Index: content/common/gpu/media/gpu_video_decode_accelerator.cc |
diff --git a/content/common/gpu/media/gpu_video_decode_accelerator.cc b/content/common/gpu/media/gpu_video_decode_accelerator.cc |
index 9ef0a537f2b9e63ac72cea9b39f80adf50e9e1e6..89e74b1ce852200c8b799f18aaa9c5b1fe011ef1 100644 |
--- a/content/common/gpu/media/gpu_video_decode_accelerator.cc |
+++ b/content/common/gpu/media/gpu_video_decode_accelerator.cc |
@@ -30,9 +30,6 @@ |
#elif defined(OS_MACOSX) |
#include "content/common/gpu/media/vt_video_decode_accelerator.h" |
#elif defined(OS_CHROMEOS) |
-#if defined(ARCH_CPU_ARMEL) |
-#include "content/common/gpu/media/v4l2_slice_video_decode_accelerator.h" |
-#endif // defined(ARCH_CPU_ARMEL) |
#if defined(ARCH_CPU_ARMEL) || (defined(USE_OZONE) && defined(USE_V4L2_CODEC)) |
#include "content/common/gpu/media/v4l2_video_decode_accelerator.h" |
#include "content/common/gpu/media/v4l2_video_device.h" |
@@ -278,7 +275,6 @@ |
std::vector<GpuVideoDecodeAccelerator::CreateVDAFp> create_vda_fps; |
create_vda_fps.push_back(&GpuVideoDecodeAccelerator::CreateDXVAVDA); |
create_vda_fps.push_back(&GpuVideoDecodeAccelerator::CreateV4L2VDA); |
- create_vda_fps.push_back(&GpuVideoDecodeAccelerator::CreateV4L2SliceVDA); |
create_vda_fps.push_back(&GpuVideoDecodeAccelerator::CreateVaapiVDA); |
create_vda_fps.push_back(&GpuVideoDecodeAccelerator::CreateVTVDA); |
create_vda_fps.push_back(&GpuVideoDecodeAccelerator::CreateOzoneVDA); |
@@ -313,24 +309,6 @@ |
weak_factory_for_io_.GetWeakPtr(), |
make_context_current_, |
device, |
- io_message_loop_)); |
- } |
-#endif |
- return decoder.Pass(); |
-} |
- |
-scoped_ptr<media::VideoDecodeAccelerator> |
-GpuVideoDecodeAccelerator::CreateV4L2SliceVDA() { |
- scoped_ptr<media::VideoDecodeAccelerator> decoder; |
-#if defined(OS_CHROMEOS) && defined(ARCH_CPU_ARMEL) |
- scoped_refptr<V4L2Device> device = V4L2Device::Create(V4L2Device::kDecoder); |
- if (device.get()) { |
- decoder.reset(new V4L2SliceVideoDecodeAccelerator( |
- device, |
- gfx::GLSurfaceEGL::GetHardwareDisplay(), |
- stub_->decoder()->GetGLContext()->GetHandle(), |
- weak_factory_for_io_.GetWeakPtr(), |
- make_context_current_, |
io_message_loop_)); |
} |
#endif |