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Side by Side Diff: gpu/GLES2/gl2chromium_autogen.h

Issue 851503003: Update from https://crrev.com/311076 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 11 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
11 // This file contains Chromium-specific GLES2 declarations. 11 // This file contains Chromium-specific GLES2 declarations.
12 12
13 #ifndef GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ 13 #ifndef GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_
14 #define GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ 14 #define GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_
15 15
16 #define glActiveTexture GLES2_GET_FUN(ActiveTexture) 16 #define glActiveTexture GLES2_GET_FUN(ActiveTexture)
17 #define glAttachShader GLES2_GET_FUN(AttachShader) 17 #define glAttachShader GLES2_GET_FUN(AttachShader)
18 #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation) 18 #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation)
19 #define glBindBuffer GLES2_GET_FUN(BindBuffer) 19 #define glBindBuffer GLES2_GET_FUN(BindBuffer)
20 #define glBindBufferBase GLES2_GET_FUN(BindBufferBase)
20 #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer) 21 #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer)
21 #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) 22 #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer)
22 #define glBindSampler GLES2_GET_FUN(BindSampler) 23 #define glBindSampler GLES2_GET_FUN(BindSampler)
23 #define glBindTexture GLES2_GET_FUN(BindTexture) 24 #define glBindTexture GLES2_GET_FUN(BindTexture)
24 #define glBindTransformFeedback GLES2_GET_FUN(BindTransformFeedback) 25 #define glBindTransformFeedback GLES2_GET_FUN(BindTransformFeedback)
25 #define glBlendColor GLES2_GET_FUN(BlendColor) 26 #define glBlendColor GLES2_GET_FUN(BlendColor)
26 #define glBlendEquation GLES2_GET_FUN(BlendEquation) 27 #define glBlendEquation GLES2_GET_FUN(BlendEquation)
27 #define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate) 28 #define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate)
28 #define glBlendFunc GLES2_GET_FUN(BlendFunc) 29 #define glBlendFunc GLES2_GET_FUN(BlendFunc)
29 #define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate) 30 #define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate)
(...skipping 107 matching lines...) Expand 10 before | Expand all | Expand 10 after
137 #define glShaderSource GLES2_GET_FUN(ShaderSource) 138 #define glShaderSource GLES2_GET_FUN(ShaderSource)
138 #define glShallowFinishCHROMIUM GLES2_GET_FUN(ShallowFinishCHROMIUM) 139 #define glShallowFinishCHROMIUM GLES2_GET_FUN(ShallowFinishCHROMIUM)
139 #define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM) 140 #define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM)
140 #define glStencilFunc GLES2_GET_FUN(StencilFunc) 141 #define glStencilFunc GLES2_GET_FUN(StencilFunc)
141 #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) 142 #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate)
142 #define glStencilMask GLES2_GET_FUN(StencilMask) 143 #define glStencilMask GLES2_GET_FUN(StencilMask)
143 #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) 144 #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate)
144 #define glStencilOp GLES2_GET_FUN(StencilOp) 145 #define glStencilOp GLES2_GET_FUN(StencilOp)
145 #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate) 146 #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate)
146 #define glTexImage2D GLES2_GET_FUN(TexImage2D) 147 #define glTexImage2D GLES2_GET_FUN(TexImage2D)
148 #define glTexImage3D GLES2_GET_FUN(TexImage3D)
147 #define glTexParameterf GLES2_GET_FUN(TexParameterf) 149 #define glTexParameterf GLES2_GET_FUN(TexParameterf)
148 #define glTexParameterfv GLES2_GET_FUN(TexParameterfv) 150 #define glTexParameterfv GLES2_GET_FUN(TexParameterfv)
149 #define glTexParameteri GLES2_GET_FUN(TexParameteri) 151 #define glTexParameteri GLES2_GET_FUN(TexParameteri)
150 #define glTexParameteriv GLES2_GET_FUN(TexParameteriv) 152 #define glTexParameteriv GLES2_GET_FUN(TexParameteriv)
151 #define glTexStorage3D GLES2_GET_FUN(TexStorage3D) 153 #define glTexStorage3D GLES2_GET_FUN(TexStorage3D)
152 #define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D) 154 #define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D)
155 #define glTexSubImage3D GLES2_GET_FUN(TexSubImage3D)
153 #define glUniform1f GLES2_GET_FUN(Uniform1f) 156 #define glUniform1f GLES2_GET_FUN(Uniform1f)
154 #define glUniform1fv GLES2_GET_FUN(Uniform1fv) 157 #define glUniform1fv GLES2_GET_FUN(Uniform1fv)
155 #define glUniform1i GLES2_GET_FUN(Uniform1i) 158 #define glUniform1i GLES2_GET_FUN(Uniform1i)
156 #define glUniform1iv GLES2_GET_FUN(Uniform1iv) 159 #define glUniform1iv GLES2_GET_FUN(Uniform1iv)
157 #define glUniform1ui GLES2_GET_FUN(Uniform1ui) 160 #define glUniform1ui GLES2_GET_FUN(Uniform1ui)
158 #define glUniform1uiv GLES2_GET_FUN(Uniform1uiv) 161 #define glUniform1uiv GLES2_GET_FUN(Uniform1uiv)
159 #define glUniform2f GLES2_GET_FUN(Uniform2f) 162 #define glUniform2f GLES2_GET_FUN(Uniform2f)
160 #define glUniform2fv GLES2_GET_FUN(Uniform2fv) 163 #define glUniform2fv GLES2_GET_FUN(Uniform2fv)
161 #define glUniform2i GLES2_GET_FUN(Uniform2i) 164 #define glUniform2i GLES2_GET_FUN(Uniform2i)
162 #define glUniform2iv GLES2_GET_FUN(Uniform2iv) 165 #define glUniform2iv GLES2_GET_FUN(Uniform2iv)
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285 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) 288 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT)
286 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) 289 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM)
287 #define glScheduleOverlayPlaneCHROMIUM \ 290 #define glScheduleOverlayPlaneCHROMIUM \
288 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) 291 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM)
289 #define glSwapInterval GLES2_GET_FUN(SwapInterval) 292 #define glSwapInterval GLES2_GET_FUN(SwapInterval)
290 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) 293 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM)
291 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) 294 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM)
292 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) 295 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR)
293 296
294 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ 297 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_
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