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Side by Side Diff: gpu/command_buffer/service/sync_point_manager.cc

Issue 849103002: Share SyncPointManager implementation in in-process cmd buffer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: blank lines Created 5 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/sync_point_manager.h" 5 #include "gpu/command_buffer/service/sync_point_manager.h"
6 6
7 #include <climits> 7 #include <climits>
8 8
9 #include "base/command_line.h"
9 #include "base/logging.h" 10 #include "base/logging.h"
10 #include "base/rand_util.h" 11 #include "base/rand_util.h"
12 #include "base/sequence_checker.h"
13 #include "gpu/command_buffer/service/gpu_switches.h"
11 14
12 namespace gpu { 15 namespace gpu {
13 16
14 static const int kMaxSyncBase = INT_MAX; 17 static const int kMaxSyncBase = INT_MAX;
15 18
16 SyncPointManager::SyncPointManager() 19 SyncPointManager::SyncPointManager()
17 : next_sync_point_(base::RandInt(1, kMaxSyncBase)) { 20 : next_sync_point_(base::RandInt(1, kMaxSyncBase)) {
18 // To reduce the risk that a sync point created in a previous GPU process 21 // To reduce the risk that a sync point created in a previous GPU process
19 // will be in flight in the next GPU process, randomize the starting sync 22 // will be in flight in the next GPU process, randomize the starting sync
20 // point number. http://crbug.com/373452 23 // point number. http://crbug.com/373452
24
no sievers 2015/02/05 21:55:04 nit: put a comment saying that this is because we'
boliu 2015/02/05 23:50:44 Done.
25 if (!base::CommandLine::ForCurrentProcess()->HasSwitch(
26 switches::kEnableThreadedTextureMailboxes)) {
27 sequence_checker_.reset(new base::SequenceChecker);
28 }
21 } 29 }
22 30
23 SyncPointManager::~SyncPointManager() { 31 SyncPointManager::~SyncPointManager() {
24 } 32 }
25 33
26 uint32 SyncPointManager::GenerateSyncPoint() { 34 uint32 SyncPointManager::GenerateSyncPoint() {
27 base::AutoLock lock(lock_); 35 base::AutoLock lock(lock_);
28 uint32 sync_point = next_sync_point_++; 36 uint32 sync_point = next_sync_point_++;
29 // When an integer overflow occurs, don't return 0. 37 // When an integer overflow occurs, don't return 0.
30 if (!sync_point) 38 if (!sync_point)
31 sync_point = next_sync_point_++; 39 sync_point = next_sync_point_++;
32 40
33 // Note: wrapping would take days for a buggy/compromized renderer that would 41 // Note: wrapping would take days for a buggy/compromized renderer that would
34 // insert sync points in a loop, but if that were to happen, better explicitly 42 // insert sync points in a loop, but if that were to happen, better explicitly
35 // crash the GPU process than risk worse. 43 // crash the GPU process than risk worse.
36 // For normal operation (at most a few per frame), it would take ~a year to 44 // For normal operation (at most a few per frame), it would take ~a year to
37 // wrap. 45 // wrap.
38 CHECK(sync_point_map_.find(sync_point) == sync_point_map_.end()); 46 CHECK(sync_point_map_.find(sync_point) == sync_point_map_.end());
39 sync_point_map_.insert(std::make_pair(sync_point, ClosureList())); 47 sync_point_map_.insert(std::make_pair(sync_point, ClosureList()));
40 return sync_point; 48 return sync_point;
41 } 49 }
42 50
43 void SyncPointManager::RetireSyncPoint(uint32 sync_point) { 51 void SyncPointManager::RetireSyncPoint(uint32 sync_point) {
44 DCHECK(thread_checker_.CalledOnValidThread()); 52 CheckSequencedThread();
45 ClosureList list; 53 ClosureList list;
46 { 54 {
47 base::AutoLock lock(lock_); 55 base::AutoLock lock(lock_);
48 SyncPointMap::iterator it = sync_point_map_.find(sync_point); 56 SyncPointMap::iterator it = sync_point_map_.find(sync_point);
49 if (it == sync_point_map_.end()) { 57 if (it == sync_point_map_.end()) {
50 LOG(ERROR) << "Attempted to retire sync point that" 58 LOG(ERROR) << "Attempted to retire sync point that"
51 " didn't exist or was already retired."; 59 " didn't exist or was already retired.";
52 return; 60 return;
53 } 61 }
54 list.swap(it->second); 62 list.swap(it->second);
55 sync_point_map_.erase(it); 63 sync_point_map_.erase(it);
56 } 64 }
57 for (ClosureList::iterator i = list.begin(); i != list.end(); ++i) 65 for (ClosureList::iterator i = list.begin(); i != list.end(); ++i)
58 i->Run(); 66 i->Run();
59 } 67 }
60 68
61 void SyncPointManager::AddSyncPointCallback(uint32 sync_point, 69 void SyncPointManager::AddSyncPointCallback(uint32 sync_point,
62 const base::Closure& callback) { 70 const base::Closure& callback) {
63 DCHECK(thread_checker_.CalledOnValidThread()); 71 CheckSequencedThread();
64 { 72 {
65 base::AutoLock lock(lock_); 73 base::AutoLock lock(lock_);
66 SyncPointMap::iterator it = sync_point_map_.find(sync_point); 74 SyncPointMap::iterator it = sync_point_map_.find(sync_point);
67 if (it != sync_point_map_.end()) { 75 if (it != sync_point_map_.end()) {
68 it->second.push_back(callback); 76 it->second.push_back(callback);
69 return; 77 return;
70 } 78 }
71 } 79 }
72 callback.Run(); 80 callback.Run();
73 } 81 }
74 82
75 bool SyncPointManager::IsSyncPointRetired(uint32 sync_point) { 83 bool SyncPointManager::IsSyncPointRetired(uint32 sync_point) {
76 DCHECK(thread_checker_.CalledOnValidThread()); 84 CheckSequencedThread();
77 { 85 {
78 base::AutoLock lock(lock_); 86 base::AutoLock lock(lock_);
79 SyncPointMap::iterator it = sync_point_map_.find(sync_point); 87 SyncPointMap::iterator it = sync_point_map_.find(sync_point);
80 return it == sync_point_map_.end(); 88 return it == sync_point_map_.end();
81 } 89 }
82 } 90 }
83 91
92 void SyncPointManager::CheckSequencedThread() {
93 DCHECK(!sequence_checker_ ||
94 sequence_checker_->CalledOnValidSequencedThread());
95 }
96
84 } // namespace gpu 97 } // namespace gpu
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