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Unified Diff: remoting/protocol/client_video_dispatcher.cc

Issue 850983002: Implement video frame acknowledgements in the chromoting protocol. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 10 months ago
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Index: remoting/protocol/client_video_dispatcher.cc
diff --git a/remoting/protocol/client_video_dispatcher.cc b/remoting/protocol/client_video_dispatcher.cc
index 287bba329cab9ee428d4a87b2a5f850499f27910..99f797e9ad3035479fabaef07a2178479223d3f1 100644
--- a/remoting/protocol/client_video_dispatcher.cc
+++ b/remoting/protocol/client_video_dispatcher.cc
@@ -8,20 +8,65 @@
#include "net/socket/stream_socket.h"
#include "remoting/base/constants.h"
#include "remoting/proto/video.pb.h"
+#include "remoting/protocol/message_serialization.h"
#include "remoting/protocol/video_stub.h"
namespace remoting {
namespace protocol {
+struct ClientVideoDispatcher::PendingFrame {
+ PendingFrame(int frame_id)
+ : frame_id(frame_id),
+ done(false) {}
+ int frame_id;
+ bool done;
+};
+
ClientVideoDispatcher::ClientVideoDispatcher(VideoStub* video_stub)
: ChannelDispatcherBase(kVideoChannelName),
- parser_(base::Bind(&VideoStub::ProcessVideoPacket,
- base::Unretained(video_stub)),
+ video_stub_(video_stub),
+ parser_(base::Bind(&ClientVideoDispatcher::ProcessVideoPacket,
+ base::Unretained(this)),
reader()) {
}
ClientVideoDispatcher::~ClientVideoDispatcher() {
}
+void ClientVideoDispatcher::ProcessVideoPacket(
+ scoped_ptr<VideoPacket> video_packet,
+ const base::Closure& done) {
+ int frame_id = video_packet->frame_id();
+
+ if (!video_packet->has_frame_id()) {
+ video_stub_->ProcessVideoPacket(video_packet.Pass(), done);
+ return;
+ }
+
+ PendingFramesList::iterator pending_frame =
+ pending_frames_.insert(pending_frames_.end(), PendingFrame(frame_id));
+
+ video_stub_->ProcessVideoPacket(
+ video_packet.Pass(), base::Bind(&ClientVideoDispatcher::OnPacketDone,
+ base::Unretained(this), pending_frame));
Wez 2015/02/11 02:22:56 Why do we only want to ACK after the frame has bee
Sergey Ulanov 2015/02/17 19:37:07 If the renderer is slow/blocked we want the host t
Wez 2015/02/21 03:12:02 Acknowledged.
+
+ done.Run();
Wez 2015/02/11 02:22:56 ScopedTaskRunner for this?
Sergey Ulanov 2015/02/17 19:37:07 Done.
+}
+
+void ClientVideoDispatcher::OnPacketDone(
+ PendingFramesList::iterator pending_frame) {
Wez 2015/02/11 02:22:56 You're passing in an iterator into the list, but t
Sergey Ulanov 2015/02/17 19:37:07 std::list<> iterators remain valid even when the l
+ // Mark the frame as done.
+ pending_frame->done = true;
+
+ // Send VideoAck for all packets in the head of the queue that have finished
+ // rendering.
+ while (!pending_frames_.empty() && pending_frames_.front().done) {
Wez 2015/02/11 02:22:56 Why do you need this loop? Surely you'll already h
Sergey Ulanov 2015/02/17 19:37:07 VideoAck messages should be sent in the order Vide
Wez 2015/02/21 03:12:02 Ahhhh, OK, yes I see what you mean. SGTM
+ VideoAck ack_message;
+ ack_message.set_frame_id(pending_frames_.front().frame_id);
+ writer()->Write(SerializeAndFrameMessage(ack_message), base::Closure());
+ pending_frames_.pop_front();
+ }
+}
+
} // namespace protocol
} // namespace remoting

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