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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/sync_point_manager.h" | 5 #include "gpu/command_buffer/service/sync_point_manager.h" |
6 | 6 |
7 #include <climits> | 7 #include <climits> |
8 | 8 |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "base/rand_util.h" | 10 #include "base/rand_util.h" |
11 | 11 |
12 namespace gpu { | 12 namespace gpu { |
13 | 13 |
14 static const int kMaxSyncBase = INT_MAX; | 14 static const int kMaxSyncBase = INT_MAX; |
15 | 15 |
16 SyncPointManager::SyncPointManager() | 16 ThreadedSyncPointManager::ThreadedSyncPointManager() |
17 : next_sync_point_(base::RandInt(1, kMaxSyncBase)) { | 17 : next_sync_point_(base::RandInt(1, kMaxSyncBase)), cond_var_(&lock_) { |
18 // To reduce the risk that a sync point created in a previous GPU process | 18 // To reduce the risk that a sync point created in a previous GPU process |
19 // will be in flight in the next GPU process, randomize the starting sync | 19 // will be in flight in the next GPU process, randomize the starting sync |
20 // point number. http://crbug.com/373452 | 20 // point number. http://crbug.com/373452 |
21 } | 21 } |
22 | 22 |
23 SyncPointManager::~SyncPointManager() { | 23 ThreadedSyncPointManager::~ThreadedSyncPointManager() { |
24 } | 24 } |
25 | 25 |
26 uint32 SyncPointManager::GenerateSyncPoint() { | 26 uint32 ThreadedSyncPointManager::GenerateSyncPoint() { |
27 base::AutoLock lock(lock_); | 27 base::AutoLock lock(lock_); |
28 uint32 sync_point = next_sync_point_++; | 28 uint32 sync_point = next_sync_point_++; |
29 // When an integer overflow occurs, don't return 0. | 29 // When an integer overflow occurs, don't return 0. |
30 if (!sync_point) | 30 if (!sync_point) |
31 sync_point = next_sync_point_++; | 31 sync_point = next_sync_point_++; |
32 | 32 |
33 // Note: wrapping would take days for a buggy/compromized renderer that would | 33 // Note: wrapping would take days for a buggy/compromized renderer that would |
34 // insert sync points in a loop, but if that were to happen, better explicitly | 34 // insert sync points in a loop, but if that were to happen, better explicitly |
35 // crash the GPU process than risk worse. | 35 // crash the GPU process than risk worse. |
36 // For normal operation (at most a few per frame), it would take ~a year to | 36 // For normal operation (at most a few per frame), it would take ~a year to |
37 // wrap. | 37 // wrap. |
38 CHECK(sync_point_map_.find(sync_point) == sync_point_map_.end()); | 38 CHECK(sync_point_map_.find(sync_point) == sync_point_map_.end()); |
39 sync_point_map_.insert(std::make_pair(sync_point, ClosureList())); | 39 sync_point_map_.insert(std::make_pair(sync_point, ClosureList())); |
40 return sync_point; | 40 return sync_point; |
41 } | 41 } |
42 | 42 |
43 void SyncPointManager::RetireSyncPoint(uint32 sync_point) { | 43 void ThreadedSyncPointManager::RetireSyncPoint(uint32 sync_point) { |
44 DCHECK(thread_checker_.CalledOnValidThread()); | |
45 ClosureList list; | 44 ClosureList list; |
45 base::AutoLock lock(lock_); | |
46 SyncPointMap::iterator it = sync_point_map_.find(sync_point); | |
47 if (it == sync_point_map_.end()) { | |
48 LOG(ERROR) << "Attempted to retire sync point that" | |
49 " didn't exist or was already retired."; | |
50 return; | |
51 } | |
52 list.swap(it->second); | |
53 sync_point_map_.erase(it); | |
54 | |
55 { | |
56 base::AutoUnlock unlock(lock_); | |
57 for (ClosureList::iterator i = list.begin(); i != list.end(); ++i) | |
58 i->Run(); | |
59 } | |
60 | |
61 cond_var_.Broadcast(); | |
no sievers
2015/01/27 21:26:39
Can we somehow avoid dealing with the cond. var/lo
no sievers
2015/01/27 21:26:39
Also, it'd be slightly better to call Broadcast()
| |
62 } | |
63 | |
64 void ThreadedSyncPointManager::AddSyncPointCallback(uint32 sync_point, | |
65 const base::Closure& callback) { | |
46 { | 66 { |
47 base::AutoLock lock(lock_); | 67 base::AutoLock lock(lock_); |
48 SyncPointMap::iterator it = sync_point_map_.find(sync_point); | 68 SyncPointMap::iterator it = sync_point_map_.find(sync_point); |
49 if (it == sync_point_map_.end()) { | |
50 LOG(ERROR) << "Attempted to retire sync point that" | |
51 " didn't exist or was already retired."; | |
52 return; | |
53 } | |
54 list.swap(it->second); | |
55 sync_point_map_.erase(it); | |
56 } | |
57 for (ClosureList::iterator i = list.begin(); i != list.end(); ++i) | |
58 i->Run(); | |
59 } | |
60 | |
61 void SyncPointManager::AddSyncPointCallback(uint32 sync_point, | |
62 const base::Closure& callback) { | |
63 DCHECK(thread_checker_.CalledOnValidThread()); | |
64 { | |
65 base::AutoLock lock(lock_); | |
66 SyncPointMap::iterator it = sync_point_map_.find(sync_point); | |
67 if (it != sync_point_map_.end()) { | 69 if (it != sync_point_map_.end()) { |
68 it->second.push_back(callback); | 70 it->second.push_back(callback); |
69 return; | 71 return; |
70 } | 72 } |
71 } | 73 } |
72 callback.Run(); | 74 callback.Run(); |
73 } | 75 } |
74 | 76 |
77 bool ThreadedSyncPointManager::IsSyncPointRetired(uint32 sync_point) { | |
78 { | |
79 base::AutoLock lock(lock_); | |
80 return IsSyncPointRetiredLocked(sync_point); | |
81 } | |
82 } | |
83 | |
84 void ThreadedSyncPointManager::WaitSyncPoint(uint32 sync_point) { | |
85 base::AutoLock lock(lock_); | |
86 while (!IsSyncPointRetiredLocked(sync_point)) { | |
87 cond_var_.Wait(); | |
88 } | |
89 } | |
90 | |
91 bool ThreadedSyncPointManager::IsSyncPointRetiredLocked(uint32 sync_point) { | |
92 lock_.AssertAcquired(); | |
93 SyncPointMap::iterator it = sync_point_map_.find(sync_point); | |
94 return it == sync_point_map_.end(); | |
95 } | |
96 | |
97 SyncPointManager::SyncPointManager() { | |
98 } | |
99 | |
100 SyncPointManager::~SyncPointManager() { | |
101 } | |
102 | |
103 uint32 SyncPointManager::GenerateSyncPoint() { | |
104 return threaded_sync_point_manager_.GenerateSyncPoint(); | |
105 } | |
106 | |
107 void SyncPointManager::RetireSyncPoint(uint32 sync_point) { | |
108 DCHECK(thread_checker_.CalledOnValidThread()); | |
109 threaded_sync_point_manager_.RetireSyncPoint(sync_point); | |
no sievers
2015/01/27 21:26:39
Since this only adds three DCHECKs(), can you eith
| |
110 } | |
111 | |
112 void SyncPointManager::AddSyncPointCallback(uint32 sync_point, | |
113 const base::Closure& callback) { | |
114 DCHECK(thread_checker_.CalledOnValidThread()); | |
115 threaded_sync_point_manager_.AddSyncPointCallback(sync_point, callback); | |
116 } | |
117 | |
75 bool SyncPointManager::IsSyncPointRetired(uint32 sync_point) { | 118 bool SyncPointManager::IsSyncPointRetired(uint32 sync_point) { |
76 DCHECK(thread_checker_.CalledOnValidThread()); | 119 DCHECK(thread_checker_.CalledOnValidThread()); |
77 { | 120 return threaded_sync_point_manager_.IsSyncPointRetired(sync_point); |
78 base::AutoLock lock(lock_); | |
79 SyncPointMap::iterator it = sync_point_map_.find(sync_point); | |
80 return it == sync_point_map_.end(); | |
81 } | |
82 } | 121 } |
83 | 122 |
84 } // namespace gpu | 123 } // namespace gpu |
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