OLD | NEW |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
11 // This file contains Chromium-specific GLES2 declarations. | 11 // This file contains Chromium-specific GLES2 declarations. |
12 | 12 |
13 #ifndef GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 13 #ifndef GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
14 #define GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 14 #define GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
15 | 15 |
16 #define glActiveTexture GLES2_GET_FUN(ActiveTexture) | 16 #define glActiveTexture GLES2_GET_FUN(ActiveTexture) |
17 #define glAttachShader GLES2_GET_FUN(AttachShader) | 17 #define glAttachShader GLES2_GET_FUN(AttachShader) |
18 #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation) | 18 #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation) |
19 #define glBindBuffer GLES2_GET_FUN(BindBuffer) | 19 #define glBindBuffer GLES2_GET_FUN(BindBuffer) |
| 20 #define glBindBufferBase GLES2_GET_FUN(BindBufferBase) |
20 #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer) | 21 #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer) |
21 #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) | 22 #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) |
22 #define glBindSampler GLES2_GET_FUN(BindSampler) | 23 #define glBindSampler GLES2_GET_FUN(BindSampler) |
23 #define glBindTexture GLES2_GET_FUN(BindTexture) | 24 #define glBindTexture GLES2_GET_FUN(BindTexture) |
24 #define glBindTransformFeedback GLES2_GET_FUN(BindTransformFeedback) | 25 #define glBindTransformFeedback GLES2_GET_FUN(BindTransformFeedback) |
25 #define glBlendColor GLES2_GET_FUN(BlendColor) | 26 #define glBlendColor GLES2_GET_FUN(BlendColor) |
26 #define glBlendEquation GLES2_GET_FUN(BlendEquation) | 27 #define glBlendEquation GLES2_GET_FUN(BlendEquation) |
27 #define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate) | 28 #define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate) |
28 #define glBlendFunc GLES2_GET_FUN(BlendFunc) | 29 #define glBlendFunc GLES2_GET_FUN(BlendFunc) |
29 #define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate) | 30 #define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate) |
(...skipping 107 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
137 #define glShaderSource GLES2_GET_FUN(ShaderSource) | 138 #define glShaderSource GLES2_GET_FUN(ShaderSource) |
138 #define glShallowFinishCHROMIUM GLES2_GET_FUN(ShallowFinishCHROMIUM) | 139 #define glShallowFinishCHROMIUM GLES2_GET_FUN(ShallowFinishCHROMIUM) |
139 #define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM) | 140 #define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM) |
140 #define glStencilFunc GLES2_GET_FUN(StencilFunc) | 141 #define glStencilFunc GLES2_GET_FUN(StencilFunc) |
141 #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) | 142 #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) |
142 #define glStencilMask GLES2_GET_FUN(StencilMask) | 143 #define glStencilMask GLES2_GET_FUN(StencilMask) |
143 #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) | 144 #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) |
144 #define glStencilOp GLES2_GET_FUN(StencilOp) | 145 #define glStencilOp GLES2_GET_FUN(StencilOp) |
145 #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate) | 146 #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate) |
146 #define glTexImage2D GLES2_GET_FUN(TexImage2D) | 147 #define glTexImage2D GLES2_GET_FUN(TexImage2D) |
| 148 #define glTexImage3D GLES2_GET_FUN(TexImage3D) |
147 #define glTexParameterf GLES2_GET_FUN(TexParameterf) | 149 #define glTexParameterf GLES2_GET_FUN(TexParameterf) |
148 #define glTexParameterfv GLES2_GET_FUN(TexParameterfv) | 150 #define glTexParameterfv GLES2_GET_FUN(TexParameterfv) |
149 #define glTexParameteri GLES2_GET_FUN(TexParameteri) | 151 #define glTexParameteri GLES2_GET_FUN(TexParameteri) |
150 #define glTexParameteriv GLES2_GET_FUN(TexParameteriv) | 152 #define glTexParameteriv GLES2_GET_FUN(TexParameteriv) |
151 #define glTexStorage3D GLES2_GET_FUN(TexStorage3D) | 153 #define glTexStorage3D GLES2_GET_FUN(TexStorage3D) |
152 #define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D) | 154 #define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D) |
| 155 #define glTexSubImage3D GLES2_GET_FUN(TexSubImage3D) |
153 #define glUniform1f GLES2_GET_FUN(Uniform1f) | 156 #define glUniform1f GLES2_GET_FUN(Uniform1f) |
154 #define glUniform1fv GLES2_GET_FUN(Uniform1fv) | 157 #define glUniform1fv GLES2_GET_FUN(Uniform1fv) |
155 #define glUniform1i GLES2_GET_FUN(Uniform1i) | 158 #define glUniform1i GLES2_GET_FUN(Uniform1i) |
156 #define glUniform1iv GLES2_GET_FUN(Uniform1iv) | 159 #define glUniform1iv GLES2_GET_FUN(Uniform1iv) |
157 #define glUniform1ui GLES2_GET_FUN(Uniform1ui) | 160 #define glUniform1ui GLES2_GET_FUN(Uniform1ui) |
158 #define glUniform1uiv GLES2_GET_FUN(Uniform1uiv) | 161 #define glUniform1uiv GLES2_GET_FUN(Uniform1uiv) |
159 #define glUniform2f GLES2_GET_FUN(Uniform2f) | 162 #define glUniform2f GLES2_GET_FUN(Uniform2f) |
160 #define glUniform2fv GLES2_GET_FUN(Uniform2fv) | 163 #define glUniform2fv GLES2_GET_FUN(Uniform2fv) |
161 #define glUniform2i GLES2_GET_FUN(Uniform2i) | 164 #define glUniform2i GLES2_GET_FUN(Uniform2i) |
162 #define glUniform2iv GLES2_GET_FUN(Uniform2iv) | 165 #define glUniform2iv GLES2_GET_FUN(Uniform2iv) |
(...skipping 122 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
285 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) | 288 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) |
286 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) | 289 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) |
287 #define glScheduleOverlayPlaneCHROMIUM \ | 290 #define glScheduleOverlayPlaneCHROMIUM \ |
288 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) | 291 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) |
289 #define glSwapInterval GLES2_GET_FUN(SwapInterval) | 292 #define glSwapInterval GLES2_GET_FUN(SwapInterval) |
290 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) | 293 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) |
291 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) | 294 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) |
292 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) | 295 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) |
293 | 296 |
294 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 297 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
OLD | NEW |