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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef REMOTING_PROTOCOL_CHANNEL_DISPATCHER_BASE_H_ | 5 #ifndef REMOTING_PROTOCOL_CHANNEL_DISPATCHER_BASE_H_ |
| 6 #define REMOTING_PROTOCOL_CHANNEL_DISPATCHER_BASE_H_ | 6 #define REMOTING_PROTOCOL_CHANNEL_DISPATCHER_BASE_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 | 9 |
| 10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
| 11 #include "base/callback.h" | 11 #include "base/callback.h" |
| 12 #include "base/memory/scoped_ptr.h" | 12 #include "base/memory/scoped_ptr.h" |
| 13 #include "remoting/protocol/buffered_socket_writer.h" | 13 #include "remoting/protocol/buffered_socket_writer.h" |
| 14 #include "remoting/protocol/errors.h" | 14 #include "remoting/protocol/errors.h" |
| 15 #include "remoting/protocol/message_reader.h" | 15 #include "remoting/protocol/message_reader.h" |
| 16 #include "remoting/protocol/session_config.h" | |
| 16 | 17 |
| 17 namespace net { | 18 namespace net { |
| 18 class StreamSocket; | 19 class StreamSocket; |
| 19 } // namespace net | 20 } // namespace net |
| 20 | 21 |
| 21 namespace remoting { | 22 namespace remoting { |
| 22 namespace protocol { | 23 namespace protocol { |
| 23 | 24 |
| 24 struct ChannelConfig; | |
| 25 class StreamChannelFactory; | 25 class StreamChannelFactory; |
| 26 class Session; | 26 class Session; |
| 27 | 27 |
| 28 // Base class for channel message dispatchers. It's responsible for | 28 // Base class for channel message dispatchers. It's responsible for |
| 29 // creating the named channel. Derived dispatchers then dispatch | 29 // creating the named channel. Derived dispatchers then dispatch |
| 30 // incoming messages on this channel as well as send outgoing | 30 // incoming messages on this channel as well as send outgoing |
| 31 // messages. | 31 // messages. |
| 32 class ChannelDispatcherBase { | 32 class ChannelDispatcherBase { |
| 33 public: | 33 public: |
| 34 class EventHandler { | 34 class EventHandler { |
| (...skipping 13 matching lines...) Expand all Loading... | |
| 48 | 48 |
| 49 virtual ~ChannelDispatcherBase(); | 49 virtual ~ChannelDispatcherBase(); |
| 50 | 50 |
| 51 // Creates and connects the channel in the specified | 51 // Creates and connects the channel in the specified |
| 52 // |session|. Caller retains ownership of the Session. | 52 // |session|. Caller retains ownership of the Session. |
| 53 void Init(Session* session, | 53 void Init(Session* session, |
| 54 const ChannelConfig& config, | 54 const ChannelConfig& config, |
| 55 EventHandler* event_handler); | 55 EventHandler* event_handler); |
| 56 | 56 |
| 57 const std::string& channel_name() { return channel_name_; } | 57 const std::string& channel_name() { return channel_name_; } |
| 58 const ChannelConfig& channel_config() { return channel_config_; } | |
|
Wez
2015/01/21 01:35:38
Does this need to be public, or could it be protec
Sergey Ulanov
2015/01/29 01:33:28
Yes, it's better to make it protected. Done.
| |
| 58 | 59 |
| 59 // Returns true if the channel is currently connected. | 60 // Returns true if the channel is currently connected. |
| 60 bool is_connected() { return channel_ != nullptr; } | 61 bool is_connected() { return channel_ != nullptr; } |
| 61 | 62 |
| 62 protected: | 63 protected: |
| 63 explicit ChannelDispatcherBase(const char* channel_name); | 64 explicit ChannelDispatcherBase(const char* channel_name); |
| 64 | 65 |
| 66 void NotifyError(ErrorCode error); | |
|
Wez
2015/01/21 01:35:38
Do you need this, or could you just expose an even
Sergey Ulanov
2015/01/29 01:33:28
Yes, I think it's better to have this method inste
| |
| 67 | |
| 65 BufferedSocketWriter* writer() { return &writer_; } | 68 BufferedSocketWriter* writer() { return &writer_; } |
| 66 MessageReader* reader() { return &reader_; } | 69 MessageReader* reader() { return &reader_; } |
| 67 | 70 |
| 68 private: | 71 private: |
| 69 void OnChannelReady(scoped_ptr<net::StreamSocket> socket); | 72 void OnChannelReady(scoped_ptr<net::StreamSocket> socket); |
| 70 void OnWriteFailed(int error); | 73 void OnWriteFailed(int error); |
| 71 | 74 |
| 72 std::string channel_name_; | 75 std::string channel_name_; |
| 73 StreamChannelFactory* channel_factory_; | 76 StreamChannelFactory* channel_factory_; |
| 77 ChannelConfig channel_config_; | |
| 74 EventHandler* event_handler_; | 78 EventHandler* event_handler_; |
| 75 scoped_ptr<net::StreamSocket> channel_; | 79 scoped_ptr<net::StreamSocket> channel_; |
| 76 | 80 |
| 77 BufferedSocketWriter writer_; | 81 BufferedSocketWriter writer_; |
| 78 MessageReader reader_; | 82 MessageReader reader_; |
| 79 | 83 |
| 80 DISALLOW_COPY_AND_ASSIGN(ChannelDispatcherBase); | 84 DISALLOW_COPY_AND_ASSIGN(ChannelDispatcherBase); |
| 81 }; | 85 }; |
| 82 | 86 |
| 83 } // namespace protocol | 87 } // namespace protocol |
| 84 } // namespace remoting | 88 } // namespace remoting |
| 85 | 89 |
| 86 #endif // REMOTING_PROTOCOL_CHANNEL_DISPATCHER_BASE_H_ | 90 #endif // REMOTING_PROTOCOL_CHANNEL_DISPATCHER_BASE_H_ |
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