGACY_DRAWDATA | |
296 #endif | |
297 | |
298 #ifndef SK_SUPPORT_LEGACY_CANVAS_VIRTUAL | |
299 # define SK_SUPPORT_LEGACY_CANVAS_VIRTUAL | |
300 #endif | |
301 | |
302 // If this goes well, we can have Skia respect DYNAMIC_ANNOTATIONS_ENABLED direc
tly. | 290 // If this goes well, we can have Skia respect DYNAMIC_ANNOTATIONS_ENABLED direc
tly. |
303 #if DYNAMIC_ANNOTATIONS_ENABLED | 291 #if DYNAMIC_ANNOTATIONS_ENABLED |
304 # define SK_DYNAMIC_ANNOTATIONS_ENABLED 1 | 292 # define SK_DYNAMIC_ANNOTATIONS_ENABLED 1 |
305 #endif | 293 #endif |
306 | 294 |
307 // ===== End Chrome-specific definitions ===== | 295 // ===== End Chrome-specific definitions ===== |
308 | 296 |
309 #endif | 297 #endif |
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