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Issue 851473003: gpu: Optimize in-process idle task scheduling (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: delay only Created 5 years, 11 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/in_process_command_buffer.h" 5 #include "gpu/command_buffer/service/in_process_command_buffer.h"
6 6
7 #include <queue> 7 #include <queue>
8 #include <set> 8 #include <set>
9 #include <utility> 9 #include <utility>
10 10
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94 94
95 GpuInProcessThread::~GpuInProcessThread() { 95 GpuInProcessThread::~GpuInProcessThread() {
96 Stop(); 96 Stop();
97 } 97 }
98 98
99 void GpuInProcessThread::ScheduleTask(const base::Closure& task) { 99 void GpuInProcessThread::ScheduleTask(const base::Closure& task) {
100 message_loop()->PostTask(FROM_HERE, task); 100 message_loop()->PostTask(FROM_HERE, task);
101 } 101 }
102 102
103 void GpuInProcessThread::ScheduleIdleWork(const base::Closure& callback) { 103 void GpuInProcessThread::ScheduleIdleWork(const base::Closure& callback) {
104 // Match delay with GpuCommandBufferStub.
104 message_loop()->PostDelayedTask( 105 message_loop()->PostDelayedTask(
105 FROM_HERE, callback, base::TimeDelta::FromMilliseconds(5)); 106 FROM_HERE, callback, base::TimeDelta::FromMilliseconds(2));
106 } 107 }
107 108
108 scoped_refptr<gles2::ShaderTranslatorCache> 109 scoped_refptr<gles2::ShaderTranslatorCache>
109 GpuInProcessThread::shader_translator_cache() { 110 GpuInProcessThread::shader_translator_cache() {
110 if (!shader_translator_cache_.get()) 111 if (!shader_translator_cache_.get())
111 shader_translator_cache_ = new gpu::gles2::ShaderTranslatorCache; 112 shader_translator_cache_ = new gpu::gles2::ShaderTranslatorCache;
112 return shader_translator_cache_; 113 return shader_translator_cache_;
113 } 114 }
114 115
115 struct GpuInProcessThreadHolder { 116 struct GpuInProcessThreadHolder {
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949 950
950 #if defined(OS_ANDROID) 951 #if defined(OS_ANDROID)
951 scoped_refptr<gfx::SurfaceTexture> 952 scoped_refptr<gfx::SurfaceTexture>
952 InProcessCommandBuffer::GetSurfaceTexture(uint32 stream_id) { 953 InProcessCommandBuffer::GetSurfaceTexture(uint32 stream_id) {
953 DCHECK(stream_texture_manager_); 954 DCHECK(stream_texture_manager_);
954 return stream_texture_manager_->GetSurfaceTexture(stream_id); 955 return stream_texture_manager_->GetSurfaceTexture(stream_id);
955 } 956 }
956 #endif 957 #endif
957 958
958 } // namespace gpu 959 } // namespace gpu
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