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1 #ifndef DMGpuSupport_DEFINED | 1 #ifndef DMGpuSupport_DEFINED |
2 #define DMGpuSupport_DEFINED | 2 #define DMGpuSupport_DEFINED |
3 | 3 |
4 // Provides Ganesh to DM, | 4 // Provides Ganesh to DM, |
5 // or if it's not available, fakes it enough so most code doesn't have to know t
hat. | 5 // or if it's not available, fakes it enough so most code doesn't have to know t
hat. |
6 | 6 |
7 #include "SkSurface.h" | 7 #include "SkSurface.h" |
8 | 8 |
9 #if SK_SUPPORT_GPU | 9 #if SK_SUPPORT_GPU |
10 | 10 |
11 // Ganesh is available. Yippee! | 11 // Ganesh is available. Yippee! |
12 | 12 |
13 # include "GrContext.h" | 13 # include "GrContext.h" |
14 # include "GrContextFactory.h" | 14 # include "GrContextFactory.h" |
15 | 15 |
16 namespace DM { | 16 namespace DM { |
17 | 17 |
18 static const bool kGPUDisabled = false; | 18 static const bool kGPUDisabled = false; |
19 | 19 |
20 static inline SkSurface* NewGpuSurface(GrContextFactory* grFactory, | 20 static inline SkSurface* NewGpuSurface(GrContextFactory* grFactory, |
21 GrContextFactory::GLContextType type, | 21 GrContextFactory::GLContextType type, |
22 GrGLStandard gpuAPI, | 22 GrGLStandard gpuAPI, |
23 SkImageInfo info, | 23 SkImageInfo info, |
24 int samples, | 24 int samples, |
25 bool useDFText) { | 25 bool useDFText) { |
26 uint32_t flags = useDFText ? SkSurfaceProps::kUseDistanceFieldFonts_Flag : 0
; | 26 uint32_t flags = useDFText ? SkSurfaceProps::kUseDistanceFieldFonts_Flag : 0
; |
27 SkSurfaceProps props(flags, SkSurfaceProps::kLegacyFontHost_InitType); | 27 SkSurfaceProps props(flags, SkSurfaceProps::kLegacyFontHost_InitType); |
28 return SkSurface::NewRenderTarget(grFactory->get(type, gpuAPI), info, sample
s, &props); | 28 return SkSurface::NewRenderTarget(grFactory->get(type, gpuAPI), SkSurface::k
No_Budgeted, |
| 29 info, samples, &props); |
29 } | 30 } |
30 | 31 |
31 } // namespace DM | 32 } // namespace DM |
32 | 33 |
33 #else// !SK_SUPPORT_GPU | 34 #else// !SK_SUPPORT_GPU |
34 | 35 |
35 // Ganesh is not available. Fake it. | 36 // Ganesh is not available. Fake it. |
36 | 37 |
37 enum GrGLStandard { | 38 enum GrGLStandard { |
38 kNone_GrGLStandard, | 39 kNone_GrGLStandard, |
(...skipping 29 matching lines...) Expand all Loading... |
68 int, | 69 int, |
69 bool) { | 70 bool) { |
70 return NULL; | 71 return NULL; |
71 } | 72 } |
72 | 73 |
73 } // namespace DM | 74 } // namespace DM |
74 | 75 |
75 #endif//SK_SUPPORT_GPU | 76 #endif//SK_SUPPORT_GPU |
76 | 77 |
77 #endif//DMGpuSupport_DEFINED | 78 #endif//DMGpuSupport_DEFINED |
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