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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
| 10 | 10 |
| 11 // This file contains Chromium-specific GLES2 declarations. | 11 // This file contains Chromium-specific GLES2 declarations. |
| 12 | 12 |
| 13 #ifndef GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 13 #ifndef GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
| 14 #define GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 14 #define GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
| 15 | 15 |
| 16 #define glActiveTexture GLES2_GET_FUN(ActiveTexture) | 16 #define glActiveTexture GLES2_GET_FUN(ActiveTexture) |
| 17 #define glAttachShader GLES2_GET_FUN(AttachShader) | 17 #define glAttachShader GLES2_GET_FUN(AttachShader) |
| 18 #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation) | 18 #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation) |
| 19 #define glBindBuffer GLES2_GET_FUN(BindBuffer) | 19 #define glBindBuffer GLES2_GET_FUN(BindBuffer) |
| 20 #define glBindBufferBase GLES2_GET_FUN(BindBufferBase) |
| 20 #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer) | 21 #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer) |
| 21 #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) | 22 #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) |
| 22 #define glBindSampler GLES2_GET_FUN(BindSampler) | 23 #define glBindSampler GLES2_GET_FUN(BindSampler) |
| 23 #define glBindTexture GLES2_GET_FUN(BindTexture) | 24 #define glBindTexture GLES2_GET_FUN(BindTexture) |
| 24 #define glBindTransformFeedback GLES2_GET_FUN(BindTransformFeedback) | 25 #define glBindTransformFeedback GLES2_GET_FUN(BindTransformFeedback) |
| 25 #define glBlendColor GLES2_GET_FUN(BlendColor) | 26 #define glBlendColor GLES2_GET_FUN(BlendColor) |
| 26 #define glBlendEquation GLES2_GET_FUN(BlendEquation) | 27 #define glBlendEquation GLES2_GET_FUN(BlendEquation) |
| 27 #define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate) | 28 #define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate) |
| 28 #define glBlendFunc GLES2_GET_FUN(BlendFunc) | 29 #define glBlendFunc GLES2_GET_FUN(BlendFunc) |
| 29 #define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate) | 30 #define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate) |
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| 137 #define glShaderSource GLES2_GET_FUN(ShaderSource) | 138 #define glShaderSource GLES2_GET_FUN(ShaderSource) |
| 138 #define glShallowFinishCHROMIUM GLES2_GET_FUN(ShallowFinishCHROMIUM) | 139 #define glShallowFinishCHROMIUM GLES2_GET_FUN(ShallowFinishCHROMIUM) |
| 139 #define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM) | 140 #define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM) |
| 140 #define glStencilFunc GLES2_GET_FUN(StencilFunc) | 141 #define glStencilFunc GLES2_GET_FUN(StencilFunc) |
| 141 #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) | 142 #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) |
| 142 #define glStencilMask GLES2_GET_FUN(StencilMask) | 143 #define glStencilMask GLES2_GET_FUN(StencilMask) |
| 143 #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) | 144 #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) |
| 144 #define glStencilOp GLES2_GET_FUN(StencilOp) | 145 #define glStencilOp GLES2_GET_FUN(StencilOp) |
| 145 #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate) | 146 #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate) |
| 146 #define glTexImage2D GLES2_GET_FUN(TexImage2D) | 147 #define glTexImage2D GLES2_GET_FUN(TexImage2D) |
| 148 #define glTexImage3D GLES2_GET_FUN(TexImage3D) |
| 147 #define glTexParameterf GLES2_GET_FUN(TexParameterf) | 149 #define glTexParameterf GLES2_GET_FUN(TexParameterf) |
| 148 #define glTexParameterfv GLES2_GET_FUN(TexParameterfv) | 150 #define glTexParameterfv GLES2_GET_FUN(TexParameterfv) |
| 149 #define glTexParameteri GLES2_GET_FUN(TexParameteri) | 151 #define glTexParameteri GLES2_GET_FUN(TexParameteri) |
| 150 #define glTexParameteriv GLES2_GET_FUN(TexParameteriv) | 152 #define glTexParameteriv GLES2_GET_FUN(TexParameteriv) |
| 151 #define glTexStorage3D GLES2_GET_FUN(TexStorage3D) | 153 #define glTexStorage3D GLES2_GET_FUN(TexStorage3D) |
| 152 #define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D) | 154 #define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D) |
| 155 #define glTexSubImage3D GLES2_GET_FUN(TexSubImage3D) |
| 153 #define glUniform1f GLES2_GET_FUN(Uniform1f) | 156 #define glUniform1f GLES2_GET_FUN(Uniform1f) |
| 154 #define glUniform1fv GLES2_GET_FUN(Uniform1fv) | 157 #define glUniform1fv GLES2_GET_FUN(Uniform1fv) |
| 155 #define glUniform1i GLES2_GET_FUN(Uniform1i) | 158 #define glUniform1i GLES2_GET_FUN(Uniform1i) |
| 156 #define glUniform1iv GLES2_GET_FUN(Uniform1iv) | 159 #define glUniform1iv GLES2_GET_FUN(Uniform1iv) |
| 157 #define glUniform1ui GLES2_GET_FUN(Uniform1ui) | 160 #define glUniform1ui GLES2_GET_FUN(Uniform1ui) |
| 158 #define glUniform1uiv GLES2_GET_FUN(Uniform1uiv) | 161 #define glUniform1uiv GLES2_GET_FUN(Uniform1uiv) |
| 159 #define glUniform2f GLES2_GET_FUN(Uniform2f) | 162 #define glUniform2f GLES2_GET_FUN(Uniform2f) |
| 160 #define glUniform2fv GLES2_GET_FUN(Uniform2fv) | 163 #define glUniform2fv GLES2_GET_FUN(Uniform2fv) |
| 161 #define glUniform2i GLES2_GET_FUN(Uniform2i) | 164 #define glUniform2i GLES2_GET_FUN(Uniform2i) |
| 162 #define glUniform2iv GLES2_GET_FUN(Uniform2iv) | 165 #define glUniform2iv GLES2_GET_FUN(Uniform2iv) |
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| 285 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) | 288 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) |
| 286 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) | 289 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) |
| 287 #define glScheduleOverlayPlaneCHROMIUM \ | 290 #define glScheduleOverlayPlaneCHROMIUM \ |
| 288 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) | 291 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) |
| 289 #define glSwapInterval GLES2_GET_FUN(SwapInterval) | 292 #define glSwapInterval GLES2_GET_FUN(SwapInterval) |
| 290 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) | 293 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) |
| 291 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) | 294 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) |
| 292 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) | 295 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) |
| 293 | 296 |
| 294 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 297 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
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