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Side by Side Diff: runtime/vm/allocation.h

Issue 850183005: Introduce simple Thread class to support gradual refactoring of interfaces. (Closed) Base URL: http://dart.googlecode.com/svn/branches/bleeding_edge/dart/
Patch Set: Created 5 years, 11 months ago
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1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 #ifndef VM_ALLOCATION_H_ 5 #ifndef VM_ALLOCATION_H_
6 #define VM_ALLOCATION_H_ 6 #define VM_ALLOCATION_H_
7 7
8 #include "platform/assert.h" 8 #include "platform/assert.h"
9 #include "vm/base_isolate.h" 9 #include "vm/base_isolate.h"
10 #include "vm/globals.h" 10 #include "vm/globals.h"
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86 // Zone allocated objects cannot be individually deallocated, but have 86 // Zone allocated objects cannot be individually deallocated, but have
87 // to rely on the destructor of Zone which is called when the Zone 87 // to rely on the destructor of Zone which is called when the Zone
88 // goes out of scope to reclaim memory. 88 // goes out of scope to reclaim memory.
89 class ZoneAllocated { 89 class ZoneAllocated {
90 public: 90 public:
91 ZoneAllocated() { } 91 ZoneAllocated() { }
92 92
93 // Implicitly allocate the object in the current zone. 93 // Implicitly allocate the object in the current zone.
94 void* operator new(uword size); 94 void* operator new(uword size);
95 95
96 // DEPRECATED: Use Zone version.
96 // Implicitly allocate the object in the current zone given the current 97 // Implicitly allocate the object in the current zone given the current
97 // isolate. 98 // isolate.
98 void* operator new(uword size, BaseIsolate* isolate); 99 void* operator new(uword size, BaseIsolate* isolate);
99 100
100 // Allocate the object in the given zone, which must be the current zone. 101 // Allocate the object in the given zone, which must be the current zone.
101 void* operator new(uword size, Zone* zone); 102 void* operator new(uword size, Zone* zone);
102 103
103 // Ideally, the delete operator should be protected instead of 104 // Ideally, the delete operator should be protected instead of
104 // public, but unfortunately the compiler sometimes synthesizes 105 // public, but unfortunately the compiler sometimes synthesizes
105 // (unused) destructors for classes derived from ZoneObject, which 106 // (unused) destructors for classes derived from ZoneObject, which
106 // require the operator to be visible. MSVC requires the delete 107 // require the operator to be visible. MSVC requires the delete
107 // operator to be public. 108 // operator to be public.
108 109
109 // Disallow explicit deallocation of nodes. Nodes can only be 110 // Disallow explicit deallocation of nodes. Nodes can only be
110 // deallocated by invoking DeleteAll() on the zone they live in. 111 // deallocated by invoking DeleteAll() on the zone they live in.
111 void operator delete(void* pointer) { UNREACHABLE(); } 112 void operator delete(void* pointer) { UNREACHABLE(); }
112 113
113 private: 114 private:
114 DISALLOW_COPY_AND_ASSIGN(ZoneAllocated); 115 DISALLOW_COPY_AND_ASSIGN(ZoneAllocated);
115 }; 116 };
116 117
117 } // namespace dart 118 } // namespace dart
118 119
119 #endif // VM_ALLOCATION_H_ 120 #endif // VM_ALLOCATION_H_
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