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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkSurface_Base.h" | 8 #include "SkSurface_Gpu.h" |
| 9 #include "SkImagePriv.h" | 9 |
| 10 #include "SkImage_Base.h" | 10 #include "GrGpuResourceCacheAccess.h" |
| 11 #include "SkCanvas.h" | 11 #include "SkCanvas.h" |
| 12 #include "SkGpuDevice.h" | 12 #include "SkGpuDevice.h" |
| 13 #include "SkSurface_Gpu.h" | 13 #include "SkImage_Base.h" |
| 14 #include "SkImagePriv.h" |
| 15 #include "SkSurface_Base.h" |
| 14 | 16 |
| 15 #if SK_SUPPORT_GPU | 17 #if SK_SUPPORT_GPU |
| 16 | 18 |
| 17 /////////////////////////////////////////////////////////////////////////////// | 19 /////////////////////////////////////////////////////////////////////////////// |
| 18 | 20 |
| 19 SkSurface_Gpu::SkSurface_Gpu(GrRenderTarget* renderTarget, const SkSurfaceProps*
props, | 21 SkSurface_Gpu::SkSurface_Gpu(SkGpuDevice* device) |
| 20 bool doClear) | 22 : INHERITED(device->width(), device->height(), &device->surfaceProps()) |
| 21 : INHERITED(renderTarget->width(), renderTarget->height(), props) { | 23 , fDevice(SkRef(device)) { |
| 22 int deviceFlags = 0; | |
| 23 deviceFlags |= this->props().isUseDistanceFieldFonts() ? SkGpuDevice::kDFTex
t_Flag : 0; | |
| 24 fDevice = SkGpuDevice::Create(renderTarget, this->props(), deviceFlags); | |
| 25 | |
| 26 if (kRGB_565_GrPixelConfig != renderTarget->config() && doClear) { | |
| 27 fDevice->clearAll(); | |
| 28 } | |
| 29 } | 24 } |
| 30 | 25 |
| 31 SkSurface_Gpu::~SkSurface_Gpu() { | 26 SkSurface_Gpu::~SkSurface_Gpu() { |
| 32 SkSafeUnref(fDevice); | 27 SkSafeUnref(fDevice); |
| 33 } | 28 } |
| 34 | 29 |
| 35 SkCanvas* SkSurface_Gpu::onNewCanvas() { | 30 SkCanvas* SkSurface_Gpu::onNewCanvas() { |
| 36 SkCanvas::InitFlags flags = SkCanvas::kDefault_InitFlags; | 31 SkCanvas::InitFlags flags = SkCanvas::kDefault_InitFlags; |
| 37 // When we think this works... | 32 // When we think this works... |
| 38 // flags |= SkCanvas::kConservativeRasterClip_InitFlag; | 33 // flags |= SkCanvas::kConservativeRasterClip_InitFlag; |
| 39 | 34 |
| 40 return SkNEW_ARGS(SkCanvas, (fDevice, &this->props(), flags)); | 35 return SkNEW_ARGS(SkCanvas, (fDevice, &this->props(), flags)); |
| 41 } | 36 } |
| 42 | 37 |
| 43 SkSurface* SkSurface_Gpu::onNewSurface(const SkImageInfo& info) { | 38 SkSurface* SkSurface_Gpu::onNewSurface(const SkImageInfo& info) { |
| 44 GrRenderTarget* rt = fDevice->accessRenderTarget(); | 39 GrRenderTarget* rt = fDevice->accessRenderTarget(); |
| 45 int sampleCount = rt->numSamples(); | 40 int sampleCount = rt->numSamples(); |
| 46 return SkSurface::NewRenderTarget(fDevice->context(), info, sampleCount, &th
is->props()); | 41 // TODO: Make caller specify this (change virtual signature of onNewSurface)
. |
| 42 static const Budgeted kBudgeted = kNo_Budgeted; |
| 43 return SkSurface::NewRenderTarget(fDevice->context(), kBudgeted, info, sampl
eCount, |
| 44 &this->props()); |
| 47 } | 45 } |
| 48 | 46 |
| 49 SkImage* SkSurface_Gpu::onNewImageSnapshot() { | 47 SkImage* SkSurface_Gpu::onNewImageSnapshot() { |
| 50 const int sampleCount = fDevice->accessRenderTarget()->numSamples(); | 48 const int sampleCount = fDevice->accessRenderTarget()->numSamples(); |
| 51 SkImage* image = SkNewImageFromBitmapTexture(fDevice->accessBitmap(false), s
ampleCount); | 49 SkImage* image = SkNewImageFromBitmapTexture(fDevice->accessBitmap(false), s
ampleCount); |
| 52 if (image) { | 50 if (image) { |
| 53 as_IB(image)->initWithProps(this->props()); | 51 as_IB(image)->initWithProps(this->props()); |
| 54 } | 52 } |
| 55 return image; | 53 return image; |
| 56 } | 54 } |
| 57 | 55 |
| 58 void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, | 56 void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, |
| 59 const SkPaint* paint) { | 57 const SkPaint* paint) { |
| 60 canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint); | 58 canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint); |
| 61 } | 59 } |
| 62 | 60 |
| 63 // Create a new SkGpuDevice and, if necessary, copy the contents of the old | 61 // Create a new SkGpuDevice and, if necessary, copy the contents of the old |
| 64 // device into it. Note that this flushes the SkGpuDevice but | 62 // device into it. Note that this flushes the SkGpuDevice but |
| 65 // doesn't force an OpenGL flush. | 63 // doesn't force an OpenGL flush. |
| 66 void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) { | 64 void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) { |
| 67 GrRenderTarget* rt = fDevice->accessRenderTarget(); | 65 GrRenderTarget* rt = fDevice->accessRenderTarget(); |
| 68 // are we sharing our render target with the image? | 66 // are we sharing our render target with the image? |
| 69 SkASSERT(this->getCachedImage()); | 67 SkASSERT(this->getCachedImage()); |
| 70 if (rt->asTexture() == SkTextureImageGetTexture(this->getCachedImage())) { | 68 if (rt->asTexture() == SkTextureImageGetTexture(this->getCachedImage())) { |
| 71 // We call createCompatibleDevice because it uses the texture cache. Thi
s isn't | 69 GrRenderTarget* oldRT = this->fDevice->accessRenderTarget(); |
| 72 // necessarily correct (http://skbug.com/2252), but never using the cach
e causes | 70 SkSurface::Budgeted budgeted = oldRT->cacheAccess().isBudgeted() ? kYes_
Budgeted : |
| 73 // a Chromium regression. (http://crbug.com/344020) | 71 kNo_B
udgeted; |
| 74 SkGpuDevice* newDevice = fDevice->cloneDevice(this->props()); | 72 SkAutoTUnref<SkGpuDevice> newDevice( |
| 75 SkAutoTUnref<SkGpuDevice> aurd(newDevice); | 73 SkGpuDevice::Create(oldRT->getContext(), budgeted, fDevice->imageInf
o(), |
| 76 if (kRetain_ContentChangeMode == mode) { | 74 oldRT->numSamples(), &this->props(), 0)); |
| 77 fDevice->context()->copySurface(newDevice->accessRenderTarget(), rt-
>asTexture()); | 75 |
| 78 } | |
| 79 SkASSERT(this->getCachedCanvas()); | 76 SkASSERT(this->getCachedCanvas()); |
| 80 SkASSERT(this->getCachedCanvas()->getDevice() == fDevice); | 77 SkASSERT(this->getCachedCanvas()->getDevice() == fDevice); |
| 81 | 78 |
| 82 this->getCachedCanvas()->setRootDevice(newDevice); | 79 this->getCachedCanvas()->setRootDevice(newDevice); |
| 83 SkRefCnt_SafeAssign(fDevice, newDevice); | 80 SkRefCnt_SafeAssign(fDevice, newDevice.get()); |
| 81 |
| 82 // For now we always treat the image snapshots as budgeted. We could mak
e newImageSnapshot |
| 83 // take a Budgeted param. |
| 84 oldRT->cacheAccess().makeBudgeted(); |
| 85 |
| 84 } else if (kDiscard_ContentChangeMode == mode) { | 86 } else if (kDiscard_ContentChangeMode == mode) { |
| 85 this->SkSurface_Gpu::onDiscard(); | 87 this->SkSurface_Gpu::onDiscard(); |
| 86 } | 88 } |
| 87 } | 89 } |
| 88 | 90 |
| 89 void SkSurface_Gpu::onDiscard() { | 91 void SkSurface_Gpu::onDiscard() { |
| 90 fDevice->accessRenderTarget()->discard(); | 92 fDevice->accessRenderTarget()->discard(); |
| 91 } | 93 } |
| 92 | 94 |
| 93 /////////////////////////////////////////////////////////////////////////////// | 95 /////////////////////////////////////////////////////////////////////////////// |
| 94 | 96 |
| 95 SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target, const SkSurf
aceProps* props) { | 97 SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target, const SkSurf
aceProps* props) { |
| 96 if (NULL == target) { | 98 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(target, props)); |
| 99 if (!device) { |
| 97 return NULL; | 100 return NULL; |
| 98 } | 101 } |
| 99 return SkNEW_ARGS(SkSurface_Gpu, (target, props, false)); | 102 return SkNEW_ARGS(SkSurface_Gpu, (device)); |
| 100 } | 103 } |
| 101 | 104 |
| 102 SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, const SkImageInfo& info, i
nt sampleCount, | 105 SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, Budgeted budgeted, const S
kImageInfo& info, |
| 103 const SkSurfaceProps* props) { | 106 int sampleCount, const SkSurfaceProps* pro
ps) { |
| 104 if (NULL == ctx) { | 107 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(ctx, budgeted, info, sa
mpleCount, props, |
| 108 SkGpuDevice::kNeedClear
_Flag)); |
| 109 if (!device) { |
| 105 return NULL; | 110 return NULL; |
| 106 } | 111 } |
| 107 | 112 return SkNEW_ARGS(SkSurface_Gpu, (device)); |
| 108 GrSurfaceDesc desc; | |
| 109 desc.fFlags = kRenderTarget_GrSurfaceFlag | kCheckAllocation_GrSurfaceFlag; | |
| 110 desc.fWidth = info.width(); | |
| 111 desc.fHeight = info.height(); | |
| 112 desc.fConfig = SkImageInfo2GrPixelConfig(info); | |
| 113 desc.fSampleCnt = sampleCount; | |
| 114 | |
| 115 SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0)); | |
| 116 if (NULL == tex) { | |
| 117 return NULL; | |
| 118 } | |
| 119 | |
| 120 return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), props, true)); | |
| 121 } | |
| 122 | |
| 123 SkSurface* SkSurface::NewScratchRenderTarget(GrContext* ctx, const SkImageInfo&
info, | |
| 124 int sampleCount, const SkSurfacePro
ps* props) { | |
| 125 if (NULL == ctx) { | |
| 126 return NULL; | |
| 127 } | |
| 128 | |
| 129 GrSurfaceDesc desc; | |
| 130 desc.fFlags = kRenderTarget_GrSurfaceFlag | kCheckAllocation_GrSurfaceFlag; | |
| 131 desc.fWidth = info.width(); | |
| 132 desc.fHeight = info.height(); | |
| 133 desc.fConfig = SkImageInfo2GrPixelConfig(info); | |
| 134 desc.fSampleCnt = sampleCount; | |
| 135 | |
| 136 SkAutoTUnref<GrTexture> tex(ctx->refScratchTexture(desc, GrContext::kExact_S
cratchTexMatch)); | |
| 137 | |
| 138 if (NULL == tex) { | |
| 139 return NULL; | |
| 140 } | |
| 141 | |
| 142 return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), props, true)); | |
| 143 } | 113 } |
| 144 | 114 |
| 145 #endif | 115 #endif |
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