| Index: examples/index_staging.html
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| ===================================================================
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| --- examples/index_staging.html (revision 1358)
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| +++ examples/index_staging.html (working copy)
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| @@ -29,7 +29,7 @@
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| <dl>
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| <dt><a href="hello_world_c/hello_world_c.html">Hello World in C</a></dt>
|
| <dd>The Hello World In C example demonstrates the basic structure of all Native Client applications. This example loads a Native Client module and responds to button click events by showing alert panels.
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| -
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| +
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| <p>Teaching focus: Basic HTML, JavaScript, and module architecture; Messaging API.</p>
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| </dd>
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| <dt><a href="hello_world/hello_world.html">Hello World in C++</a></dt>
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| @@ -39,9 +39,9 @@
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| </dd>
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| <dt><a href="load_progress/load_progress.html">Load Progress</a></dt>
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| <dd> The Load Progress example demonstrates how to listen for and handle events that occur while a
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| - NaCl module loads. This example listens for different load event types and dispatches different events to their respective handler. This example also checks for valid browser
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| + NaCl module loads. This example listens for different load event types and dispatches different events to their respective handler. This example also checks for valid browser
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| version and shows how to calculate and display loading progress.
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| -
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| +
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| <p>Teaching focus: Progress event handling.</p>
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| </dd>
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| <dt><a href="pi_generator/pi_generator.html">Pi Generator</a></dt>
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| @@ -53,26 +53,26 @@
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| </dd>
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| <dt><a href="input_events/input_events.html">Input Events</a></dt>
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| <dd> The Input Events example demonstrates how to handle events triggered by the user. This example allows a user
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| - to interact with a square representing a module instance. Events are displayed on the screen as the user clicks, scrolls, types, inside or outside
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| + to interact with a square representing a module instance. Events are displayed on the screen as the user clicks, scrolls, types, inside or outside
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| of the square.
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| -
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| +
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| <p>Teaching focus: Keyboard and mouse input, view change, and focus events.</p>
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| </dd>
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| <dt><a href="sine_synth/sine_synth.html">Sine Wave Synthesizer</a></dt>
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| <dd> The Sine Wave Synthesizer example demonstrates playing sound (a sine wave).
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| -
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| +
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| <p>Teaching focus: Audio.</p>
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| </dd>
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| <dt><a href="pong/pong.html">Pong</a></dt>
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| <dd> The Pong example demonstrates how to create a basic 2D video game and how to store application
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| - information in a local persistent file. This game uses up and
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| + information in a local persistent file. This game uses up and
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| down arrow keyboard input events to move the paddle.
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| -
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| +
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| <p>Teaching focus: File I/O, 2D graphics, input events.</p>
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| </dd>
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| <dt><a href="geturl/geturl.html">Get URL</a></dt>
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| <dd> The Get URL example demonstrates fetching an URL and then displaying its contents.
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| -
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| +
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| <p>Teaching focus: URL loading.</p>
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| </dd>
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| <dt><a href="multithreaded_input_events/mt_input_events.html">Multi-threaded Input Events</a></dt>
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| @@ -90,7 +90,7 @@
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| OpenGL ES. The JavaScript implements a virtual trackball interface to
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| map mouse movements into 3D rotations using simple 3D vector math and
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| quaternions.
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| -
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| +
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| <p>Teaching focus: 3D graphics</p>
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| </dd>
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| <dt><a href="fullscreen_tumbler/fullscreen_tumbler.html">Full-screen Tumbler</a></dt>
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| @@ -98,9 +98,16 @@
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| full-screen display. It is in every way identical to Tumbler in
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| functionality, except that it adds the ability to switch to/from
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| full-screen display by pressing the Enter key.
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| -
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| - <p>Teaching focus: switching to/from full-screen display</p>
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| +
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| + <p>Teaching focus: Full-screen</p>
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| </dd>
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| + <dt><a href="mouselock/mouselock.html">Mouse Locker</a></dt>
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| + <dd> The Mouselock example demonstrates how to use the MouseLock API to hide
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| + the mouse cursor. Mouse lock is only available in full-screen mode. You can
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| + lock and unlock the mouse while in full-screen mode by pressing the Enter key.
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| +
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| + <p>Teaching focus: Mouse lock, Full-screen</p>
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| + </dd>
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| </dl>
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| </body>
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| </html>
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|