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Side by Side Diff: gpu/command_buffer/service/sync_point_manager.cc

Issue 849103002: Share SyncPointManager implementation in in-process cmd buffer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: DCHECKs Created 5 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/sync_point_manager.h" 5 #include "gpu/command_buffer/service/sync_point_manager.h"
6 6
7 #include <climits> 7 #include <climits>
8 8
9 #include "base/logging.h" 9 #include "base/logging.h"
10 #include "base/rand_util.h" 10 #include "base/rand_util.h"
11 11
12 namespace gpu { 12 namespace gpu {
13 13
14 static const int kMaxSyncBase = INT_MAX; 14 static const int kMaxSyncBase = INT_MAX;
15 15
16 SyncPointManager::SyncPointManager() 16 ThreadedSyncPointManager::ThreadedSyncPointManager()
17 : next_sync_point_(base::RandInt(1, kMaxSyncBase)) { 17 : next_sync_point_(base::RandInt(1, kMaxSyncBase)), cond_var_(&lock_) {
18 // To reduce the risk that a sync point created in a previous GPU process 18 // To reduce the risk that a sync point created in a previous GPU process
19 // will be in flight in the next GPU process, randomize the starting sync 19 // will be in flight in the next GPU process, randomize the starting sync
20 // point number. http://crbug.com/373452 20 // point number. http://crbug.com/373452
21 } 21 }
22 22
23 SyncPointManager::~SyncPointManager() { 23 ThreadedSyncPointManager::~ThreadedSyncPointManager() {
24 } 24 }
25 25
26 uint32 SyncPointManager::GenerateSyncPoint() { 26 uint32 ThreadedSyncPointManager::GenerateSyncPoint() {
27 base::AutoLock lock(lock_); 27 base::AutoLock lock(lock_);
28 uint32 sync_point = next_sync_point_++; 28 uint32 sync_point = next_sync_point_++;
29 // When an integer overflow occurs, don't return 0. 29 // When an integer overflow occurs, don't return 0.
30 if (!sync_point) 30 if (!sync_point)
31 sync_point = next_sync_point_++; 31 sync_point = next_sync_point_++;
32 32
33 // Note: wrapping would take days for a buggy/compromized renderer that would 33 // Note: wrapping would take days for a buggy/compromized renderer that would
34 // insert sync points in a loop, but if that were to happen, better explicitly 34 // insert sync points in a loop, but if that were to happen, better explicitly
35 // crash the GPU process than risk worse. 35 // crash the GPU process than risk worse.
36 // For normal operation (at most a few per frame), it would take ~a year to 36 // For normal operation (at most a few per frame), it would take ~a year to
37 // wrap. 37 // wrap.
38 CHECK(sync_point_map_.find(sync_point) == sync_point_map_.end()); 38 CHECK(sync_point_map_.find(sync_point) == sync_point_map_.end());
39 sync_point_map_.insert(std::make_pair(sync_point, ClosureList())); 39 sync_point_map_.insert(std::make_pair(sync_point, ClosureList()));
40 return sync_point; 40 return sync_point;
41 } 41 }
42 42
43 void SyncPointManager::RetireSyncPoint(uint32 sync_point) { 43 void ThreadedSyncPointManager::RetireSyncPoint(uint32 sync_point) {
44 DCHECK(thread_checker_.CalledOnValidThread());
45 ClosureList list; 44 ClosureList list;
45 base::AutoLock lock(lock_);
46 SyncPointMap::iterator it = sync_point_map_.find(sync_point);
47 if (it == sync_point_map_.end()) {
48 LOG(ERROR) << "Attempted to retire sync point that"
49 " didn't exist or was already retired.";
50 return;
51 }
52 list.swap(it->second);
53 sync_point_map_.erase(it);
54
55 {
56 base::AutoUnlock unlock(lock_);
57 for (ClosureList::iterator i = list.begin(); i != list.end(); ++i)
58 i->Run();
59 }
60
61 cond_var_.Broadcast();
no sievers 2015/01/27 21:26:39 Can we somehow avoid dealing with the cond. var/lo
no sievers 2015/01/27 21:26:39 Also, it'd be slightly better to call Broadcast()
62 }
63
64 void ThreadedSyncPointManager::AddSyncPointCallback(uint32 sync_point,
65 const base::Closure& callback) {
46 { 66 {
47 base::AutoLock lock(lock_); 67 base::AutoLock lock(lock_);
48 SyncPointMap::iterator it = sync_point_map_.find(sync_point); 68 SyncPointMap::iterator it = sync_point_map_.find(sync_point);
49 if (it == sync_point_map_.end()) {
50 LOG(ERROR) << "Attempted to retire sync point that"
51 " didn't exist or was already retired.";
52 return;
53 }
54 list.swap(it->second);
55 sync_point_map_.erase(it);
56 }
57 for (ClosureList::iterator i = list.begin(); i != list.end(); ++i)
58 i->Run();
59 }
60
61 void SyncPointManager::AddSyncPointCallback(uint32 sync_point,
62 const base::Closure& callback) {
63 DCHECK(thread_checker_.CalledOnValidThread());
64 {
65 base::AutoLock lock(lock_);
66 SyncPointMap::iterator it = sync_point_map_.find(sync_point);
67 if (it != sync_point_map_.end()) { 69 if (it != sync_point_map_.end()) {
68 it->second.push_back(callback); 70 it->second.push_back(callback);
69 return; 71 return;
70 } 72 }
71 } 73 }
72 callback.Run(); 74 callback.Run();
73 } 75 }
74 76
77 bool ThreadedSyncPointManager::IsSyncPointRetired(uint32 sync_point) {
78 {
79 base::AutoLock lock(lock_);
80 return IsSyncPointRetiredLocked(sync_point);
81 }
82 }
83
84 void ThreadedSyncPointManager::WaitSyncPoint(uint32 sync_point) {
85 base::AutoLock lock(lock_);
86 while (!IsSyncPointRetiredLocked(sync_point)) {
87 cond_var_.Wait();
88 }
89 }
90
91 bool ThreadedSyncPointManager::IsSyncPointRetiredLocked(uint32 sync_point) {
92 lock_.AssertAcquired();
93 SyncPointMap::iterator it = sync_point_map_.find(sync_point);
94 return it == sync_point_map_.end();
95 }
96
97 SyncPointManager::SyncPointManager() {
98 }
99
100 SyncPointManager::~SyncPointManager() {
101 }
102
103 uint32 SyncPointManager::GenerateSyncPoint() {
104 return threaded_sync_point_manager_.GenerateSyncPoint();
105 }
106
107 void SyncPointManager::RetireSyncPoint(uint32 sync_point) {
108 DCHECK(thread_checker_.CalledOnValidThread());
109 threaded_sync_point_manager_.RetireSyncPoint(sync_point);
no sievers 2015/01/27 21:26:39 Since this only adds three DCHECKs(), can you eith
110 }
111
112 void SyncPointManager::AddSyncPointCallback(uint32 sync_point,
113 const base::Closure& callback) {
114 DCHECK(thread_checker_.CalledOnValidThread());
115 threaded_sync_point_manager_.AddSyncPointCallback(sync_point, callback);
116 }
117
75 bool SyncPointManager::IsSyncPointRetired(uint32 sync_point) { 118 bool SyncPointManager::IsSyncPointRetired(uint32 sync_point) {
76 DCHECK(thread_checker_.CalledOnValidThread()); 119 DCHECK(thread_checker_.CalledOnValidThread());
77 { 120 return threaded_sync_point_manager_.IsSyncPointRetired(sync_point);
78 base::AutoLock lock(lock_);
79 SyncPointMap::iterator it = sync_point_map_.find(sync_point);
80 return it == sync_point_map_.end();
81 }
82 } 121 }
83 122
84 } // namespace gpu 123 } // namespace gpu
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